Post on 16-Apr-2017
Today talk about:
• Introduce ES6 features • Deprecated best-practice/patterns
• What’s ES2016, ES2017… • How to use ES6 from now
–Brendan Eich from Effective JavaScript
“My solution to the challenging requirements and crazy-short schedule was to make JavaScript extremely malleable from the start.”
https://www.flickr.com/photos/jsconf/4587502948/
–Douglas Crockford 2001, http://www.crockford.com/javascript/javascript.html
“JavaScript: The world’s most misunderstood programming language”
https://www.flickr.com/photos/charliebrewer/2897862701/
JavaScript has many pitfalls…• Prototype inheritance (No class)
• new, this
• Function scope (No block scope)
• Global variables (No module system)
• Hoisting
• NaN, undefined
• typeof null
• with, eval
Example: No Class
function Person(name) { this.name = name; }
Person.prototype.greet = function() { console.log("Hello, I'm " + this.name); };
var bob = new Person("Bob"); bob.greet(); // "Hello, I'm Bob"
• Use Prototype to emulate Classes
If you miss "new", dangerous!
function Person(name) { this.name = name; }
// Oh! You forget `new` var bob = Person("Bob"); console.log(bob); // undefined
// Global leak!!!!!!!!!! console.log(window.name); // "Bob"
Practice: Be sure to call with "new"
function Person(name) { // check! if (this instanceof Person) { return new Person(name); } this.name = name; }
// without `new` var bob = Person("Bob"); bob.greet(); // "Hello, I'm Bob"
ECMAScript 6
• Modern syntax fixing pitfalls
• Better support for large applications
• No (or few) breaking changes
ES6 Classes: Simple!
class Person { constructor(name) { this.name = name; }
greet() { console.log("Hello, I'm " + this.name); } }
var bob = new Person("Bob"); bob.greet();
// without `new` var bob = Person("Bob"); // Error!
Classes based on Prototype
function Person(name) { this.name = name; }
Person.prototype.greet = function() { console.log("Hello, I'm " + this.name); };
var bob = new Person("Bob"); bob.greet(); // "Hello, I'm Bob"
OUT OF DATE!
Be sure to call with `new`
function Person(name) { // check! if (this instanceof Person) { return new Person(name); } this.name = name; }
// without `new` var bob = Person("Bob"); bob.greet(); // "Hello, I'm Bob"
OUT OF DATE!
New ES6 features deprecates yesterday’s best-practices
No more altJS!
https://www.flickr.com/photos/jorge-11/2765216505/
ES6 compatibility tablehttps://kangax.github.io/compat-table/es6/
You can use ES6 now!
• Modern browsers and io.js (node.js) support half of ES6 features.
• Safari 9 (WebKit) will support many ES6 features soon.
• Except for IE11…
Transpiler and polyfill
• ES6 Transpiler:source code converter from ES6 to ES5/ES3
• ES6 Polyfill: library to provide ES6 built-in classes, functions and objects for ES5/ES3
Babel
• The most compatible (71%) ES6 transpiler
• Integrated with core-js (polyfill library)
• Usage:
• CLI: npm i -g babel
• Browserify: babelify
• REPL on the Web (Try it out!)
New syntax• Arrow Function • Classes • Modules • Block Scope (let/const) • Extended Object
Literal • Default Params • Rest Params • Spread Operator
• Destructuring • Iterator • Generator • Template Literal • Tail Call Optimization
Prefer arrow function
// ES5 old function var add = function(a, b) { return a + b; };
// ES6 arrow function! var add = (a, b) => { return a + b; }; var add = (a, b) => a + b; var square = n => n * n;
// good for array filter chains [1, 2, 3, 4].filter(n => n % 2 === 0).map(n => n * n);
Assign “this” to “self”
var john = { name: "John", helloLater: function() { // save `this` as `self` var self = this; setTimeout(function() { // `this` is not available. use `self`. console.log("Hello, I'm " + self.name); }, 1000); } } john.helloLater(); // "Hello, I'm John" after 1sec
OUT OF DATE!
