Transcript of ICOM Moscow 2014 with audio - The Virtual Museum
- 1. ON DEFINING THE VIRTUAL MUSEUM: A V-MUST RESEARCH PROJECT
Susan Hazan (PhD) V-Must, Science and Technology for Archaeological
Research Center, The Cyprus Institute
- 2. THE VIRTUAL MUSEUM
- 3. Our presentation summarizes initial, theoretical work
carried out by V-Must, a Network of Excellence, funded by the
European Commission in its efforts to rethink the concept of
virtual museums (VM), in light of developing emerging digital
technologies. The Network has been active in identifying, and
mapping the tools and services that define and support VMs in the
heritage sector. http://www.v-must.net/library/publications
- 4. LE MUSE IMAGINAIRE BY ANDR MALRAUX The Museum without Walls
Artist Dennis Adams Remakes Andre Malrauxs Imaginary Museum in a
New Video
- 5. The Digital Footprint of the Museum
- 6. The move from 'old' to 'new' media Technology rather content
From traditional print distribution and terrestrial television To
webcasting, podcasting and electronic peer to peer communications
The term 'new museology' is invoked to suggest changes in
institutional ideologies.
- 7. The use of the terms that invoke the illusion of newness,
therefore, may set up false expectations, especially when
electronic environments are perceived as a solution for archaic and
inefficient systems.
- 8. Responsive Architecture The Responsive Museum What kinds of
implications will this have on the visit?
- 9. Responsive Architecture The Responsive Museum What kinds of
implications will this have on the visit?
- 10. Reclaiming - Re-territorising the museum as a space to be
owned by the community. The Responsive Museum - Ownership
- 11. Web 2.0 Museum, a term coined by Nina Simon in her popular
blog and seminal publication The new museologist now curates the
digital interaction of museum from the inclusive perspective of the
community. The Responsive Museum The Community
- 12. Web 2.0 Museum, a term coined by Nina Simon in her popular
blog and seminal publication The new museologist now curates the
digital interaction of museum from the inclusive perspective of the
community. The Responsive Museum The Community
- 13. British Museums online collections As there are currently
2,074,288 objects available in Endpoint, the British Museums online
database with 766,576 with one or more images When objects are
associated with their semantic attribute this helps us improve our
understanding, and knowledge of objects and events even further.
The Responsive Museum Semantic Web
- 14. British Museums online collections As there are currently
2,074,288 objects available in Endpoint, the British Museums online
database with 766,576 with one or more images When objects are
associated with their semantic attribute this helps us improve our
understanding, and knowledge of objects and events even further.
The Responsive Museum Semantic Web
- 15. Qualities of the Virtual Museum - Engagement
- 16. Qualities of the Virtual Museum - Preservation
- 17. Qualities of the Virtual Museum - Preservation
- 18. Qualities of the Virtual Museum - Preservation
- 19. Qualities of the Virtual Museum - Preservation
- 20. Qualities of the Virtual Museum - Preservation
- 21. Qualities of the Virtual Museum - Trust
- 22. Taking over the stewardship of cultural heritage on behalf
of society, the museum then assumes full responsibilities to
collect, conserve and display culture, and to make it available and
accessible to the public as exhibitions. Accessibility is key here,
and we argue that the VM is just as committed to intellectual
accessibility as the physical museum is. Qualities of the Virtual
Museum - Accessibility
- 23. The Immersive experience Ron Arad, 2012, The Israel Museum,
Jerusalem Qualities of the Virtual Museum - Immersion
- 24. Qualities of the Virtual Museum - Immersion The Immersive
experience Ron Arad, 2012, The Israel Museum, Jerusalem
- 25. The Immersive experience The Immersive experience Second
Life Qualities of the Virtual Museum - Immersion
- 26. The Immersive experience The Immersive experience Second
Life Qualities of the Virtual Museum - Immersion
- 27. The Immersive experience The Immersive experience Second
Life Qualities of the Virtual Museum - Immersion
- 28. The United Nations Educational, Scientific and Cultural
Organization (UNESCO) seeks to encourage the identification,
protection and preservation of cultural and natural heritage around
the world considered to be of outstanding value to humanity. This
is embodied in an international treaty called the Convention
concerning the Protection of the World Cultural and Natural
Heritage , adopted by UNESCO in 1972. . Definition Cultural
Heritage
- 29. Definition The Museum, ICOM According to the ICOM Statutes,
adopted during the 21st General Conference in Vienna, Austria, in
2007: A museum is a non-profit, permanent institution in the
service of society and its development, open to the public, which
acquires, conserves, researches, communicates and exhibits the
tangible and intangible heritage of humanity and its environment
for the purposes of education, study and enjoyment.
http://icom.museum/the-vision/museum-definition/
- 30. Definition The Museum, ICOM According to the ICOM Statutes,
adopted during the 21st General Conference in Vienna, Austria, in
2007: A museum is a non-profit, permanent institution in the
service of society and its development, open to the public, which
acquires, conserves, researches, communicates and exhibits the
tangible and intangible heritage of humanity and its environment
for the purposes of education, study and enjoyment.
http://icom.museum/the-vision/museum-definition/
- 31. Definition Intangible Heritage Giovanni Pinna, Chairman of
ICOM-Italy, and Member of the ICOM Executive Council defined the
intangible museum as: Peoples learned processes along with the
knowledge, skills and creativity that inform and are developed by
them, the products they create, and the resources, spaces and other
aspects of social and natural context necessary to their
sustainability; these processes provide living communities with a
sense of continuity with previous generations and are important to
cultural identity, as well as to the safeguarding of cultural
diversity and the creativity of humanity (Pinna 2003: 3)xvii.
