Easy Mobile

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Easy MobileMaking your app easier to use

Tuesday, May 28, 13

I’ll Cover

‣ The cost of bad usability

‣ Data on successful apps

‣ Examples of good and bad usability

‣ How to easily improve usability

‣ Your apps & problems

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gravityswitch.com/andevcon

My Goal

‣ Help you understand usability

‣ Make it simple to improve

‣ Everyone leave here with 3 practical

things they can do to improve their

app THIS WEEK.

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After the Break

‣ How visuals support brand

‣ Applying this to mobile

‣ Making your apps better

‣ The importance of icons

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A Little About Me

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I like chaos

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She does the hard work

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We make cool stuff with cool people.

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I also like

‣ Change

‣ Technology

‣ Simple solutions to complex problems

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We’re agile

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Agile Can Be ScaryHere’s what it means to Gravity Switch

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WORKING SOFTWARE OVER COMPREHENSIVE DOCUMENTATION

CUSTOMER COLLABORATIONOVER CONTRACT NEGOTIATION

RESPONDING TO CHANGEOVER FOLLOWING A PLAN

INDIVIDUALS & INTERACTIONS OVER PROCESSES & TOOLS

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A StoryUsability = Retention

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Reten%on  -­‐  10  Most  Popular  iOS  Apps

0%

25%

50%

75%

100%

13%

24%26%29%31%32%

37%38%38%

67%

DAY  1DAY  7DAY  30

 App1              App2                App3                App4              App5                  App6              App7                  App8                App9              App10    

@robertjweber

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0%

25%

50%

75%

100%

13%18%18%

22%27%27%28%

31%35%

52% DAY  1DAY  7DAY  30

Reten%on  -­‐  10  Most  Popular  Android  Apps

 App1              App2                App3                App4              App5                  App6              App7                  App8                App9              App10    

@robertjweber

Tuesday, May 28, 13

Getting Started Screens

Tuesday, May 28, 13

Getting Started Screens

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Getting Started Screens

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Getting Started Screens

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We have to do better

Tuesday, May 28, 13

We have to do better

Tuesday, May 28, 13

We have to do better

Tuesday, May 28, 13

We have to do better

Tuesday, May 28, 13

We have to do better

Tuesday, May 28, 13

We have to do better

Tuesday, May 28, 13

We have to do better

Tuesday, May 28, 13

We have to do better

Tuesday, May 28, 13

We have to do better

Tuesday, May 28, 13

We have to do better

Tuesday, May 28, 13

We have to do better

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gravityswitch.com/andevcon

WORKING SOFTWARE OVER COMPREHENSIVE DOCUMENTATION

CUSTOMER COLLABORATIONOVER CONTRACT NEGOTIATION

RESPONDING TO CHANGEOVER FOLLOWING A PLAN

INDIVIDUALS & INTERACTIONS OVER PROCESSES & TOOLS

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gravityswitch.com/andevcon

Why 1 Week?

We tried the software & user tested

Pain points were SUPER obvious

Perfect is the enemy of good

Winners ship

We don’t need longer

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A Little About You

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Why’d ya come?

Existing App

New App

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Whacha building?

Game

Utility

Productivity

Music/Photo/Video

Other

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$0.00

$.99 - $2.99

$3.99 - $9.99

$9.99+

Other (internal app)

Pricing

$

$

$

?

Free!

$

$$

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Company size

Lone Gunslinger

2-10 Employees/Partners

11-100 Employees

100+ Employees

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Android only

iDevices & Android

Anything else? HTML5?

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Your superpower?

Programming

Design

Usability

Other

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Want to learn more

Some experience

Conducted software testing

Measured results

Usability experience

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Overview

UserNeeds

BusinessNeeds

Brand

Easy to use.

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⇥ Technology ⇤ Design ⌅ Usability ⇧ Business

Geeks start it.

(Programmers, NASA

engineers, etc.)

You won't hit the majority until you

have a commercially viable product!

The building blocks of technology

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The mobile difference

Small

Portable

Personal

Bandwidth matters

Interrupted

Typing sucks

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Apps that “get it”

Interrupted (2 mins)

No Internet Needed

Uses Touch

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Apps that “get it”

In 2008, Pandora built an iPhone app that let people stream music. Almost immediately, 35,000 new users a day joined Pandora from their cellphones, doubling the number of daily signups.

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Apps that “get it”

Personal

On the Road

Avoids Typing

No Internet Needed

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Successful AppsTraits

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Top iPhone apps

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Top iPhone apps

94% Are useful because they’re mobile

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Top iPhone apps

94% Are useful because they’re mobile

56% Use touch meaningfully

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Top iPhone apps

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Top iPhone apps

3% Use video

3% Use the camera meaningfully

4% Use tilt meaningfully

11% Use GPS

15% Are multiplayer

4% Use two of these features

0% Use three or more

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What don’t you do?

The most successful

companies have a list of

things they DON’T do.

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More Features = Hard to Use

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Are You Focused?‣ Useful BECAUSE it’s mobile?

‣ Uses touch to *enhance* experience

‣ How many of the following does it use?

- Camera

- Video

- Tilt

- GPS

- Multiplayer

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Whatever

... What about Android Apps?

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Why buy Android?

4. Need reading glasses

3. Geek / Tinkerer

2. It’s not Apple

1. International availability

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21 Games (+9)

4 Photo (+2)

2 Social networking(+2)

1 Education (+1)

1 Entertainment (+1)

1 Weather (+1)

0 News (-2)

0 Music (-3)

Apple “Hall of Fame”

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28 Games (+6)

4 Angry Birds

3 Word games

1 Music (+0)

1 Utility (+1)

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Top 20 are ALL gamesGames (+10)

Music (-3)

Social media (-2)

News (-2)

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9 Utilities (+0)

5 Geeks (+4)

5 Games (-3)

3 Music (+0)

1 Camera (-1)

1 Office docs (+0)

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Goals Before UsabilityWhat are you trying to do?

