Mobile Learning: The Ubiquitous Learning

Post on 06-Dec-2014

1.006 views 4 download

description

The slide-deck for a 30-minute power talk on how mobile devices, social applications, and gamification impact and evolve social learning. First presented at HCL Social Learning conference on May 13, 2014 in Chennai, India.

Transcript of Mobile Learning: The Ubiquitous Learning

THE UBIQUITOUS LEARNING

Abhishek Baxi

DIGITAL CONSULTANTTECHNOLOGY

COLUMNISTwww.baxiabhishek.info

SOCIAL LEARNING

Demonstrate that a change in understanding has taken place in the individuals involved

Go beyond the individual to become situated within wider social units or communities

Occur through social interactions and processes between actors within a social network, either through direct interaction or social applications

KEY TENANTS

Attention Retention

Reproduction Motivation

MOBILE LEARNING

Social MobileMobile Learnin

g

IDEAS

Expert > Crowd

Siloed > Group

Static > Dynamic

Fixed Time > Time-shifted

Fixed Location > Anywhere

Comprehensive > Components

EXPERTS CROWD

Empower experts to

share knowledge

Leverage the crowd for facts

and case studies

Rely on experts for creativity and vision

SILOED GROUP

Learn with peers and collaborate

Learning can be augmented with peer support

Gamification and

benchmarking

STATIC DYNAMIC

Rich, updated content, in easily digestible formats

Leverage the crowd to keep

content frequently updated

Dynamic content channels and

syndicated feeds

FIXED TIME TIME-SHIFTED

Learning no longer has to be

linear

Provide context, and specify

recap or prerequisites

FIXED LOCATION ANYWHERE

Utilize content at the right place, with

maximum relevance

Provide context like social profiles or

history to provide relevant

information

COMPREHENSIVE COMPONENTS

Content is easier to consume when it’s broken down

Incorporate gamification to

showcase progress

CHALLENGES

Connectivity and battery life

Limited screen estate

Formats and platforms

Fragmentation

Porting existing learning materials

Digital divide

Security and Piracy

Conceptual differences between e-learning and m-learning

Disruption of personal and academic lives

Risk of distraction

FUTURE OF MOBILE LEARNINGLocation-aware learning

Near Field Communications (NFC) transactions

Behavioral-based learning

Mobile content creation

Context-aware ubiquitous learning

Augmented Reality

ACTION POINTS

Research how your audience uses social and mobile

Analyze information management in your organization

Embrace the risks of crowdsourcing

Align the framework with your business objectives

THANK YOU!

ab@baxiabhishek.info

www.baxiabhishek.info

@baxiabhishek