Introduction to HKOI Gary Wong. Ice Breaking and bond forming…

Post on 19-Jan-2016

237 views 0 download

Transcript of Introduction to HKOI Gary Wong. Ice Breaking and bond forming…

Introduction to HKOI

Gary Wong

Ice Breaking

and bond forming…

Rules• Level 1Level 1• Form a big circleForm a big circle• The person holding the deck of cards will start the The person holding the deck of cards will start the

game, by introducing himself, and then passes the game, by introducing himself, and then passes the deck of cards to his left.deck of cards to his left.

• In each preceding turn, the person holding the deck In each preceding turn, the person holding the deck of cards will repeat what the previous person has of cards will repeat what the previous person has said, and then introduces himself. After that, he will said, and then introduces himself. After that, he will passes the deck to his left.passes the deck to his left.

• The game ends when the deck of cards return to the The game ends when the deck of cards return to the first person.first person.

Rules• Level 2Level 2• Form a big circleForm a big circle• The person holding the deck of cards will start the game, by inThe person holding the deck of cards will start the game, by in

troducing himself and drawing a card from the deck. After thatroducing himself and drawing a card from the deck. After that, he will pass the deck of cards to the kt, he will pass the deck of cards to the kthth person on his left, w person on his left, where k is the number written on the card he draw.here k is the number written on the card he draw.

• In each preceding turn, the person holding the deck of cards In each preceding turn, the person holding the deck of cards will repeat what the previous person has said, and then introdwill repeat what the previous person has said, and then introduces himself. After that, he will draw a card from the deck and uces himself. After that, he will draw a card from the deck and pass the deck of cards to the kpass the deck of cards to the kthth person on his left, where k is t person on his left, where k is the number written on the card he draw.he number written on the card he draw.

• The game ends when the deck runs out of cards.The game ends when the deck runs out of cards.

Why OI?

• Get medals?• Love solving problems?• Learn more?• Make friends?• …

• OI could be a thing to give you all these

Agenda

• Algorithms, Data StructuresAlgorithms, Data Structures• ComplexityComplexity• OI Style ProgrammingOI Style Programming• Training SessionsTraining Sessions• Upcoming ChallengesUpcoming Challenges

Algorithms, Data Structures

the best couple…

Algorithms

• ““Informally, an algorithm is any well-defined Informally, an algorithm is any well-defined computational procedure that takes some computational procedure that takes some value, or set of values, as input and produces value, or set of values, as input and produces some value, or set of values, as output. An some value, or set of values, as output. An algorithm is thus a sequence of computational algorithm is thus a sequence of computational steps that transform the input into the steps that transform the input into the output.” [CLRS]output.” [CLRS]

• N.B.: CLRS = a book called “Introduction to N.B.: CLRS = a book called “Introduction to algorithms”algorithms”

Algorithms

• In other words, a series of procedures to solve In other words, a series of procedures to solve a problema problem

• Example:Example:– Bubble Sort, Merge Sort, Quick SortBubble Sort, Merge Sort, Quick Sort– Dijkstra’s Algorithm, Bellman Ford’s AlgorithmDijkstra’s Algorithm, Bellman Ford’s Algorithm

• Common misconceptions:Common misconceptions:– Algorithm = ProgramAlgorithm = Program– Confusion between “algorithms” and “methods to Confusion between “algorithms” and “methods to

design algorithms”design algorithms”

Data Structures

• Briefly speaking, the way to organize dataBriefly speaking, the way to organize data• Examples:Examples:

– Binary Search TreeBinary Search Tree– Hash TableHash Table– Segment TreeSegment Tree

• Different data structures have different Different data structures have different propertiesproperties

• Different algorithms use different data Different algorithms use different data structuresstructures

Don’t worry!

• All the above-mentioned technical jargons will All the above-mentioned technical jargons will be taught later be taught later

• So, come to attend training! So, come to attend training!

