Lesson 8: Higher Thinking Skills Through I.T. based-projects

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Transcript of Lesson 8: Higher Thinking Skills Through I.T. based-projects

Higher Thinking Skills Through

I.T- Based Projects

LESSON 8:

OVERVIEW:In this lesson, we

shall discuss four types of IT-based projects which can effectively be used in order to engage students in activities of a higher plane of thinking. To be noted is the fact that these projects differ in the specific process and skills employed, also in the ultimate activity or platform used to communicate completed products to others.

It is to be understood that these projects do not address all of the thinking skills shown previously in the Thinking Skills Framework. But these projects represent constructivist project.

Key Elements of a Constructivist Approach:

a. The teacher creating the learning environment.

b. The teacher giving students the tool and facilities.

c. The teacher facilitating learning

Four IT-Based ProjectsI. RESOURCE-BASED PROJECTS

II. SIMPLE CREATIONSIII. GUIDED HYPERMEDIA PROJECTS

IV. WEB-BASED PROJECTS

I. RESOURCE-BASED PROJECTS

The teacher steps out of the traditional role of being an context expert and information provider, and instead lets the students find their own facts and information.

THE GENERAL FLOWS OF EVENTS IN RESOURCE-BASED PROJECTS

ARE:

1. The teacher determines the topic for the examination of class.

2. The teacher presents the problem to the class.

3. The students find information on the problem/questions.4. Students organize their information in response to the problem/questions.

Relating to finding information, the central principle is to make the students

“go beyond the textbook and curriculum materials”.

Students are encouraged to go to the

library,

particularly to the modern extension of the modern library,

the Internet.

Furthermore, the inquiry-based or discovery approach is given importance in resource-based projects.Finally, the process is given more importance than the project product.

Traditional learning model

Resource-based learning model

1. Teacher is expert and information provides

1. Teacher is a guide and facilitator

2. Textbook is key source of information

2. Source are varied (print, video, internet, etc.)

3. Focus on facts information is packaged in neat parcels

3. Focus on learning inquiry, quest, or discovery

4. The product is the be-all and end-all of learning

4. Emphasis on process

5. Assessment is quantitative

5. Assessment is quantitative and qualitative

TRADITIONAL ANDRESOURCE-BASED LEARNING

II. SIMPLE CREATIONS

In developing software, creativity as an outcome should not be equated with ingenuity or high intelligence.

Creating is more consonant with planning, making, assembling, designing, or building.

Creativity is said to combine three kind of skills/abilities:

Analyzing- distinguishing similarities and differences/ seeing the project as a problem to be solved.

Synthesizing- making spontaneous connections among ideas, thus generating interesting or new ideas.

Promoting- selling of new ideas to allow the public to test the ideas themselves.

The five key task to develop creativity

• Define the task- clarify the goal of the completed project to the student.

• Brainstorm- the students themselves will be allowed to generate their own ideas on the project. Rather than shoot down ideas, the teacher encourages ideas exchange.

• Judge the ideas- the students themselves make an appraisal for or against any idea. Only when students are completely off check should the teacher intervene.

• Act- the students do their work with the teacher a facilitator.

• Adopt flexibility- the students should be allowed to shift gears and not follow an action path rigidly.

III. Guided Hypermedia Projects

The production of self-made multimedia projects can be approached into different ways:

1. Instructive tools

2.Constructive tools

1. Instructive Tool

such as in the production by students of a power-point presentation of a selective topic.

2. Constructive Tools

such as when students do a multi-media presentation (with text, graphs, photos, audio narration, interviews, video clips, etc. ).

IV. WEB-BASED PROJECTS

o Students can be made to create ad post webpages on a given topic. But creating webpages, even single page webpages, may be too sophisticated and time consuming for the average student.

o It should be said, however, that posting of web pages in the Internet allows the students (now the web page creator) a wider audience. They can also be linked with other related sites in the Internet. But as of now, this creativity project maybe to ambitious as a tool in the teaching-learning process.

WEB BASED-PROJECTS

THANK YOU!!!

PREPARED BY:Ma. Jonafhel OczonTrichel JadiaNovelyn Dela CruzWilmar Calizo

BEEd III-A