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Dungeons and Dragons Online: New Enhancement Overview version 6.2
8/13/2019 DDO New Enhancements v6.2
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Contents
1. Notes on enhancement schema2. Racial Enhancements3. Melee restige Enhancements!. "#ellcaster restige Enhancements$. "#ecialist restige Enhancements
Melee restige Enhancements "#ellcaster restige Enhancements "#ecialist restige Enhancements
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Dragonmar% &ocus '3 (1 )*+M, 1- 1 )- &E): ,east Dragonmar%/
Ma%ing: 01 Dragonmar%- 01 Re#air
"entinel: 01 Dragonmar%- 01 intimidate
assage: 01 Dragonmar%- 01 alance
&inding: 01 Dragonmar%- 01 "earch
Name o the enhancement is shown at the to#. the enhancement can 4e selected multi#le times- the num4er o times is shown e.g. '3. he action #oint cost o each selection is shown ins5uare 4rac%ets e.g. (1 )*. he #rere5uisites to allow the enhancement to 4e selected are shown in rounded 4rac%ets- e.g. +M, 1- &E): ,east Dragonmar%/ indicates that this is availa4leat level 1 and the &eat ,east Dragonmar%7 must have 4een selected.
n the e'am#le shown- ! o#tions are availa4le. Onl8 one can 4e selected de#ending u#on the s#eciic Dragonmar% selected 48 the character.
On racial enhancement trees- the M, reers to the character level unless otherwise s#eciied. On class enhancement trees- the M, reers to the num4er o class levels unless otherwises#eciied.
)cro4atic '3 (1 )*+M, 1- 1 )/
01 alance- 9um#- um4le02 )C while um4ling
Nim4le Reaction '3 (1 )*+M, 1- $ )/
01 )rmor Ma' DE onus01 Ma' Dodge
m#roved Dodge '3 (1 )*+M, 1- 1; )/
01< Dodge
=alling )gilit8 (2 )*+M, 1- 2; )/
01< Dodge when hit- stac%su# to $ times
>here enhancements orm a chain- arrow connectors indicate the #rere5uisites. )nenhancement cannot 4e selected more times than it?s #redecessor- e.g. m#rovedDodge could not 4e ta%en twice i Nim4le Reaction is onl8 ta%en once- although=alling )gilit8 could 4e ta%en with @ust a single selection in the #rere5uisiteenhancement #rovided the overall #rere5uisite o 2; ) was met.
)rcanum '3 (2 )*+M, 1- $ )/
02$ "- 01 "#ell en
0$; "- 02 "#ell en +ier 1/
01;; "- 03 "#ell en +ier 2/
>here an enhancement can 4e selected multi#le times and the eects are not a sim#le re#etition o the irst selection- the dierences are detailedor the additional selections- with the #rere5uisites or the selection shown in rounded 4rac%ets- e.g. )rcanum is selected three times in the Elvenor =alAElven racial trees- then the character will receive 01;; " instead o 0B$ " as it would 4e i the #rogression was linear. Note thatdierence in higher level tiers are e'#licitl8 s#eciied and are not cumulative with the #revious tiers- e.g. )rcanum tier 3 #rovides 01;; " and not01B$ ".
&avored Deence '3 (2 )*+M, 1- 1 )/
02 )C vs &avored Enem8
01 "ave vs &avored Enem8
&avored Deence '3 (2 )*+M, 2- $ )/
02 )C vs &avored Enem8
01 "ave vs &avored Enem8
n some trees- enhancement o#tions are given which re#eat the o#tions rom a #rere5uisite. >here it is not #ossi4le toselect the same o#tion as #reviousl8 selected in the #rere5uisite- this is indicated 48 a red connecting arrow. &or e'am#le-it is #ossi4le to gain u# to 06 )C versus a &avored Enem8 in the Dee#wood "tal%er tree. t is not #ossi4le to gain 012 )Cversus &avored Enemies rom 4oth enhancements- 4ut it is #ossi4le to gain 06)C and 03 "aves 48 selecting 4oth
enhancements the ma'imum num4er o times.
Notes on enhancement schema
Elven >ea#on raining (2 )*+M, 1- 1 )/
01 )ttac%- 01 Damage with,ongswords- Ra#ier- ,ong4ow
01 )ttac%- 01 Damage with"cimitars- &alchion- "hort4ow
Elven >ea#on raining (2 )*+M, 1- $ )/
01 )ttac%- 01 Damage with,ongswords- Ra#ier- ,ong4ow
01 )ttac%- 01 Damage with"cimitars- &alchion- "hort4ow
n some trees- enhancement o#tions are given which re#eat the o#tions rom a #rere5uisite. >here it is not #ossi4le toselect a dierent o#tion rom the one #reviousl8 selected in the #rere5uisite- this is indicated 48 a green connecting arrow.&or e'am#le- it is #ossi4le to gain u# to 02 )ttac% and 02 Damage with ,ong4ows- Ra#iers and ,ongswords in the ElvenRacial tree. t is not #ossi4le to gain 01 )ttac% and 01 Damage with ,ong4ows- Ra#iers and ,ongswords and then select01 )ttac% and 01 Damage with "cimitars- &alchion and "hort4ows.
Eicient Metamagic '3 (2 )*+M, 2- $ )/
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/ +&E):Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%en A1 " A! " 3/ +&E):uic%en/
>here there is an e'ce#tion to the rule that enhancements which can 4e selectedmulti#le times sim#l8 re#eat the eect each time- and that cannot 4e easil8dis#la8ed in the overall dis#la8 or that tree- the e'ce#tion will 4e shown in F4rac%et- in the e'am#le shown- Metamagic cost or all enhancements is reduced 48the cost initiall8 shown- a#art rom Enlarge and uic%en which have a A! to the costat ran% 3 instead o A3 as would 4e e'#ected.
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Common a44reviations
)C G )rmor Class ) G )ction oints )"& G )rcane "#ell &ailureC, G Caster ,evelDR G Damage Reduction
Ma' C, G Ma'imum Caster ,evelM, G Minimum ,evelRR G h8sical Resistance Rating",) G "#ell ,i%e )4ilit8"R G "#ell Resistance
Notes on enhancement schema
oison "tri%es (2 )*+M, 1- 1 )/
On hit: A1 &ortitude "ave- stac%s u# to $times. On critical: 1d6 CON damage. Onvor#al: A$< =- &ortitude DC 1; 0 Nmodiier 0 hal Rogue level
On hit: A1 Rele' "ave- stac%s u# to $times. On critical: 1d6 DE damage. On
vor#al: aral8sis- &ortitude DC 1; 0 Nmodiier 0 hal Rogue level
On hit: A1 >ill "ave- stac%s u# to $ times.On critical: 1d6 >" damage. On vor#al:"hattermantle- &ortitude DC 1; 0 Nmodiier 0 hal Rogue level
oison "tri%es (2 )*+M, 2- $ )/
On hit: A1 &ortitude "ave- stac%s u# to $times. On critical: 1d6 CON damage. Onvor#al: A$< =- &ortitude DC 1; 0 Nmodiier 0 hal Rogue level
On hit: A1 Rele' "ave- stac%s u# to $times. On critical: 1d6 DE damage. On
vor#al: aral8sis- &ortitude DC 1; 0 Nmodiier 0 hal Rogue level
On hit: A1 >ill "ave- stac%s u# to $times. On critical: 1d6 >" damage. Onvor#al: "hattermantle- &ortitude DC 1; 0N modiier 0 hal Rogue level
n some trees- enhancement o#tions are given which reer to another enhancement 4ut the8 are not connected to eachother. hese connections will 4e shown with a 4ro%en line using the same colour convention or standard line. "o where itis not #ossi4le to select the same o#tion as #reviousl8 selected in the #re- this is indicated 48 a 4ro%en red connectingarrow. &or e'am#le- ta%ing =eartsee%er oison in either ier 1- ier 2 or ier 3 oison "tri%es in the )ssassin tree willloc% that o#tion out rom the other iers regardless o the order 8ou ta%e them.
Elven De'terit8 (2 )*+M,2/
01 DEA #lus A02m oint lan% "hot- 02m Ranged"nea% )ttac%
n some trees- each Core )4ilities selected #rovides additional 4eneits s#eciied 48a #revious Core )4ilit8-. hese additional 4eneits are detailed 4elow the main4eneit as shown. &or e'am#le- each Elven Core )4ilit8 selected #rovides a 2mrange increase to oint lan% "hot and Ranged "nea% )ttac%.
)rcanotechnician (1 )*
+M, 1- 1 )/
01 Hniversal "#ell ower#er #oint s#ent in ree
n some trees- an enhancement s#eciies a 4eneit 4ased u#on
the total num4er o #oints s#ent in that enhancement tree. heseare highlighted as shown.
>here #ossi4le- enhancements are #laced to relect their ran%ing in theenhancement tree. >here this is not #ossi4le- enhancements that are shown out o#osition will 4e surrounded 48 a dotted line to draw attention to the detail o the M,-
) cost and other re5uirements and not to rel8 solel8 on their #osition in theillustration or that tree.
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=uman Iersatilit8 (1 )*+M, 1/
)ction oost: 06 )ttac%
)ction oost: 02;< wea#on damage
)ction oost: 01; )C- 01; RR
)ction oost: 0! )ll "aves. No ail on 1
)ction oost: 0! )ll "%ills
)ction oost: 02; Hniversal "#ell ower
=uman Iersatilit8 (1 )*+M, B/ JJ Cannot select H"
)ction oost: 06 )ttac%
)ction oost: 02;< wea#on damage
)ction oost: 01; )C- 01; RR
)ction oost: 0! )ll "aves. No ail on 1
)ction oost: 0! )ll "%ills
)ction oost: 02; Hniversal "#ell ower
=uman Iersatilit8 (1 )*+M, 16/ JJ Cannot select H"
)ction oost: 06 )ttac%
)ction oost: 02;< wea#on damage
)ction oost: 01; )C- 01; RR
)ction oost: 0! )ll "aves. No ail on 1
)ction oost: 0! )ll "%ills
)ction oost: 02; Hniversal "#ell ower
=uman )da#ta4ilit8 (2 )*+M, !/
01 "R
01 DE
01 CON
01 N
01 >"
01 C=)
=uman Kreater )da#ta4ilit8 (2 )*+M, 11/
01 "R
01 DE
01 CON
01 N
01 >"
01 C=)
Dragonmar% &ocus '3 (1 )*+M, 1- 1)- &E): ,east Dragonmar%/
Ma%ing: 01 Dragonmar%- 01 Re#air
"entinel: 01 Dragonmar%- 01 intimidate
assage: 01 Dragonmar%- 01 alance
&inding: 01 Dragonmar%- 01 "earch
Kreater Dragonmar%s (2 )*+M, 1- 1; )/ JJ assive icon
Ma%ing: 01 Dragonmar%-",): Reconstruct
"entinel: 01 Dragonmar%-",): Klo4e o nvulnera4ilit8
assage: 01 Dragonmar%-",): ele#ort JJ #assive icon
&inding: 01 Dragonmar%- reasure&inding
Kreater =eroism (2 )*+M, 1- 1$ )/
",): Kreater =eroism
,esser Dragonmar%s (2 )*+M, 1- $ )/
Ma%ing: 01 Dragonmar%-",): Re#air "erious Damage
"entinel: 01 Dragonmar%-",): rotection rom Elements
assage: 01 Dragonmar%-",): Dimension Door
&inding: 01 Dragonmar%-",): Lnoc%
=eroism (2 )*+M, 1- 1; )/
",): =eroism
"%ill &ocus '3 (1)*+M, 1- 1 )/
01 alance- 9um#- "wim- um4le
01 ,isten- "earch- "#ot
01 Concentration- ntimidate
01 lu- Di#lomac8- =aggle- erorm
01 Disa4le Device- O#en ,oc%
01 =eal- Re#air
01 =ide- Move "ilentl8
"%ill Master8 (2 )*+M, 1- 1; )/
01 )ll "%ills
m#roved Recover8 (2 )*+M, 1- 1 )/
01;< =ealing )m#
m#roved Recover8 (2 )*+M, 1- 1$ )/
01;< =ealing )m#
m#roved Recover8 (2 )*+M, 1- 1; )/
01;< =ealing )m#
"%ill &ocus '3 (1)*+M, 1- $ )/
01 alance- 9um#- "wim- um4le
01 ,isten- "earch- "#ot
01 Concentration- ntimidate
01 lu- Di#lomac8- =aggle- erorm
01 Disa4le Device- O#en ,oc%
01 =eal- Re#air
01 =ide- Move "ilentl8
)ction "urge '3 (1 )*+M, 1- 1 )/
01 "R during )ction oost
01 DE during )ction oost
01 CON during )ction oost
01 N during )ction oost
01 >" during )ction oost
01 C=) during )ction oost
)ction "urge '3 (1 )*+M, 1- $ )/
01 "R during )ction oost
01 DE during )ction oost
01 CON during )ction oost
01 N during )ction oost
01 >" during )ction oost
01 C=) during )ction oost
)ction "urge '3 (1 )*+M, 1- 1; )/
01 "R during )ction oost
01 DE during )ction oost
01 CON during )ction oost
01 N during )ction oost
01 >" during )ction oost
01 C=) during )ction oost
)ction "urge '3 (1 )*+M, 1- 1$ )/
01 "R during )ction oost
01 DE during )ction oost
01 CON during )ction oost
01 N during )ction oost
01 >" during )ction oost
01 C=) during )ction oost
&ighting "t8le '3 (1- 2 )*+M, 1- $ )/
)m4ide'terit8 1: 01 )ttac%- wo >ea#on&ighting- Hnarmed +&E): wo >ea#on&ighting/ (2 )*
)m4ide'terit8 2: 01 )ttac% wo >ea#on&ighting- Hnarmed- 01< Dodge+)m4ide'terit8 1/ (2 )*
)m4ide'terit8 3: 01 )ttac%- 01 Damagewo >ea#on &ighting- Hnarmed- 01<Dodge- +)m4ide'terit8 2/ (2 )*
0$< "hield )C- 01 ower "hield Ma' De'(2 )*
Kreat >ea#on 1: 02< Klancing low roc+&E): wo =anded &ighting/ (1 )*
Kreat >ea#on 2: 02< Klancing low roc+&E): Kreat >ea#on 1- m#roved wo=anded &ighting- M, 6/ (1 )*
Kreat >ea#on 3: 02< Klancing low roc+&E): Kreat >ea#on 2- Kreater wo=anded &ighting- M, 11/ (1 )*
"ni#er 1: 01d6 Ranged "nea% Damage+&E): oint l an% "hot/ (2 )*
"ni#er 2: 01d6 Ranged "nea% Damage-02m range +"ni#er 1/ (2 )*
"ni#er 3: 02d6 Ranged "nea% Damage-02m range +"ni#er 2/ (2 )*
03 Hniversal "#ell ower wielding Or4 or"ta (1 )* 01; H" 3F
Don?t Count Me Out '3 (1 )* +M, 1/
nca#acitated to A1$ =- 03 RR 4elow$;< =ealth
A2; =- 06 RR +ier 1/
A3; =- 01; RR+ier 2/
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Elven )ccurac8 (1 )*+M, 1/
02< )ttac%. 02m oint lan% "hot-02m Ranged "nea% )ttac% #erCore )4ilit8
Elven )ccurac8 (1 )*+M, B/
02< )ttac%A #lus A02m oint lan% "hot- 02m Ranged"nea% )ttac%
Elven )ccurac8 (1 )*+M, 16/
02< )ttac%A #lus A02m oint lan% "hot- 02m Ranged"nea% )ttac%