Complexity

a performance indicator…

Complexity

• We want to know how well an algorithm We want to know how well an algorithm “scales” in terms of amount of data“scales” in terms of amount of data– In BOTH time and spaceIn BOTH time and space

• Only consider the proportionality to number Only consider the proportionality to number of basic operations performedof basic operations performed– A reasonable implementation can passA reasonable implementation can pass– Minor improvements usually cannot helpMinor improvements usually cannot help

0

600

1200

1800

2400

3000

0 5 10 15 20 25 30 35 40 45

f(n)=10n f(n)=30n f(n)=30n log n f(n)=n̂ 2 f(n)=n̂ 3 f(n)=2̂ n f(n)=3̂ n f(n)=n!

Complexity

• Big-O notationBig-O notation• DefinitionDefinition

We say thatWe say thatf(x) is in O(g(x))f(x) is in O(g(x))

if and only ifif and only ifthere exist numbers xthere exist numbers x00 and M such that and M such that |f(x)| ≤ M |g(x)| for x > x|f(x)| ≤ M |g(x)| for x > x00

• You do not need to know this You do not need to know this

Complexity

• Example: Bubble SortExample: Bubble Sort• For i := 1 to n doFor i := 1 to n do

For j := 2 to i doFor j := 2 to i doif a[j] > a[j-1] then swap(a[j], a[j-if a[j] > a[j-1] then swap(a[j], a[j-

1]);1]);

• Worst case number of swaps = n(n-1)/2Worst case number of swaps = n(n-1)/2• Time Complexity = O(nTime Complexity = O(n22))• Total space needed = size of array + space of variableTotal space needed = size of array + space of variable

ss• Space Complexity = 32*n +32*3 = O(n) +O(1) = O(n)Space Complexity = 32*n +32*3 = O(n) +O(1) = O(n)

Complexity• Another example: Binary searchAnother example: Binary search• While a<=b doWhile a<=b do

m=(a+b)/2m=(a+b)/2

If a[m]=key, Then return mIf a[m]=key, Then return m

If a[m]<key, Then a=m+1If a[m]<key, Then a=m+1

If a[m]>key, Then b=m-1If a[m]>key, Then b=m-1

• Worst case number of iterations = lg n [lg means logWorst case number of iterations = lg n [lg means log22]]• Time Complexity = O(log n)Time Complexity = O(log n)• Total space needed = size of array + space of variablesTotal space needed = size of array + space of variables• Space Complexity = O(n)Space Complexity = O(n)

What if…

• An algorithm involving both bubble sort and binary search?

• O(f) + O(g) = max(O(f), O(g))• Take the “maximum” one only, ignore the “sm

aller” one• Answer: O(n2)

Complexity

• Points to note:– Speed of algorithm is machine-dependent– Use suitable algorithms to solve problems

• E.g., if n=1000 and runtime limit is 1s, would you use:– O(n2)?– O(n!)?– O(n3)?

– Constant hidden by Big-O notation– Testing is required!

OI-Style Programming

from abstract theoryto (dirty) tricks…

OI-Style Programming• Objective of Competition…• The winner is determined by:

– Fastest Program?– Amount of time used in coding?– Number of Tasks Solved?– Use of the most difficult algorithm?– Highest Score

• Rule of thumb: ALWAYS aim to get as many scores as you can

OI-Style Programming

• Scoring:– A “black box” judging system– Test data is fed into the program– Output is checked for correctness– No source code is manually inspected– How to take advantage (without cheating of

course!) of the system?

OI-Style Programming

• Steps for solving problems in OI:1. Reading the problems2. Choosing a problem3. Reading the problem4. Thinking5. Coding6. Testing7. Finalizing the program

Reading the problems

• Problems in OI:– Title– Problem Description– Constraints– Input/Output Specification– Sample Input/Output– Scoring

Reading the problems

• Constraints– Range of variables– Execution Time

• NEVER make assumptions yourself– Ask whenever you are not sure– (Do not be afraid to ask questions!)

• Read every word carefully• Make sure you understand before going on

Thinking

• Classify the problem into certain type(s)• Rough works• Special cases, boundary cases• No idea? Give up first, do it later. Spend time f

or other problems.

Thinking

• Make sure you know what you are doing before coding

• Points to note:– Complexity (BOTH time and space)– Coding difficulties

• What is the rule of thumb mentioned?

