- 1. Sara Arnold-Garza GAME-BASED LEARNING FOR LIBRARY
INSTRUCTION
2. HELLO! 3. PROFESSIONAL ROLES
- Professional Communication & Technical Writing, ODU
- Director of Operations, US Vets
- Data Control Specialist, PPGNW
- Library and Information Studies, UT Austin
4. PROBLEM 5. SCOPE
- Students don t know what resources are available from their
university library.(Atwong and Taylor, 2008)
- Students don t know what a database (or other resource)
is.(Dunn and Menchaca, 2009)
- Students don t know how to search a database (or other
resource).(Fister, et al., 2008)
6. RESEARCH 7. RESEARCH
- Lessons Learned: How College Students Seek Information in the
Digital Age.(Head & Eisenberg, 2009)
- I have used databases but with the help of a reference
librarian and I don't remember the names.( Currie, L., Devlin, F.,
Emde, J., & Graves, K. 2010 )
- most did not demonstrate a strong conceptual model of
search(Holman, 2010)
8. GAME-BASED LEARNING 9. CATEGORIES
- Digital, not collaborative
- Collaborative digital games
10. NOT DIGITAL 11. DIGITAL, NOT COLLABORATIVE 12. DIGITAL, NOT
COLLABORATIVE
- Use existing games or build your own
13. COLLABORATIVE DIGITAL GAMES 14. COLLABORATIVE DIGITAL
GAMES
- Use existing games or build your own
-
- UNCG Information Literacy Game
-
- The Defense of Hidgeon: The Plague Years
15. THE FUTURE 16. TIPS FOR USE 17. TIPS FOR USE
- Integrate with curriculum
- Integrate with messaging/communication
18. USE GAMING FOR LIBRARY INSTRUCTION 19. REFERENCES
- Atwong, K.,& Taylor, L. (2008). Integrating information
literacy into business education: A successful case of
faculty-librarian collaboration.Journal of Business & Finance
Librarianship ,13(4), 433 448.
- Currie, L., Devlin, F., Emde, J., & Graves, K. (2010).
Undergraduate search strategies and evaluation criteria: Searching
for credible sources.New Library World ,111(3/4), 113 124.
- Dunn, R. & Menchaca, F. (2009). The present Is another
country: Academic libraries, learning technologies, and relevance.
Journal of Library Administration , 49 (5), 469-479.
- Fister, B., Gilbert, J.,& Fry, A. (2008). Aggregated
interdisciplinary databases and the needs of undergraduate
researchers.portal: Libraries and the Academy, 8 (3), 273-292.
20. REFERENCES
- Head, A., Eisenberg, M. (2009). How college students seek
information in a digital age, Project Information Literacy Progress
Report, University of Washington.
- Holman, L. (2011). Millennial students mental models of search:
Implications for academic librarians and database developers.The
Journal of Academic Librarianship, 37 (1), 19-27.
- Robertson, M. (2008). Identifying digital gaming literature
relevant to the library and information science community.Library
Student Journal, 4 . Retrieved from
http://www.librarystudentjournal.org/index.php/lsj/article/view/97
- Sugarman, T. & Leach, G. (2005). Play to win! Using games
in library instruction to enhance student learning.University
Library Faculty Publications.Paper 38. Retrieved from
http://digitalarchive.gsu.edu/univ_lib_facpub/38
21. THANK YOU! QUESTIONS?
- http://trunk.ly/librarygames/