Elven De'terit8 (2 )*+M, !/
01 DEA #lus A02m oint lan% "hot- 02m Ranged"nea% )ttac%
Elven De'terit8 (2 )*+M, 11/
01 DEA #lus A02m oint lan% "hot- 02m Ranged"nea% )ttac%
Dragonmar% &ocus '3 (1 )*+M, 1-1 )- ,east Dragonmar%/
"hadow: 01 Dragonmar%- 01 =ide
Kreater Dragonmar%s (2 )*+M, 1- 1; )/
"hadow: 01 Dragonmar%-",): Dis#lacement
,esser Dragonmar%s (2 )*+M, 1- $)/
"hadow: 01 Dragonmar%-",): "hadow >al%
Child o Nature (1 )*+M, 1- 1 )/
A1=- A1; "- ",): Entangle-Rele' DC 1; 0 >" modiier 0hal character level
Elven >ea#on raining (2 )*+M, 1- 1 )/
01 )ttac%- 01 Damage with,ongswords- Ra#ier- ,ong4ow
01 )ttac%- 01 Damage with"cimitars- &alchion- "hort4ow
inding "hadows (1 )*+M, 1- 1$ )/
",): "low and 2d! negative levels
)rcane &luidit8 '3 (1 )*+M, 1- 1 )/
)rmor )"& A$<
Enchantment ,ore '3 (1 )*+M, 1- $ )/
02 "aves vs Enchantment
0! "aves vs Enchantment +ier 1/
06 "aves vs Enchantment. 01Enchantment DC +ier 2/
&e8 "ight (2 )*+M, 1- 1; )/
rue "eeing when over 1;; "
&e8wild a# '3 (1 )*+M, 1- 1; )/
A1 =- em# "- 1;< incor#orealit8-A2 >ill "aves- once #er rest
3 times #er rest +ier 1/
$ times #er rest +ier 2/
Leen "enses '3 (1 )*+M, 1- 1 )/
01 ,isten- "earch- "#ot
Nothing is =idden '3 (2 )*+M, 1- $)/
)utoAsearch- A12 #enalt8
)utoAsearch- A #enalt8 +ier 1/
)utoAsearch- A! #enalt8 +ier 2/
)rcanum '3 (2 )*+M, 1- $ )/
02$ "- 01 "#ell en
0$; "- 02 "#ell en +ier 1/
01;; "- 03 "#ell en +ier 2/
)rcane )rcher (! )*+M, 1- 1; )/
)rcane )rcher Enhancement ree
Krace (1 )*+M, 1- 1$)/
DE to Damage with ,ongswords-Ra#ier- ,ong4ow
DE to Damage with "cimitars-&alchion- "hort4ow
"%ill (1 )*+M, 1- 1$)/
03< dou4lestri%e- 03< dou4leshot-03< dodge- 48#ass 3< dodge
Elven >ea#on raining (2 )*+M, 1- $ )/
01 )ttac%- 01 Damage with,ongswords- Ra#ier- ,ong4ow
01 )ttac%- 01 Damage with"cimitars- "hort4ow - 02 Damagewith &alchion-
Elven >ea#on raining (2 )*+M, 1- 1; )/
01 )ttac%- 01 Damage with,ongswords- Ra#ier- ,ong4ow
01 )ttac%- 01 Damage with"cimitars- &alchion- "hort4ow
Elven >ea#on raining (2 )*+M, 1- 1$ )/
01 )ttac%- 01 Damage with,ongswords- Ra#ier- ,ong4ow
01 )ttac%- 01 Damage with"cimitars- "hort4ow - 02 Damagewith &alchion-
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=alling ,uc% (1 )*+M, 1/
01 )ll "aves
=alling ,uc% (1 )*+M, B/
01 )ll "aves
=alling ,uc% (1 )*+M, 16/
01 )ll "aves
=alling De'terit8 (2 )*+M, !/
01 DE
=alling De'terit8 (2 )*+M, 11/
01 DE
Dragonmar% &ocus '3 (1 )*+M, 1- 1 )- ,east Dragonmar%/
=ealing: 01 Dragonmar%- 01 =eal
Kreater Dragonmar%s (2 )*+M, 1- 1; )/
=ealing: 01 Dragonmar%-",): =eal
,esser Dragonmar%s (2 )*+M, 1- $)/
=ealing: 01 Dragonmar%-",): Cure "erious >ounds
"tealth8 '3 (1 )*+M, 1- 1 )/
01 =ide- Move "ilentl8
02 =ide- Move "ilentl8 +ier 1/
03 =ide- Move "ilentl8- 01(>*thrown attac% when snea%ing +ier2/
old '3 (1 )*+M, 1- 1 )/
&ear and "ha%en removed ater12 secs
&ear and "ha%en removed ater 6sec +ier 1/
&ear and "ha%en removed ater 3
sec +ier 2/
"%illul hrower (2 )*+M, 1- 1; )/
DE to Damage with Returninghrown >ea#ons
Master hrower (1 )*+M, 1- 1$ )/
01 Critical hreat Range-hrown >ea#ons
=eroic Com#anion '3 (2 )*+M, 1- $ )/
)ction oost: )ll8: 0;.2$(>*-02 )ttac%- 02 )ll "aves
)ction oost: )ll8: 0;.$(>*-0! )ttac%- 0! )ll "aves- 02<Dodge +ier 1/
)ction oost: )ll8: 01(>*- 06 )ttac%- 06 )ll "aves- 0!<Dodge- 01; RR +ier 2/
rea% Out he ,eeches (2 )*+M, 1- $ )/
",): ositive Energ8,eeches- removes onenegative level- one #oisonand one disease ever8 3 sec-duration same as =eal s%ill
)cro4atic '3 (1 )*+M, 1- 1 )/
01 alance- 9um#- um4le02 )C while um4ling
Nim4le Reaction '3 (1 )*+M, 1- $ )/
01 )rmor Ma' DE onus01 Ma' Dodge
m#roved Dodge '3 (1 )*+M, 1- 1; )- &E): Dodge/
01< Dodge in light or noarmor
=alling )gilit8 (2 )*+M, 1- 1$ )/
>hen hit: 01< Dodge untilmissed- stac%s u# to $ times
=alling Cunning '3 (1 )*+M, 1- 1 )/
01 lu- 01 "nea% )ttac% =it
=alling Kuile (1 )*+M, 1- $ )/
01 "nea% )ttac% Die
=alling Kuile (1 )*+M, 1- 1; )/
01 "nea% )ttac% Die
=alling Kuile (1 )*+M, 1- 1$ )/
01 "nea% )ttac% Die
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Dwarven oughness (1 )*+M, 1/
01; =
Dwarven oughness (1 )*+M, B/
01; =
Dwarven oughness (1 )*+M, 16/
01; =
Dwarven Constitution (2 )*+M, !/
01 CON
Dwarven Constitution (2 )*+M, 11/
01 CON
Dragonmar% &ocus '3 (1 )*+M, 1- 1 )- ,east Dragonmar%/
>arding: 01 Dragonmar%- 01"earch
Kreater Dragonmar%s (2 )*+M, 1- 1; )/
>arding: 01 Dragonmar%",): Radiant &orceield
,esser Dragonmar%s (2 )*+M, 1- $)/
>arding: 01 Dragonmar%",): "#ell Resistance
ron "tomach '3 (1 )*+M, 1- 1 )/
)ll #otions add Remove oisonor 2 mins
)ll #otions add Remove oison-Remove Disease or 2 mins+ier 1/
)ll #otions add Remove oison-Remove Disease and =eroismor 2 mins +ier 2/
Dwarven >ea#on raining (2 )*+M, 1- 1 )/
01 )ttac%- 01 Damage with )'es
01 )ttac%- 01 Damage with ic%sand =ammers
=ands O "tone (1 )*+M, 1- 1$ )/
",): Earthgra4- Rele' DC 1; 0CON modiier 0 level
Dwarven )rmor Master8 '3 (1 )*+M, 1- 1 )/
01 )C- 01 )rmor Ma' DE onus
Dwarven actics '3 (1 )*+M, 1- $ )/
01 actical DC
Dwarven Runes '3 (1 )*+M, 1- 1; )/
01 "ave vs "#ell eects
"tout '3 (1 )*
+M, 1- 1 )/
01 alance- 01 "ave vs oison
Child o the Mountain '3 (2 )*
+M, 1- $ )/
02< Ma'imum =- 01 &ortitude"aves- A1 Rele' "aves
03< Ma'imum =- 02 &ortitude"aves- A2 Rele' "aves +ier 1/
0!< Ma'imum =- 03 &ortitude"aves- A3 Rele' "aves +ier 2/
Dwarven "hield Master8 '3 (2 )*+M, 1- $ )/
0$< "hield )C- 01 ower "hieldMa' DE onus
hrow our >eight )round (1 )*+M, 1- 1$)/
Hse CON or Damage with )'es
Hse CON or Damage with ic%sand =ammers
Dwarven >ea#on raining (2 )*+M, 1- $ )/
01 )ttac%- 01 Damage with )'es01 )ttac%- 02 Damage with
Kreata'es
01 )ttac%- 01 Damage with ic%sand =ammers01 )ttac%- 02 Damage with Mauls
Dwarven >ea#on raining (2 )*+M, 1- 1; )/
01 )ttac%- 01 Damage with )'es
01 )ttac%- 01 Damage with ic%sand =ammers
Dwarven >ea#on raining (2 )*+M, 1- 1$ )/
01 )ttac%- 01 Damage with )'es01 )ttac%- 02 Damage withKreata'es
01 )ttac%- 01 Damage with ic%sand =ammers01 )ttac%- 02 Damage with Mauls
"tand ,i%e "tone '3 (1 )*
+M, 1- 1; )/
)ction oost: 01; alance- 01; RR- 01;Energ8 Resistance- A$;< Movement- noswim- no l8 or 12 sec
)ction oost: 02; alance- 02; RR- 02;Energ8 Resistance- A$;< Movement- noswim- no l8 or 1$ sec +ier 1/
)ction oost: 03; alance- 03; RR- 03;Energ8 Resistance- A$;< Movement- noswim- no l8 or 2; sec +ier 2/
Dwarven &ortress '3 (1 )*
+M, 1- 1$ )/
&ull late and "hield: 01 )C- 01intimidate- 01 "ave vs &ear- 03<wea#on damage
&ull late and "hield: 02 )C- 02intimidate- 02 "ave vs &ear- 0$<wea#on damage +ier 1/
&ull late and "hield: 03 )C- 03intimidate- 03 "ave vs &ear- 0B<wea#on damage +ier 2/
8/13/2019 DDO New Enhancements v6.2
http://slidepdf.com/reader/full/ddo-new-enhancements-v62 9/51
m#roved &ortiication (1 )*+M, 1/
&ortiication $;<
m#roved &ortiication (1 )*+M, B/
&ortiication B$<
m#roved &ortiication (1 )*+M, 16/
&ortiication 1;;<
>arorged Constitution (2 )*+M, !/
01 CON
>arorged Constitution (2 )*+M, 11/
01 CON
Construct Nature '3 (1 )*+M, 1- 1 )/
01 &ortitude "aves
01 >ill "aves
m#roved od8 '3 (1 )*+M, 1- 1; )/
)damantine: 03 RR +&E): )damantine od8/ 01; RR 3F
Mithral: Ma' De' onus 01- A1 )rmor "%ill enalt8 +&E): Mithralod8/
Re#air "8stems '3 (2 )*+M, 1- 1 )/
ositive =ealing #enalt8 A1;<
01 Re#air- 01;< Re#air )m#
02 Re#air- 01$< Re#air )m# +ier 1/
03 Re#air- 02;< Re#air )m# +ier 2/
Construct Nature '3 (1 )*+M, 1- $ )/ JJ cannot ta%e&ortitude when >ill at ier 1
01 &ortitude "aves
01 >ill "aves
>arorged actics '3 (1 )*+M, 1- $ )/
01 actical DC
nscri4ed )rmor '3 (1 )*+M, 1- 1 )/
)rmor )"& A$<
Kreat >ea#on )#titude '3 (1 )*+M, 1- $ )- &E): wo handedighting/
02< Klancing low roc
0!< Klancing low roc +ier 1-&E): m#roved wo =anded&ighting- M, 6/
06< Klancing low roc +ier 2-&E): Kreater wo =anded &ighting-M, 11/
rute &ighting '3 (1 )*+M, 1- 1; )/
=ate 01;<
=ate 01$< +ier 1/
=ate 02;< +ier 2/
>arorged Resolve (1 )*+M, 1- 1$ )/
)ction oost em#orar8 = e5ual toRe#air s%ill- i l ess than $;< = then02 )ll "aves
m#roved ower )ttac% '3 (2 )*+M, 1- 1; )- &E): ower )ttac%/
01 Damage- A1 )ttac%
>ea#on )ttachment (1 )*+M, 1- 1$ )/
0;.$(>* damage until une5ui##ed orrest
Construct oughness (2 )*+M, 1- 1 )/
01; =
Construct oughness (2 )*+M, 1- $ )/
01; =
Construct oughness (2 )*+M, 1- 1; )/
01; =
Construct oughness (2 )*+M, 1- 1$ )/
01; =
Construct "ta4ilit8 '3 (1 )*+M, 1- 1 )/
01 Re#air- 02 alance
Damage Reduction '3 (1 )*+M, 1- $ )/
0 DR 1P)damantine
8/13/2019 DDO New Enhancements v6.2
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=alAElven Iersatile Nature (1 )*+M, 1/ JJ this enhancement doesnothing
oint lan% "hot and Ranged"nea% attac% range increased 482m #er Elven Core )4ilit8
Elven )ccurac8P=uman Iersatilit8 (1 )*+M, B/
02< )ttac%. 02m oint lan% "hot- 02mRanged "nea% )ttac%
)ction oost: 06 )ttac%
)ction oost: 02;< wea#on damage
)ction oost: 01; )C- 01; RR
)ction oost: 0! )ll "aves. No ail on 1
)ction oost: 0! )ll "%ills
)ction oost: 02; Hniversal "#ell ower
Elven )ccurac8P=uman Iersatilit8 (1 )*+M, 16- 3; )/
02< )ttac%. 02m oint lan% "hot- 02mRanged "nea% )ttac%
)ction oost: 06 )ttac%
)ction oost: 02;< wea#on damage
)ction oost: 01; )C- 01; RR
)ction oost: 0! )ll "aves. No ail on 1
)ction oost: 0! )ll "%ills
)ction oost: 02; Hniversal "#ell ower
Elven De'terit8P=uman Iersatilit8 (2 )*+M, !/
Elven 01 DE. 02m oint lan% "hot- 02mRanged "nea% )ttac%
=uman 01 "R
=uman 01 DE
=uman 01 CON
=uman 01 N
=uman 01 >"
=uman 01 C=)
Elven De'terit8P=uman Iersatilit8 (2 )*+M, - 2; )/
Elven 01 DE. 02m oint lan% "hot- 02mRanged "nea% )ttac%
=uman 01 "R
=uman 01 DE
=uman 01 CON
=uman 01 N
=uman 01 >"
=uman 01 C=)
Dragonmar% &ocus '3 (1 )*+M, 1- 1 )- ,east Dragonmar%/
"torm: 01 Dragonmar%- 01 alance
Kreater Dragonmar%s (2 )*+M, 1- 1; )/
"torm: 01 Dragonmar%",): Call ,ightning "torm
,esser Dragonmar%s (2 )*+M, 1- $)/
"torm: 01 Dragonmar%",): Electric ,oo#
ower o the "torm (1 )*+M, 1- 1$ )/
0"hoc%ing damage- 02$ Electrical "#ellower- 01; tem# " when electric damage-02 Rele' "aves- A2 &ortitude "aves- A2 C,or Earth "#ells or 2 sec #er Concentration
Di#lomatic mmunit8 (2 )*+M, 1- 1 )/
2$< h8sical Damage Reduction or 1$sec or until attac%. A2 Di#lomac8 untilrest
m#roved Recover8 (2 )*+M, 1- 1$ )/
01;< =ealing )m#
m#roved Recover8 (2 )*+M, 1- $ )/
01;< =ealing )m#
"%ill &ocus '3 (1)*+M, 1- 1 )/
01 alance- 9um#- "wim- um4le
01 ,isten- "earch- "#ot
01 Concentration- ntimidate
01 lu- Di#lomac8- =aggle- erorm
01 Disa4le Device- O#en ,oc%
01 =eal- Re#air
01 =ide- Move "ilentl8
)ction "urge '3 (1 )*+M, 1- 1; )/
01 "R during )ction oost
01 DE during )ction oost
01 CON during )ction oost
01 N during )ction oost
01 >" during )ction oost
01 C=) during )ction oost
)rcane &luidit8 '3 (1 )*+M, 1/
)rmor )"& A$<
)rcanum '3 (2 )*+M, 1- $ )/
02$ "- 01 "#ell en
0$; "- 02 "#ell en +ier 1/
01;; "- 03 "#ell en +ier 2/
)rcane )rcher (! )*+M, 1- 1; )/
)rcane )rcher Enhancementree
m#roved Dilettante (2 )*+M, 1- 1 )/
)rtiicer: otion Lnowledge- ,evel 2
ar4arian: 0$ =
ard- Cleric- Druid- &I"- "orcerer- >iQard:,evel 3 scroll- wand and item use
&ighter: 01 wea#on damage
Mon%: Ma' 3 >" 4onus to )C i centered
aladin: Ma' 3 C=) 4onus to "aves
Ranger: Ma' ! "R 4onus to ow damage
Rogue: 02 "nea% )ttac% =it
m#roved Dilettante (2 )*+M, 1- ) $/
)rtiicer: >and Lnowledge- ,evel 3
ar4arian: 0$ =
ard- Cleric- Druid- &I"- "orcerer- >iQard:,evel 6 scroll- wand and i tem use
&ighter: 01 wea#on damage
Mon%: Ma' ! >" 4onus to )C i centered
aladin: Ma' ! C=) 4onus to "aves
Ranger: Ma' 6 "R 4onus to ow damage
Rogue: 01d6 "nea% )ttac% Damage
Dilettante "#ecial )4ilit8 (2 )*+M, 1- ) 1;
)rtiicer- ard- Cleric- Druid- &I"- "orcerer->iQard: 03 Hniversal "#ell#ower
ar4arian: 01 DRPA
&ighter: 02 )C- 02 )rmor Ma' DE
Mon%: 01;< =ealing )m#
aladin: mmune Natural Disease- 0! "ave vsDisease- no ail on 1
Ranger: ",): Con@ure )rrows 01
Rogue: 0;.$(>* damage- 01 Critical hreatRange- hread reduced 1;;. On snea%: A1alance- Rele' and >ill saves or 2; sec
m#roved Dilettante (2 )*+M, 1- ) 1$/
)rtiicer: )rms and )rmor Lnowledge- ,evel !
