Edu 144 ch 6 flashcards

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Transcript of Edu 144 ch 6 flashcards

FLASH CARDSChapter 6

EDU 144Child Development I

A sudden increase in an infant’s vocabulary, especially in the number of

nouns, that begins at about 18 months of age.

A sudden increase in an infant’s vocabulary, especially in the number of

nouns, that begins at about 18 months of age.

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naming explosion

A sudden increase in an infant’s vocabulary, especially in the number of nouns, that begins at about 18 months

of age.

A sudden increase in an infant’s vocabulary, especially in the number of nouns, that begins at about 18 months

of age.

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The realization that objects (including people) still exist when they can no longer

be seen, touched, or heard.

The realization that objects (including people) still exist when they can no longer

be seen, touched, or heard.

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object permanence

The realization that objects (including people) still exist when they can no longer be seen, touched, or heard.

The realization that objects (including people) still exist when they can no longer be seen, touched, or heard.

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The third of three types of feedback loops in sensorimotor intelligence, this one

involving active exploration and experimentation. Infants explore a range of new activities, varying their responses

as a way of learning about the world.

The third of three types of feedback loops in sensorimotor intelligence, this one

involving active exploration and experimentation. Infants explore a range of new activities, varying their responses

as a way of learning about the world.

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tertiary circular reactions

The third of three types of feedback loops in sensorimotor intelligence, this one

involving active exploration and experimentation. Infants explore a

range of new activities, varying their responses as a way of learning about the

world.

The third of three types of feedback loops in sensorimotor intelligence, this one

involving active exploration and experimentation. Infants explore a

range of new activities, varying their responses as a way of learning about the

world.

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The stage-five toddler (age 12 to 18 months) who experiments without

anticipating results, using trial and error in active and creative exploration.

The stage-five toddler (age 12 to 18 months) who experiments without

anticipating results, using trial and error in active and creative exploration.

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“little scientist”

The stage-five toddler (age 12 to 18 months) who experiments without anticipating results, using trial and

error in active and creative exploration.

The stage-five toddler (age 12 to 18 months) who experiments without anticipating results, using trial and

error in active and creative exploration.

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Piaget’s term for the way infants think—by using their senses and motor skills—

during the first period of cognitive development.

Piaget’s term for the way infants think—by using their senses and motor skills—

during the first period of cognitive development.

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sensorimotor intelligence

Piaget’s term for the way infants think—by using their senses and motor skills—

during the first period of cognitive development.

Piaget’s term for the way infants think—by using their senses and motor skills—

during the first period of cognitive development.

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A sequence in which an infant first perceives something that someone else

does and then performs the same action a few hours or even days later.

A sequence in which an infant first perceives something that someone else

does and then performs the same action a few hours or even days later.

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deferred imitation

A sequence in which an infant first perceives something that someone else

does and then performs the same action a few hours or even days later.

A sequence in which an infant first perceives something that someone else

does and then performs the same action a few hours or even days later.

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The process of getting used to an object or event through repeated exposure to it.The process of getting used to an object

or event through repeated exposure to it.

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habituation

The process of getting used to an object or event through repeated exposure to it.

The process of getting used to an object or event through repeated exposure to it.

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The first of three types of feedback loops in sensorimotor intelligence, this one involving the infant’s own body. The

infant senses motion, sucking, noise, and other stimuli, and tries to understand

them.

The first of three types of feedback loops in sensorimotor intelligence, this one involving the infant’s own body. The

infant senses motion, sucking, noise, and other stimuli, and tries to understand

them.

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primary circular reactions

The first of three types of feedback loops in sensorimotor intelligence, this one involving the infant’s own body. The infant senses motion, sucking, noise,

and other stimuli, and tries to understand them.

The first of three types of feedback loops in sensorimotor intelligence, this one involving the infant’s own body. The infant senses motion, sucking, noise,

and other stimuli, and tries to understand them.

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A single word that is used to express a complete, meaningful thought.

A single word that is used to express a complete, meaningful thought.

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holophrase

A single word that is used to express a complete, meaningful thought.

A single word that is used to express a complete, meaningful thought.

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The second of three types of feedback loops in sensorimotor intelligence, this

one involving people and objects. Infants respond to other people, to toys, and to

any other object they can touch or move.

The second of three types of feedback loops in sensorimotor intelligence, this

one involving people and objects. Infants respond to other people, to toys, and to

any other object they can touch or move.

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secondary circular reactions

The second of three types of feedback loops in sensorimotor intelligence, this

one involving people and objects. Infants respond to other people, to toys, and to any other object they can touch

or move.

The second of three types of feedback loops in sensorimotor intelligence, this

one involving people and objects. Infants respond to other people, to toys, and to any other object they can touch

or move.

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The high-pitched, simplified, and repetitive way adults speak to infants.

The high-pitched, simplified, and repetitive way adults speak to infants.

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child-directed speech

The high-pitched, simplified, and repetitive way adults speak to infants.

The high-pitched, simplified, and repetitive way adults speak to infants.

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An opportunity for perception and interaction that is offered by a person,

place, or object in the environment.

An opportunity for perception and interaction that is offered by a person,

place, or object in the environment.

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affordance

An opportunity for perception and interaction that is offered by a person,

place, or object in the environment.

An opportunity for perception and interaction that is offered by a person,

place, or object in the environment.

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The extended repetition of certain syllables, such as ba-ba-ba, that begins

when babies are between 6 and 9 months old.

The extended repetition of certain syllables, such as ba-ba-ba, that begins

when babies are between 6 and 9 months old.

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babbling

The extended repetition of certain syllables, such as ba-ba-ba, that begins

when babies are between 6 and 9 months old.

The extended repetition of certain syllables, such as ba-ba-ba, that begins

when babies are between 6 and 9 months old.

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A universal principle of infant perception, consisting of an innate attraction to other

humans, which is evident in visual, auditory, tactile, and other preferences.

A universal principle of infant perception, consisting of an innate attraction to other

humans, which is evident in visual, auditory, tactile, and other preferences.

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people preference

A universal principle of infant perception, consisting of an innate attraction to other humans, which is evident in visual, auditory, tactile, and other

preferences.

A universal principle of infant perception, consisting of an innate attraction to other humans, which is evident in visual, auditory, tactile, and other

preferences.

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An experimental apparatus that gives an illusion of a sudden dropoff between one

horizontal surface and another.

An experimental apparatus that gives an illusion of a sudden dropoff between one

horizontal surface and another.

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visual cliff

An experimental apparatus that gives an illusion of a sudden dropoff between one horizontal surface and another.

An experimental apparatus that gives an illusion of a sudden dropoff between one horizontal surface and another.

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A perspective that compares human thinking processes, by analogy, to

computer analysis of data, including sensory input, connections, stored

memories, and output.

A perspective that compares human thinking processes, by analogy, to

computer analysis of data, including sensory input, connections, stored

memories, and output.

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information-processing theory

A perspective that compares human thinking processes, by analogy, to

computer analysis of data, including sensory input, connections, stored

memories, and output.

A perspective that compares human thinking processes, by analogy, to

computer analysis of data, including sensory input, connections, stored

memories, and output.

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