Gamification in Teaching - How to motivate students through games

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Transcript of Gamification in Teaching - How to motivate students through games

Antonio M. Mora García

Department of Computer Architecture and Computer Technology

University of Granada (Spain)

HOW TO MOTIVATE STUDENTS THROUGH GAMES

Gamification is a process where game-based elements and mechanics are applied in other, in principle, non-ludic environments.

The aim is to lead the people to do a certain set of tasks or to act in a desired way.

It tends to increase the motivation, the concentration, or the effort, for instance.

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WHAT IS GAMIFICATION?

Challenges Objectives Solutions Reward

(short-term)

Abstinence/Engagement system

Social Networks support

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THE MOTIVATION OF GAMES NOWADAYS

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GAME MECHANICS TO APPLY

Achievements Levels Score Rewards

Challenges Gifts Socialisation Rankings

Avatars Trophies Real-time activity

Business

Marketing

Health

Social Networks

Education

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WHERE IT IS APPLIED?

It is used on the first stages of education.

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GAMIFICATION IN EDUCATION

Increases the motivation of students

Improves their reasoning process and their autonomy

Promotes active learning

Provides immediate information and feedback between student and teacher

Increases creativity

Promotes physical and mental abilities

Creates positive attitudes

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ADVANTAGES FOR THE EDUCATIONAL SYSTEM

Made to teach Biology and Geology in 3º ESO by Santiago Vallejo

Zombie-Based Learning

The students must apply concepts of the subject to survive to a zombie apocalypse

http://zombiologia.com/

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EXAMPLES: ZOMBIOLOGÍA

Used by 25000 students

Configurable to the class dynamics

Positive actions in class increase experience level

Negative actions in class decrease health points

A level up means to have higher power and earn money to buy items and abilities for our character

http://www.classcraft.com

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EXAMPLES: CLASSCRAFT

Using electronic voting devices in class

UGR Teaching Innovation Project

Increase the participation, concentration and understanding

Possibility of using it for continuous evaluation

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EXAMPLES: SIMPLE EXAMPLE

Play Brighter http://playbrighter.com/

Captain Up https://captainup.com/

Class Dojo https://www.classdojo.com

Course Hero https://www.coursehero.com/

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OTHER OPTIONS

THANK YOU!

Thanks to Francisco Gutiérrez Vela for his help and materials

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@amoragar

http://geneura.ugr.es/~amorag