Post on 20-Jul-2015
Materials and Imagination in HCI and Interaction Design
Nicolai Brodersen Hansen Aarhus University
Centre for Participatory Information Technology Centre for Advanced Visualisations and Interaction
nbhansen@cavi.au.dk
Me• M.Sc in Information Studies, Aarhus University
• PhD fellow 2013-2016
• Affiliated with the PIT and CAVI centres
• Advisor Kim Halskov
• Research interests:
• Materials and materiality in design
• Participatory creativity and innovation
• Creative collaborative design processes
Centre for Participatory Information Technology (PIT)• Participatory Innovation
• Participatory Publics
• Sustaining IT development
• Aesthetics of Participation
• Artistic strategies of Participatory culture
Research question
“how can we understand design materials as generative, as supporting designers and users in creating new ideas in interaction design, HCI and Participatory Design?”
Theoretical framing
• Schöns idea of the “generative metaphor”
• Deweyan pragmatism: Inquiry and technology
• Materiality discussions in IxD, HCI, PD, etc.
Generative metaphors
• Seeing something as something else
• “seeing a troubled inner city neighborhood as urban "blight" and, hence, taking steps rooted in the idea of disease.”
• Generating ideas by exploring potential alternative metaphors
Generative design materials
• Generating and developing new ideas by experimenting with materials
• What is the interplay of materials and ideation?
• What qualities of materials support ideation in design?
“Living blueprint workshop”
Creating cardboard-characters
Creating future scenarios on
blueprint
Presenting future scenarios in
plenum
Phase 1 Phase 2 Phase 3
An example of Material design artefacts in use
• Employed in a wide range of design situations
• Sketching, cards, probes, props, mockups
An example of Material design artefacts in use
• Employed in a wide range of design situations
• Sketching, cards, probes, props, mockups
Rapid transformations of the design space
• Transformations of the problematic design situations are manifested immediately
• Inquiry can move along effortlessly
Dynamic Design space
Rapid changes
Documentation of design Moves
• Creating physical manifestations of agreements
• Documents currently imagined situations in the scenario Dynamic Design space
Rapid changes Documenting moves
Aligning collaborative efforts
• Constant need to agree on specifics of scenario
• Prompts reflections
• Keeps design artefact relevant
Dynamic Design space
Rapid changes Documenting moves Aligning collaboration
Provoking reflections
• Transformations of the problematic design situations are manifested immediately
• Forced to reflect through (created) problematic situations
Dynamic Design space
Rapid changes Documenting moves Aligning collaboration
Provoking reflections
Suggesting designs
• Participants could use design artefacts to manifest design suggestions
• Resolve problematic situations through using the material design artefacts in a generative role
Dynamic Design space
Rapid changes Documenting moves Aligning collaboration
Provoking reflections Suggesting designs
Design materials in the Living Blueprint Workshop
• Tools for specific inquiries
• Constrains and enables specific kinds of inquiry
• Keeping collaborative inquiry on track
• Highly detailed and updated design space
• Kept constant focus on the combination of bodies, building and future use of the library
Material design artefacts in the Living Blueprint Workshop
• Very specific future scenarios
• Insights into previously undiscussed subjects
• Specific and engaged understanding of the projected library
Summary• Material design artefacts and their productive qualities • Pragmatism in a generative role:
• Rapid transformations • Documenting design moves • Aligning collaboration • Provoking reflections • Suggesting designs
The demoscene• Computer art subculture
• Creating ‘demos’ running 3-4 minutes
• Multidisciplinary efforts
• Attracts both musicians, graphicians programmers, and a legion of hangers-on, organizers and the likes
Creating a demo
Demo framework
Graphics Music Routines / effects
Finished demo
Demosceners Demosceners Demosceners
A prototypical design process
• Music setting the mood
• Graphicians and programmers in close collaboration
A prototypical design process
• Music setting the mood
• Graphicians and programmers in close collaboration
• Musicians kicking in now and then
A prototypical design process
• Music setting the mood
• Graphicians and programmers in close collaboration
• Musicians kicking in now and then
• Pictures of music (?), code and graphics WIP all of them.
Collaboration flow
Programmer
3d software
DropboxDemo-engine
Graphician
3d object transformer
script
Amiga ftp
3d object
GNU Rocket
Creativity, collaboration and frameworks
Programmer
3d software
DropboxDemo-engine
Graphician
3d object transformer
script
Amiga ftp
3d object
GNU Rocket