Post on 15-May-2015
Content taken from E-Learning by Design (Horton, 2006).
As a rule, learners should spend a minimum of 50% of their time in do activities
90% would be better!
PracticePractice
DiscoveryDiscovery
Games & Games & Simulations Simulations
Content taken from E-Learning by Design (Horton, 2006).
Do-type activities often include student to content, student to student, and student to instructor interaction.
PracticePractice
DiscoveryDiscovery
Games & Games & Simulations Simulations
Content taken from E-Learning by Design (Horton, 2006).
Photo by r_bowley
Photo by Jeremy Toeman
Photo by ggBO
Photo by Challenge Business
Content taken from E-Learning by Design (Horton, 2006).
PracticePractice
DiscoveryDiscovery
Games & Games & Simulations Simulations
Content taken from E-Learning by Design (Horton, 2006).
Photo by Computer Science Geek
Photo by Prato9x
Photo by Worldmegan
Content taken from E-Learning by Design (Horton, 2006).
Photo by Houstonian
Photo by Dan Pupek
PracticePractice
DiscoveryDiscovery
Games & Games & Simulations Simulations
Content taken from E-Learning by Design (Horton, 2006).
Photo by Betina Tizzy
Photo by JulinaBleeker
Photo by blugrn
PracticePractice
DiscoveryDiscovery
Games & Games & Simulations Simulations
Content taken from E-Learning by Design (Horton, 2006).
Photo by Alphachimp Studio
PracticePractice
DiscoveryDiscovery
Games & Games & Simulations Simulations
Content taken from E-Learning by Design (Horton, 2006).
Photo by .imelda
Photo by Jckcorbett70
Content taken from E-Learning by Design (Horton, 2006).
Photo by Shockwellenreiter
Photo by Today is a Good Day
Photo by Thomas Small
Photo by café.com
PracticePractice
DiscoveryDiscovery
Games & Games & Simulations Simulations
Content taken from E-Learning by Design (Horton, 2006).
Developing games and simulations are difficult, time consuming and expensive.
Use different program applications to create games (e.g. StudyMate).
Use games and simulations that have already been created (e.g. MyITLab).
Use a design team to help you design, plan, specify and produce your game or simulation.
PracticePractice
DiscoveryDiscovery
Games & Games & Simulations Simulations
Content taken from E-Learning by Design (Horton, 2006).
Photo by r_bowley
Photo by Jeremy Toeman
Photo by ggBO
Photo by Challenge Business
Content taken from E-Learning by Design (Horton, 2006).
Brainstorming
List examples of practice activities for your online course that are aligned with reaching your primary objectives.
Content taken from E-Learning by Design (Horton, 2006).
Photo by Betina Tizzy
Photo by JulinaBleeker
Photo by blugrn
Brainstorming
List examples of discovery activities for your online course that are aligned with reaching your primary objectives.
Content taken from E-Learning by Design (Horton, 2006).
Photo by .imelda
Photo by Jckcorbett70
Content taken from E-Learning by Design (Horton, 2006).
Photo by Shockwellenreiter
Photo by Today is a Good Day
Photo by Thomas Small
Photo by café.com
Brainstorming
List examples of games and simulations for your online course that are aligned with reaching your primary objectives.