Kaufhold news engagement

Post on 06-May-2015

128 views 0 download

description

Texas Tech teen news audience experiment: AEJMC 2014 panel for Media Management & Economics Division

Transcript of Kaufhold news engagement

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• Newspaper advertising down 50% since 2007 (ASNE, 2013)

• Staffs down 31%; 17,000 newspaper jobs lost

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• Newspaper advertising down 50% since 2007 (ASNE, 2013)

• Staffs down 31%; 17,000 newspaper jobs lost

• TV news viewership down 55% since 1980(Pew, 2013)

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• Newspaper advertising down 50% since 2007 (ASNE, 2013)

• Staffs down 31%; 17,000 newspaper jobs lost

• TV news viewership down 55% since 1980(Pew, 2013)

• Average age of a CBS or CNN news viewer?

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• Newspaper advertising down 50% since 2007 (ASNE, 2013)

• Staffs down 31%; 17,000 newspaper jobs lost

• TV news viewership down 55% since 1980(Pew, 2013)

• Average age of a CBS or CNN news viewer?62.3…and rising

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• News consumption

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• News consumption • Military service• Fraternal membership• Voting rates• Community investment• Union membership• School volunteering• Reported health/happiness

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• News consumption • Military service• Fraternal membership• Voting rates• Community investment• Union membership• School volunteering• Reported health/happiness• Suicide• Divorce

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• So, what would you rather do?

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• So, what would you rather do?

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• So, what would you rather do?

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• So, why not turn news into a game?

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• So, why not turn news into a game?

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• So, why not turn news into a game?

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• News game, control & experimental groups• Previous week’s news; 2 local sources; no sports• 2 ways to earn points:

-Student does know a news story;-Experimenter doesn’t know a news story

• Pre- and post-tests measured 2 areas:-Current events knowledge-Civics knowledge

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• First iteration: Spring 20108 classes; 200 students (exp n=113); 6 visits-Current events knowledge +15%-Civics knowledge +37%

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• First iteration: Spring 20108 classes; 200 students (exp n=113); 6 visits-Current events knowledge +15% (few

students)-Civics knowledge +37%

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• First iteration: Spring 20108 classes; 200 students (exp n=113); 6 visits-Current events knowledge +15%-Civics knowledge +37%

• Second iteration: Summer 20122 classes; 94 (exp n=56); 18 visits (every day)-Current events knowledge +86%-Civics knowledge +83%

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• Next: Expand it to high school2 social studies classes, approx. 30 students

each-Lubbock High School (STEM magnet)-Coronado High School (more diverse)

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• Next: Expand it to high school2 social studies classes, approx. 30 students

each-Lubbock High School (STEM magnet)-Coronado High School (more diverse)

• Texas Tech IRB approved• Lubbock School District research chair approved• Two H.S. principles approved & ID’d teachers• Lubbock Avalanche-Journal provided papers• …teachers never responded

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• Next: Expand it to high school-Identified a likely teacher in Austin-Will continue to pursue Lubbock teachers

• Hosted TAB conference; many news directors• Plan to engage journalists & journalism faculty

to make numerous classroom visits andhost student tours in news facilities

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

• Next: Expand it to high school-Identified a likely teacher in Austin-Will continue to pursue Lubbock teachers

• Hosted TAB conference; many news directors• Plan to engage journalists & journalism faculty

to make numerous classroom visits andhost student tours in news facilities

• Include recent graduates, now working in news

“Gaming” the system: A classroom experiment to (try to) make news use fun…and social!

Thanks!

Kelly Kaufhold, Ph.D.Texas Tech University(512) 944-7256 (c)kelly.kaufhold@ttu.edu