ar4arian: 0$ =
ard- Cleric- Druid- &I"- "orcerer- >iQard:,evel 1; scroll- wand and item use
&ighter: 01 wea#on damage
Mon%: Ma' $ >" 4onus to )C i centered
aladin: Ma' $ C=) 4onus to "aves
Ranger: Ma' "R 4onus to ow damage
Rogue: 01d6 "nea% )ttac% Damage
Dilettante "#ecial )4ilit8 (2 )*+M, 1- ) 1$/
)rtiicer- ard- Cleric- Druid- &I"- "orcerer->iQard: 03 Hniversal "#ell#ower
ar4arian: 01 DRPA
&ighter: actical DC 02
Mon%: 01;< =ealing )m#
aladin: 0! "ave vs &ear- no ail on 1
Ranger: 01;< Ohand Dual >ie lding +&E):wo >ea#on &ighting/
Rogue: angleoot: !d6 acid and slow
Dilettante )4ilit8 "core (2 )*+M, 1- 1; )/
ard- Cleric- &I"- aladin- "orcerer: 01 C=)
ar4arian- Druid- &ighter: 01 CON
)rtiicer- ard- Mon%- Ranger- Rogue: 01 DE
)rtiicer- Rogue- >iQard: 01 N
ar4arian- &ighter- aladin- Ranger: 01 "R
Cleric- Druid- &I"- Mon%: 01 >"
8/13/2019 DDO New Enhancements v6.2
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"#ell Resistance (1 )*+M, 1/
"#ell Resistance 02
"#ell Resistance (1 )*+M, B/
"#ell Resistance 02
"#ell Resistance (1 )*+M, 16/
"#ell Resistance 02
Drow De'terit8- ntelligence-Charisma (2 )*+M, !/
01 DE
01 N
01 C=)
Drow De'terit8- ntelligence-Charisma (2 )*+M, 11/
01 DE
01 N
01 C=)
&aerie &ire (2 )*+M, 1- 1 )/
",): &aerie &ire- Rele' DC 1; 0C=) modiier 0 hal character level
Iermin ,ore '3 (1 )*+M, 1- 1 )/
01 )ttac%- 01 "aves vs Iermin-Driders- "corrow
03 )ttac%- 03 "aves vs Iermin-Driders- "corrow +ier 1/
06 )ttac%- 06 "aves vs Iermin-Driders- "corrow +ier 2/
Leen "enses '3 (1 )*+M, 1- 1 )/
01 ,isten- "earch- "#ot
Nothing is =idden '3 (2 )*+M, 1- $)/
)utoAsearch- A12 #enalt8
)utoAsearch- A #enalt8 +ier 1/
)utoAsearch- A! #enalt8 +ier 2/
)rcane &luidit8 '3 (1 )*+M, 1- 1 )/
)rmor )"& A$<
en?dri% >ea#on raining (2 )*+M, 1- 1 )/
01 )ttac%- 01 Damage with Ra#ier-"hortsword- "huri%en
en?dri% >ea#on raining (2 )*+M, 1- $ )/
01 )ttac%- 01 Damage with Ra#ier-"hortsword- "huri%en
en?dri% >ea#on raining (2 )*+M, 1- 1; )/
01 )ttac%- 01 Damage with Ra#ier-"hortsword- "huri%en
en?dri% >ea#on raining (2 )*+M, 1- 1$ )/
01 )ttac%- 01 Damage with Ra#ier-"hortsword- "huri%en
Enchantment ,ore '3 (1 )*+M, 1- $ )/
02 "aves vs Enchantment
Dar%&ire (2 )*+M, 1- 1; )/
",): Dar%ire: 1d12 damage #ercharacter level. E'tra 4olt at lvl 11and 21. Rele' DC 1; 0 C=)modiier 0 hal character level.E'tra uses with e'tra )ction oosteects
Ienom ,ore '3 (1 )*+M, 1- $ )/
01 =eal- 01 "ave vs oison- 02oison Resistance
Ienomed lades '3 (1 )*+M, 1- 1$ )/
oison "tance: 01d! oison damage
oison "tance: 01d6 oison damage +ier 1/
oison "tance: 01d oison damage +ier 2/
m#roved Dodge '3 (1 )*+M, 1- 1; )- &E): Dodge/
01< Dodge in light or no armor
)m4ide'terit8 '3 (2 )*+M, 1- $ )- &E): wo >ea#on&ighting/
01 )ttac% when dual wielding orunarmed
01 )ttac%- 01< Dodge when dualwielding or unarmed +ier 1/
01 )ttac%- 01 Damage- 01< Dodgewhen dual wielding or unarmed+ier 2/
8/13/2019 DDO New Enhancements v6.2
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Orcish &ur8 (1 )*+M, 1/
02 "R when 4elow ;< =
Orcish &ur8 (1 )*+M, B/
0! "R when 4elow 6;< =
Orcish &ur8 (1 )*+M, 16/
0 "R when 4elow !;< =
Orcish "trength (2 )*+M, !/
01 "R
Orcish "trength (2 )*+M, 11/
01 "R
Kreater Dragonmar%s (2 )*+M, 1- 1; )/
&inding: 01 Dragonmar%-reasure &inding
,esser Dragonmar%s (2 )*+M, 1- $)/
&inding: 01 Dragonmar%-",): Lnoc% +DC Character level 0C=) modiier/
Dragonmar% &ocus '3 (1 )*+M, 1-1 )- ,east Dragonmar%/
&inding: 01 Dragonmar%- 01"earch
,oc% ash (1 )*+M, 1- $)/
Hse dragonmar%: ntimidate 0 "Rmodiier DC
Might8 "undering '3 (1 )*+M, 1- 1 )/
01 "under DC
Kreat >ea#on )#titude '3 (1 )*+M, 1- 1; )- &E): wo handedighting/
02< Klancing low roc
0!< Klancing low roc +ier 1-&E): m#roved wo =anded&ighting- M, 6/
06< Klancing low roc +ier 2-&E): Kreater wo =anded&ighting- M, 11/
rute &orce '3 (1 )*
+M, 1- 1 )/
"#ellcasting: 01;< =ate
Melee: 01;< =ate
01$< =ate +ier 1/
02;< =ate +ier 2/
E'tra )ction oost '3 (2 )*
+M, 1- $ )/
01 )ction oost #er rest
m#roved ower )ttac% '3 (2 )*
+M, 1- 1; )- &E): ower )ttac%/
01 Damage- A1 )ttac%
Orcish >ea#on raining (2 )*+M, 1- 1 )/
01 )ttac%- 01 Damage with wo=anded Melee >ea#ons
Orcish >ea#on raining (2 )*+M, 1- $ )/
01 )ttac%- 02 Damage with wo=anded Melee >ea#ons
Orcish >ea#on raining (2 )*+M, 1- 1; )/
01 )ttac%- 01 Damage with wo=anded Melee >ea#ons
Orcish >ea#on raining (2 )*+M, 1- 1$ )/
01 )ttac%- 02 Damage with wo=anded Melee >ea#ons
rutalit8 (1 )*
+M, 1- 1$ )/
02;< damage with wo =andedMelee >ea#ons to hel#lesso##onent
Raging Crush (1 )*+M, 1- 1$ )- rute &orce: Melee/
On Rage: )uto critical- 3 uses #errest
"tu44orn '3 (1 )*+M, 1- 1 )/
01 >ill "aves
Orcish Rage (2 )*+M, 1- $ )/
)ction oost: Rage- 02 "R- A2;RR- uncentered- #reventss#ellcasting
ower Rage '2 (1 )*+M, 1- 1$ )- ar4arian 2/
On Rage: 01 "R- A1 )C
On Rage: 01 "R- A1 )C +ier 1-ar4arian 6/
8/13/2019 DDO New Enhancements v6.2
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m#roved &ortiication (1 )*+M, 1/
&ortiication $;<
m#roved &ortiication (1 )*+M, B/
&ortiication B$<
m#roved &ortiication (1 )*+M, 16/
&ortiication 1;;<
>arorged Constitution (2 )*+M, !/
01 CON
>arorged Constitution (2 )*+M, 11/
01 CON
Communion o "entinel '2 (2 )*+M, 1- 1 )/ JJ ier 2 descri#tion
01 &ortitude "aves- 01 >ill"aves- 01 ,isten- "earch- "#ot
Communion o >arding '3 (2 )*+M, 1- 1; )- &E): )damantineod8/
)damantine: 0! RR
Re#air "8stems '3 (2 )*+M, 1- 1 )/
ositive =ealing #enalt8 A1;<
01 Re#air- 01;< Re#air )m#
02 Re#air- 01$< Re#air )m# +ier 1/
03 Re#air- 02;< Re#air )m# +ier 2/
Communion o "cri4ing '3 (2 )*+M, 1- $ )/
",): Reconstruct- 3$ "-cooldown 3; sec
3; "- cooldown 1$ sec +ier 1/
2$ "- cooldown 6 sec +ier 2/
>arorged actics '3 (1 )*+M, 1- $ )/
01 actical DC
nscri4ed )rmor '3 (1 )*+M, 1- 1 )/
)rmor )"& A$<
Kreat >ea#on )#titude '3 (1 )*+M, 1- 1; )- &E): wo handedighting/
02< Klancing low roc
0!< Klancing low roc +ier 1-&E): m#roved wo =anded&ighting- M, 6/
06< Klancing low roc +ier 2-&E): Kreater wo =anded&ighting- M, 11/
rute &ighting '3 (1 )*+M, 1- 1; )/
=ate 01;<
=ate 01$< +ier 1/
=ate 02;< +ier 2/
>arorged Resolve (1 )*+M, 1- 1$ )/
)ction oost em#orar8 =e5ual to Re#air s%ill- i less than$;< = then 02 )ll "aves
m#roved ower )ttac% '3 (2 )*+M, 1- 1; )- &E): ower )ttac%/
01 Damage- A1 )ttac%
>ea#on )ttachment (1 )*+M, 1- 1$ )/
0;.$(>* damage until une5ui##edor rest
Construct oughness (2 )*+M, 1- 1 )/
01; =
&earsome resence (1 )*+M, 1- $ )/
On melee damage: Enem8 sha%enor 6 sec
Construct oughness (2 )*+M, 1- 1; )/
01; =
ower o the &orge (1 )*+M, 1- 1$ )/
)ction 4oost: 02;< damage-03; H"- 0! all "aves- 01; )C- 01; RR
Construct "ta4ilit8 '3 (1 )*+M, 1- 1 )/
01 Re#air- 02 alance
Damage Reduction '3 (1 )*+M, 1- $ )/
0 DR 1P)damantine
Communion o =andling (1 )*+M, 1- 1$ )/
8#ass )damantine DR- Racial"ee%er 02
8/13/2019 DDO New Enhancements v6.2
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"hadarA%ai Krit (1 )*+M, 1/
01 &ortitude "aves- sta4ilise 1; secaster
"hadow hase (2 )*+M, B/ JJ ) cost
nvisi4le and ethereal or 6 sec- can#hase through enemies- cooldown6; sec
Em#owered 9aunt (2 )*+M, 16/ JJ ) cost
"hadow hase and "hadow 9auntcooldown reduced rom 6; sec to3; sec #lus near48 allies 4ecome#artiall8 incor#oreal or 6 sec
"hadarA%ai DE- N- >" (2 )*+M, !/
01 DE
01 N
01 >"
"hadow 9aunt (2 )*+M, 11/
nvisi4le and charge orward etherealor 6 sec- can #hase throughenemies- cooldown 6; sec
"#i%ed Chain )ttac% (2 )*+M, 1- 1 )/
)OE melee: 1d60! #lus 1d6 #erlevel. Rele' DC level 0 DEmodiier or hal damage
"lashing Chain (2 )*+M, 1- 1; )/
)dd 1d1;01; slash damage to"#i%ed Chain )ttac%
Leen "enses '3 (1 )*+M, 1- 1 )/
01 ,isten- "earch- "#ot
Iicious chain (2 )*+M, 1- $ )/
)dd 4leed to "#i%ed Chain )ttac%
m#roved Dodge '3 (1 )*+M, 1- $ )- &E): Dodge/
01< Dodge in light or no armor
old '3 (1 )*
+M, 1- 1 )/
&ear and "ha%en removed ater 12secs
&ear and "ha%en removed ater 6sec +ier 1/
&ear and "ha%en removed ater 3sec +ier 2/
Khostl8 Essence '3 (1 )*
+M, 1- $ )/
2$< incor#oreal or 6 sec when4elow $;< health- ever8 2 mins
ncor#oreal or 12 sec +ier 1/
ncor#oreal or 1 sec +ier 2/
&orceul Chain (2 )*+M, 1- 1; )/
)dd %noc%down chance to "#i%edChain )ttac%
m#roved Khostl8 Essence '3 (1 )*
+M, 1- 1; )/
Near48 allies 4ecome #artiall8incor#oreal or 6 sec when triggered
ncor#oreal or 12 sec +ier 1/
ncor#oreal or 1 sec +ier 2/
Nothing is =idden (2 )*+M, 1- 1$ )/
)utoAsearch- A12 #enalt8
)utoAsearch- A #enalt8 +ier 1/
)utoAsearch- A! #enalt8 +ier 2/
"tudent o ain (1 )*+M, 1- 1 )/
>hen damaged: $< chance01; )C or 12 sec
1;< chance +ier 1/
1$< chance +ier 2/
Kuile (1 )*+M, 1- $ )/
01 "nea% )ttac% die
Kuile (1 )*+M, 1- 1; )/
01 "nea% )ttac% die
>inter &avored (2 )*+M, 1- 1$ )/
oggle: On snea%: 01d6 colddamage- 0$ cold resistance
"tealth8 '3 (1 )*+M, 1- 1 )/
01 =ide- Move "ilentl8
02 =ide- Move "ilentl8 +ier 1/
03 =ide- Move "ilentl8- 01(>*thrown attac% when snea%ing+ier 2/
"hadow "mo%e '3 (1 )*+M, 1- $ )/
)ction oost: )llies: 0$ =ide-Move "ilentl8
>hirling Chain (2 )*+M, 1- 1$ )/
E'tended duration "#i%ed Chain )ttac%- constant damage- shieldsrom attac%s
Kloom "tal%er (2 )*+M, 1- 1$ )/
>hen snea%ing: adddece#tion and chance to 4lind
8/13/2019 DDO New Enhancements v6.2
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=uman Iersatilit8 (1 )*+M, 1/
)ction oost: 06 )ttac%
)ction oost: 02;< wea#on damage
)ction oost: 01; )C- 01; RR
)ction oost: 0! )ll "aves. No ail on 1
)ction oost: 0! )ll "%ills
)ction oost: 02; Hniversal "#ell ower
=uman Iersatilit8 (1 )*+M, B/ JJ Cannot select H"
)ction oost: 06 )ttac%
)ction oost: 02;< wea#on damage
)ction oost: 01; )C- 01; RR
)ction oost: 0! )ll "aves. No ail on 1
)ction oost: 0! )ll "%ills
)ction oost: 02; Hniversal "#ell ower
=uman Iersatilit8 (1 )*+M, 16/ JJ Cannot select H"
)ction oost: 06 )ttac%
)ction oost: 02;< wea#on damage
)ction oost: 01; )C- 01; RR
)ction oost: 0! )ll "aves. No ail on 1
)ction oost: 0! )ll "%ills
)ction oost: 02; Hniversal "#ell ower
=uman )da#ta4ilit8 (2 )*+M, !/
01 "R
01 DE
01 CON
01 N
01 >"
01 C=)
=uman Kreater )da#ta4ilit8 (2 )*+M, 11/
01 "R
01 DE
01 CON
01 N
01 >"
01 C=)
Corm8rean Lnight raining (2 )*+M, 1- 1)/
=igher o "R or C=) or actical &eatsand attac% and damage with shortswords-longswords- 4astard swords andgreatswords.
Rall8ing Cr8 '3 (2 )*+M, 1- 1; )/
)ction oost: all allies- 01;<movement s#eed- 01 all "aves-dis#els &ear eects
01$< movement s#eed- 02 all"aves- dis#els &ear eects +ier 1/
02;< movement s#eed- 03 all"aves- dis#els &ear eects +ier 2/
Kreater =eroism (2 )*+M, 1- 1$ )/
",): Kreater =eroism
ur#le Dragon &ocus '3 (1 )*+M, 1- $ )/
0$ tem# = during )ction oost
=eroism (2 )*+M, 1- 1; )/
",): =eroism
"%ill &ocus '3 (1)*+M, 1- 1 )/
01 alance- 9um#- "wim- um4le
01 ,isten- "earch- "#ot
01 Concentration- ntimidate
01 lu- Di#lomac8- =aggle- erorm
01 Disa4le Device- O#en ,oc%
01 =eal- Re#air
01 =ide- Move "ilentl8
"hield Delection (2 )*+M, 1- 1; )/
>hile 4loc%ing- elemental damagereduction: uc%ler 2;<- "mall"hield 2$<- ,arge "hield 3;<-ower "hield !;<
m#roved Recover8 (2 )*+M, 1- 1 )/
01;< =ealing )m#
m#roved Recover8 (2 )*+M, 1- 1$ )/
01;< =ealing )m#
m#roved Recover8 (2 )*+M, 1- 1; )/
01;< =ealing )m#
ur#le Dragon )ura '3 (1)*+M, 1- $ )/
)ll near48 allies- 02 >ill saves
)ll near48 allies- 02 >ill- &ortitudesaves +ier 1/
)ll near48 allies- 02 >ill- &ortitude-Rele' saves +ier 2/
)ction "urge '3 (1 )*+M, 1- 1 )/
01 "R during )ction oost
01 DE during )ction oost
01 CON during )ction oost
01 N during )ction oost
01 >" during )ction oost
01 C=) during )ction oost
)ction "urge '3 (1 )*+M, 1- $ )/
01 "R during )ction oost
01 DE during )ction oost
01 CON during )ction oost
01 N during )ction oost
01 >" during )ction oost
01 C=) during )ction oost
)ction "urge '3 (1 )*+M, 1- 1; )/
01 "R during )ction oost
01 DE during )ction oost
01 CON during )ction oost
01 N during )ction oost
01 >" during )ction oost
01 C=) during )ction oost
)ction "urge '3 (1 )*+M, 1- 1$ )/
01 "R during )ction oost
01 DE during )ction oost
01 CON during )ction oost
01 N during )ction oost
01 >" during )ction oost
01 C=) during )ction oost
&inal "tand (2 )*+M, 1- 1$ )/
)ction oost: )ll allies tem#orar8= e5ual to ntimidate score- 02;RR i 4elow $;< =ealth
&or Corm8r (2 )*+M, 1- 1$ )/
Once #er rest: =eal ull =- allallies 0C=) modiier to damage i4elow $;< =ealth or 2 mins
&ighting "t8le '3 (1- 2 )*+M, 1- $ )/
)m4ide'terit8 1: 01 )ttac%- wo >ea#on&ighting- Hnarmed +&E): wo >ea#on&ighting/ (2 )*
)m4ide'terit8 2: 01 )ttac% wo >ea#on
&ighting- Hnarmed- 01< Dodge+)m4ide'terit8 1/ (2 )*
)m4ide'terit8 3: 01 )ttac%- 01 Damagewo >ea#on &ighting- Hnarmed- 01<Dodge- +)m4ide'terit8 2/ (2 )*
0$< "hield )C- 01 ower "hield Ma' De'(2 )*
Kreat >ea#on 1: 02< Klancing low roc+&E): wo =anded &ighting/ (1 )*
Kreat >ea#on 2: 02< Klancing low roc+&E): Kreat >ea#on 1- m#roved wo=anded &ighting- M, 6/ (1 )*
Kreat >ea#on 3: 02< Klancing low roc+&E): Kreat >ea#on 2- Kreater wo=anded &ighting- M, 11/ (1 )*
"ni#er 1: 01d6 Ranged "nea% Damage+&E): oint lan% "hot/ (2 )*
"ni#er 2: 01d6 Ranged "nea% Damage-02m range +"ni#er 1/ (2 )*
"ni#er 3: 02d6 Ranged "nea% Damage-02m range +"ni#er 2/ (2 )*
03 Hniversal "#ell ower wielding Or4 or"ta (1 )* 01; H" 3F
Don?t Count Me Out '3 (1 )* +M, 1/
nca#acitated to A1$ =- 03 RR 4elow$;< =ealth
A2; =- 06 RR +ier 1/
A3; =- 01; RR+ier 2/
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Elven )ccurac8 (1 )*+M, 1/
02< )ttac%. 02m oint lan% "hot-02m Ranged "nea% )ttac% #erCore )4ilit8
Elven )ccurac8 (1 )*+M, B/
02< )ttac%A #lus A02m oint lan% "hot- 02m Ranged"nea% )ttac%
Elven )ccurac8 (1 )*+M, 16/
02< )ttac%A #lus A02m oint lan% "hot- 02m Ranged"nea% )ttac%
"un El ntelligence (2 )*+M, !/
01 NA #lus A02m oint lan% "hot- 02m Ranged"nea% )ttac%
"un El ntelligence (2 )*+M, 11/
01 NA #lus A02m oint lan% "hot- 02m Ranged"nea% )ttac%
Re@uvenation o Dawn '2 (2 )*+M, 1-1 )/
Once #er rest: =eal 1;-;;; =-remove all negative eects- selonl8
wice #er rest: =eal 1;-;;; =-remove all negative eects- sel orall8 +ier 1/
,ight o the "ungod '3 (2 )*+M, 1- 1; )/
01; ,ight "#ell ower
lessing o )maunator '3 (2 )*+M, 1- $)/
",): )id- three times #er rest or 1min #er caster level
)dd 12 0 1 #er caster level "R+ier 1/
)dd Deathward +ier 2/
ane o the Restless '3 (1 )*+M, 1- 1 )/
urn undead: adds 6d6 lightdamage- urn 02 ,evel- 02 =Durned
Morninglord >ea#on raining (2 )*+M, 1- 1 )/
01 )ttac%- 01 Damage with
Morningstars- Maces and =ammers-02 damage with Mauls
)maunator?s rilliance '3 (1 )*+M, 1- 1$ )/
",): "un4urst- 2$ "- 6; sec
2$ "- !$ sec +ier 1/
2$ "- 3; sec+ier 2/
)rcane &luidit8 '3 (1 )*+M, 1- 1 )/
)rmor )"& A$<
Enchantment ,ore '3 (1 )*+M, 1- $ )/
02 "aves vs Enchantment
0! "aves vs Enchantment +ier 1/
06 "aves vs Enchantment. 01Enchantment DC +ier 2/
&e8 "ight (2 )*+M, 1- 1; )/
rue "eeing when over 1;; "
&e8wild a# '3 (1 )*+M, 1- 1; )/
A1 =- em# "- 1;< incor#orealit8-A2 >ill "aves- once #er rest
3 times #er rest +ier 1/
$ times #er rest +ier 2/
Leen "enses '3 (1 )*+M, 1- 1 )/
01 ,isten- "earch- "#ot
Nothing is =idden '3 (2 )*+M, 1- $)/
)utoAsearch- A12 #enalt8
)utoAsearch- A #enalt8 +ier 1/
)utoAsearch- A! #enalt8 +ier 2/
)rcanum '3 (2 )*+M, 1- $ )/
02$ "- 01 "#ell en
0$; "- 02 "#ell en +ier 1/
01;; "- 03 "#ell en +ier 2/
)rcane )rcher (! )*+M, 1- 1; )/
)rcane )rcher Enhancement ree
Krace (1 )*+M, 1- 1$)/
DE to Damage with Morningstars-Maces and =ammers
"%ill (1 )*+M, 1- 1$)/
3< dou4lestri%e- 3< dou4leshot-3< dodge- 48#ass 3< dodge
Morninglord >ea#on raining (2 )*+M, 1- $ )/
01 )ttac%- 01 Damage with
Morningstars- Maces and =ammers-02 damage with Mauls
Morninglord >ea#on raining (2 )*+M, 1- 1; )/
01 )ttac%- 01 Damage with
Morningstars- Maces and =ammers-02 damage with Mauls
Morninglord >ea#on raining (2 )*+M, 1- 1$ )/
01 )ttac%- 01 Damage with
Morningstars- Maces and =ammers-02 damage with Mauls
)ura o Radiance '3 (1 )*+M, 1- 1$)/
,ight guard: 2d6 damage- when hitor missed- 03 )C vs undead
,ight guard: 2d damage- 06 )C vsundead +ier 1/
,ight guard: 2d1; damage- 0S )C
vs undead +ier 2/
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Lensai &ocus (1 )*+M, 1/
01 )ttac% )rcher8
01 )ttac% )'es
01 )ttac% Cross4ows
01 )ttac% Druidic >ea#ons
01 )ttac% =eav8 lades
01 )ttac% ,ight lades
01 )ttac% Maces and Clu4s
01 )ttac% Martial )rts
01 )ttac% ic%s and =ammers
"tri%e >ith No hought (1 )*+M, 6- 1; )/
>hen wielding &ocus wea#on:Melee: 01< Dou4lestri%eRanged: 01< Dou4leshot
One Cut (1 )*+M, 1- 3; )/
)ction oost: &ocus wea#ons gainvor#al eect or 6; sec.A #lus AMelee: 01< Dou4lestri%eRanged: 01< Dou4leshot
"#iritual ond (1 )*+M, 3- $ )/
>hen wielding &ocus wea#on:On Ior#al: 01 attle Meditation-ma' e5ual to num4er o core a4ilities01 nsight onus to Enhancementlevel or 2; sec- stac%s u# to 1;times
ower "urge (1 )*+M, 12- 2; )/
)ction oost: 0 sionic 4onusto "R or 6; sec. On hit: 02 LiA #lus AMelee: 01< Dou4lestri%eRanged: 01< Dou4leshot
)lacrit8 (1 )*+M, 2;- !; )/
01;< Dou4lestri%e- 01;<Dou4leshot- 02 )ction oosts-02 actical DCA #lus AMelee: 01< Dou4lestri%eRanged: 01< Dou4leshot
actics '3 (2 )*+M, 2- $ )/
01 actical DC
Critical )ccurac8 '3 (2 )*+M, 3- 1; )/
01 to conirm Critical =its
Critical Damage '3 (2 )*+M, !- 2; )/
01 critical hit damage 4eoremulti#liers
) Kood Death (1 )*+M, $- Char 12- 3; )/
Melee: 01 Critical Damage Multi#lier.On damage: $;; damage i target is4elow 2;< health
Ranged: 01 Critical DamageMulti#lier.On damage: $;; damage i target is4elow 2;< health
>ea#on Krou# "#ecialisation (2 )*+M, 1- 1 )/
01 )ttac%- 01 Damage to Lensai &ocuswea#ons
E'otic >ea#on Master8 (2 )*
+M, 1- 1 )- Lensai &ocus: Cross4ows- )'es or =eav8 lades/
)dds E'otic >ea#ons to 8our Lensai&ocus )'es: Dwarven )'eCross4ows: Kreat Cross4ow- =eav8Re#eater- ,ight Re#eater =eav8 lades: astard "word- Lho#esh
>ea#on Krou# "#ecialisation (2 )*+M, 2- $ )- &E): >ea#on &ocusor one categor8 in &ocus grou#/
01 )ttac%- 01 Damage to Lensai&ocus ranged and one handedwea#ons01 )ttac%- 02 Damage to Lensai&ocus two handed wea#ons
>ea#on Krou# "#ecialisation (2 )*+M,3- 1; )- &E): >ea#on"#ecialiQation or one categor8 in&ocus grou#/ &eat G M, !
