Digital Dynamic Markers in augmented Reality

Post on 28-Jun-2015

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description

this presentation tries to throw some light how human can interact with virtual world which provide meta data about the subject by adding or removing some information from it

Transcript of Digital Dynamic Markers in augmented Reality

Digital Dynamic Markers inAugmented Reality

Presented By

Ayan Sinha

Milgram coined the term “Augmented Virtuality” to identify systems which are mostly synthetic with some real world imagery added such as texture mapping video onto virtual objects

Mixed Reality (MR)

Real Environment

Virtual Environment

Augmented Reality (AR)

Augmented Virtuality (AV)

.

• ” Human Interaction With 3D Objects Via, AR ” is the very first step of the development of the project

• In this module we will demonstrating human interaction with a cube generated.

• In this phase we have succeeded to generate a cube & had given some motion to it by moving the marker.

• Marker is the stage where a virtual objects are augmented

• They must be square.

• They must have a continuous border

• They must sit on background of contrasting color.

• The final constraint is that the area inside the border, which we refer to as the marker image, must not be rotationally symmetric

• This concept is used to augment multiple objects at the same time

• Multiple markers are recognized by a pattern called as pat file

• The cameras can identify and distinguish this marker using .pat file

• The .pat file consists of co-ordinates of a marker generated by another application

• The concept is used to make real time augmentation

• Traditional Markers are printed on a paper making it uneditable.

• They are not programmable

• Reduces the time efficiency of program

• Limits the no. of markers to be places in front of webcam

• Unable to generate real-time effects

• It is digital in nature• As many no. of

markers can be generated and can be stored in system

• It will give realtime effects

• It is dynamic• It is Programmable

• Will support principles POP, OOP & RDBMS.

• It will give improved imaging & visualization.

• It will support direct interaction with virtual objects generated by computer.

• It will support concepts of surface computing.

• Software Requirements• JDK 1.6• Netbeans IDE 6.5 and above• Java Media Framework (API)• java 3D architecture etc.

• Hardware Requirements • High Speed Computer (High Configuration)• 3 GB or more RAM• Graphic Card• Web Cams & CC TV camaras• Infrared beamers• IR Filter Cameras• Surface Computing System(alternative)