Arrow function don’t need "self"
let john = { name: "John", helloLater: function() { // use arrow function setTimeout(() => { // `this` is available here! console.log("Hello, I'm " + this.name); }, 1000); } } john.helloLater(); // "Hello, I'm John" after 1sec
ES6 Classes
class Person { constructor(name) { this.name = name; }
greet() { console.log("Hello, I'm " + this.name); } }
var bob = new Person("Bob"); bob.greet();
Classes based on Prototype
function Person(name) { this.name = name; }
Person.prototype.greet = function() { console.log("Hello, I'm " + this.name); };
var bob = new Person("Bob"); bob.greet(); // "Hello, I'm Bob"
OUT OF DATE!
Handmade inheritance function// handmade function to extend function __extends(child, parent) { for (var key in parent) { if (Object.prototype.hasOwnProperty.call(parent, key)) { child[key] = parent[key]; } } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; };
function Programmer(name, language) { Person.call(this, name); this.language = language; } __extends(Programmer, Person);
OUT OF DATE!
ES6 Class inheritance
class Programmer extends Person { constructor(name, language) { super(name); this.language = language; }
greet() { super.greet(); console.log("I like " + this.language); } }
var bob = new Programmer("Bob", "JavaScript"); bob.greet(); // "Hello, I'm Bob" // "I like JavaScript"
• with "extends" and "super" • can extends built-in classes like "Error"
Module pattern
// Global module var myModule = (function () { // Module object var module = {}, privateVariable = "Hello World"; function privateMethod() { // ... } module.publicProperty = "Foobar"; module.publicMethod = function () { console.log( privateVariable ); }; return module; })();
OUT OF DATE!
CommonJS Modules
// import var foo = require('foo'); foo();
// export exports.bar = function() { console.log('bar'); }
OUT OF DATE!
• node.js/npm friendly • browserify/webpack to build for browser
ES6 Modules• run anywhere (browsers, node.js…) if ES6 available • easy to parse statically • strict mode by default in modules
// export (./module.js) export var foo = "foo!"; export function bar() {} export class Baz { baz() {} }
// import import {foo, bar, Baz} from "./module"; console.log(foo); // "foo!" bar(); new Baz();
Write “use strict;”
• Strict mode is useful even in ES6. • In ES6 Module, always strict mode! • You don’t have write “use strict;” in ES6 modules.
"use strict";
// Error! with (obj) {}
// Error! var obj = {a: 1, a: 1};
OUT OF DATE!
ES5 has only function scope
function foo() { var num = 1; // ... too many statements
if (true_condition) { // same scope! overwrite above `num`! var num = 2; // .. some process }
console.log(num); // 2 !!! }
Weird hoisting(巻き上げ)
var a = 'outer';
function bar() { console.log(a); var a = 'inner'; }
bar(); // undefined !!!
Weird hoisting(巻き上げ)
var a = 'outer';
function bar() { // hoisting! var a; console.log(a); a = 'inner'; }
bar(); // undefined !!!
Place “var”s at the top of the scope
• for function scope and hoisting
function init() { // `var` once at the top of the scope! var i, cell, cells = document.getElementsByTagName('td');
for (i = 0; i < cells.length; i++) { cell = cells[i]; cell.addEventListener('click', function() { cell.style.backgroundColor = '#00F'; }, false); } }
OUT OF DATE!
Use ES6 let or const anytime!• let and const create block scope • no hoisting • no more "var"!
function foo() { let num = 1; // ... too many statements
if (true_condition) { // different scope! let num = 2; }
console.log(num); // 1 }
with for-loop
• each iterate creates its own block scope
for (let i = 0; i < 5; i++) { // new block scope is created for each iteration setTimeout(() => console.log(i), i * 100); } // display "1", "2", "3", "4", "5"
const
• immutable value (not immutable object) • use like Java's final
const foo = 1; foo = 100; // Error! const foo = 1000; // Error!
// properties are mutable const obj = {}; obj.foo = 1; // No error
Incorrect default params
function add(a, b) { // if "a" is 0, 1 is assigned to "a". a = a || 1; b = b || 2; return a + b; } add(0, 0); // 1 + 2 = 3
• Incorrect, but occur frequently
function add(a, b) { // correct, but awful.. if (a === undefined) { a = 1; } if (b === undefined) { b = 2; } return a + b; }
add(0, 0); // 0 + 0 = 0
Handmade default params comparing to undefined
OUT OF DATE!