01 )ttac%- 01 Damage to Lensai&ocus wea#ons
>ea#on Krou# "#ecialisation (2 )*+M, !- 2; )- &E): Kreater>ea#on &ocus or one categor8in &ocus grou#/ &eat G M,
01 )ttac%- 01 Damage to Lensai&ocus ranged and one handedwea#ons01 )ttac%- 02 Damage to Lensai&ocus two handed wea#ons
Leen Edge (1 )*+M, $- Char 12- 3; )- &E):m#roved Critical: an8/ &eat G M,
01 Critical hreat Range to Lensai&ocus wea#ons
m#roved Dodge '3 (2 )*+M, 2- $ )- &E): Dodge/
01< Dodge in light or no armor
m#roved Mo4ilit8 '3 (2 )*+M, 3- 1; )- &E): Dodge-Mo4ilit8/
01 Ma' DE onus- 01 Ma'Dodge- A1 )rmor Chec% enalt8 inlight or no armor
)ction oost '3 (1 )*+M, 1- 1 )/
)ction oost: 1;< )ttac% "#eed
)ction oost: 0! )ttac%
)ction oost: 06 )ttac% +ier 1/
)ction oost: 0 )ttac% +ier 2/
>ea#on Meditation '3 (2 )*+M, 2- $ )/
Meditation while uncentered-01 Meditation &ocus ever8 6 secs-Meditation: 01 nsight onus to>ea#on Enhancement ,evel or 1;sec- stac%s u# to 1; times
01 Meditation &ocus ever8 ! secs
+ier 1/
01 Meditation &ocus ever8 2 secs+ier 2/
"hattering "tri%e '3 (1 )*+M, 3- 1; )/
Melee: 01(>* damage.On damage: A1$< &ortiication or1; sec- &ortiication DC 1; 0 >"modiier 0 =al &ighter level
Ranged: 01(>* damage.
02(>* damage. +ier 1/
03(>* damage. +ier 2/
Deadl8 "tri%e (1 )*+M, $- Char 12- 3; )/
Melee: )utoAcritOn Ior#al: $;; damage
Ranged: )utoAcritOn Ior#al: $;; damage
One >ith he lade (1 )*+M, $- Char 12- 3; )/
Melee Lensai &ocus wea#ons areCentering
Reed n he >ind '3 (1 )*+M, 1- 1 )- &E): Dodge/
01(>* damageOn damage: 03< dodge- 6 sec
01(>* damageOn damage: 06< dodge- 6 sec +ier 1/
01(>* damageOn damage: 0S< dodge- 6 sec +ier 2/
)scetic raining '3 (2 )*+M, 2- $ )/
01 Concentration- 01 Rele' "ave-01 Ma' Dodge
01 Concentration- 01 &ortitude"ave- 0$ =
01 Concentration- 01 >ill "ave- 01#assive Li generation 3F
"trength- De'terit8- >isdom (2 )*+M, 3- 1; )/
01 "R
01 DE
01 >"
"trength- De'terit8- >isdom (2 )*+M, !- 2; )/
01 "R
01 DE
01 >"
Lensai
E'tra )ction oost '3 (2 )*+M, 1 1 )/
01 )ction oost
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oughness (1 )*+M, 1/
01 = #er #oint s#ent in ree-03< &ortiication #er Core )4ilit8
"talwart Deence (1 )*+M, 6- 1; )/
"tance: 01; RR- 0$;< Meleehreat- A1;< Movement-mmune to RageA #lus A03< &ortiication
Deensive "wee# (1 )*+M, 1- 3; )/
"hield )ction oost: 0$;< Meleehreat- attac% 2 targets #er swingA #lus A03< &ortiication
Over4alance (1 )*+M, 3- $ )/
On Ior#al: Lnoc%down o##onentwith shieldA #lus A03< &ortiication
"tand &ast (1 )*+M, 12- 2; )/
"hield )ction oost: 02; "avevs &ear and Lnoc%down-removes &ear or Lnoc%downA #lus A03< &ortiication
,ast "tand (1 )*+M, 2;- !; )/
assive: 02 CON- 02 acticalDC"hield )ction oost: 01;;<=- 0$; RR- On )ttac%ed:=eal 01d1; =A #lus A03< &ortiication
"hield "tri%ing '3 (1 )*+M, 2- $ )- &E): m#roved "hieldash/
"econdar8 shield 4ash 0$<
Counterattac% '3 (1 )*+M, !- 2; )/
)ction oost: On "hield loc%:ne't attac% 01(>* or 3 secs
"tac%s u# to 2 times +ier 1/
"tac%s u# to 3 times +ier 2/
Re#risal '3 (1 )*+M, $- Char 12- 3; )/
>ith shield: On )ttac%ed: 01damage- stac%s 3 times
"tac%s u# to 6 times +ier 1/
"tac%s u# to 1; times +ier 2/
tem Deense '3 (1 )*+M, 1- 1 )/
Negate item wear 2$<
m#roved "talwart Deence "tance '3 (1 )*+M, 1- 1 )/
0$ RR
02$< Melee hreat
01 )ll "aves
m#roved "talwart Deence"tance '3 (1 )*+M, 2- $ )/
0$ RR
02$< Melee hreat
01 )ll "aves
m#roved "talwart Deence"tance '3 (1 )*+M, 3- 1; )/
0$ RR
02$< Melee hreat
01 )ll "aves
Kreater "talwart Deense"tance '3 (1 )*+M, 3- 1; )/
"hield stance: 02 CON
"hield stance: 02 "R
"hield stance: 01;< =
"hield stance: 01$< = +ier 1/
"hield stance: 02;< = +ier 2/
Kreater "talwart Deense"tance '3 (1 )*+M, !- 2; )/
"hield stance: 02 CON
"hield stance: 02 "R
"hield stance: 01;< =
"hield stance: 01$< = +ier 1/
"hield stance: 02;< = +ier 2/
Kreater "talwart Deense"tance '3 (1 )*+M, $-Char 12- 3; )/
"hield stance: 02 CON
"hield stance: 02 "R
"hield stance: 01;< =
"hield stance: 01$< = +ier 1/
"hield stance: 02;< = +ier 2/
"wit Deence (1 )*+M, !- 2; )/
No movement #enalt8 in "talwartDeence "tance while wielding ashield
loc% and Cut '3 (1 )*+M, $- Char 12- 3; )/
>ith shield: 01(>* attac%.On Damage: 01;< meleedou4lestri%e or 1; sec
>ith shield: 02(>* attac%.On Damage: 01$< meleedou4lestri%e or 1; sec +ier 1/
>ith shield: 03(>* attac%.On Damage: 02$< meleedou4lestri%e or 1; sec +ier 2/
Deence oost '3 (1 )*+M, 1- 1 )/
)ction oost: 0$ )C- 0$ RR
)rmor E'#ertise '3 (1 )*+M, 2- $ )/
)rmor: 01 Enhancement 4onus
"hield E'#ertise '3 (1 )*+M, 3- 1; )/
"hield: 01 Enhancement 4onus
Reinorced Deence '3 (2 )*+M, !- 2; )/
)rmor )C 01$<
"hield )C 01$<
)C 03;< +ier 1/
)C 0$;< +ier 2/
Reinorced Deence '3 (2 )*+M, $- Char 12- 3; )/
)rmor )C 01$<
"hield )C 01$<
)C 03;< +ier 1/
)C 0$;< +ier 2/
hreatening Countenance '3 (1 )*+M, 1- 1 )/
01 =aggle- 01 ntimidate- 0$< Meleehreat
nstinctive Deense '3 (1 )*+M, 2- $ )/
A$< damage while hel#less- variesrom $< to 2$< 48 diicult8
"trength or Constitution (2 )*+M, 3- 1; )/
01 "R
01 CON
"trength- or Constitution (2 )*+M, !- 2; )/
01 "R
01 CON
"talwart Deence Master8 '3 (2 )*+M, 1- 1 )/
01 )C- 01 )rmor Ma' DE
"talwart "hield Master8 '3 (2 )*+M, 2- $ )/
0$< "hield )C - 01 ower "hieldMa' DE
"talwart Deender
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Die =ard (1 )*+M, 1/
&E): Die =ard
&renQ8 (1 )*+M, 6- 1; )/
A1; =- &renQ8: 02 "R-Iicious 02d6 damage- A1d3 =.
Death &renQ8 (1 )*+M, 1- 3; )/
A2; =- Death &renQ8- 0! "R- 01Critical Damage Multi#lier whenraged- 0!d6 damage- A1d3 =
oughness (1 )*+M, 3- $ )/
01; =
oughness (1 )*+M, 12- 2; )/
01; =
"torm?s E8e (2 )*+M, 2;- !; )/
01 damage- A1 attac%- A1 )Cever8 6 secs- stac%s u# to 2 $times- A1d2; = ever8 6 secs-until 4elow $;< health
E'tra Rage '3 (1 )*+M, 1- 1 )/
01 Rage
)ngr8 )rms '3 (1 )*+M, 2- $ )- &E): wo =anded&ighting/
01< glancing 4low #roc- 03<glancing 4low damage
02< glancing 4low #roc- 0!<glancing 4low damage +ier 1/
03< glancing 4low #roc- 0$<glancing 4low damage +ier 2/
Mad Munitions '3 (1 )*+M, 3- 1; )- &E): Kreaterwo =anded &ighting/ &eat GM, 11
01< glancing 4low #roc- 03<glancing 4low damage
02< glancing 4low #roc- 0!<
glancing 4low damage +ier 1/
03< glancing 4low #roc- 0$<glancing 4low damage +ier 2/
CraQ8 "tri%e '3 (1 )*+M, !- 2; )/
Crac%ing )ttac%: On Critical:0;.3(>*- A2; )C- A2; RR or 12secs
Crac%ing )ttac%: On Critical:0;.6(>*- A2; )C- A2; RR or 12secs +ier 1/
Crac%ing )ttac%: On Critical:01(>*- A2; )C- A2; RR or 12secs +ier 2/
&ocused >rath '2 (2 )*+M, $-Char 12- 3; )/
01 Critical Damage Multi#lier on 1Sor 2; while raged
02 Critical Damage Multi#lier on 1Sor 2; while raged +ier 1/
&ocus >ide (2 )*+M, $- Char 12- 3; )/
On Ior#al: 01;< glancing 4low#roc- 01;< glancing 4low damagewhile raged or 12 sec
Die =arder '3 (1 )*+M, 1- 1 )/
nca#acitated to A1$ =- 01; em# = i4elow 1 = ever8 $ mins
nca#acitated to A2; =- 02; em# = i4elow 1 = ever8 $ mins +ier 1/
nca#acitated to A2$ =- 03; em# = i4elow 1 = ever8 $ mins +ier 2/
lood ri4ute '3 (1 )*+M, 2- $ )/
0$; em# = or 6; secs- A1 CON
0B$ em# = or 6; secs- A1 CON+ier 1/
01;; em# = or 6; secs- A1 CON+ier 2/
lood rail '3 (2 )*+M, 3- 1; )/
On "u#reme Cleave: 01 em#= on damage- stac%s u# to 1;times- lasts 2 sec
,asts ! sec +ier 1/
,asts 6 sec +ier 2/
E'hausting low '3 (1 )*+M, !- 2; )/
)ttac%: 02(>* damage- 01d6"R and DE Damage
)ttac%: 03(>* damage- 02d6"R and DE Damage +ier 1/
)ttac%: 0!(>* damage- 03d6"R and DE Damage +ier 2/
,ash Out '3 (1 )*+M, $- Char 12- 3; )- &E): "licinglow/
"u#reme Cleave: $;< 4leeddamage stac%s u# to $ times
nlicts 1A2 stac%s +ier 1/
nlicts 1A3 stac%s +ier 2/
Crac%ing )ttac% '3 (1 )*+M, 1- 1 )/
A$=- 0;.$(>* damage- on damage: A1 )C or 2; sec i ail &ortitude DC 1; 0"R modiier 0 hal 4ar4arian level
od8 low '3 (1 )*+M, 2- $ )/
Crac%ing )ttac%: A1 &ortitude "aveor 2; secs
&renQied erser%er
)thletics '3 (1 )*+M, 1- 1 )/
01 alance- 9um#- "wim
02 alance- 9um#- "wim +ier 1/
03 alance- 9um#- "wim- On rage: 03$<movement s#eed )ction oost +ier 2/
"#rint oost '3 (1 )*+M, 2- $ )/
)ction oost: 03$< Movement"#eed
)ction oost: 0!;< Movement"#eed +ier 1/
)ction oost: 0$;< Movement"#eed +ier 2/
Constitution (2 )*+M, 3- 1; )/
01 CON
Constitution (2 )*+M, !- 2; )/
01 CON
ower Rage '3 (2 )*+M, 1- 1 )/
01 "R- A1 )C while raged
E'tra )ction oost '3 (1 )*+M, 2- $ )/
01 )ction oost
"u#reme Cleave '3 (1 )*+M, 3- 1; )/
"u#reme Cleave: A1; =- S sec
"u#reme Cleave. A1; =- 01(>*damage- 6 sec +ier 1/
"u#reme Cleave. A1; =- 02(>*damage- 3 sec +ier 2/
>ade n '3 (1 )*+M, !- 2; )/
"u#reme Cleave: 01 )ttac%- A1 )C #er enem8 damaged- stac%su# to 3 times- lasts ! secs
"tac%s u# to 6 times +ier 1/
"tac%s u# to 1; times +ier 2/
"undering "#in '3 (1 )*+M, $- Char 12- 3; )- &E):m#roved "under/
"u#reme Cleave: On damage: A1 )Cor 6 secs
antrum (2 )*+M, $- Char 12- 3; )- &E):m#roved ri#/
actical Cleave: A2$ =- 0$(>*damage- $;< %noc%down- &ortitudeDC 2; 0 "R modiier
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Occult "la8er
>ea#on ond (1 )*+M, 1/
On damage: Kain 1 wea#on 4ond )ctivate: 0$ nsight 4onus to )ttac% or12 seconds
Elemental Resistance (1 )*+M, 6- 1; )/
>hen elemental s#ell damage:2$< chance o 02$ tem# = or3; seconds. 01 DRPA
&orce >ard (1 )*+M, 1- 3; )/
mmunit8 to magic missile- $<chance negate &orce Damage- 01DRPA
Resistance (1 )*+M, 3- $ )/
01 )ll "aves- 01 DRPA
lan% houghts (1 )*+M, 12- 2; )/
&E): "li##er8 Mind- 01 DRPA
E'tend Rage '3 (1 )*+M, 1- 1 )/
Rage lasts 2$< longer
>ill#ower Rage '3 (1 )*+M, 2- $ )/
>hen Raged: 01 >ill "aves
ond o Retri4ution (2 )*+M, 3- 1; )/
12; ond and under $;< =:01 Critical Damage Multi#lieron 1SA2;
ond o Destruction (2 )*+M, $- Char 12- 3; )/
1; ond: No = re5uirement orond o Retri4ution
arr8ing ond '3 (1 )*+M, 1- 1 )/
1; ond: 02 )C
1; ond: 0! )C +ier 1/
1; ond: 06 )C +ier 2/
Kuarding ond '3 (1 )*+M, 2- $ )/
3; ond: 0! RR
6; ond: e'tra 0! RR +ier 1/
S; ond: e'tra 0! RR +ier 2/
Iicious "tri%e '3 (2 )*+M, !- 2; )/
)ttac%: 01(>* damage- inlicts&eed4ac% or 6 sec: On s#ellcast:6d1; orce damage
)ttac%: 01.$(>* damage- inlicts
&eed4ac% or 12 sec +ier 1/
)ttac%: 02(>* damage- inlicts&eed4ac% or 1 sec +ier 1/
Ear "mash '3 (2 )*+M, 1- 1 )/
0;.$(>* damage- on damage: enem8una4le to case s#ells or 2 seconds
Lnoc%out '3 (1 )*+M, 2- $ )/
Ear "mash #ut enem8 to slee# or 6sec. On Ior#al: enemies arestunned.
