Guru games medusa Gamescom pitch 2015, adapted for gamasutra

Post on 26-Jan-2017

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Transcript of Guru games medusa Gamescom pitch 2015, adapted for gamasutra

Medusa splash art

Medusa’s Labyrinth• Introducing Mythological Horror• Ancient Greece come to life• Temples, Minotaurs and Catacombs

• Combines horror and stealth• Generates tension

Gameplay• Immersion is Everything• No distractions

• Vulnerability• Desperation

• Sneak, hide, run• Choose your own playstyle

The state of the Horror Genre• Amnesia 1,700 000  copies on Steam • Alien Isolation over 1 million sales after 3 months• Outlast just broke 1 million copies• Among the Sleep 130 000 copies (so far)

• Loyal fanbase hungry for more

They like to watch• Strong Audience Culture

• We aim to be these youtubers next favorite game!

Funding and state of development• Dev-cost: $XXX• XXX months of production time• Multi-platform (PC, Xbox 1, PS4)

• What we have:• Playable demo• Gameplay trailer• A great dev team

Sales and research•Market research • 388 out of 400 would buy the game• Greece and Stealth most popular• Consumer Estimate:• price range: $xx - $xx

• Sales goal• XXX copies in the first year on Steam• +Consoles

Who we are• Award winning studio •Magnetic: Cage Closed• Crazy Sorting Factory• Key Partners• Microsoft, Devolver,

Gambitious

In conclusion• Ride the horror wave• Mythological setting• They want what we have

Video

Questions?

• Email me: daniel.strom@gurugames.se