Coding• Short variable names

– Use i, j, m, n instead of no_of_schools, name_of_students, etc.

• No comments needed• As long as YOU understand YOUR code, okay to ignor

e all “appropriate“ coding practices• NEVER use 16 bit integers (unless memory is limited)

– 16 bit integer may be slower! (PC’s are usually 32-bit, even 64 bit architectures should be somewhat-optimized for 32 bit)

Coding

• Use goto, break, etc in the appropriate situations– Never mind what Dijkstra has to say

• Avoid using floating point variables if possible (eg. real, double, etc)

• Do not do small (aka useless) “optimizations” to your code

• Save and compile frequently

Testing• Sample Input/Output

“A problem has sample output for two reasons:1. To make you understand what the correct output format is2. To make you believe that your incorrect solution has

solved the problem correctly ”• Manual Test Data• Program-generated Test Data (if time allows)• Boundary Cases (0, 1, other smallest cases)• Large Cases (to check for TLE, overflows, etc)• Tricky Cases• Test by self-written program (again, if time allows)

Debugging

• Debugging – find out the bug, and remove it• Easiest method: writeln/printf/cout

– It is so-called “Debug message”• Use of debuggers:

– FreePascal IDE debugger– gdb debugger

Finalizing• Check output format

– Any trailing spaces? Missing end-of-lines? (for printf users, this is quite common)

– better test once more with sample output– Remember to clear those debug messages

• Check I/O – filename? stdio?• Check exe/source file name• Is the executable updated?• Method of submission?• Try to allocate ~5 mins at the end of competition for finalizing

OI-Style Programming

• 2nd time to ask: What is the rule of thumb?• Tricks might be needed (Without violating

rules, of course)

Tricks• Solve for simple cases

– 50% (e.g. slower solution, brute force)– Special cases (smallest, largest, etc)– Incorrect greedy algorithms– Very often, slow and correct solutions get higher scores t

han fast but wrong solutions• Hard Code

– “No solution”– Stupid Hardcode: begin writeln(random(100)); end.– Naïve hardcode: “if input is x, output hc(x)”– More “intelligent” hardcode (sometimes not possible): pr

e-compute the values, and only save some of them

Pitfalls

• Misunderstanding the problem• Not familiar with competition environment• Output format• Using complex algorithms unnecessarily• Choosing the hardest problem first

Training Sessions

a moment for inspiration…

Training Sessions

• Intermediate and Advanced• ALL topics are open to ALL trainees• Tips: Pre-requisites are often needed for

advanced topics

Training Sessions

• On Saturday• Room 123, Ho Sin-Hang Engineering Building,

Chinese University of Hong Kong • AM session: 10:00-12:30• Lunch• PM session: 13:30-16:00• http://www.hkoi.org for more details,

including latest training schedule and notes

Training Sessions

• A gross overview of topics covered:– Algorithms and Data StructuresAlgorithms and Data Structures– LinuxLinux

• Free, popular and powerfulFree, popular and powerful• Competition environmentCompetition environment

– C++C++• Advantage of Stardard Template Library (STL)Advantage of Stardard Template Library (STL)

Upcoming Challenges

go for it!!!

Upcoming Challenges

• Asia-Pacific Informatics Olympiad (7 May 2011)

• Team Formation Test / TFT (28 May 2011)• Provided that you can get through TFT,

– International Olympiad in Informatics– National Olympiad in Informatics– ACM Local

Upcoming Challenges

• How can I prepare for these challenges?– Attend trainings– Participate into mini-competitions– Search for learning materials in Internet– Read books– Practice, practice, practice

• PERFECT practice makes perfect– HKOI Online Judge: http://judge.hkoi.org– Other online judges (UVa, POJ, etc.)

Hard sell…

• Intermediate Topic: “Searching and Sorting” (10:00-12:30, 22 Jan 2011) by Gary Wong

Thank you

for your tolerance =P

Reference

• PowerPoint for HKOI 2010 Training Session 1– “Introduction to HKOI”– “Algorithms, OI Style Programming”