)wareness '3 (1 )*+M, 1- 1 )/
01 ,isten- "earch- "#ot
02 ,isten- "earch- "#ot +ier 1/
03 ,isten- "earch- "#ot- 01 Rele' save+ier 2/
)ntimagic oost '3 (1 )*+M, 2- $ )/
)ction oost: 01 "ave vs. magic
Constitution (2 )*+M, 3- 1; )/
01 CON
Constitution (2 )*+M, !- 2; )/
01 CON
Hncann8 Dodger '3 (1 )*+M, 1- 1 )/
01< Dodge
,essons o ravel '3 (2 )*+M, 2- $ )/
02 )ll Energ8 Resistance
Linetic ond '3 (1 )*+M, 3- 1; )/
!$ ond: 01d2; orce damage-rigger ever8 3 sec
rigger ever8 2 sec +ier 1/
rigger ever8 1 sec +ier 2/
)damantine ond (1 )*+M, $- Char 12- 3; )/
12; ond: )damantine
12; ond: 8esh%
12; ond: Cold ron
12; ond: "ilver
oughness '3 (1 )*+M, $- Char 12- 3; )/
01; =
Mind Over Magic (1 )*+M, 2;- !; )/
)dd CON to "R
,essons o Nature '3 (1 )*+M, 3- 1; )/
01 "ave vs Disease and oison
02 "ave vs Disease and oison+ier 1/
03 "ave vs Disease andoison. No ail on a 1 +ier 2/
Iam#iric ond '3 (1 )*
+M, $- Char 12- 3; )/
1$; ond: On Damage: 02; tem#=- trigger once #er 12 sec.
rigger once #er S sec +ier 1/
rigger once #er 6 sec.+ier 2/
)rcane Encum4rance '3 (1 )*+M, $- 3; )/
>hen damaged 48 s#ell: 1;<%noc%down caster
>hen damaged 48 s#ell: 2;<%noc%down caster +ier 1/
>hen damaged 48 s#ell: 3;<%noc%down caster +ier 2/
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Ravager
&urious Rage (1 )*+M, 1/
>hen Raged: On critical miss: Kain &ur8or 6 sec&ur8: 01 attac% and damage- or 6 sec
DemoraliQing "uccess (1 )*+M, 6- 1; )/
On Ior#al: Crushing Des#air->ill DC 2;- target A3 >ill "avesor 1$ sec
"u4siding &ur8 (1 )*+M, 1- 3; )/
On Rage: gain 3 &ur8
ain ouch (1 )*+M, 3- $ )/
01d6 damage- triggers once #ersecond
ain ouch (1 )*+M, 12- 2; )/
H#grades ain ouch to 2d6damage
Ritual "carring '3 (1 )*+M, 1- 1 )/
01 ntimidate- =aggle- RR
&ear Me (2 )*+M, 2- $ )/
On intimidate: "ha%en or 6 sec- DC13
)ura o &ear '3 (1 )*+M, 3- 1; )/
A2 "R- A2 C=) to enemies
A2 "R- A2 DE- A2 >"- A2C=) to enemies +ier 1/
A2 all stats to enemies +ier 2/
Do 8ou li%e #ainT '3 (1 )*+M, 1- 1 )/
>hen hit: 2;< chance attac%er A1; )C
>hen hit: !;< chance attac%er A1; )C+ier 1/
>hen hit: 6;< chance attac%er A1; )C+ier 2/
li%e ain '3 (1 )*+M, 2- $ )/
>hen hit: chance o $; tem# =
=it ac% '3 (1 )*+M, !- 2; )/
>hen hit: 2;< chance 2dchaotic damage
2;< chance !d chaotic +ier 1/
2;< chance 6d chaotic +ier 2/
=ate '3 (1 )*+M, 1- 1 )/
0;.$(>* damage- increased threat
Mutilate '3 (1 )*+M, 2- $ )/
=ate: 01d! C=) damage- 01d! Evildamage
=ate: 01d6 C=) damage- 01d6 Evildamage +ier 1/
=ate: 01d C=) damage- 01d Evildamage +ier 2/
=ard8 Rage '3 (1 )*+M, 1- 1 )/
>hen raged: 01 CON
Damage oost '3 (1 )*+M, 2- $ )/ JJ ier 3 should 4e 3;<
)ction oost: 01;< damage
)ction oost: 02;< damage +ier 1/
)ction oost: 02$< damage +ier 2/
Constitution (2 )*+M, 3- 1; )/
01 CON
Constitution (2 )*+M, !- 2; )/
01 CON
ar4arian ower )ttac% '3 (1 )*+M, 1- 1 )- &E): ower )ttac%/
ower )ttac%: 01 Damage- A1 )ttac%
Cruel Cut '3 (1 )*+M, 2- $ )/
On damage: 01d6 CON damage
&estering >ound '3 (1 )*+M, 3- 1; )/
Cruel cut: 01d6 oison damageever8 2 sec or $ sec- A$;<healing am# or $ sec
wo stac%s o #oison- A$;<healing am# or 1; sec +ier 1/
hree stac%s o #oison- A$;<healing am# or 1$ sec +ier 2/
Critical Rage '2 (2 )*+M, $- Char 12- 3; )/
>hen raged: 01 Critical hreatRange
>hen raged: 02 Critical hreatRange +ier 1/
Iisage o error (1 )*+M, 2;- !; )/
erroriQe: >ill DC 1; 0 CONmodiier 0 hal 4ar4arian levelor die. On "ave: aral8se.Costs 1 Rage
"laughter '3 (2 )*+M, 3- 1; )/
0$(>* damage- 2 min cooldown
0B.$(>* damage +ier 1/
01;(>* damage +ier 2/
,aughter (2 )*+M, !- 2; )/
"laughter: On damage gain&ur8. On critical- gain 2 &ur8. OnIor#al: gain 3 &ur8
ull8 '3 (2 )*+M, $- Char 12- 3; )/
0$< damage to hel#less enem8
Dismem4er '3 (1 )*+M, !- 2; )/
Cruel cut: slow enem8 movementor slow enem8 attac% s#eed- or2d! chaotic damage or 6d!chaotic damage
2d6 or 6d6 chaotic damage +ier1/
2d or 6d chaotic damage +ier2/
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Lnight o the Chalice
"la8er o Evil (1 )*+M, 1/
Evil outsider: 01 attac%- 01d6 damage-02 "ave vs Evil Outsiders
Hndead: 01 attac%- 01d6 damage- 02"ave vs Hndead
"la8er o Evil (1 )*+M, 6- 1; )/
Evil outsider: 01 attac%- 01d6damage- 01 "ave vs EvilOutsiders
Hndead: 01 attac%- 01d6damage- 01 "ave vs Hndead-gain Khost ouch
"la8er o Evil (1 )*+M, 1- 3; )/
Evil outsider: 02 attac%- 02d6damage- 01 "ave vs Evil Outsiders
Hndead: On Ior#al: "ave vs DC 3;.Destro8 on ail- $;; light damage onsave
Courage o =eaven (1 )*+M, 3- $ )/
02 "ave vs &ear- 02 "ave vsEnchantment- 01d6 damage versusEvil
m#roved Courage o =eaven (1 )*+M, 12- 2; )/
02 "ave vs &ear- 02 "ave vsEnchantment- 01d6 damage versusEvil
E'tra urning '3 (1 )*+M, 1- 1 )/
01 urn Hndead
m#roved urning '3 (1 )*+M, 2- $ )/
01 turn level- 02 =D turned
m#roved Restoration '3 (1 )*+M, 3- 1; )/
Remove Disease a##lies,esser Restoration
)##lies Restoration +ier 1/
)##lies Kreater Restoration+ier 2/
E'tra Remove Disease '3 (1 )*+M, 1- 1 )/
02 Remove Disease
Rall8 '3 (2 )*+M, 2- $ )/
Remove ear rom all8- 02 Moraleonus to >ill "aves vs &ear- 01 )ttac%- 01 Damage or 6; sec
Iigor o ,ie (2 )*+M, !- 2; )/
01;< =ealing )m#- 01;<Negative Energ8 a4sor#tion
Divine ,ight '3 (1 )*+M, 1- 1 )/
urn undead: add 6d6 light damage
Divine Might '3 (2 )*+M, 2- $ )/
)dd C=) modiier to "R or 3; sec
Duration 6; sec +ier 1/
Duration 12; sec +ier 2/
)ttac% oost '3 (2 )*+M, 1- 1 )/
)ction oost: 0! )ttac%
)ction oost: 06 )ttac% +ier 1/
)ction oost: 0 )ttac% +ier 2/
Damage oost '3 (2 )*+M, 2- $ )/
)ction oost: 01;< damage
)ction oost: 02;< damage +ier 1/
)ction oost: 03;< damage +ier 2/
Charisma or "trength (2 )*+M, 3- 1; )/
01 "R
01 C=)
Charisma or "trength (2 )*+M, !- 2; )/
01 "R
01 C=)
E'tra "mite '2 (1 )*+M, 1- 1 )/
01 "mite Evil
E'tra "mite '2 (1 )*+M, 2- $ )/
01 "mite Evil
E'alted "mite '3 (2 )*+M, 3- 1; )/
"mite: 01 Critical DamageMulti#lier
"mite: 01 Critical hreat Range-
01 Critical Damage Multi#lier
"mite: 02 Critical hreat Range-02 Critical Damage Multi#lier
=ol8 Retri4ution '3 (1 )*+M, $- Char 12- 3; )/
01(>*. On damage: Hndead or eviloutsider with less than 1;;; =have $;< chance o "ave vs 1; 0C=) mod 0 #aladin level: On ail:
destro8- On save: 1;; hol8 damage-A6 all stats or 1; sec
03(>*- B$< chance +ier 1/
0$(>*- 1;;< chance +ier 2/
Cham#ion o Kood (1 )*+M, 2;- !; )/
02 Charisma- 02 "ave vs &ear-02 "ave vs Enchantment- 01d6hol8 damage versus Evil and02d6 light damage versusHndead and Evil Outsider
Divine "acriice '3 (1 )*+M, 3- 1; )/
A$ =- A1 "- 01 CriticalDamage Multi#lier- 0$d6 lightdamage
A$ =- A1 "- 01 CriticalDamage Multi#lier- 0Bd6 lightdamage +ier 1/
A$ =- A1 "- 01 CriticalDamage Multi#lier- 0Sd6 lightdamage +ier 2/
assion '3 (1 )*+M, !- 2; )/
Divine "acriice: On damage:gain $ tem# " i undead or eviloutsider damaged
Iigor o ,ie (2 )*+M, $- Char 12- 3; )/
01;< =ealing )m#- 01;< NegativeEnerg8 a4sor#tion
Censure Demons (1 )*+M, !- 2; )/
On vor#al: "tun chaotic eviloutsiders or 3 sec
Censure Outsiders (1 )*+M, $- Char 12- 3; )/
On vor#al: "tun chaotic or eviloutsiders or 3 sec
Iigor o ,ie (2 )*+M, 3- 1; )/
01;< =ealing )m#- 01;<Negative Energ8 a4sor#tion
"ealed ,ie (2 )*+M, $- Char 12- 3; )/
mmune to Energ8 Drain
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"acred Deender
=ol8 astion (1 )*+M, 1/
01 =- 01 ositive "#ell ower #er #oints#ent in tree. 02< &ortiication #er Corea4ilit8
"acred Deense (1 )*+M, 6- 1; )/
"tance: 01; RR- 0$;< threat-A1;< movement s#eedA #lus A 02< &ortiication
Klorious "tand (1 )*+M, 1- 3; )/
Kain DR 2;PE#ic- elemental andnegative energ8 resist- 1;;<healing am#- immune to secondar8attac% eects e.g. wounding- vor#alA #lus A 02< &ortiication
Divine Righteousness (1 )*+M, 3- $ )/
Kain C=) as tem# =- 1;;< sacred4onus to threat or 6; secA #lus A 02< &ortiication
Redem#tion (1 )*+M, 12- 2; )/
Kain aladin s#ells:,evel 2: RaiseDead- ,evel 3: Resurrection- ,evel!: rue ResurrectionA #lus A 02< &ortiication
tem Deense '3 (1 )*+M, 1- 1 )/
Negate item wear 2$<
nstinctive Deence (1 )*+M, 2- $ )/
A$< damage while hel#less-varies rom A$< to A2$< 48
diicult8
E'tra ,a8 on =ands '3 (1 )*+M, 1- 1 )/
01 ,a8 on =ands
ulwar% )ura '3 (1 )*+M, 2- $ )/
)ura 01 )C
)ura 03 )C +ier 1/
)ura 0$ )C +ier 2/
"aves oost '3 (2 )*+M, 1- 1 )/
)ction oost: 02 "aves- no autoAail on 1
Deense oost '3 (2 )*+M, 2- $ )/
)ction oost: 0$ )C- 0$ RR
Charisma or Constitution (2 )*+M, 3- 1; )/
01 CON
01 C=)
Charisma or Constitution (2 )*+M, !- 2; )/
01 CON
01 C=)
Eternal Deender (1 )*+M, 2;- !; )/
assive: 02 Charisma-nca#acitated to A$; =oggle: >hen 4elow ; =- use2 urn Hndead and receive 2$;= heal o #ositive energ8A #lus A 02< &ortiication
Resistance )ura '3 (1 )*+M, 3- 1; )/
)ura 01 all "aves
)ura 02 all "aves +ier 1/
)ura 03 all "aves +ier 2/
"#ellshield )ura '3 (1 )*+M, !- 2; )/
01 "R
=ar4ored 48 ,ight '3 (2 )*+M, $- Char 12- 3; )/
01; RR- 03d! ,ight Kuard when4loc%ing with shield
01$ RR- 0!d! ,ight Kuard when4loc%ing with shield +ier 1/
02$ RR- 0$d! ,ight Kuard when4loc%ing with shield +ier 2/"wit Deense (1 )*
+M, !- 2; )/
No movement #enalt8 in Deense"tance
Reinorced Deence '3 (2 )*+M, !- 2; )/
)rmor )C 01$<
"hield )C 01$<
)C 03;< +ier 1/
)C 0$;< +ier 2/
Reinorced Deence '3 (2 )*+M, $- Char 12- 3; )/
)rmor )C 01$<
"hield )C 01$<
)C 03;< +ier 1/
)C 0$;< +ier 2/
m#roved "acred Deense '3 (1 )*+M, 1- 1 )/
0$ RR
02$< Melee hreat
01 )ll "aves
m#roved "acred Deense '3 (1 )*+M, 2- $ )/
0$ RR
02$< Melee hreat
01 )ll "aves
m#roved "acred Deense'3 (1 )*+M, 3- 1; )/
0$ RR
02$< Melee hreat
01 )ll "aves
Kreater "acred Deense '3 (1 )*+M, 3- 1; )/
"hield stance: 02 CON
"hield stance: 02 "R
"hield stance: 01;< =
"hield stance: 01$< = +ier 1/
"hield stance: 02;< = +ier 2/
Kreater "talwart Deense '3 (1 )*+M, !- 2; )/
"hield stance: 02 CON
"hield stance: 02 "R
"hield stance: 01;< =
"hield stance: 01$< = +ier 1/
"hield stance: 02;< = +ier 2/
Kreater "talwart Deense '3 (1)*+M, $-Char 12- 3; )/
"hield stance: 02 CON
"hield stance: 02 "R
"hield stance: 01;< =
"hield stance: 01$< = +ier 1/
"hield stance: 02;< = +ier 2/
"acred )rmor Master8 '3 (1 )*+M, 1- 1 )/
01 )C- 01 )rmor Ma' DE onus
"acred "hield Master8 '3 (1 )*+M, 1- $ )/
0$< "hield )C- 01 ower "hieldMa' DE
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Nin@a "#8
Nin@a raining (1 )*+M, 1/
"hortswords as Li wea#ons. >hencentered- DE to hit with #iercing andslashing wea#ons.
"hadow Ieil (1 )*+M, 6- 1; )/
A1$ Li- invisi4le and 2$<incor#oreal
Diversion (1 )*+M, 1- 3; )/
A$; Li- A1 Meditation- invisi4le andcreate dumm8 to attract attention
Nin@a raining (1 )*+M, 3- $ )/
>hen centered- add DE modiier todamage with #iercing and slashingwea#ons. DE < chance or e'trashuri%en
oisoned Darts (1 )*+M, 12- 2; )/
A1$ Li- Cone o #oison darts toinlict Nin@a oison
"tealth8 '3 (1 )*+M, 1- 1 )/
01 =ide- Move "ilentl8
02 =ide- Move "ilentl8 +ier 1/
03 =ide- Move "ilentl8- 01 #assive Ligeneration when snea%ing +ier 2/
"u4tlet8 '3 (1 )*+M, 2- $ )/
A2;< threat
A3;< threat +ier 1/
A!;< threat +ier 2/
)gilit8 '3 (1 )*+M, 2- $ )/
01 Concentration- Rele' "ave- Ma'Dodge
De'terit8 or >isdom (2 )*+M, 3- 1; )/
01 DE
01 >"
De'terit8 or >isdom (2 )*+M, !- 2; )/
01 DE
01 >"
Nin@a Master (1 )*+M, 2;- !; )/
02 DE- when centered 01Critical hreat Range withshortswords- 02 Critical hreatRange %ama and shuri%en. )n8#iercing or slashing wea#onsgain vor#al
&lash ang '3 (1 )*+M, 3- 1; )/
A2; Li- Rele' save or lind-&ortitude save or daQed- DC 1;0 >" modiier 0 mon% level
DC 1! 0>" modiier 0 mon%level +ier 1/
DC 1 0>" modiier 0 mon%level +ier 2/
Deadl8 E'#loits '3 (2 )*+M, !- 2; )/
m#rove #oison e'#loit to 1d3;damage #er stac% o Nin@aoison removed
1d!; damage #er stac% o#oison removed +ier 1/
1d$; damage #er stac% o#oison removed +ier 1/
"nea% )ttac% raining (2 )*+M, 1- 1 )/
01 snea% attac% die- 01 hit snea%
"ting o the Nin@a (2 )*+M, 3- 1; )/
"tance: >hen centered: 01Nin@a oison on critical with#iercing and slashing
No Merc8 '3 (2 )*+M, !- 2; )/
01;< damage to hel#lessenemies
&aster "nea%ing '3 ( 2 )*+M, 1- 1 )/
02;< snea% movement
03$< snea% movement +ier 1/
0$;< snea% movement +ier 2/
Nin@utsu (2 )*+M, 1- 1 )- &E): Dar% ath or =enshinalance in Dawn/ &eat G M, 3
oggle: 02$ Li- 02$ tem# = i enem8dies in ne't 3; sec
oggle: 01d2; damage #er stac% o Nin@aoison
oggle: )dd Nin@a oison ever8 6 sec or3; sec
oggle: )ll near48 enemies lose 1 neglevel
Nin@utsu (2 )*+M, 1- 1 )/
oggle: 02$ Li- 02$ tem# = ienem8 dies in ne't 3; sec
oggle: 01d2; damage #er stac% oNin@a oison
oggle: )dd Nin@a oison ever8 6 secor 3; sec
oggle: )ll near48 enemies lose 1neg level
Nin@utsu (2 )*+M, 1- 1 )/
oggle: 02$ Li- 02$ tem# = ienem8 dies in ne't 3; sec
oggle: 01d2; damage #erstac% o Nin@a oison
oggle: )dd Nin@a oison ever86 sec or 3; sec
oggle: )ll near48 enemies lose1 neg level
Nin@utsu (2 )*+M, 1- 1 )/
oggle: 02$ Li- 02$ tem# = ienem8 dies in ne't 3; sec
oggle: 01d2; damage #er stac%o Nin@a oison removed
oggle: )dd Nin@a oison ever8 6sec or 3; sec
oggle: )ll near48 enemies lose1 neg level
ouch o Death (2 )*+M, $- Char 12- 3; )/
A$; Li- On hit: $;; negative damage-&ortitude save or hal damage- DC1; 0 >" Modiier 0 hal mon% level
"nea% )ttac% raining (2 )*+M, 2- $ )/
01 snea% attac% die- 01 hit snea%
"nea% )ttac% raining (2 )*+M, 3- 1; )/
01 snea% attac% die- 01 hit snea%
"nea% )ttac% raining (2 )*+M, !- 2; )/
01 snea% attac% die- 01 hit snea%
Cri##ling stri%e (2 )*+M, $- Char 12- 3; )/
02 "R damage on snea% attac%
Elemental Li "tri%es (2 )*+M, 2- $ )/
A$ Li- 02(>*- 2 stac% o m#rovedDestruction
A$ Li- 03(>*- 01 Critical hreatRange- 01 Critical Damage Multi#lier
A$ Li- 01(>*- target A2< damage or3; sec- stac%s u# to $ times
A$ Li- target A2 )C- A1; alance-
vulnera4le to snea%- Rele' save 1;0 >" modiier 0 hal mon% level