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Why?

Fame?

Fortune?

Your boss?

Ask why 5 times

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Trinity of UsabilityStorytelling, wireframing, testing

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1. StorytellingUse case vs. user scenario

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Storytelling

Use case = How features work

User scenarios = How people work

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2. WireframingTo wireframe or not to wireframe

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Wireframing

‣ “Paper prototyping”

‣ Easy to test

‣ Easy to change

‣ Hand-drawn

‣ No colors/fonts/pictures

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Wireframes

spec => wireframe => prototype => experience

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3. Usability TestingWhat’s useful and what’s not

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Tap-TapFirst mobile app

developer to make

$1m profit every

month.

Started with 4 apps,

and built out the one

that tested the best.

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When to test

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When to test

KnownUnknown

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When to test

KnownUnknown

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When to test

KnownUnknown

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When to test

KnownUnknown

Test

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When to test

KnownUnknown

Test

Steal ideas first!

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Usability testing

1. Focus Groups

2. Surveys

3. A/B Testing

4. Usability Testing

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Focus groups are not useful for testing.

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focus groups

‣ set goals

‣ get buy-in (stakeholders)

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Surveys are only useful for specific questions.

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surveys

‣ do we call it refresh or reload?

‣ does this make us look like hacks?

‣ which tagline works best?

‣ which icon gets the most traffic?

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surveys

‣ do we call it refresh or reload?

‣ does this make us look like hacks?

‣ which tagline works best?

‣ which icon gets the most traffic?

you can A/B test

these too

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A/B testing rocks.

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A/B testing

‣ Sanity check big changes

‣ Fine-tune details

‣ Find problems for usability testing

‣ Get buying early from stakeholders

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A/B testing

David Hyman (CEO) of

MOG’s #1 tip for mobile

usability is to “reduce

barriers”

How can he increase the

number of PAID members?

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A/B testing

‣ Expensive (time consuming)

‣ Requires good statistic tracking

‣ Requires large(ish) sample size

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Usability testing

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Usability testing

‣ Cheapest and most useful testing

‣ Find out where users get lost

‣ Sanity check yourself

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This all sounds good, but what does real testing look like?

who has an app to test?

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Do it now

‣ Test early

‣ Test often

‣ Find biggest problem

‣ Find simplest solution

‣ Repeat

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Best PracticesTips from the masters

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AccessibilityLaws and business

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The Laws

Under Section 508 (29 U.S.C. ‘794 d),

[government] agencies must give disabled

employees and members of the public

access to information that is comparable to

access available to others. 

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The Laws

ADA Title III governing public

accommodations for private entities

prohibits discrimination, requires access to

services and facilities, and requires effective

communication.

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The Laws

Twenty-First Century Communications and

Video Accessibility Act of 2010

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Title I - Communication

‣ Advanced Communication Services

(VOIP, text, email, IM, Video

communication, etc.)

‣ Web browsers on mobile devices

‣ (Hearing aid happens at system level)

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Title II - Video

‣ Mostly about TV

‣ TV => Internet must maintain captions

‣ Emergency Information (i.e. 911)

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The Numbers

‣ 0.3% of the US is blind

‣ 0.3% of the US are functionally deaf

‣ 2.3% of the US are hard of hearing

‣ Many Android Users on Gingerbread

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How important is it?

Lots of wiggle room

Small audience

(Potentially) significant work

HIPPOs

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My Rule of Thumb

Would you use your app hands-free

while driving?

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AnalyticsWhat is measured improves

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Your drop-off by time?

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Your weak points?

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Write it down

If you don’t have analytics, get them!

If you have them, look at them!

If you look at them, change your behavior!

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Screen SizesThe “F” word again

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breakpoints

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always rethink tablets

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responsive

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responsive

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Users = BloodhoundsThe scent of information

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What’s the 3-Click Rule?

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What’s the 3-Click Rule?

it’s a myth

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The 3 usability sins

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The 3 usability sins

1. dead-ends

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The 3 usability sins

1. dead-ends

2. backtracks

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The 3 usability sins

1. dead-ends

2. backtracks

3. thinking

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Navigation & MenusGiving them the scent of information

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Main Menu = Good

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Consistent Navigation

labels Android

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Fitt’s LawThe first rule of computer usability

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Fitt’s law

distance

button size

corners = infinitely large

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touch changes it

no abstraction (mouse)

same distance to everything

corners are HARDER to hit

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Tiff’s law

poke position

thumbs

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poke position

Distance and location don’t matter!

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thumbs

arch of thumbs = easy

all others = hard

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horizontal vs. vertical

82% of top

Apple apps

lock the

orientation

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horizontal vs. vertical

if lots of typing - responsive

if one-handed - vertical (or responsive)

otherwise just pick one and ship it

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The first 2 minutesDon’t loose people before you hook them

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people are lazy and you don’t want unhappy

users.

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Key TakeAwayIf you do one thing, do usability testing

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usability testing

test early

test often

find your biggest problem

do the least work possible

do it again

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18 mobile sites

1,000 #Fails

147 recommendations

m-commerce

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There will be a Quiz

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scannable home page

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Declutter

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Give Context

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Avoid Dropdowns

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Long Pages

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Clear Buttons

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Careful w/AutoCorrect

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Big Data Entry Fields

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Show a damn calendar

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Example

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What did you learn?

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Does everyone have 3 ideas?

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Ask me questions

http://gravityswitch.com/andevconjason@gravityswitch.com

@jasonNmark

Visual Design - up next!

eBooks (Thursday 8:30)

Tuesday, May 28, 13