Klik & Play By Janice Hicks Starr Hicks Robert Wells Amanda Hunter Angela Marr.

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Transcript of Klik & Play By Janice Hicks Starr Hicks Robert Wells Amanda Hunter Angela Marr.

Klik & Play

ByJanice HicksStarr HicksRobert WellsAmanda HunterAngela Marr

Klik & Play

Overview:• Klik & Play is a free game object oriented programming

environment software package. It allows students to create games using a graphical interface and view how the sequence of events happens. It allows students to build on programming skills they have acquired.

• Klik and play provides an interactive programming experiences and facilitates the transition from code to finished program.

• view programming hierarchy• engage users in higher order thinking

Activity 4.4 Courseware Evaluation

NETS – T Standards: I – B, II – C

Klik & PlayOverview continued…• The program comes with directions to produce 4 different game types.

These are navigation, platform, maze, and shooting games. It is appropriate for students of all levels. Students use the tutorials to complete the exercises at their pace then create their own game based on their ability.

• Technology components Addressed:  Higher order thinking Make connections Be creative Understand programming order

Seven to ten one hour periods to complete exercises.

Klik & Play

Title: Klik & Play Content Area: Programming Technology Skills Publisher: By ICT Mindtools Margaret Meijers licensed under a

Creative Commons Attribution-Noncommercial-Share Alike 2.5 License

Hardware Required: Available for Windows

Operating Systems, Monitor, keyboard, mouse, Sound Card, headphones.

Klik & Play

Klik & Play delivers highly differentiated instruction for students in High School. It allows students to be introduced into programming without learning a programming language.

Using Klik & play, educators have the tools and resources they need to provide flexible classroom instruction for students of all abilities. Klik & Play requires students to be creative and to think and make connections for themselves.

Klik & Play

Courseware Functions: Drill and practice Instructional game Tutorial Problem solving Simulation Graphical user interface

I. Instructional Design and Pedagogical Soundness

Teaching strategy is matched to student needs or levels and is based on accepted methods.

Presentation on screen contains nothing that misleads or confuses students.

Readability and difficulty are at an appropriate level for students who will use it.

Comments to students are not abusive or insulting.

Graphics fulfill important purpose (motivation, information) and are not distracting to learners

Criteria specific to: drill and practice

High degree of control over presentation rate (unless the method is timed review).

Appropriate feedback for correct answers (none, if times; not elaborate or time-consuming).

Feedback is more reinforcing of correct than for incorrect responses

Criteria specific to:tutorial functions

High degree of interactivity (not just reading information).

High degree of user control (forward and backward movement, branching on request).

Comprehensive teaching sequence so instruction is self-contained and standalone.

Adequate answer-judging capabilities for student-constructed answers to questions.

Criteria specific to:simulation functions

Appropriate degree of fidelity (accurate depiction of system being modelled).

Good documentation available on how program works.

Criteria specific to:instructional game functions

Low quotient of violence or combat- type activities.

Amount of physical dexterity required appropriate to students who will use it.

II. Content

No grammar, spelling or punctuation errors on the screen.

All content accurate and up to date. No radical or gender stereotypes; not geared

toward only one sex or to certain races. Exhibits a sensitive treatment of moral and

social issues (e.g., perspective on war). Content matches required curriculum

objectives.

User Flexibility

User normally has some control of movement within the program (e.g., can more from screen to screen at desired rate; can read text at desired rate; can exit program when desired).

Can turn off sound, if desired. Interface is easy to use (e.g., similar format from

screen to screen for forward and back movement in program).

Technical Soundness

Program loads consistently, without error. Program does not break, no matter what the

student enters. Program does what the screen says it should do. Program works on a desired platform. If included, online links work as indicated. If included, animations and videos work as

indicated.

benefits of students designing and programming

games on computers Students are more engaged in class They enjoy playing each other's games They are keen to swap ideas and help each other solve problems. Much more work than normal occurs outside of lesson times. The ability to solve problems is intellectually demanding and engages

learners in higher-order thinking skills. It promotes procedural thinking. It fosters creativity. Programming games promotes metacognition ie thinking about

thinking. It increases basic knowledge about computers. Game design encourages analysis and exploration of maths and

science concepts. Programming increases logical thinking ability and efficient

mathematical reasoning. http://www.mindtools.tased.edu.au/knp/teachers.htm

Essential Learnings

Students should be able to plan, design and produce different types of media (A / V storyboards, website architecture).

Students must demonstrate a degree of computer literacy (hardware, software, network navigation).

Students should be able to work independently (display problem-solving skills, use help function, etc.).

Students must demonstrate an understanding of transferable software navigation skills (commonalities in menu bars, installations, downloads, etc.).

Why design and make games?

Programming and designing games helps in the development and enhancement of the student's critical thinking, logic and problem solving skills, while learning the importance of attention to detail.

By learning the fundamental principles of software design, not only does the student better understand the software used throughout our society, but he/she develops the critical thinking skills that will help in all areas of life

http://www.mindtools.tased.edu.au/knp/teachers.htm

How is Klik & Play different from other software?

Klik & Play is an object oriented graphical interfaced software

BASIC -Beginner's All-purpose Symbolic Instruction Code

Structured code

Visual Basics

Crafical interface/code programming

FeedBack From Klik & Play Students enjoy working on the Klik & Play

software. Students often ask for extra time to create

elaborate games. This they do in class time and often outside of class time.

They are excited to show off their games and challenge others to play their games.

Feedback from other teachers on Klik & Play

Klik & Play engages all the students The tutorials allow the students to work at

their own pace A great software package for students to be

engaged in higher order thinking

Decision It is recommended for purchase

and implementation.