ES6 Default Parameters
// default value for each param function add(a = 1, b = 2) { return a + b; } add(); // 1 + 2 = 3 add(0); // 0 + 2 = 2 add(undefined, 0); // 1 + 0 = 1 add(0, 0); // 0 + 0 = 0
Use "arguments" for variable-length arguments
function foo(first, second) { console.log("first:", first); console.log("second:", second); // arguments is an ArrayLike, not an Array. var rest = Array.prototype.slice.call(arguments, 2); console.log("rest:", rest); } foo(1, 2, 3, 4, 5); // first: 1 // second: 2 // rest: [3, 4, 5]
OUT OF DATE!
ES6 Rest Params instead of arguments
• You don’t have to use `arguments`
function foo(first, second, ...rest) { console.log("first:", first); console.log("second:", second); console.log("rest:", rest); } foo(1, 2, 3, 4, 5); // first: 1 // second: 2 // rest: [3, 4, 5]
Destructuring assignment
• Array assignment
let match = /(\d{4})(\d{2})(\d{2})/.exec("20151231"); // match: [2015151231, 2015, 12, 31] let [, year, month, day] = match; console.log(year, month, day); // 2015 12 31
// Swapping [x, y] = [y, x]
Destructuring assignment
• Object assignment
let {name: a, age: b} = {name: "Bob", age: 20}; console.log(a, b); // "Bob" 20
// shorthand let {name, age} = {name: "Bob", age: 20}; console.log(name, age); // "Bob" 20
Destructuring assignment
• Function params like "named-params" • Options object param
function draw(x, y, {width = 320, height = 160} = {}) { // do the task }
size(0, 0); size(0, 0, {}); size(0, 0, {width: 1}); size(0, 0, {height: 2}); size(0, 0, {width: 1, height: 2});
Handmade Options object handlingOUT OF DATE!
function draw(x, x, options) { if (options.width === undefined) { options.width = 320; }
if (options.height === undefined) { options.height = 320; }
// do the task }
Concat with "+" or String#join()
// concat with variables var name = 'Bob'; var str = "Hello, I'm " + name + ".";
// create multiple lines var multi = ["line1", "line2", "line3"].join("\n");
OUT OF DATE!
Template Literal
// interpolation var name = 'Bob'; var str = `Hello, I'm ${name}.`;
// multiple lines var multi = `line1 line2 line3`;
• back-quoted string
Extended object literal for shorthand
let foo = 1; let bar = 2; // shorthand let obj = {foo, bar}; // same as: {foo: foo, bar: bar};
let prefix = 'foo'; let obj = { // computed property [prefix + 'abc']: 1, // method definition without "function" keyword foo() { console.log('foo!'); } };
New built-in classes and objects
• Promise • Map • Set • WeakMap/WeakSet • TypedArray • Symbol • Proxy/Reflect
Callback args for async API
function asyncTask(a, b, callback) { // ...some async task
if (error) { callback(error); } else { callback(null, result); } }
asyncTask(1, 2, function(error, result) { if (error) { // ...error handling }
console.log(result); });
OUT OF DATE!
Callback args for async API
asyncTask1(function(error, result) { if (error) { // ...error handling } asyncTask2(function(error, result) { if (error) { // ...error handling } asyncTask3(function(error, result) { if (error) { // ...error handling } }); }); });
OUT OF DATE!
ES6 Promise
function asyncTask(a, b, callback) { // ...some async task
return new Promise((resolve, reject) => { if (error) { reject(error); } else { resolve(result); } }); }
asyncTask(1, 2).then(result => { console.log(result); }).catch(error => { // ...error handling });
ES6 Promise
// series asyncTask1().then(result => { return asyncTask2(); }).then(result => { return asyncTask3(); }).catch(error => { // ...error handling });
ES6 Promise
// parallel Promise.all([ asyncTask1(), asyncTask2(), asyncTask3() ]).then(results => { console.log(results[0]); // result of asyncTask1 });
Use Object as a dictionary
// some keys are dangerous var obj = {}; var key = "toString"; obj[key] = "value1"; String(obj); // TypeError: can't convert obj to string
OUT OF DATE!
