Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

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This is the slide deck from my recent presentation for VWBPE

Transcript of Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

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Just add content

Adventures on the path to Immersive Game Facilitation

Hindsight is 20/20

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Who is that guy?

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What’s a virtual world?

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Online Community

Simulated EnvironmentFacilitates Interactions• With other people• With the simulated environment

Bishop, J. (2009). Enhancing the understanding of genres of web-based communities: The role of the ecological cognition framework. International Journal of Web-Based Communities, 5(1), 4-17.

From Online 3D Games to 3D Worlds Online

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My Unusual Vantage Point

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Technophobia & Education

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Applied Research Combined My Efforts with Student Analysis

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Four simple parts to a game

Scores

Tokens

Traps

Puzzles

ScoresThe Scorekeeper keeps count of scores while the game is played. You also must wear one while the game is tested.

A Final Score ReporterSends the final scores for the player(s) to you

Scores

Tokens

Traps

Puzzles

TokensImagine a flower gathering game. You want people to pick the flowers. Perhaps you also want them to collect mushrooms, or even little gnomes.

Tokens can be collected, and players earn experience points XP for gathering them.

Scores

Tokens

Traps

Puzzles

TrapsTraps help make a game challenging. You could for example add beetles, weeds or quicksand to your gardening game.

Players lose experience points for falling into traps.Scor

es

Tokens

Traps

Puzzles

PuzzlesPuzzles are obstacles that require creative problem solving to earn rewards (XP and Prizes.)

A puzzle could ask your players questions about keeping a healthy garden, and reward good answers with a shiny watering can.

Scores

Tokens

Traps

Puzzles

Game Kit is Coming to All Grids

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What does the life cycle of an emerging technology look like?

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The Gartner Hype Cycle

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Life: 2007 Gartner Hype Cycle for Emerging Technologies

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Virtual Worlds

Death: Gartner’s Hype Cycle of Emerging Technologies 2012

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Virtual Worlds

As far as popular culture is concerned, disillusionment = death

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The path is becoming more clear

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