Macworld: The Future of Learning #macworld

Post on 09-May-2015

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Join us for this in-depth look at how Apple design and technologies are changing learning today and what’s just around the corner. We’ll also look at HTML5, Gamification, Personalization, Mobile, and Augmented Reality to see how learning is changing. What can we learn from the buzz and new tools appearing in the consumer and corporate environments and how can we take advantage of them to help our education systems. This fun session will give you dozens of ideas and reboot your brain for fresh perspectives how to enhance your learning today.

Transcript of Macworld: The Future of Learning #macworld

Learning

Nick FloroTwitter.com/NickFloro

The Future of

We create as much information in 2 days now as we did from the dawn of man up to 2003.

Eric Schmidt, GoogleAugust 2010

On average, each of us creating 225mb every day.

1.6 billion Internet users

1.5 billion TV’s

There are currently over 5 billion cellphone subscriptions.

There are only 2.5 billion toothbrushes.

a quick look back

1941 Classroom

1941 Classroom

1941 Classroom

1941 Classroom

How do we learn today?

Formal Learning

Next

Clickety-Click

@cammybeanCopyright 2010

Something missing?

Other people

Flash Chat

BlendedLearning

InformalLearning

We learn everywhere.

NickFloro.com

NickFloro.com

NickFloro.com

NickFloro.com

TED : Sir Ken Robinson

Collaborate

NickFloro.com

Blog Micro-blogging Communities Media

Getting Started

Backchannel

Backchannelbackchannel.devlearn11.com/

hashcaster.com

PersonalLearning

Google Wave | Open Source

Google +

www.twitter.com

Connections

Everyone Creates and Publishes Content

Tools we are using in the Web 2.0 wave

Pictures

Video Blog

Audio

3D Models

ePortfolios

Content Management Systems

Micro-blogging

Communities

Documents

Multiplayer Environment

Over 3 billion videos are viewed a day

Facts are free.

We no longer need to memorize.

Teach how to solve.

Teach how to be creative.

Empower

Engagement

The old way is not working.

We need to change...

The Future

1. Gestures + Move

Project Natal : Kinect

Project Natal : Kinect

Avatar Kinect for Xbox 360

Avatar

Poetry Magnets

2. Mobile

3. Social Integration

4. Augmented Reality

Google Goggles

Google Goggles

A C

R

O

P Twww.seeknspell.com

C

R

O

P Twww.seeknspell.com

A

5. Personal Learning Plans

6. Gamification

Goal-oriented

storytelling

storytelling

Challenging

Contextual

interactive

7. HTML5

WebApps

HTML Javascript CSS API’s

html5rocks.com

Apple iBook

HTML 5 OptionsVideo Compression

FlashH264Adobe

H264 | MPEG 4Apple | Microsoft

WebMOgg Theora

Google

Tips & Hints

•Video – Frame Rate: 15 fps– Data Rate Target 800-1200 kbs

•Audio– 16bit / 22khz / Mono / 64 kbs

•Delivery– Flash: H264 – HTML5: H264

Guidelines for Compression

THINK

Formal + Social+ Informal Learning

How should we

Design?

Focus on the

Audience1

is the keyContent

2

Transparent

Interface3

Technology is a tool.

Me Growing up about 100 pictures

Today 5yo - 19,000 photos and 120gb of data

Resources

Search Flickr.com for iPad UI

www.twitter.com

Resources • Designing for the social web

•Joshua Porter

www.skitch.com

Screencasts 101 Mini-Session

www.jingproject.com

www.screenr.com

telestream.net/screen-flow

Everyone Creates/Publishes Content

Pictures

Video Blog

Audio

3D Models

Multiplayer Environment

ePortfolios

Course Management System

Micro-blogging

tumultco.com

www.presentationzen.com

Nancy Durate Garr Reynolds

Sketch

Capture & Analyze

Using CoverFlow view and Preview of Graphics

Design Scrapbook: iPhoto | LittleSnapper

evernote.com

ideapaint.com

Don’t Settle, always push for better.

Thank YouNick Florosealworks interactive studios

nick@sealworks.comwww.sealworks.com

twitter.com/NickFloro

Download the Presentation at:http://www.slideshare.net/nickfloro