)cro4atic '3 (1 )*+M, 1- 1 )/
01 alance- 9um#- um4le- 01< Dodge
"hadow Dou4le (2 )*+M, $- Char 12- 3; )/
A3; Li- 02(>* damage- 1;;<dou4lestri%e or 6 sec
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"hintao Mon%
astion o urit8 (1 )*+M, 1/
01; ositive "#ell ower- 0$< ositive=ealing )m#liication #er Core a4ilit8
ron =and (1 )*+M, 6- 1; )/
Hnarmed 48#ass Cold ron DRA #lus A01; ositive "#ell ower- $<ositive =ealing )m#liication
ouch o the Ioid Dragon (1 )*+M, 1- 3; )/
A1 Meditation- 01d!01 to all a4ilit8score or 6; secA #lus A01; ositive "#ell ower- $<ositive =ealing )m#liication
rotection rom ainted Creatures (1 )*+M, 3- $ )/
01 )C- 01 Resistance vs ainted-unarmed 48#ass 8esh% DR-A #lus A01; ositive "#ell ower- $< ositive=ealing )m#liication
)rgent &ist (1 )*+M, 12- 2; )/
01 )C- 01 Resistance vs ainted-unarmed 48#ass "ilver DRA #lus A01; ositive "#ell ower- $<ositive =ealing )m#liication
"mite ainted Creature (2 )*+M, 2- $ )/
A1$ Li- 0 >" modiier '2 to hit- 0Mon% level to damage- on vor#al:9ade om4- >ill save 1; 0>"modiier 0 mon% level- to ainted
Conditioning '3 (1 )*+M, 2- $ )/
01 Concentration- &ortitude "aves-0$=
Constitution or >isdom (2 )*+M, 3- 1; )/
01 CON
01 >"
Constitution or >isdom (2 )*+M, !- 2; )/
01 CON
01 >"
o "ee% erection (1 )*+M, 2;- !; )/
02 >"- 01 )C- 01 Resistancevs ainted- no #enalties romMeditation o >ar A #lus A01; ositive "#ell ower- $<ositive =ealing )m#liication
9ade "tri%e (2 )*+M, 3- 1; )/
A1; Li- target: 01;< damagevulnera4ilit8- A2$< ortiication.On critical: 9ade om4. >illsave 1; 0 >" modiier 0 mon%level to ainted
om4 o 9ade (2 )*+M, !- 2; )/
A2$ Li- target: Encased. >illsave 1; 0 >" modiier 0 mon%level to ainted
Lu%anADo (2 )*+M, $- Char 12- 3; )/
A2$ Li- "tunning gaQe: >ill save 1;0 C=) modiier 0 mon% level- DCincreased 48 eects that 4eneit"tunning
ron "%in '3 (2 )*+M, 2- $ )/
Earth stance: 0$ RR
Dismissing "tri%e (2 )*+M, 3- 1; )/
A2$ Li- anish e'tra#lanar >illDC 1; 0 >" modiier 0 mon%level
Meditation o >ar (2 )*+M, $-Char 12- 3; )/
oggle: )ir: 02 hit- 0$< ohandchance- 01;< vulnera4le.&ire: 02 damage- 02 actical DC- A$ )C.Earth: 01; RR- 03< =- A$< Ma'
Dodge.>ater: 0$ Ma' Dodge- A1;<damage
Li "hout (2 )*+M, 1- 1 )/
A1$ Li- Concentration as ntimidate
Elemental Curatives (2 )*+M, 1- 1 )- &E): ,ight ath or =enshinalance in Dawn/ &eat G M, 3
oggle: add ,esser Restoration to healinginishing move
oggle: add Remove lindness to healinginishing move
oggle: add Remove Curse to healinginishing move
oggle: add Remove Disease to healinginishing move
Elemental Curatives (2 )*+M, 2- $ )/
oggle: add ,esser Restoration tohealing inishing move
oggle: add Remove lindness tohealing inishing move
oggle: add Remove Curse tohealing inishing move
oggle: add Remove Disease tohealing inishing move
Elemental Curatives (2 )*+M, 3- 1; )/
oggle: add ,esser Restorationto healing inishing move
oggle: add Remove lindnessto healing inishing move
oggle: add Remove Curse tohealing inishing move
oggle: add Remove Disease tohealing inishing move
Elemental Curatives (2 )*+M, !- 2; )/
oggle: add ,esser Restorationto healing inishing move
oggle: add Remove lindnessto healing inishing move
oggle: add Remove Curse tohealing inishing move
oggle: add Remove Disease tohealing inishing move
Rise o the hoeni' (2 )*+M, $- Char 12- 3; )/
)ctivate while dead: Once #er rest-acts as Resurrection s#ell on sel
Reed n he >ind '3 (1 )*+M, 1- &E): Dodge/
01(>* damageOn damage: 03< dodge- 6 sec
01(>* damageOn damage: 06< dodge- 6 sec +ier 1/
01(>* damageOn damage: 0S< dodge- 6 sec +ier 2/
E'em#lar '3 (1 )*+M, 1- 1 )/
01 =eal- ntimidate
02 =eal- ntimidate +ier 1/
03 =eal- ntimidate- 01;< hreat +ier 2/
Det "tri%es '3 (2 )*+M, 1- 1 )/
03< ohand chance when centered
06< ohand chance +ier 1/
01;< ohand chance +ier 2/
nstinctive Deense '3 (2 )*+M, !- 2; )/
A$< damage when hel#less
Elemental Li "tri%es (2 )*+M, 2- $ )/
A$ Li- 02(>*- 2 stac% o m#rovedDestruction
A$ Li- 03(>*- 01 Critical hreatRange- 01 Critical Damage Multi#lier
A$ Li- 01(>*- target A2< damage or3; sec- stac%s u# to $ times
A$ Li- target A2 )C- A1; alance-vulnera4le to snea%- Rele' save 1;0 >" modiier 0 hal mon% level
Iiolence egets Iiolence (2 )*+M, $- Char 12- 3; )/
Earth stance: 01 Critical hreatRange or 6 sec when missed-stac%s u# to $ times- reset oncritical
Em#t8 =and Master8 (2 )*+M, $- Char 12- 3; )/
ncreased unarmed die rom 1d6 to1d
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)ir "avant (1 )*+M, 1/
0;.B$ Hniversal "#ell ower #er #oints#ent in ree-01; Electric- "onic "#ell ower 01 C, )ir- Electric- "onic "#ellsA1; )cid "#ell ower A1 C, )cid- Earth "#ells
Kreater )ir )init8 (1 )*+M, 6- 1; )/
01; Electric- "onic "#ell ower 01 C, )ir- Electric- "onic "#ells01 Ma' C, )ir- Electric- "onic"#ellsA1; )cid "#ell ower A1 C, )cid- Earth "#ells
,ight on our &eet (1 )*+M, 1- 3; )/
mmune to most Lnoc%down01; Electric- "onic "#ell ower 01 C, )ir- Electric- "onic "#ells01 Ma' C, )ir- Electric- "onic "#ellsA1; )cid "#ell ower A1 C, )cid- Earth "#ells
)ir )init8 (1 )*+M, 3- $ )/
01; Electric- "onic "#ell ower 01 C, )ir- Electric- "onic "#ellsA1; )cid "#ell ower A1 C, )cid- Earth "#ells
Conduction (1 )*+M, 12- 2; )/
On electric or sonic s#ell cast: ;A3 Iulnera4le or 3 secs- stac%su# to 2; times01; Electric- "onic "#ell ower 01 C, )ir- Electric- "onic "#ells01 Ma' C, )ir- Electric- "onic"#ellsA1; )cid "#ell ower A1 C, )cid- Earth "#ells
Elemental )#otheosis (1 )*+M, 2;- !; )/
)ctive: )ir Elemental: 1;;<ortiication- 02; Electric- "onic"#ell ower- 02< Critical:Electric- "onic- 01 C,- 01 Ma'C, Electric- "onic- A3 C,- A3Ma' C, other elements- 01;electrical resistance- A1; acidresistance- 02; RR- 03<dodge- s#ells cost 1;< more"assive: 02 C=)-01; Electric- "onic "#ell ower 01 C, )ir- Electric- "onic "#ells01 Ma' C, )ir- Electric- "onic
"#ellsA1; )cid "#ell ower A1 C, )cid- Earth "#ells
)ir "avant
"hoc%ing Kras# '3 (1 )*+M, 1- 1 )/
",): "hoc%ing Kras#: ! "- 12 sec
3 "- sec +ier 1/
2 "- ! sec +ier 2/
Electric ,oo# '3 (1 )*
+M, !- 2; )/
",): Electric ,oo#: "- 1$ sec
6 "- 1; sec +ier 1/
! "- $ sec +ier 2/
,ightning olt '3 (1 )*
+M, $- Char 12- 3; )/
",): ,ightning olt: 12 "- 1 sec
"- 12 sec +ier 1/
6 "- 6 sec +ier 2/
)cro4atic '3 (1 )*+M, 1- 1 )/
02 alance- 9um#- um4le
0! alance- 9um#- um4le +ier 1/
06 alance- 9um#- um4le- 01< dodge+ier 2/
Eicient Metamagic '3 (2 )*+M, 2- $ )/ JJ missing &E)
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/ +&E):Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%en A1 " A! " 3/ +&E):uic%en/
Eicient Metamagic '3 (2 )*+M, 3- 1; )/ JJ missing &E)
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/+&E): Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%en A1 " A! " 3/+&E): uic%en/
Eicient =eighten '2 (2 )*+M, !- 2; )- &E): =eighten/
=eighten A1 " #er levelheightened
One with the "torm '3 (1 )*+M, 1- 1 )/
03 Electric Resistance
06 Electric Resistance +ier 1/
01; Electric Resistance +ier 2/
ierce Electric Resistance '3 (2 )*+M, 2- $ )/
Electric- "onic s#ells 48#ass $ DR
"#ell Critical (2 )*+M, 1- 1 )/
02< Critical: Electric- "onic
"#ell Critical (2 )*+M, 3- 1; )/
02< Critical: Electric- "onic
"#ell Critical (2 )*+M, 2- $ )/
02< Critical: Electric- "onic
"#ell Critical (2 )*+M, !- 2; )/
02< Critical: Electric- "onic
"#ell enetration (2 )*+M, 3- 1; )/
01 "#ell enetration
Evocation &ocus (2 )*+M, $- Char 12- 3; )/
01 Evocation DC
)wa%en Elemental >ea%ness (2 )*+M, $- Char 12- 3; )/
arget ta%es 01$< Electric damageor 3; sec- $ "- 2; sec
>ind Dance (2 )*+M, $- Char 12- 3; )/
",): )4undant "te#: 1; "- 3 sec
&eather &alling (2 )*+M, !- 2; )/
oggle: &eather &alling
Electrocution '3 (1 )*+M, 1- 1 )/
On Electric or "onic s#ell: 0$ Electric and"onic "#ell ower or 6 secs- stac%s u# to1 times
"tac%s u# to 3 times +ier 1/
"tac%s u# to $ times +ier 2/
)lternating Current '3 (1 )*+M, 2- $)/
On Electric or "onic s#ell: 01;<chance 03 tem# "
02;< chance 03 tem# " +ier 1/
03;< chance 03 tem# " +ier 2/
Charisma or De'terit8 (2 )*+M, 3- 1; )/
01 DE
01 C=)
Charisma or De'terit8 (2 )*+M, !- 2; )/
01 DE
01 C=)
Elemental Diversiication (2 )*+M, $- Char 12- 3; )/
01$ &ire "#ell ower
01; &orce "#ell ower
01$ Cold "#ell ower
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Earth "avant
Earth "avant (1 )*+M, 1/
0;.B$ Hniversal "#ell ower #er #oints#ent in ree-01; )cid "#ell ower 01 C, to )cid- Earth "#ellsA1; Electric- "onic "#ell ower A1 C, to )ir- Electric- "onic "#ells
Kreater Earth )init8 (1 )*+M, 6- 1; )/
01; )cid "#ell ower 01 C, to )cid- Earth "#ells01 Ma' C, to )cid- Earth "#ellsA1; Electric- "onic ower A1 C, to )ir- Electric- "onic"#ells
One >ith "tone (1 )*+M, 1- 3; )/
mmune to etriication01; )cid "#ell ower 01 C, to )cid- Earth "#ells01 Ma' C, to )cid- Earth "#ellsA1; Electric- "onic "#ell ower A1 C, to )ir- Electric- "onic "#ells
Earth )init8 (1 )*+M, 3- $ )/
01; )cid "#ell ower 01 C, to )cid- Earth "#ellsA1; Electric- "onic "#ell ower A1 C, to )ir- Electric- "onic "#ells
Crum4ling (1 )*+M, 12- 2; )/
On acid s#ell cast: m#rovedDestruction or 2; seconds-stac%s u# to ! times01; )cid ower 01 C, to )cid- Earth "#ells01 Ma' C, to )cid- Earth "#ellsA1; Electric- "onic "#ell ower A1 C, to )ir- Electric- "onic"#ells
Elemental )#otheosis (1 )*+M, 2;- !; )/
)ctive: ransorm EarthElemental: 1;;< ortiication-02; )cid "#ell ower- 02<Critical: )cid- 01 C,- 01 Ma' C, )cid- A3 C,- A3 Ma' C, otherelements- 01; acid resistance-A1; electric resistance- 02$RR- s#ells cost 1;< more "assive: 02 C=)-01; )cid "#ell ower 01 C, )cid- Earth "#ells01 Ma' C, )cid- Earth "#ellsA1; Electric- "onic "#ell ower A1 C, )ir- Electric- "onic "#ells )cid "#ra8 '3 (1 )*
+M, 1- 1 )/
",): )cid "#ra8: 2 "- 12 sec
2 "- sec +ier 1/
2 "- ! sec +ier 2/
)cid )rrow '3 (1 )*
+M, !- 2; )/
",): )cid )rrow: "- 1$ sec
6 "- 1; sec +ier 1/
! "- $ sec +ier 2/
)cid last '3 (1 )*
+M, $- Char 12- 3; )/
",): )cid last: 12 "- 1 sec
"- 12 sec +ier 1/
6 "- 6 sec +ier 2/
"ta4ilit8 '3 (1 )*+M, 1- 1 )/
02 alance- Concentration
0! alance- Concentration +ier 1/
06 alance- Concentration 01 &ortitude"ave +ier 2/
Eicient Metamagic '3 (2 )*+M, 2- $ )/ JJ missing &E)
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/ +&E):Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%en A1 " A! " 3/ +&E):
uic%en/
Eicient Metamagic '3 (2 )*+M, 3- 1; )/ JJ missing &E)
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/ +&E):Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%en A1 " A! " 3/
+&E): uic%en/
Eicient =eighten '2 (2 )*+M, !- 2; )- &E): =eighten/
=eighten A1 " #er levelheightened
One with the "oil '3 (1 )*+M, 1- 1 )/
03 )cid Resistance
06 )cid Resistance +ier 1/
01; )cid Resistance +ier 2/
ierce )cid Resistance '3 (2 )*+M, 2- $ )/
)cid s#ells 48#ass $ DR
"#ell Critical (2 )*+M, 1- 1 )/
02< Critical: )cid
"#ell Critical (2 )*+M, 3- 1; )/
02< Critical: )cid
"#ell Critical (2 )*+M, 2- $ )/
02< Critical: )cid
"#ell Critical (2 )*+M, !- 2; )/
02< Critical: )cid
"#ell enetration (2 )*+M, 3- 1; )/
01 "#ell enetration
Con@uration &ocus (2 )*+M, $- Char 12- 3; )/
01 Con@uration DC
)wa%en Elemental >ea%ness (2 )*+M, $- Char 12- 3; )/
arget ta%es 01$< )cid damage or3; sec- $ "- 2; sec
Earthgra4 (2 )*+M, $- Char 12- 3; )/
",): Earthgra4 1$ "- 1$ sec- Rele'DC 1; 0 CON modiier 0 sorcererlevel
Earthen )rmor '2 (1 )*+M, !- 2; )/ JJ ier 2descri#tion
01 )C
Erosion '3 (1 )*+M, 1- 1 )/
On )cid s#ell: 0$ )cid "#ell ower or 6secs- stac%s u# to 1 times
"tac%s u# to 3 times +ier 1/
"tac%s u# to $ times +ier 2/
Devouring Earth '3 (1 )*+M, 2- $)/
On )cid s#ell: 01;< chance 03 tem#"
02;< chance 03 tem# " +ier 1/
03;< chance 03 tem# " +ier 2/
Charisma or Constitution (2 )*+M, 3- 1; )/
01 CON
01 C=R
Charisma or Constitution (2 )*+M, !- 2; )/
01 CON
01 C=)
Elemental Diversiication (2 )*+M, $- Char 12- 3; )/
01$ &ire "#ell ower
01; &orce "#ell ower
01$ Cold "#ell ower
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Eldritch Lnight
Eldritch "tri%e (1 )*+M, 1/
Melee Cleave )ttac%: 01(>*- 01d3A1&orce damage- 1; "- 1$sec01< Dou4lestri%e0;.$ Hniversal "#ell ower #er #oints#ent in ree
"#ellsword (1 )*+M, 6- 1; )/
assive: 01< Dou4lestri%e-01; &orce "#ell ower oggle: )cid damage
oggle: Cold damage
oggle: &ire damage
oggle: "hoc% damage
"#ellsword (1 )*+M, 1- 3; )/
assive: 01< Dou4lestri%e- 01;&orce "#ell ower oggle: )cid damage
oggle: Cold damage
oggle: &ire damage
oggle: "hoc% damage
"#ellsword (1 )*+M, 3- $ )/
assive: A$< )"&- 01; &orce "#ellower oggle: )cid damage
oggle: Cold damage
oggle: &ire damage
oggle: "hoc% damage
"#ellsword (1 )*+M, 12- 2; )/
assive: A$< )"&- 01; &orce"#ell ower oggle: )cid damage
oggle: Cold damage
oggle: &ire damage
oggle: "hoc% damage
Eldritch lade (1 )*+M, 2;- !; )/
On hit: gain ower Charge- at1; ower Charge- 01;< meleedamage- 02$ Hniversal "#ellower assive: 02 C=)- 01; &orce"#ell ower
m#roved Mage )rmor '3 (1 )*
+M, 1- 1 )/
",): Mage )rmor: "- 03< )C whens#ell eect is active
6 "- 06< )C+ier 1/
! "- 01;< )C +ier 2/
enser?s ransormation (1 )*
+M, $- Char 12- 3; )/
oggle: enser?s ransormation- 2$"
oughness '3 (1 )*+M, 1- 1 )/
0$ =
"hield raining '3 (2 )*+M, 2- $ )/
&E): "hield roicienc8- "hield )"&A$<
Elemental Resistance '3 (1 )*+M, 3- 1; )/
02 elemental resistance
,ight )rmor roicienc8 (2 )*
+M, 2- $ )/
&E): ,ight )rmor roicienc8- )rmor )"& A$<
Critical )ccurac8 '3 (1 )*+M, 3- 1; )/
01 Conirm Critical =its
Martial raining (2 )*+M, 2- $ )/
02< Dou4lestri%e- roicienc8 withall martial wea#ons
Critical Damage '3 (1 )*+M, !- 2; )/
01 Critical damage 4eoremulti#liers
Dou4lestri%e '3 (1 )*+M, $- Char 12- 3; )/
01< Dou4lestri%e
Eldritch "hield (2 )*+M, $- Char 12- 3; )/
Ever8 6 secs with shield e5ui##ed-gain em# = e5ual to shieldenhancement level
