Post on 15-Apr-2017
with Toge Productions
Know your game developer!
What is Toge?• Indie Game Dev Studio• Based in Jakarta, Indonesia
Fun Facts:• Toge means beansprout
in Indonesian
How it started?• Started as a
student team• Continued as a
company in 2009
Fun Fact• Started in a study room• Then to a garage• Then to a medium
office
Days 2 Die & Infectonator series
Side Scrolling Shooter Series
• Days 2 Die – 2009• Days 2 Die : The Other Side –
2009
Ideas & Influences• The Last Stand by ConArtist• We <3 Physics
Chain Reaction Infection Series
• Infectonator! – 2009• Infectonator : Xmas Edition – 2009• Infectonator : World Dominator –
2010 Spin-off
• Necronator - 2010
Ideas & Influences• Chain Reaction Addiction• Pixel Art Awesomeness!• Zombieeeesss FTW!!!
Days 2 Die series Infectonator series @ 3 Months Dev Time Total 2 games in 6
Months No Game Design Doc New to Game Dev 1st game DID NOT use
Live Update
@ 1-2 Months Dev Time Total 3 games in 4
Months No Game Design Doc
Implements Live Update
Lessons Learned & Experience Earned
What went wrong?• No Game Design Doc• Complex ideas = scope creep• Too simple & plain = boring
Lessons• Create a game design doc• Simple is better• Simple and Polished!• Pay attention to details
What went wrong?• Cool graphics dull gameplay & vice versa• Hard to predict people’s preferences
Lessons• Gameplay overcomes graphics• Both are important• Polish them both
What went wrong?• Gameplay & Graphics, that’s it?
No Sounds & Music? WTF?! Lessons
• Sound Check, is it annoying? Listen to it for 2 hrs
• Gameplay, Graphics & Audio is a trinity!• Collaborate with composers & voice actors
What went wrong?• You already distribute your
game,and a new bug shows up!
Lessons Add all APIs into 1 game and filter
them based on web domain Use Mochi Live Update! Or make your own system ;b
Distributable Pre-loader Main game is separated
What went wrong?• People play your game only once?!
Lessons• Randomize your games• Add some humor• Rewards, Achievements, Unlocks• Multiple Endings
Fun Game + OCD Stimuli = Addiction!
What went wrong?• Story or no story?• Your story takes too much dev
time Lessons
• Limit your story• Episodic games• Story adds depth to your
game
Lessons• Rapid Prototyping• Create a Community• Utilize Social Networks• Create connections with
players Use of language Use of country/place of
origin Use of cultures
Placements• Blend with overall UI design• Result Screen, Upgrade
Screens, etc.
Trivia info
Ask for support
Distribution Challenges• Solution:
Premium items can be disabled or enabled
redirect them to sites that support MTx
Boost Sales• Consumable items• Async/multiplayer gameplay
Simple is better Limit story or Episodic Games Rapid Prototyping Optimize Ads Use Live Updates
Any Questions? Thank you!