Mobile Marketing: Supercharge Your Brand From Your Customer's Pocket

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Kurt Karlenzig and Michael Oliver of The Marketing Store presented at the ACA 360: Focus on Digital conference 2011. The Marketing Store is a global brand activation agency specializing in consumer promotions (including promotional games), loyalty programs, digital/mobile, and CRM. Knowledge of game mechanics and gamification, mobile promotions and brand activation can help marketers develop a promotional strategy to increase sales.

Transcript of Mobile Marketing: Supercharge Your Brand From Your Customer's Pocket

Michael Oliver Kurt Karlenzig

Mobile Marketing:Supercharge Your Brand From Your Customer’s Pocket

The Marketing Store Worldwide

© 2011 The Marketing Store. All rights reserved. .

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The Marketing Store Worldwide

Michael J Oliver @michaeljoliver

Kurt Karlenzig @Kurtkar

@marketingstoretmsw.com

© 2011 The Marketing Store. All rights reserved. .

birmingham | buenos aires | chicago | hong kong | london

paris | santiago | sao paolo | shanghai | sydney | toronto

Established in 1986

904 people worldwide

Part of the HAVI group

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AgendaGrowthBehaviorGamification

Marketing Opportunities:DEVELOPING YOUR ROADMAP

Mobile MarketingSupercharge Your Brand From Your Customer’s Pocket

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GROWTH

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Massive Mobile Adoption

SOURCE-­‐  MARY  MEEKER-­‐  MORGAN  STANLEY  

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2000 2007

Mobile gets smarter ...

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SMARTPHONES OUTSOLD PCS for the first time ever in Q4 2010

SOURCE-­‐  IDC  DATA

SMART PHONES100.9  MMUNITS

PCs92.1  MMUNITS

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Mobile web useis predicted to eclipsefixed internet use by the end of 2013

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There  are  more  mobile  phones  in  the  world  than  toothbrushes  

>90%  Americans  have  phone  withinreach  24/7

Average  response  Nme  for  email  is  48  hours-­‐  4  minutes  for  a  text

Mobile  Coupons  have  10x  redempNon

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Social web is mobile

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“Revolution doesn’t happen when society adopts new technology – it happens when society adopts new behaviours”

- Clay Shirky

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SOURCE-­‐  MARY  MEEKER-­‐  KPCB  -­‐  FEB  2011

New Behaviour

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Rapidly changing environment for marketing

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BEHAVIOUR

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SOURCE-­‐  EMARKETER-­‐  MARCH  2011

BEHAVIOUR

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Retailer apps(Walmart,  Target,  Etc.) 52% Deal sites

(Groupon, Etc.) 49% Barcode scanners 42%

Location-based apps for nearby deals 22%Coupon apps 37% Price comparison

34%

SOURCE-­‐  EMARKETER-­‐  MARCH  2011

Moms & AppsShopping Apps - US Mom Smartphone Owners

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2009 Over 1 MM codes Were entered via mobile

2010 70% of audienceVoted via mobile sms

2011 >25% web visitsvia mobile

Our CustomersGrowing Interest in Mobile Interaction

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© 2011 Hasbro
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The Angry Bird Effect

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© 2011 Rovio
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© 2011 Rovio
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GAMIFICATIONInfluence + EngagementGAMIFICATION

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Social LayerConnections + Connectivity

2000-2010

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Social LayerConnections + Connectivity

2000-2010

2008 - Facebook Connect

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2010 - Facebook Open Graph

Social LayerConnections + Connectivity

2000-2010

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The game layer on top of the worldSeth Priebatsch

Influence + EngagementGame Layer2010-2020

Social LayerConnections + Connectivity

2000-2010

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Gamification The process of using game thinking and game mechanics to solve problems and get people to do stuff.

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game thinking & mechanics StatusAccessPowerStuff

Sticky

+++

+

Cost

+++

+

Gabe ZichermannGamification - Designing for Engagement

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game thinking & mechanics Turns

Action points

Auction or bidding

Capture/Eliminate

Catch-up

Dice

Movement

Resource management

Risk and reward

Role-playing

Tile-laying

Game modes

Goals

Loss avoidance

Piece elimination

Puzzle guessing

Races

Structure building

Territory control

Victory points

Combination conditions

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AR(Augmented Reality) X Motion Sensor X GPS X Coupon = iButterfly

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User Value Business Value

I gain points

I check inThe Gamification BattlefieldBuster Benson, The Game Always Wins

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You get answers & build reputation, we grow our platform

Buster Benson, The Game Always WinsThe Gamification Battlefield

User Value Business Value

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Loyalty vs. EngagementEmotions vs. DemographicsMetrics RuleDesign for MotivationDesign Over Time

Gamification { © 2011 The Marketing Store. All rights reserved. .

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Content! Players!

Interacting!

Acting!

What’s your Engagement Style?!

Explore!

Express! Compete!

Collaborate!

Amy Jo Kim, Ph.D.Smart Gamification

Know the engagement style of your players

Explore Collaborate

CompeteExpress

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Amy Jo Kim, Ph.D.

Know the engagement style of your players

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Content! Players!

Interacting!

Acting!

What’s your Engagement Style?!

Explore!

Express! Compete!

Collaborate!Explore Collaborate

CompeteExpress

Smart Gamification

Win Challenge

TauntShowoff

Compare

PurchaseCreateBuild

Design

DecorateCustomize Choose

View Collect

VoteRate

ReviewCurate

Comment LikeGreet

GiveHelpShare

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Amy Jo Kim, Ph.D.

Know the engagement style of your players

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Content! Players!

Interacting!

Acting!

What’s your Engagement Style?!

Explore!

Express! Compete!

Collaborate!Explore Collaborate

CompeteExpress

Smart Gamification

ChallengeBuild

Curate Give

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Gabe Zichermann42

Gamification - Designing for Engagement

Engagement =

RecencyFrequencyDurationVirality(sharing)Ratings

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ROAD MAP

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Developing a Mobile Marketing Plan

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DEVELOPING MOBILE OFFERINGMapping offerings to unique capabilities of mobile

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Developing Mobile OfferingMapping elements to customer lifestyle and interests

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Social  Connec+ons OrderingPayments  

Examples

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Examples

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Examples

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Examples

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Key Takeaways

• Mobile web reach has hit a mass adoption tipping point.

• SoLoMo behaviour is flipping marketing models

• New behaviour is evolving around the always on always connected lifestyle requiring new engagement models

• Marketers must approach mobile with a plan to deliver experience and value

• Build a roadmap and strategy around the intersection with your customers lifestyle and your brand

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The Marketing Store Worldwide

Michael J Oliver @michaeljoliver

Kurt Karlenzig @kurtkar

@marketingstoretmsw.com

Thank you

© 2011 The Marketing Store. All rights reserved. .