- 32. Definition Intangible Heritage Giovanni Pinna, Chairman of
ICOM-Italy, and Member of the ICOM Executive Council defined the
intangible museum as: Peoples learned processes along with the
knowledge, skills and creativity that inform and are developed by
them, the products they create, and the resources, spaces and other
aspects of social and natural context necessary to their
sustainability; these processes provide living communities with a
sense of continuity with previous generations and are important to
cultural identity, as well as to the safeguarding of cultural
diversity and the creativity of humanity (Pinna 2003: 3)xvii.
- 33. Definition - Intangible and Digital Heritage In the July of
2004, the 20th General Assembly of ICOM association amended the
statutes in Barcelona, Spain, to include in the museum definition:
Cultural centres and other entities that facilitate the
preservation, continuation and management of tangible or intangible
heritage resources (living heritage and digital creative activity).
(ICOM Statutes amended by the 20th General Assembly of ICOM, clause
viii).
- 34. Definition - Intangible and Digital Heritage In the July of
2004, the 20th General Assembly of ICOM association amended the
statutes in Barcelona, Spain, to include in the museum definition:
Cultural centres and other entities that facilitate the
preservation, continuation and management of tangible or intangible
heritage resources (living heritage and digital creative activity).
(ICOM Statutes amended by the 20th General Assembly of ICOM, clause
viii).
- 35. Definition - Intangible and Digital Heritage In the July of
2004, the 20th General Assembly of ICOM association amended the
statutes in Barcelona, Spain, to include in the museum definition:
Cultural centres and other entities that facilitate the
preservation, continuation and management of tangible or intangible
heritage resources (living heritage and digital creative activity).
(ICOM Statutes amended by the 20th General Assembly of ICOM, clause
viii).
- 36. Moreover, a virtual museum can refer to the mobile or World
Wide Web offerings of traditional museums (e.g., displaying digital
representations of its collections or exhibits); or can be born
digital content such as net art, virtual reality and digital art.
Often, discussed in conjunction with other cultural institutions, a
museum by definition, is essentially separate from its sister
institutions such as a library or an archive. Virtual museums are
usually, but not exclusively delivered electronically when they are
denoted as online museums, hypermuseum, digital museum,
cybermuseums or web museums.
https://en.wikipedia.org/wiki/Virtual_museum Qualities of the
Virtual Museum - Types
- 37. Moreover, a virtual museum can refer to the mobile or World
Wide Web offerings of traditional museums (e.g., displaying digital
representations of its collections or exhibits); or can be born
digital content such as net art, virtual reality and digital art.
Often, discussed in conjunction with other cultural institutions, a
museum by definition, is essentially separate from its sister
institutions such as a library or an archive. Virtual museums are
usually, but not exclusively delivered electronically when they are
denoted as online museums, hypermuseum, digital museum,
cybermuseums or web museums.
https://en.wikipedia.org/wiki/Virtual_museum Qualities of the
Virtual Museum - Types
- 38. A virtual museum is a digital entity that draws on the
characteristics of a museum, in order to complement, enhance, or
augment the museum experience through personalization,
interactivity and richness of content. Virtual museums can perform
as the digital footprint of a physical museum, or can act
independently, while maintaining the authoritative status as
bestowed by ICOM in its definition of a museum. In tandem with the
ICOM mission of a physical museum, the virtual museum is also
committed to public access; to both the knowledge systems imbedded
in the collections and the systematic, and coherent organization of
their display, as well as to their long-term preservation.
Definitions The Virtual Museum
- 39. A virtual museum is a digital entity that draws on the
characteristics of a museum, in order to complement, enhance, or
augment the museum experience through personalization,
interactivity and richness of content. Virtual museums can perform
as the digital footprint of a physical museum, or can act
independently, while maintaining the authoritative status as
bestowed by ICOM in its definition of a museum. In tandem with the
ICOM mission of a physical museum, the virtual museum is also
committed to public access; to both the knowledge systems imbedded
in the collections and the systematic, and coherent organization of
their display, as well as to their long-term preservation.
Definitions The Virtual Museum
- 40. A virtual museum is a digital entity that draws on the
characteristics of a museum, in order to complement, enhance, or
augment the museum experience through personalization,
interactivity and richness of content. Virtual museums can perform
as the digital footprint of a physical museum, or can act
independently, while maintaining the authoritative status as
bestowed by ICOM in its definition of a museum. In tandem with the
ICOM mission of a physical museum, the virtual museum is also
committed to public access; to both the knowledge systems imbedded
in the collections and the systematic, and coherent organization of
their display, as well as to their long-term preservation.
Definitions The Virtual Museum
- 41. VM allows almost anything - and can digitally "materialize"
almost everything. It is up to the curator or perhaps the "digital
curator" (a hybrid between a dreamer, a social scientist, an art
historian and a computer expert) to explore and fully benefit from
the new (social, cognitive and cultural) space VM is enabling a
voyage into a new, and yet unexplored world... Conclusion
- 42. VM allows almost anything - and can digitally "materialize"
almost everything. It is up to the curator or perhaps the "digital
curator" (a hybrid between a dreamer, a social scientist, an art
historian and a computer expert) to explore and fully benefit from
the new (social, cognitive and cultural) space VM is enabling a
voyage into a new, and yet unexplored world... Conclusion
- 43. Susan.hazan@gmail.com
https://en.wikipedia.org/wiki/Virtual_museum