"till "#ell '3 (1 )*
+M, $- Char 12- 3; )/
A$< )"&
Medium )rmor roicienc8 (2 )*
+M, !- 2; )/
&E): Medium )rmorroicienc8- )rmor )"& A$<
attlemage '3 (1 )*+M, 1- 1 )/
01 Concentration- ntimidate- "#ellcrat
"trength- De'terit8 or Charisma(2 )*+M, 3- 1; )/
01 "R
01 DE
01 C=)
"trength- De'terit8 or Charisma(2 )*+M, !- 2; )/
01 "R
01 DE
01 C=)
Eldritch em#est '3 (2 )*+M, $- Char 12- 3; )/
Melee attac%: 02(>*- 01d6 &orcedamage #er character level- $; "-6; sec
!; "- !$ sec +ier 1/
3; "- 3; sec +ier 2/
tem Deense '3 (1 )*+M, 1-1 )/
Negate item wear 2$<
m#roved "hield '3 (1 )*
+M, 2- $ )/
",): "hield: "- 03 RR whens#ell eect is active
6 "- 06 RR +ier 1/
! "- 01; RR +ier 2/
>and and "croll Master8 '3 (1 )*+M, 2- $ )/
02$< >and- "crolls and castingitems. 01 DC o oensive wands
)rcane arrier '3 (1 )*
+M, 3- 1; )/
>hen 4elow $;< =: 2$<damage reduction or 1; sec-ever8 1$; sec
&or 1$ sec- ever8 12; sec +ier 1/
&or 2; sec- ever8 S; sec +ier 2/
"hield "tri%ing '3 (1 )*+M, !- 2; )/
On hit: $< #roc "hield ash
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&ire "avant
&ire "avant (1 )*+M, 1/
0;.B$ Hniversal "#ell ower #er #oints#ent in ree-01; &ire "#ell ower 01 C, to &ire "#ellsA1; Cold "#ell ower A1 C, to Cold- >ater "#ells
Kreater &ire )init8 (1 )*+M, 6- 1; )/
01; &ire "#ell ower 01 C, &ire "#ells01 Ma' C, &ire "#ellsA1; Cold "#ell ower A1 C, Cold- >ater "#ells
Elemental ersistence (1 )*+M, 1- 3; )/
mmune to aral8sis01; &ire "#ell ower 01 C, &ire "#ells01 Ma' C, to &ire "#ellsA1; Cold "#ell ower A1 C, Cold- >ater "#ells
&ire )init8 (1 )*+M, 3- $ )/
01; &ire "#ell ower 01 C, &ire "#ellsA1; Cold "#ell ower A1 C, Cold- >ater "#ells
mmolation (1 )*+M, 12- 2; )/
On ire s#ell critical: 1d6 &iredamage or 6 secs- stac%s u# to2; times01; &ire "#ell ower 01 C, &ire "#ells01 Ma' C, &ire "#ellsA1; Cold "#ell ower A1 C, Cold- >ater "#ells
Elemental )#otheosis (1 )*+M, 2;- !; )/
)ctive: ransorm &ireElemental: 1;;< ortiication-02; &ire "#ell ower- 02<Critical: &ire- 01 C,- 01 Ma'C, &ire- A3 C,- A3 Ma' C,other elements- 01; ireresistance- A1; cold resistance-02; RR- s#ells cost 1;<more "assive: 02 C=)-01; &ire01 C, &ire "#ells01 Ma' C, &ire "#ellsA1; Cold "#ell ower
A1 C, Cold- >ater "#ells
urning =ands '3 (1 )*
+M, 1- 1 )/
",): urning =ands: ! "- 12 sec
3 "- sec +ier 1/
2 "- ! sec +ier 2/
"corch '3 (1 )*
+M, !- 2; )/
",): "corch: "- 1$ sec
6 "- 1; sec +ier 1/
! "- $ sec +ier 2/
&ire4all '3 (1 )*
+M, $- Char 12- 3; )/
",): &ire4all: 12 "- 1 sec
"- 12 sec +ier 1/
6 "- 6 sec +ier 2/
ntensit8 '3 (1 )*+M, 1- 1 )/
02 =aggle- ntimidate
0! =aggle- ntimidate +ier 1/
06 =aggle- ntimidate- 01 >ill "ave +ier2/
Eicient Metamagic '3 (2 )*+M, 2- $ )/ JJ missing &E)
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/ +&E):Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%en A1 " A! " 3/ +&E):
uic%en/
Eicient Metamagic '3 (2 )*+M, 3- 1; )/ JJ missing &E)
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/ +&E):Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%en A1 " A! " 3/
+&E): uic%en/
Eicient =eighten '2 (2 )*+M, !- 2; )- &E): =eighten/
=eighten A1 " #er levelheightened
One with the nerno '3 (1 )*+M, 1- 1 )/
03 &ire Resistance
06 &ire Resistance +ier 1/
01; &ire Resistance +ier 2/
ierce &ire Resistance '3 (2 )*+M, 2- $ )/
&ire s#ells 48#ass $ DR
"#ell Critical (2 )*+M, 1- 1 )/
02< Critical: &ire
"#ell Critical (2 )*+M, 3- 1; )/
02< Critical: &ire
"#ell Critical (2 )*+M, 2- $ )/
02< Critical: &ire
"#ell Critical (2 )*+M, !- 2; )/
02< Critical: &ire
"#ell enetration (2 )*+M, 3- 1; )/
01 "#ell enetration
Evocation &ocus (2 )*+M, $- Char 12- 3; )/
01 Evocation DC
)wa%en Elemental >ea%ness (2 )*+M, $- Char 12- 3; )/
arget ta%es 01$< &ire damage or3; sec- $ "- 2; sec
=eat Death (2 )*+M, $- Char 12- 3; )/
",): 2;;; &ire damage- $ ; "- 6;sec- &ortitude DC 1; 0 CON modiier0 sorcerer level
&ire Kuard (2 )*+M, !- 2; )/
&ire Kuard: 3d6 &ire damage
Conlagration '3 (1 )*+M, 1- 1 )/
On &ire s#ell: 0$ &ire "#ell ower or 6secs- stac%s u# to 1 times
"tac%s u# to 3 times +ier 1/
"tac%s u# to $ times +ier 2/
&anning the &lames '3 (1 )*+M, 2- $)/
On &ire s#ell: 01;< chance 03 tem#"
02;< chance 03 tem# " +ier 1/
03;< chance 03 tem# " +ier 2/
Charisma or "trength (2 )*+M, 3- 1; )/
01 "R
01 C=)
Charisma or "trength (2 )*+M, !- 2; )/
01 "R
01 C=)
Elemental Diversiication (2 )*+M, $- Char 12- 3; )/
01$ )cid "#ell ower
01; &orce "#ell ower
01$ Electrical "#ell ower
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>ater "avant
>ater "avant (1 )*+M, 1/
0;.B$ Hniversal "#ell ower #er #oints#ent in ree-01; Cold "#ell ower 01 C, to Cold- >ater "#ellsA1; &ire "#ell ower A1 C, to &ire "#ells
Kreater >ater )init8 (1 )*+M, 6- 1; )/
01; Cold "#ell ower 01 C, Cold- >ater "#ells01 Ma' C, Cold- >ater "#ellsA1; &ire "#ell ower A1 C, &ire "#ells
Elemental ersistence (1 )*+M, 1- 3; )/
mmune to aral8sis01; Cold "#ell ower 01 C, Cold- >ater "#ells01 Ma' C, Cold- >ater "#ellsA1; &ire "#ell ower A1 C, &ire "#ells
>ater )init8 (1 )*+M, 3- $ )/
01; Cold "#ell ower 01 C, Cold- >ater "#ellsA1; &ire "#ell ower A1 C, &ire "#ells
=8#othermia (1 )*+M, 12- 2; )/
On cold s#ell cast: $;<,etharg8 or 6 secs- stac%s u# to$ times01; Cold "#ell ower 01 C, Cold- >ater "#ells01 Ma' C, Cold- >ater "#ellsA1; &ire "#ell ower A1 C, &ire "#ells
Elemental )#otheosis (1 )*+M, 2;- !; )/
)ctive: ransorm >aterElemental: 1;;< ortiication-02; Cold "#ell ower- 02<Critical: Cold- 01 C,- 01 Ma'C, Cold- A3 C,- A3 Ma' C,other elements- 01; coldresistance- A1; ire resistance-02; RR- 02; swim- s#ellscost 1;< more "assive: 02 C=)-01; Cold "#ell ower 01 C, Cold "#ells01 Ma' C, Cold "#ellsA1; &ire "#ell ower
A1 C, &ire "#ells
Cold Ra8 '3 (1 )*
+M, 1- 1 )/
",): Cold Ra8: ! "- 12 sec
3 "- sec +ier 1/
2 "- ! sec +ier 2/
"now4all "warm '3 (1 )*
+M, !- 2; )/
",): "now4all "warm: "- 1$sec
6 "- 1; sec +ier 1/
! "- $ sec +ier 2/
&rost ,ance '3 (1 )*
+M, $- Char 12- 3; )/
",): &rost ,ance: 12 "- 1 sec
"- 12 sec +ier 1/
6 "- 6 sec +ier 2/
&luidit8 '3 (1 )*+M, 1- 1 )/
02 um4le- "wim
0! um4le- "wim +ier 1/
06 um4le- "wim- 01 Rele' "ave +ier 2/
Eicient Metamagic '3 (2 )*+M, 2- $ )/ JJ missing &E)
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/ +&E):Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%en A1 " A! " 3/ +&E):uic%en/
Eicient Metamagic '3 (2 )*+M, 3- 1; )/ JJ missing &E)
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/ +&E):Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%en A1 " A! " 3/+&E): uic%en/
Eicient =eighten '2 (2 )*+M, !- 2; )- &E): =eighten/
=eighten A1 " #er levelheightened
One with the >aves '3 (1 )*+M, 1- 1 )/
03 Cold Resistance
06 Cold Resistance +ier 1/
01; Cold Resistance +ier 2/
ierce Cold Resistance '3 (2 )*+M, 2- $ )/
Cold s#ells 48#ass $ DR
"#ell Critical (2 )*+M, 1- 1 )/
02< Critical: Cold
"#ell Critical (2 )*+M, 3- 1; )/
02< Critical: Cold
"#ell Critical (2 )*+M, 2- $ )/
02< Critical: Cold
"#ell Critical (2 )*+M, !- 2; )/
02< Critical: Cold
"#ell enetration (2 )*+M, 3- 1; )/
01 "#ell enetration
Evocation &ocus (2 )*+M, $- Char 12- 3; )/
01 Evocation DC
)wa%en Elemental >ea%ness (2 )*+M, $- Char 12- 3; )/
arget ta%es 01$< Cold damage or3; sec- $ "- 2; sec
c8 rison (2 )*+M, $- Char 12- 3; )/
",): $;; Cold damage- 2$ "- 6;sec- &ortitude DC 1; 0 CON modiier0 sorcerer level or hal damage.Rele' "ave or encased in ice
>ater reathing (2 )*+M, !- 2; )/
>ater reathing
=oarrost '3 (1 )*+M, 1- 1 )/
On Cold s#ell: 0$ Cold "#ell ower or 1secs- stac%s u# to 3 times
"tac%s u# to 3 times +ier 1/
"tac%s u# to $ times +ier 2/
)4solute Uero '3 (1 )*+M, 2- $)/
On Cold s#ell: 01;< chance 03tem# "
02;< chance 03 tem# " +ier 1/
03;< chance 03 tem# " +ier 2/
Charisma or >isdom (2 )*+M, 3- 1; )/
01 >"
01 C=)
Charisma or >isdom (2 )*+M, !- 2; )/
01 >"
01 C=)
Elemental Diversiication (2 )*+M, $- Char 12- 3; )/
01$ )cid "#ell ower
01; &orce "#ell ower
01$ Electrical "#ell ower
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Emissar8 (1 )*+M, 1/
Dar%: 0$ Negative "#ell ower
,ight: 0$ ,ight "#ell ower
Divine "#ell Lnowledge (1 )*+M, 6- 1; )/
Kain s#ell: Enervation +Dar%/
Kain s#ell: "un olt +,ight/
Divine "#ell Lnowledge (1 )*+M, 1- 3; )/
Kain s#ell: ower >ord: "tun +Dar%/
Kain s#ell: "un4urst +,ight/
"acred Deense (1 )*+M, 3- $)/
02 )ll "aves
Divine "#ell Lnowledge (1 )*+M, 12- 2; )/
Kain s#ell: Necrotic Ra8 +Dar%/
Kain s#ell: "un4eam +,ight/
ranscendence (1 )*+M, 2;- !; )/
02 >"- 0$ ,ight "#ell ower-02 )ll "aves- Kain s#ell: "unolt- "un eam- "un urst->ord o alance- 01 C,- 01Ma' C, ,ight- Negative- &ire"#ells +Dar%/
02 >"- 0$ Negative "#ellower- 02 )ll "aves- Kains#ell: Enervation- Necrotic Ra8-ower >ord "tun- >ord oalance- 01 C,- 01 Ma' C,,ight- Negative- &ire "#ells+,ight/
ro#hetic Uenith '3 (1 )*+M, 1- 1 )/
",): Chill ouch- ! "- 6 sec +Dar%/
",): Nim4us o ,ight- ! "- 6 sec +,ight/
3 "- $ sec +ier 1/
2 "- ! sec +ier 2/
"#ell#ower '3 (1 )*+M, 1- 1 )/ JJ ier 2 and 3 descri#tion
0$ Negative "#ell ower +Dar%/
0$ ,ight "#ell ower +,ight/
03 Hniversal "#ell ower JJ tier 2 and 3
Divine Iitalit8 '3 (1 )*+M, 1- 1 )/
arget: A1 urn- 03d!01; "
arget: A1 urn- 0$d!01; " +ier 1/
arget: A1 urn- 0Bd!01; " +ier 2/
"#ell oints '3 (1 )*+M, 1- 1 )/
03; "
"#ell enetration '3 (2 )*+M, 2- $ )/
01 "#ell enetration
ro#hetic Uenith '3 (1 )*+M, !- 2; )/
",): Hnhol8 light- 13 "- 1;sec +Dar%/
",): =ol8 "mite- 11 "- 1; sec+,ight/
,ight: S "- secDar%: 1; "- sec +ier 1/
,ight: B "- 6 secDar%: B "- 6 sec+ier 2/
ro#hetic Uenith '3 (1 )*+M, $- Char 12- 3; )/
",): Mass nlict Moderate >ounds-1$ "- 1; sec +Dar%/
",): &lame "tri%e- 3; "- 2; sec+,ight/
,ight: 2$ "- 16 secDar%: 12 "- sec- +ier 1/
,ight: 2; "- 12 secDar%: 1; "- 6 sec- +ier 2/
>isdom (2 )*+M, 3- 1; )/
01 >"
>isdom (2 )*+M, !- 2; )/
01 >"
Divine Disci#le
"#ell#ower '3 (1 )*+M, 2- $ )/ JJ ier 2 and 3descri#tion
06 &ire "#ell ower
0$ &orce "#ell ower
03 Hniversal "#ell ower JJ tier 2and 3
Eicient Metamagic '3 (2 )*+M, 2- $ )/
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/ +&E):Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%en A1 " A! " 3/ +&E):uic%en/
ro#hetic Uenith '3 (1 )*+M, 3- 1; )/
",): Necrotic olt- 12 "- 1;sec +Dar%/
",): "earing ,ight- "- sec+,ight/
,ight: 6 "- 6 secDar%: S "- sec +ier 1/
,ight: ! "- ! secDar%: 6 "- 6 sec +ier 2/
"#ell#ower '3 (1 )*+M, 3- 1; )/ JJ ier 2 and 3descri#tion
0$ Negative "#ell ower +Dar%/
0$ ,ight "#ell ower +,ight/
03 Hniversal "#ell ower JJ tier2 and 3
DC or "#ell ower (2 )*+M, !- 2; )/
01 Necromanc8 DC +Dar%/
01 Evocation +,ight/
0S Hniversal "#ell ower
DC or "#ell ower (2 )*+M, $- Char 12- 3; )/
01 Necromanc8 DC +Dar%/
01 Evocation +,ight/
01$ Negative "#ell ower +Dar%/
01$ ,ight "#ell ower +,ight/
0S Hniversal "#ell ower Eicient Metamagic '3 (2 )*+M, 3- 1; )/
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/ +&E):Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%en A1 " A! " 3/+&E): uic%en/
Eicient =eighten '2 (2 )*+M, !- 2; )- &E): =eighten/
=eighten A1 " #er levelheightened
Divine Em#owerment (2 )*+M, $- Char 12- 3; )/
01 C,- 01 Ma' C, ,ight- Negative-&ire "#ells
Eicient Metamagic '3 (2 )*+M, 2- $ )/
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/ +&E):Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%en A1 " A! " 3/ +&E):uic%en/
"#ell Critical (2 )*+M, 1- 1 )/
02< Critical: Negative +Dar%/
02< Critical: ,ight +,ight/
01< Critical: )ll "#ells
"#ell Critical (2 )*+M, 2- $ )/
02< Critical: Negative +Dar%/
02< Critical: ,ight +,ight/
01< Critical: )ll "#ells
"#ell Critical (2 )*+M, 3- 1; )/
02< Critical: Negative +Dar%/
02< Critical: ,ight +,ight/
01< Critical: )ll "#ells
"#ell Critical (2 )*+M, !- 2; )/
02< Critical: Negative +Dar%/
02< Critical: ,ight +,ight/
01< Critical: )ll "#ells
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"mite &oe (1 )*+M, 1/
Melee attac%: 02(>*assive: 02 )C- 0$ &ire- ,ight "#ellower
"anctuar8 (1 )*+M, 6- 1; )/
"anctuar8: 02; sacred 4onus toRR or 2; sec- 1 ; "- 1 minassive: 02 )C- 0$ &ire- ,ight"#ell ower
>ar Domain: lur (1 )*+M, 1- 3; )/
"el: ermanentl8 4lur lur s#ell added as level 2 s#ell.assive: 02 )C- 0$ &ire- ,ight "#ellower
Resilience o attle (1 )*+M, 3- $)/
assive: 0DR $PA- 02 )C- 0$ &ire-,ight "#ell ower
>ar Domain: =aste(1 )*+M, 12- 2; )/
=aste s#ell added as level 3s#ellassive: 02 )C- 0$ &ire- ,ight"#ell ower
m#laca4le &oe (1 )*+M, 2;- !; )/
)ctivate: "el and allies gain1;; em# =- 01;< damage.&or ne't 1 secs- will rereshever8 3 secs when in range ocaster- e'#ires $ secs when outo range. Cooldown $ min.assive: 02 >"- 02 )C- 0$&ire- ,ight "#ell ower Divine Might '3 (1 )*
+M, 1- 1 )/
)dd C=) modiier to "R or 3; sec- 21"- 2; sec
Duration 6; sec- 1 "- 2; sec +ier 1/
Duration 12; sec- 1$ "- 2; sec +ier 2/
oughness '3 (1 )*+M, 1- 1 )/
0$ =
Righteous >ea#ons (2 )*
+M, 1- 1 )/
01 Enhancement 4onus to aith wea#ons
"acred ouch '3 (1 )*+M, 1- 1 )/
On heal: 01 )C- 01 RR or 12 secs
02 )C- 02 RR or 12 secs +ier 1/
03 )C- 03 RR or 12 secs +ier 2/
)wareness '3 (1 )*+M, 1- 1 )/
01 ,isten- "earch- "#ot
02 ,isten- "earch- "#ot +ier 1/
03 ,isten- "earch- "#ot - 01 "ave vs ra#s+ier 2/
nlame: "aving hrows '3 (1 )*+M, 2- $ )/
02 all "aves to nlame
03 all "aves to nlame +ier 1/
0! all "aves to nlame +ier 2/
"mite >ea%ness (2 )*+M, 2- $ )/
On "mite: target gains 1d!03 stac%so Iulnera4le
>all o "teel '3 (1 )*+M, 2- $ )/
03 RR
06 RR +ier 1/
01; RR +ier 2/
Righteous >ea#ons (2 )*
+M, 2- $ )/
01 Enhancement 4onus to aithwea#ons
Righteous >ea#ons (2 )*
+M, 3- 1; )/
01 Enhancement 4onus to aithwea#ons
urden o "in '3 (1 )*+M, 3- 1; )/
>hen hit: $< chance attac%ergains 1 stac% o urdened- A1"R- A1 DE. "tac%s u# to 1;times
,ight Kuard '3 (1 )*+M, !- 2; )/
,ight Kuard: 1d!
