Designing Design Teams

Post on 30-Oct-2014

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This is a talk not just focused on sharing data points, facts and figures, but, a discussion on changing our perspective of the world around us, the world we work within and design for. It's a conversation on merging proven models and philosophies with common sense to better allow the best of us to do our best work.

Transcript of Designing Design Teams

Designing Design TeamsA rant, a rave and a reality check on how we build creative teams,

manage collaboration and fuel the inspiration inside.

Peek Behind the CurtainIt is imperative that we first understand the business of people,

before we sympathize with the people in business.

Set PerspectiveWe have to understand that everything has to do with anything,

and, anything has to do with everything.

It’s less about learning facts & formulas,and more about the application

to both people and life.

Set PerspectiveWe have to understand that everything has to do with anything,

and, anything has to do with everything.

It’s less about learning facts & formulas,and more about the application

to both people and life.

Revealing the MagicThe world of business often first looks past the human-element:

• People are seen as “Resources”

• Resources are expected to be “Productive”

• Productivity produces “Profits”

• Profits increase with “Efficiency”

Power behind the Curtain

We are all not EqualTo begin understanding the unique dynamics of the creatives behind creativity,

we must first acknowledge that the work force is inherently unfair.

Natural InequalityWe struggle to make accommodations for specific groups,

yet, we forget that accommodations already exist:

• Developers are provided with higher salaries

• Accountants require less ongoing training

• Sales teams are given expense accounts

• Some get a $600 IBM and others a $2,000 Mac

Accommodating CreativesWe are different. We work differently, we think differently and our industry evolves

at a pace that is radically different; we must embrace this difference.

Designing :-)Be less focused on building world class products,be more focused on building world class teams.

The ObjectiveFind great talent, create an environment in which great talent can do great work.

Great talent doing great work produces world class products.

Success is empowering great talent to do great work.“

=

• Optimal Efficiency

• Solid Deliverables

• Greater Enthusiasm

• Higher Individual Morale

• Stronger Collaboration

• Increased Retention

What We Do When We Do It Where We Do It

Creative FulfillmentPassion is our fuel, inspiration pushes us forward and we can’t turn it off.

Great talent is egoless, avoids politics and cares simply about:

Are You Happy?

Downton AbbySeason 2, Episode 8

It’s a bullshit question that almost always returns a bullshit response.We often fail to understand the question and are fearful to be truthful.

The Happiness Spectrum

Irreversibly UnhappyThere is no turning back.

Happy to be “Not Unhappy”Where most of us spend our time.

Unsustainably HappyTemporary love for the job.

We must know when to let go and we must remember that a raise, promotion or special project is not a long-term solution to an unhappy problem.

Timing is EverythingLet us focus on the “When We Do It”

ρ = λ / μ

= ρ

Queue Theory

ρ = λ / μ

ρ ≥ 1

The Greatest happens when

Then, what is λ & μ ?

If = p

λ is our “in-take” rate

μ is our “out-put” rate

When our λ (in-take rate) over our μ (out-put rate) is greater

than or equal to 1 we experience

μ

μ = Maximum Efficiency

Note, μ ≠ Maximum Working-TimeLeisure-Time is a Loss Leader

And thus, 100% efficiency is not possible nor realistic.

When, μ < Above-Optimal ProductivityWe reduce burn-out

And thus, increase greater performance over a greater duration of time.

μ = Maximum EfficiencyMaximum Efficiency = [(Maximum Working-Time) - (Leisure-Time) - (Above-Optimal Productivity)]

70% = [(100%) - (10%) - (20%)] = μ

• 5.5 Hours / Day

• 3.5 Days / Week

• 15.5 Days / Month

• 8.4 Weeks / Quarters

• 8.4 Months / Year

μ = 70% =

Defining μEnsures accountability not on the resource, but,

on the maximum efficiency.

“The Magic”We understand λ and we know μ, but, there is more ...

Above-Optimal Productivity = The All-Elusive 20% Time

The All-elusive 20% TimeInvented It Made it popular

Success is based on the MathWe love the idea of the concept, and we love the product of the concept.

But, is it successful? And, how do we measure that?

What are we Doing Here?Let us focus on the “What We Do It”

Theory X Assumes employees are by nature lazy and avoid work and

therefore need to be closely supervised and controlled.

The Human Side of Enterpriseby MIT professor Douglas McGregor

Theory Y Assumes that most people enjoy mental and physical activities,

want to be creative, and want to succeed at work. Given the right conditions, employees will seek out and accept responsibility and

exercise self-control, self-direction and creativity.

The Human Side of Enterpriseby MIT professor Douglas McGregor

Retain great talent, and, enable great talent to thrive.“

Great talent are naturally “Above Optimal” performers.

Those designers to which “the bar” is not the point of delivery. But, rather the base-line starting point for the minimum expectation.

Above-Optimal ProductivityIt’s not about having 20% free time

It’s about better utilizing and understanding our time

Above-Optimal UtilizationThere is a percentage of our time optimal for an opportunity to:

Pool Resourcesmaximize down-time for group benefit

Inventory Managementproduce forward to stay ahead of schedule

Self-Management Satisfactionhave greater ownership over creative endeavors

Collaborative Environmentswork with teams outside the norm

Enhance Skill-setswork with skills beyond the day-to-day

Supply Chain Efficiencyensure inherent organizational synergy

Location, Location, LocationLet us focus on the “Where We Do It”

We’ve all been here

Where do our best ideas form?The answer is never “in the 5th floor conference room at 10am”.

Our best ideas usually come to us elsewhere:

• While jogging or in the shower

• Right before bed or as soon as we wake-up

• When we’re thinking about something else

Environment MattersThe goal is to be able to walk into a space and say,

“Yes, I can be creative here today”.

Where we work matters

Remove Boredom from the Board Room

More than a Bookshelf, it’s a Canvas!

Not a Kitchen, a Collaboration Opportunity

Your Space as a Member of the Team

Understanding why something was successful is fundamentally different

than simply copying the steps that were taken to achieve that success.

The Designer’s DilemmaThe question asked most often by designers is ...

Why don’t we have a seat at the table?

Vernacular“ The primary issue within any organization

almost always comes down to communication. ”

Remotely Relevant

Marissa Mayer: The Future of Yahoo!

I’m not making this shit up, we’re in the middle of the “talent wars”.It’s about harnessing the energy created from talent and passion.

Managing CreativesA wrap-up with a quick rant on

leadership and management in a creative field.

I believe that design managers should be focused more on their

people than their portfolio.“

I believe that leaders lead designers to great solutions

rather than provide their solution in front of those they lead.

“You do not lead simply because you’ve stepped in front of someone else and they followed suit.

I believe that creatives’ unique inspiration driven nature and

passion leaves us easily susceptible to burnout and disengagement.

“A nature that is unfortunately often overlooked by ignorance and left to malnourishment

The pit crew pays little attention to the finish-line, their focus is on ensuring the car and the driver

simply get there.

“Output is a measure for success, when it’s the focus, the crucial resources to get you there break-down.

We’re Different Dammit!The way we work is different, and is the way we hire, the way we communicate,

the way we collaborate, as well as the way in which we learn and grow.

• We must advocate to be our own HR team

• We must fight for our own budgets

• We must take better control of our own Comms

• We must learn to run our team like a business

Designing :-)And, happiness is the hardest thing to design of all; it is subjective and fickle

Thank You.

http://marty.comI’m Martin Ringlein and I don’t bite. Say Hi.