• some special keys are dangerous
Use Object as a dictionary
// cannot use object as a key var key1 = {name: "key1"}; var key2 = {name: "key2"}; obj[key1] = "value1"; obj[key2] = "value2"; console.log(obj[key1]); // "value2" console.log(Object.keys(obj)); // ["[object Object]"]
OUT OF DATE!
• cannot use an object as a key
ES6 Map
// no dangerous keys let map = new Map(); map.set("toString", "value1"); map.get("toString"); // "value1" String(map); // "[object Map]"
// object as a key let key1 = {}; let key2 = {}; let m = new Map(); m.set(key1, "v1"); m.set(key2, "v2"); m.get(key1); // "v1"
ES6 Set
let set = new Set(); set.add("value1"); console.log(set.size); // 1 // unique set.add("value1"); console.log(set.size); // 1
• not easy to implement Set in ES5
Object.assign
var target = {a: 1, b: 2}; var s1 = {b: 3, c: 4}; var s2 = {c: 5, d: 6}; var ret = Object.assign(target, s1, s2); console.log(target); // {a: 1, b: 3, c: 5, d: 6}
• no more $.extend() !
Unicode surrogate pair support
• 𠮷野家 valid
"𠮷野家".codePointAt(0).toString(16); // "20BB7" String.fromCodePoint(0x20BB7); // "𠮷"
Oh! Arrow function!
// expected if (a >= 1) { }
// arrow function! confusing.. if (a => 1) { }
// clear if ((a) => 1) { }
The TC39 Process: Annual• TC39 committee approves acceptance for each stage.
Stage 0: Strawman (idea)
Stage 1: Proposal (problem, solution and demo/polyfill)
Stage 2: Draft (initial spec)
Stage 3: Candidate (review and feedback)
Stage 4: Finished (two implementations at least)
• Stage 4 features are published as ES201Xon July every year.
Exponentiation Operator
// x ** y
let squared = 2 ** 2; // same as: 2 * 2
let cubed = 2 ** 3; // same as: 2 * 2 * 2
// x **= y
let a = 2; a **= 2; // same as: a = a * a;
Array.prototype.includes(str, pos)
[1, 2, 3].includes(2); // true [1, 2, 3].includes(4); // false
[1, 2, NaN].includes(NaN); // true
["a", "b", "c"].includes("a", 0); // true ["a", "b", "c"].includes("a", 1); // false
Object.observe(obj, observer)
let records; function observer(recs) { records = recs; }
let obj = {id: 1}; Object.observe(obj, observer);
obj.a = 'b'; obj.id++;
Object.deliverChangeRecords(observer); assertChangesAre(records, [ {object: obj, type: 'add', name: 'a'}, {object: obj, type: 'update', name: 'id', oldValue: 1} ]);
Async/await
async function chainAnimationsAsync(elem, animations) { let ret = null; try { for (let anim of animations) { ret = await anim(elem); } } catch(e) { /* ignore */ } return ret; }
SIMD
let a = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0); let b = SIMD.Float32x4(5.0, 10.0, 15.0, 20.0); let c = SIMD.Float32x4.add(a,b); // c: (6.0, 12.0, 18.0, 24.0)
• Single Instruction Multiple Data • Vector data calculation
May the Babel be with you!
• It's too far for all browsers to support ES6.
• IE11 will live until Jun 10, 2023…
• You will be able to stop transpiling features that browsers support natively.
• Also ES201X features are available via Babel.
Design your policy: Which ES6 features do you use?
• Which browsers/node.js do you support?
• If you need IE8 (ES3), it's not easy to use ES6…
• Which feature is effective for your project?
• Is the feature easy to transpile/polyfill?
Easy to transpile/polyfill?• No problem
Arrow function, let/const, Extended Object literal, ClassesExtended function params, Template literal, Map/Set, Promise…
• Be careful/Partial
Module, Generator, Symbol
• Hard/Impossible
WeakMap/Set, Proxy, Reflect, Tail Call Optimization
Customize Babel config
• Specify TC39 Stage (default: Stage 2) • Specify your blacklist features
// .babelrc { "stage": 3, "blacklist": [ "es6.tailCall", "regenerator" ] }