Designing Games

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Transcript of Designing Games

DESIGNING GAMES IN THE CLASSROOM

A SMALLab Case Study

Mike Edwards, Parsons The New School for DesignOctober 9, 2010

Welcome to SMALLab

How It All Works

How It All Works

How It All Works

How It All Works

How It All Works

How It All Works

How It All Works

How It All Works

Constraint: Multiple Modalities

Constraint: Scale

Constraint: Embodiment

Constraint: Collaboration

Challenge: Adding Fractions with Different Denominators

What Do Fractions Feel Like?

What Do Fractions Feel Like?

What Do Fractions Feel Like?

Drawing from the Teacher’s Practice

Designing FracAttack!

Designing FracAttack!

Designing FracAttack!

The Teacher Brains of FracAttack!

The Teacher Brains of FracAttack!

Designing within the Curriculum

Prototyping: Real-Time Coding

Prototyping: Real-Time Coding

Prototyping: Real-Time Coding

Thanks!