ILN in Person: Gamification of Healthcare

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Presentation by frog Creative Director Marieke Watson and Director of Business Development Teaque Lenahan at the ILN Summit in Seattle.

Transcript of ILN in Person: Gamification of Healthcare

April 8, 2023

ILN In Person - A recap

Marieke WatsonTeaque Lenahan

ILN In PersonSeattle May 3-5 2011

Gamification of Healthcare

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About frog (real quick)

Gamification

Objective

Day 1, 2 and 3

Takeaways

Constructive feedback

Gaming principles, Recommended reading

Overview

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What can we learn from games

to engage and inspire us to foster

change and innovation in healthcare ?

Gamification of Healthcare

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Objective

Learn about the principles of gaming

Engage in interactive activities, exhibitions and discussions

Experience real-life examples that take advantage of gaming

Practice and get inspired to (appropriately and effectively) apply learnings

Requirements

•Healthy balance of listening, learning and applying (activities)

•Allow time for networking/mingle

•Healthy balance of design/game based talks w/ Healthcare

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View from Space Needle: Experience Music Project (building by Gehry) | A room and a fish at Hotel Monaco | Theatro Zinzanni | ILN MapSeattle

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Day 1 : LearnShift difficult and undesirable tasks into something that patients will actually look forward to doing: Rehabilitation exercises, Medication compliance, Progress measurement, Nutrition, Correcting Habits

6. Progression Dynamic 7. Meta Game 8. Status 9. Achievement

Basic Game Mechanics1.Lottery 2.Countdown3.Team Competition4.Narrative5.Leader Board

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Day 2 : EngageFlow & harmony

In fighting for change:

1. Find the feeling

2. Grow the people

3. Shrink the

challenge

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Day 2 : ExperienceSnowWorld: Weapons of mass distraction:

using games to distract from pain perception

during burn wound treatment

Fold-it: out-smarting

Science and computers

with the brain and

gaming power of experts

and gamers at all levels

Exhibition: playing human Tetris at Kinect Panic Wall

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Day 3 : PracticeGames to break down communication

barriers, and help educate/increase

awareness

Improv-meets game design, on stage

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A few catchy take-aways• Embrace the cheaters!

• "Coopertition": Teams compete against each other and then network to collaborate toward a common solution.

• Some of the lectures were interesting and thought provoking. I liked the exercises which made it fun and appreciated the interactive game stations.

• Good people, great energy

• This was an excellent meeting with great speakers and wonderful participation from the attendees. I picked up a number of very thoughtful nuggets that I'll be reflecting on in the weeks and months to come. Frog did a fabulous job with the venue, food and entertainment.

• Learning more about a new topic. Knowing that others were stretched by the topic and are returning with a new POV that they want to apply.

• I typically feel shy during role play, but the environment and methods used were very comfortable and promoted engagement. The topics were diverse and flowed from one to the next keeping me active and learning.

• I like the networking, I loved the exposure to new game thinking and I liked the ability to work on problems together. We should do more of that.

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Some constructive feedback• Some of the talks needed to be brought back to how we can apply it

to our day to day work & life.

• Session felt too didactic and missing the context for how to apply these concepts to our own settings. It would have been fun to be able to brainstorm applications and think about how we could apply it in our own work. I was hoping there could have been a little more interaction and mixing amongst tables to meet more people.

• Per the Weavers, space and time at the beginning of the meeting for intros including what folks are working on. They believe doing so enhances networking.

• Try to get the twItter handles of everyone including the speakers (especially them) on the agenda so that the long term follow-up is supported. It's the next evolution, we're ready! Great job and combo of "interesting" people which is 90% of the work.

• Create an ILN Intro: there are always "newbies" who would benefit from

• (a) Who/What is the ILN, and

• (b) General guidelines for participating (eg no Judgement, ...). Maybe can/should be done in the week before coming and/or at the session Yip! Yip! :)

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What good games have in common

Source: Jane McGonigal | Reality Is Broken: Why Games Make Us Better and How They Can Change the World, Jan, 2011 and http://en.wikipedia.org/wiki/Jane_mcgonigal

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Recommended reading…

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Thank You