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11/1/2009
Mobile Learning 2010 Look Mum! - No Wires ...
Leo Gaggl - Chief PropellerheadBrightcookie.com Educational Technologies
SA Fire and Emergency Services CommissionAdelaide - 29th January 2010
11/1/2009
WHAT IS MOBILE LEARNING:
• No clear definitionso Learning while in a mobile stateo Learning using mobile devices
• Anything, Anywhere, Any time
Any sort of learning that happens when the learner is not at a fixed, predetermined location, or learning that happens when the learner takes advantage of the learning opportunities offered by mobile technologies. [Wikipedia.org]
Photo credit (Creative Commons):http://www.flickr.com/photos/
curiouslee/
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• Expensive• Limited portability• Poor usability• Limited to text• Used to have wheels...
THE PAST (HISTORY)
Photo credit (Creative Commons):http://www.flickr.com/photos/miyagi/106756240/
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THE PRESENT
Photo credit (Creative Commons):http://www.flickr.com/photos/krijn/4287828104/
• Times are changing ...• iPhone / Google Phone as
'game changer'• Usage is sky-rocketing• Full multimedia capabilities• Sensors (GPS, Movement, ...)
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• Augmented reality• Image recognition• Advanced sensors• Embedded devices
THE LEADING EDGE
Photo credit (Creative Commons):http://www.flickr.com/photos/paulamarttila/
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THE FUTURE
• Ubiquitous• Wearable• Embedded• Just in time• Not intrusive (?)• Low cost
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M-LEARNING MYTHS
• Needs lots of $$$• Needs software development• Needs expensive hardware • Need to hand out devices
Photo credit (Creative Commons):http://www.flickr.com/photos/91524358@N00/
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M-LEARNING ON A SHOESTRING
• Open Tools (Mobile Moodle)• Free "Cloud" Services
o Flickro Google Appso Wikitudeo U-Stream
• Mobile web• Collaborate
Photo credit (Creative Commons):http://www.flickr.com/photos/pip_r_lagenta/
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INSTITUTIONAL (CORPORATE) M-LEARNING
• Learning management • Security• Homogenous environment• Standards
Photo credit (Creative Commons):http://www.flickr.com/photos/laurenmanning/
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DELIVERY VS USER GENERATED CONTENT
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• Content delivery • Assessments• Communications• Collaboration• Knowledge transfer/gathering• e-Portfolio (life-long learning)• Informal learning
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NATIVE VS MOBILE WEB
Native Device Mobile Web
Content / Development High costNeed to redevelop
Low entry costReuse existing systems / content
Advantages Fast, works perfect for each deviceGames, graphics
Quick to developDeployment across large number of devices
Disadvantages Development timesDevelopment and testing for each device (group
PerformanceNeed for data connection
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THE DEVICES
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• Smart phones• Feature phones• Laptop, notebook• Netbooks, tablets• Camera devices• Video devices (POV, USB)• Sensors (GPS, movement, ...)
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THE TOOLS
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• Mobile browsers• Camera (POV)• QR-Codes (2D barcodes)• RFID• AR (video)• GPS• Sensors
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CHALLENGES
• Batteries, batteries, batteries, ...• Screen size• No internet connection?• Privacy? • Technological change
Photo credit (Creative Commons):http://www.flickr.com/photos/johnson7/
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WHAT'S ON THE HORIZON
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LIVE DEMOS
• QR-Codes• Using Google Docs mobile
data gathering• Google Goggles• Wikitude• U-Stream
Photo credit (Creative Commons):http://www.flickr.com/photos/erikwdavis/
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Practical Educational 'Mashups'
• Wikipedia: http://en.wikipedia.org/wiki/MLearning• Wikitude: http://wikitude.org• Layar: http://www.layar.com• MobileMoodle: http://www.mobilemoodle.org• U-Stream: http://www.ustream.com • Point of View Video: http://www.edupov.com•
LINKS & REFERENCES
Practical Educational 'Mashups'
• Twitter: leogaggl• Skype: leogaggl• Del.icio.us: leogaggl• Twine: leogaggl• Wave: leogaggl
• Email: leo@brightcookie.com
QUESTIONS? IDEAS? COMMENTS?