Gearheads vertical slice

Post on 17-Nov-2014

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Transcript of Gearheads vertical slice

GearheadsThe Game

The Team

Bernhard Raml

Eadaoin Dempsey

Ann Marie Burke

Team GearheadLead Content Programmer | Bernhard RamlLead Content Developer | Ann Marie Burke

Lead QA |Eadaoin Dempsey

Tasks Organise all communication methods……………................... Assign tasks + organise meet-ups……………………………….. Locate image/video resources available…………….............. Practice GameMaker Tutorials…………………………………… Figure out sprite set up/animation in GameMaker……… Find original Gearhead game (working)……………………... Get original Gearhead game working………………………….. Practice GameMaker Tutorials…………………………………… Sprite creation/animation…………………………………………. Create initial game prototype on GameMaker……………..

AssignedEadaoinTeamTeamTeamAnn MarieEadaoinBernhardTeam

BernhardAnn Marie & Eadaoin

Communication Methods

Communication Up To Date

Sprite Design/Animation Initial decision: draw and animate all sprites Revised decision: get screenshots of all sprites

from resources collected, use photoshop to edit images and create greatness, save time, headaches and tears

Sprites, screenshots, ACTION!

Player Controls

The Toys

Basic Toy Behaviour A selection of the toys and what moves

they bring to the game..

Bulldozer AlThe heaviest of all toys, this

bulldozer is a dynamite pusher

ZiggyZiggy the roach is the fastest wind-up in the game, a sure

fire point scorer

Krush KringleWhen this professional

wrestling Santa pounds the ground, all nearby toys

switch directions

PrestoThis mechanical magician

has a disappearing act that’s hard to stop

Walking TimebombTic…tic…ticBLAMMO!

OrbitA spunky little UFO, orbit

bobs and weaves past enemy toys

Difficulties

Game Play Action Scenes

OINK!