Learning, Assessment and Gaming

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Learning, Assessment and Gaming. Colegio de Santa Rosa de Lima , Macau Roy Ho. Personal Background. Graduated in an engineering high school at Instituto Salesiano Macao. Graduated with Bachelor of Applied Science, aka engineering, from University of British Columbia, Vancouver, Canada. - PowerPoint PPT Presentation

Transcript of Learning, Assessment and Gaming

Colegio de Santa Rosa de Lima, MacauRoy Ho

Graduated in an engineering high school at Instituto Salesiano Macao.

Graduated with Bachelor of Applied Science, aka engineering, from University of British Columbia, Vancouver, Canada.

Working as a secondary Maths teacher for 4 years in Colegio de Santa Rosa de Lima Macao.

Conduct researches on Rasch Model and assessment method with DSEJ and establish item bank for Mathematics in SRL.

Math Ability Scale

2+2=?? 5+??=7 20+11=??

7 X 9=??

5 6 7 9

Time is Knowledge The longer the time a student

spends on the subject, the better he/she will get with the subject.

Knowledge α Time Spent Knowledge=f(Time Spent)

Ability

Time Time

Ability

StrongStudent

WeakStudent

StrongStudent

WeakStudent

Ability Scale

50 60 70 80

Math Ability Effectiveness(per Month)

Joe 70 20 /month

Jay 70 10/month

Behaviorist perspective: structure the subject matters into a learning hierarchical order from the easiest to the hardest topics.

Cognitive perspective: connect new knowledge to previously learned knowledge. By drawing comparisons to similar circumstances, similar procedures may be applicable to the new circumstance.

Mathematics

50 60 70 80

Common Sense

50 60 70 80

Physics

50 60 70 80

Mandatory Time Spent: the time the students spend on the subject because of his/her academic obligation.

Voluntary Time Spent: the time the students spend on the subject because he/she wants to explore further into the topics of the subject without the instruction of a superior.

Assessment is a tool used to evaluate the effectiveness of a teaching method or the learning result of a student.

Emphasis shifts from summative to formative assessment.

Happens during the learning, often more than once, rather than at the end.

Students understand exactly what they are to learn, what is expected of them and are given feedback and advice on how to improve their work.

Joe

Jay

Newton

Gap 1

Gap 2

Gap 3

Level Primary 2Subject : Mathematics

I I I I I

5 6 7 8 9

School

Achievement

Line

For Joe, the gap is much larger and it might requires him to spend more time than Jay and Newton. Joe might give up if no targeted help from the teacher is offered at this stage.

For Newton, the gap is very small and hence feels comfortable to cross.

Through this process, students are able to learn about themselves as learners and become aware of how they learn-become meta-cognitive

Students reflect on their work on a regular basis, usually through self and peer assessment and decide what the next learning will be.

Joe

Jay

Newton

Mandatory Time

Level Primary 2Subject : Mathematics

I I I I I

5 6 7 8 9

School

Achievement

Line

Mandatory Time

Mandatory Time

Voluntary Time

Voluntary Time

Voluntary Time

A form of competitive activity or sport played according to rules

By this definition, the following platforms can be considered games.

1) Facebook Rules: No profanity, racial slur or

discrimination. Competition: arouse interest from other users and get comments and likes from other users. 2) Forum Rules: No profanity, racial slur or discrimination. Competition: arouse interest from other users and get comments from other users.

One of the best features of a game is player profile.

Features on ProfilePlayer can observe and learn

from others on how to improve their own profile

Constant statistics data received from the game that can be used to evaluate the effectiveness of time usage.

Engaging environment ensure high voluntary time spent on the learning game.

Guide the student to effective usage of time through the use of game mechanics

Mandatory Time Voluntary Time