Gamification in school (GWMSTHLM 2015)

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Transcript of Gamification in school (GWMSTHLM 2015)

Gamification in School& Game Based Learning

2015-05-09

Jan Bidner

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1 2 3When you leave today I want you to leave with three things:

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#mymagicnumber3

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3Three - there is no three. Just sounds better. Because: Three is a magical number. Three is YOUR opportunity for a contribution. You know what. Everyone on Twitter: tweet hashtag #mymagicnumber3 and what you think is the third opportunity for schools when it comes to gamification.

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Gamification in school and game based learning is a subject really close to my heart - - so bare with me if I get too emotional. It has been known to happen.

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50+

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Art: Simon Stålenhag

So when I say augmented I literally mean that Everything had an extra layer on top of it and It didn't even take technology to achieve this. This was my survival strategy for my lack of engagement and meaning

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Walking home from school could be a rewarding experience full of adventures with a chance of collecting LOVE-power or FRIEND-boosters. Did you guys do this?

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Some people who are critical about gamification rhetorically asks if everything tastes better covered in chocolate. Does it? Like broccoli. Like chocolate covered broccoli. I love broccoli. And I love chocolate too. Not just together. Well not all the time anyway. And I think that is the main point to be made here.

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INCENTIVES

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We are humans. We want to learn. That is our main purpose and our basic means for survival. It's in our veins. And learning is so easy when you are fascinated. Because dinosaurs are fascinating. They eat other animals. Big animals. They could even eat you. Well they couldn't cause they are extinct. But they make so much sense. And they are interesting.

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Games or gamified experiences doesn’t need to be technically advanced as minecraft or provide as much exploration as Minecraft. Just as long as they make sense. To me. Where I am. Right now.

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Hey guys!How do we

take that Ogre Wizard out? He

is such an f***ng O.P

Don’t knowmaybe we

should work together..? LOL

Good idea guys!

Sounds like a plan ;)

Maybe the game itself sometimes is just a vehicle for learning other stuff. Learning strategy, other language and collaboration skills. Things that have to be mastered in order to score high and win the game. Positive side effects some might say…

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School is not very forgiving about failure. A lot has to do about right and wrong. Failure is not rewarded. Taking risks are not rewarded. You get marks and are rewarded for compliance. Not for being innovative.

”Only those who are not afraid of failing can achieve great things”

- Robert Kennedy

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Redefine Failure

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GUITAR HERO: FailedNO REPLAY

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It is not encapsulated in the closer-to-God-than-the-village-priest-school-teacher but it's on YouTube and Wikipedia. We tell stories together. Learn together. We are social.

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And through games and gamified experiences we could create the best learning experiences to engage all kinds of humans - not only those with good reading heads. Interactive learning in any form is more democratic to everyone. Because some don't dare to be daydreamers and augment their own more or less meaningless reality.

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Teachers don't need to stuff facts and knowledge down the throats of the kids anymore. They need to be guides. Sitting in the passenger seats and asking THEM – the kids - for directions. Inspiring kids to find their own questions. empower them. Teach them to think and lay out learning paths.

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And for gods sake: we need to meet kids in their own arenas. Anything else is stupid. Just that I love books and have always done doesn't mean that that is the best way to learn. Not even to me. That's just nostalgia and inflexibility.

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Future of learning and games?

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I believe in the power of games

We could and should make school more fun, engaging and meaningful – games make you think

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Thanks for listening!

@janbidner

1 > Imagination eats breakfast (yummy)!2 > Failure is not an option3 > #mymagicnumber3