,ight Kuard: 2d! +ier 1/
,ight Kuard: 3d! +ier 2/
)meliorating "tri%e (2 )*+M, !- 2; )/
On "mite critical: "el and allieshealed or 1d! #er characterlevel #lus ,esser Restoration
Divine ower (2 )*+M, $- Char 12- 3; )/
assive: 06 Enhancement to "R-) e5ual to a ighter
Divine Iessel '3 (1 )*+M, $- Char 12- 3; )/
oggle: Kain Divine Conduit onattac% once ever8 3 sec. )t 2$stac%s- enemies ta%e 1d! &ire- 1d!,ight damage
Once ever8 2 sec +ier 1/
Once ever8 1 sec +ier 2/
Righteous >ea#ons (2 )*
+M, !- 2; )/
01 Enhancement 4onus to aithwea#ons
nlame '3 (1 )*+M, 2- $ )/
)ction oost: "el and allies 02 )C-02 =it- 02 Damage or 3; sec-cooldown 6; sec
03 )C- 03 =it- 03 Damage +ier 1/
0! )C- 0! =it- 0! Damage +ier 2/
nlame: Energ8 )4sor#tion '3 (1 )*+M, 3- 1; )/
0$< elemental a4so#rtion to nlame
Magic ac%lash '3 (1 )*+M, $- Char 12- 3; )/
>hen damaged 48 s#ell: 1;<%noc%down caster
>hen damaged 48 s#ell: 2;<%noc%down caster +ier 1/
>hen damaged 48 s#ell: 3;<%noc%down caster +ier 2/
"trength- >isdom orCharisma (2 )*+M, 3- 1; )/
01 "R
01 >"
01 C=R
"trength- >isdom orCharisma (2 )*+M, !- 2; )/
01 "R
01 >"
01 C=R >ar#riest
>rathul >ea#ons (2 )*
+M, $- Char 12- 3; )/
01 Enhancement 4onus to aithwea#ons. On vor#al: gain 3d! ,ightdamage or 6 sec
Divine ntervention (2 )*+M, $- Char 12- 3; )/
",): Divine ntervention
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=ealing Domain (1 )*+M, 1/
01 ositive "#ell ower and 0;.$Hniversal "#ell ower #er #oint s#ent inree
ositive Energ8 urst (1 )*+M, 6- 1; )/
01< Critical: ositive-",): ositive Energ8 urst01d #lus 1 #er Cleric level-
ositive Energ8 "hield (1 )*+M, 1- 3; )/
01< Critical: ositive- ",): )ll8:em# = e5ual to =eal s%ill. 01;<"acred 4onus to healing am# ontarget
aciism (1 )*+M, 3- $)/
oggle: 2$ ositive "#ell ower-03< Critical: ositive- A$; other"#ell ower- cannot critical withother s#ells- A1(>*
m#roved Em#ower =ealing (1 )*+M, 12- 2; )/
01< Critical: ositive- Em#ower=ealing Metamagic: 02$ ositive"#ell ower
Radiant "ervant (1 )*+M, 2;- !; )/
02 >". Ma'imum healing-0$;< chance o critical ever8$th #ositive s#ell cast
E'tra urning '3 (1 )*+M, 1- 1 )/
01 urn )ttem#t #er rest
>and and "croll Master8 '3 (1 )*+M, 1- 1 )/
02$< >and- "crolls and casting items.01 DC o oensive wands
Divine Cleansing '3 (2 )*+M, 1- 1 )/
Remove Disease and oison. mmunit8 toDisease and oison or 12 secs #er Cleric,evel
Remove lindness- Curse- Disease andoison. mmunit8 to Disease and oisonor 12 secs #er Cleric ,evel +ier 1/
Remove lindness- Curse- Disease-aral8sis- etriication and oison.mmunit8 to Disease and oison or 12secs #er Cleric ,evel +ier 2/
liss '3 (2 )*+M, 1- 1 )/
On urn: 03 tem# = #er Core )4ilit8
On urn: 0! tem# = #er Core )4ilit8+ier 1/
On urn: 0$ tem# = #er Core )4ilit8+ier 2/
)ltruism '3 (1 )*+M, 1- 1 )/
01 Concentration- Di#lomac8- =eal
02 Concentration- Di#lomac8- =eal +ier 1/
03 Concentration- Di#lomac8- =eal- 01;ositive "#ell ower +ier 2/
m#roved urning '3 (1 )*+M, 2- $ )/
urn 01 ,evel- 02 =D urned
Might8 urning (2 )*+M, 2- $ )/
Destro8 all urned undead
Endless urning '3 (2 )*+M, !- 2; )/ JJ ier 2 and 3descri#tion
urn Hndead regen 1 #er 2 minsor 1;< aster
urn Hndead regen 1 #er 2 minsor 2;< aster +ier 1/
urn Hndead regen 1 #er 2 minsor 3;< aster +ier 2/
ositive Energ8 )ura (2 )*+M, $- Char 12- 3; )/
ositive energ8 aura heals num4ero targets e5ual to cleric level. =eal01 = #er 3 Cleric ,evels
ntense =ealing '3 (2 )*+M, 3- 1; )/
01 C, all ositive Energ8"#ells
ncredi4le =ealing '3 (2 )*+M, !- 2; )/
01 Ma' C, all ositive Energ8"#ells
Cure &ocus (2 )*+M, $- Char 12- 3; )/
No ma'imum Caster ,evel on Cure>ounds s#ells
urge Dar% Magics '3 (1 )*+M, 2- $ )/
Dis#el 1 hostile magic eect
Hn8ielding "overeignt8 (2 )*+M, 3- 1; )/
Hn8ielding "overeignt8: Restoreull =- remove all negativeaects- $ min cooldown
Divine =ealth (2 )*+M, !- 2; )/
mmune to all diseases natural-magical and su#ernatural
Divine =ealing '3 (2 )*+M, 2- $ )/
=: 1d! #er #oint o =eal- 2 secs
=: 2d! #er #oint o =eal- 2 secs+ier 1/
=: !d! #er #oint o =eal- 2 secs+ier 2/
Mart8rdom '3 (2 )*+M, 3- 1; )/
oggle: On death: A! urns-02$; ositive Energ8 4urst #lusDivine Cleansing
oggle: On death: A! urns-0$;; ositive Energ8 4urst #lusDivine Cleansing +ier 1/
oggle: On death: A! urns-01;;; ositive Energ8 4urst#lus Divine Cleansing +ier 2/
Reactive =eal (2 )*+M, $- Char 12- 3; )/
02$; ositive Energ8 =eal when4elow $;< =- once #er 3 min
Eicient Em#ower =ealing '3 (2 )*+M, 2- $ )/
Em#ower =ealing: A1 "
Em#ower =ealing: A2 " +ier 1/
Em#ower =ealing: A! " +ier 2/
Charisma or >isdom (2 )*+M, 3- 1; )/
01 >"
01 C=R
Charisma or >isdom (2 )*+M, !- 2; )/
01 >"
01 C=R
Radiant "ervant
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)rchmage
)rchmage "#ecialiQation (1 )*+M, 1/
01 Hniversal "#ell ower- 02 Ma' " #er#oint s#ent in ree
)4@uration ",): "hield
Con@uration ",): Krease
Enchantment ",): =8#notism
Evocation ",): Magic Missile
llusion ",): nvisi4ilit8
Necromanc8 ",): Chill ouch
ransmutation ",): 9um#
)rchmage "#ecialiQation (1 )*+M, 6- 1; )/
)4@uration ",): rotection romEnerg8
Con@uration ",): "tin%ing Cloud
Enchantment ",): =old erson
Evocation ",): Chain Missiles
llusion ",): Dis#lacement
Necromanc8 ",): =alt Hndead
ransmutation ",): =aste
)rchmage "#ecialiQation I (1 )*+M, 1- 3; )/
)4@uration ",): Dismissal
Con@uration ",): Cloud%ill
Enchantment ",): =old Monster
Evocation ",): C8clonic last
llusion ",): "hadow >al%
Necromanc8 ",): >aves o &atigue
ransmutation ",): &lesh to "tone
)rchmage "#ecialiQation (1 )*+M, 3- $)/
)4@uration ",): Resist Energ8
Con@uration ",): >e4
Enchantment ",): Otto?s Resisti4leDance
Evocation ",): Kust o >ind
llusion ",): lur
Necromanc8 ",): CommandHndead
ransmutation ",): Lnoc%
)rchmage "#ecialiQation I (1 )*+M, 12- 2; )/
)4@uration ",): "tones%in
Con@uration ",): Dimension Door
Enchantment ",): CharmMonster
Evocation ",): &ire "hield
llusion ",): hantasmal Liller
Necromanc8 ",): Enervation
ransmutation ",): "tone to&lesh
Master o Magic (1 )*+M, 2;- !; )/
02 N- 0$ "#ellcrat- allmetamagic eats cost A1 "-=eighten A1 " #er levelheightened
"u4tle "#ellcasting '3 (1 )*+M, 1- 1 )/
"#ells: A1;< =ate
)rcane olt '3 (1 )*+M, 3- 1; )/
",): )rcane olt- "- 1$ sec-1d6 &orce damage #er casterlevel
6 "- 1; sec +ier 1/
! "- $ sec +ier 2/
)rcane last '3 (1 )*+M, $- Char 12- 3; )/
",): )rcane last- 12 "- 1 sec-1d6 &orce damage 4last #er casterlevel
"- 12 sec +ier 1/
6 "- 6 sec +ier 2/
Energ8 o the "cholar '3 (2 )*+M, 1- 1 )/
03; "
Eicient Metamagic '3 (2 )*+M, 2- $ )/
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/ +&E):Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%en A1 " A! " 3/ +&E):uic%en/
Eicient Metamagic '3 (2 )*+M, 2- $ )/
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/ +&E):Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%en A1 " A! " 3/ +&E):uic%en/
Eicient =eighten '2 (2 )*+M, !- 2; )- &E): =eighten/
=eighten A1 " #er levelheightened
"#ell Critical (2 )*+M, 2- $ )/
01< Critical: )cid- Cold- Electric-&ire- &orce- Hnt8#ed
"#ell enetration '3 (2 )*+M, 3- 1; )/ JJ descri#tion: M,1-2-3
01 "#ell enetration
"chool Master8 (2 )*+M, !- 2; )/
)4@uration: 01 DC
Con@uration: 01 DC
Enchantment: 01 DC
Evocation: 01 DC
llusion: 01 DC
Necromanc8: 01 DC
ransmutation: 01 DC
Eicient Metamagic '3 (2 )*+M, 2- $ )/
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/ +&E):Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%en A1 " A! " 3/ +&E):uic%en/
"econdar8 "chool Master8 (2 )*+M, $- Char 12- 3; )/
)4@uration: 01 DC
Con@uration: 01 DC
Enchantment: 01 DC
Evocation: 01 DC
llusion: 01 DC
Necromanc8: 01 DC
ransmutation: 01 DC
"#ell Critical (2 )*+M, 1- 1 )/
01< Critical: )cid- Cold- Electric- &ire-&orce- Hnt8#ed
"#ell Critical (2 )*+M, 3- 1; )/
02< Critical: )cid- Cold- Electric-&ire- &orce- Hnt8#ed
"#ell Critical (2 )*+M, !- 2; )/
02< Critical: )cid- Cold- Electric-&ire- &orce- Hnt8#ed
>and =eightening '3 (1 )*+M, 1- 1 )/
01 DC o oensive wands
Magic tem Damage '3 (2 )*+M, 2- $)/
02$< s#ell casting items
ntelligence (2 )*+M, 3- 1; )/
01 N
ntelligence (2 )*+M, !- 2; )/
01 N
"chool Master8 (2 )*+M, $- Char 12- 3; )/
)4@uration: 01 DC
Con@uration: 01 DC
Enchantment: 01 DC
Evocation: 01 DC
llusion: 01 DC
Necromanc8: 01 DC
ransmutation: 01 DC
)rcane "u#remac8 (2 )*+M, $- Char 12- 3; )/
On oensive s#ell cast: 1;<chance o: 02$< "#ellCritical Chance- 01;;< "#ellCritical Damage or 12 sec-S; sec cooldown
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Eldritch Lnight
Eldritch "tri%e (1 )*+M, 1/
Melee Cleave )ttac%: 01(>*- 01d3A1&orce damage- 1; "- 1$sec01< Dou4lestri%e0;.$ Hniversal "#ell ower #er #oints#ent in ree
"#ellsword (1 )*+M, 6- 1; )/
assive: 01< Dou4lestri%e-01; &orce "#ell ower oggle: )cid damage
oggle: Cold damage
oggle: &ire damage
oggle: "hoc% damage
"#ellsword (1 )*+M, 1- 3; )/
assive: 01< Dou4lestri%e- 01;&orce "#ell ower oggle: )cid damage
oggle: Cold damage
oggle: &ire damage
oggle: "hoc% damage
"#ellsword (1 )*+M, 3- $ )/
assive: A$< )"&- 01; &orce "#ellower oggle: )cid damage
oggle: Cold damage
oggle: &ire damage
oggle: "hoc% damage
"#ellsword (1 )*+M, 12- 2; )/
assive: A$< )"&- 01; &orce"#ell ower oggle: )cid damage
oggle: Cold damage
oggle: &ire damage
oggle: "hoc% damage
Eldritch lade (1 )*+M, 2;- !; )/
On hit: gain ower Charge- at1; ower Charge- 01;< meleedamage- 02$ Hniversal "#ellower assive: 02 C=)- 01; &orce"#ell ower
m#roved Mage )rmor '3 (1 )*
+M, 1- 1 )/
",): Mage )rmor: "- 03< )C whens#ell eect is active
6 "- 06< )C+ier 1/
! "- 01;< )C +ier 2/
enser?s ransormation (1 )*
+M, $- Char 12- 3; )/
oggle: enser?s ransormation- 2$"
oughness '3 (1 )*+M, 1- 1 )/
0$ =
"hield raining '3 (2 )*+M, 2- $ )/
&E): "hield roicienc8- "hield )"&A$<
Elemental Resistance '3 (1 )*+M, 3- 1; )/
02 elemental resistance
,ight )rmor roicienc8 (2 )*+M, 2- $ )/
&E): ,ight )rmor roicienc8- )rmor )"& A$<
Critical )ccurac8 '3 (1 )*+M, 3- 1; )/
01 Conirm Critical =its
Martial raining (2 )*+M, 2- $ )/
02< Dou4lestri%e- roicienc8 withall martial wea#ons
Critical Damage '3 (1 )*+M, !- 2; )/
01 Critical damage 4eoremulti#liers
Dou4lestri%e '3 (1 )*+M, $- Char 12- 3; )/
01< Dou4lestri%e
Eldritch "hield (2 )*+M, $- Char 12- 3; )/
Ever8 6 secs with shield e5ui##ed-gain em# = e5ual to shieldenhancement level
"till "#ell '3 (1 )*
+M, $- Char 12- 3; )/
A$< )"&
Medium )rmor roicienc8 (2 )*+M, !- 2; )/
&E): Medium )rmorroicienc8- )rmor )"& A$<
attlemage '3 (1 )*+M, 1- 1 )/
01 Concentration- ntimidate- "#ellcrat
"trength- De'terit8 or Charisma(2 )*+M, 3- 1; )/
01 "R
01 DE
01 C=)
"trength- De'terit8 or Charisma(2 )*+M, !- 2; )/
01 "R
01 DE
01 C=)
Eldritch em#est '3 (2 )*+M, $- Char 12- 3; )/
Melee attac%: 02(>*- 01d6 &orcedamage #er character level- $; "-6; sec
!; "- !$ sec +ier 1/
3; "- 3; sec +ier 2/
tem Deense '3 (1 )*+M, 1-1 )/
Negate item wear 2$<
m#roved "hield '3 (1 )*
+M, 2- $ )/
",): "hield: "- 03 RR whens#ell eect is active
6 "- 06 RR +ier 1/
! "- 01; RR +ier 2/
>and and "croll Master8 '3 (1 )*+M, 2- $ )/
02$< >and- "crolls and castingitems. 01 DC o oensive wands
)rcane arrier '3 (1 )*
+M, 3- 1; )/
>hen 4elow $;< =: 2$<damage reduction or 1; sec-ever8 1$; sec
&or 1$ sec- ever8 12; sec +ier 1/
&or 2; sec- ever8 S; sec +ier 2/
"hield "tri%ing '3 (1 )*+M, !- 2; )/
On hit: $< #roc "hield ash
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ale Master
Dar% Rea#ing (1 )*+M, 1/
0;.B$ Hniversal "#ell ower- 0;.B$Negative "#ell ower #er #oint s#ent inree
"hroud o the Iam#ire (1 )*+M, 6- 1; )/
Hndead oggle: Iam#ire: 02"R- 02 C=)- 02 EnchantmentDC- A2$< hreat- On Ior#al: A1Neg ,evel
"hroud o the ,ich (1 )*+M, 1- 3; )/
Hndead oggle: ,ich: 0! CON 02N- 02 >"- 02 C=)- 01Necromanc8 DC- On damaged:em# =- On hit: 02AS Neg Energ8damage
"hroud o the Uom4ie (1 )*+M, 3- $)/
Hndead oggle: Uom4ie: 02 "R- 02CON- A2 N- A! C=R- DR$P"lashing- 1;;< &ortiication- A2;< )ttac% "#eed - On Ior#al: 01d6 Ndamage to living-
"hroud o the >raith (1 )*+M, 12- 2; )/
Hndead oggle: >raith: 2$<ncor#oreal- &eatherall- 02;Move "ilentl8- 02; alance-Khost ouch- On critical: 01d6CON damage
Master o Death (1 )*+M, 2;- !; )/
02 N- 0$< Neg Energ8=ealing in Hndead orm
Necrotic ouch '3 (1 )*+M, 1- 1 )/
",): Necrotic ouch- A2 =- 12 sec
A2 =- sec +ier 1/
A2 =- ! sec +ier 2/
Necrotic olt '3 (1 )*+M, 3- 1; )/
",): Necrotic olt- A$ =- 1$ sec
A$ =- 1; sec +ier 1/
A$ =- $ sec +ier 2/
Necrotic last '3 (1 )*+M, $- Char 12- 3; )/
",): Necrotic last- A1; =- 1 sec
A1; =- 12 sec +ier 1/
A1; =- 6 sec +ier 2/
Deathless Iigor '3 (2 )*+M, 1- 1 )/
01; =
Eicient Metamagic '3 (2 )*+M, 2- $ )/ JJ missing &E)
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/ +&E):Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%en A1 " A! " 3/ +&E):uic%en/
Cloa% o Night '3 (1 )*+M, 3- 1; )/
oggle: A2;< ositive-Negative- Re#air- ,ight Damage
oggle: A3$< ositive-Negative- Re#air- ,ight Damage+ier 1/
oggle: A$;< ositive-Negative- Re#air- ,ight Damage+ier 2/
)nimate )ll8 (2 )*+M, $- Char 12- 3; )/
em#oraril8 reanimate dead all8 to$;< =- gain "hroud o the Uom4ie.a%es damage until death reclaimsthem.. cooldown $ min
"#ell Critical (2 )*+M, 2- $ )/
02< Critical: Negative
Necromantic &ocus (2 )*+M, $- Char 12- 3; )/
Necromanc8: 01 DC
"#ell Critical (2 )*+M, 1- 1 )/
02< Critical: Negative
"#ell Critical (2 )*+M, 3- 1; )/
02< Critical: Negative
"#ell Critical (2 )*+M, !- 2; )/
02< Critical: Negative
Negative Energ8 Conduit '3 (1 )*
+M, 1- 1 )/
03< Negative =ealing )m#
06< Negative =ealing )m# +ier 1/
01;< Negative =ealing )m# +ier 2/
one )rmor '3 (1 )*
+M, 2- $)/
Uom4ie- Iam#ire- ,ich &orm: 03RR>raith &orm: 01< Dodge
Uom4ie- Iam#ire- ,ich &orm: 06RR>raith &orm: 02< Dodge +ier 1/
Uom4ie- Iam#ire- ,ich &orm: 01;RR>raith &orm: 03< Dodge +ier 2/
Constitution or ntelligence (2 )*
+M, 3- 1; )/
01 CON
01 N
Constitution or ntelligence (2 )*
+M, !- 2; )/
01 CON
01 N
Cor#secrater '3 (1 )*+M, 2- $ )/
"%eletal Lnight:02 "R- 02 DE- 02CON
"%eletal Lnight '3 (2 )*+M, 1- 1 )/
"ummon "%eletal Lnight once #er rest:&ighter level e5ual to caster >iQard level#lus E#ic levels
ncreased damage- attac% s#eed-movement s#eed- ortiication +ier 1/
ncreased damage- attac% s#eed-movement s#eed- ortiication +ier 2/
Eternal "ervitude '3 (1 )*+M, 3- 1; )/
"%eletal Lnight: 02 )C- 0$ RR
Dar% &uror '3 (1 )*+M, !- 2; )/ JJ ier 3 t8#o $<
"%eletal Lnight: 1$<Dou4lestri%e- 48#ass $<&ortiication
m#roved "hrouding (2 )*
+M, $- Char 12- 3; )/
Uom4ie &orm: 02 CON- 01$ RR-DR 1;P"lashingIam#ire &orm: 02 DE- 0$;< ,ightDamage )4sor4- On hit: 01 NegEnerg8 =eal>raith &orm: 02 DE- 3$<ncor#oreal,ich &orm: 02 N- 01; Negative"#ell ower
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)ngel o Iengeance
&ont o ower (1 )*+M, 1/
01 Hniversal "#ell ower- 02 Ma' " #er#oint s#ent in ree
)ura o Menace (1 )*+M, 6- 1; )/
oggle: )ura reduces enem8saves- hit chance and )C 48 2
Iengeul Magic (1 )*+M, 1- 3; )/
01< "#ell Critical Chance when4elow B$< =- 01 "#ell DC when4elow $;< =- 0$;< 4onus to "#ellCritical Multi#lier to &ire- &orce-,ight- h8sical when 4elow 2$< =
"hield o Condemnation (1 )*+M, 3- $)/
oggle: Chance attac%er gainscondemnation or 2; sec- decreasesortiication 48 1;<- increase lightand alignment vulnera4ilit8 48 1;<-stac%s u# to $ times
"ummon )rchon (1 )*+M, 12- 2; )/
",): "ummon archon: 1d3 0caster level light damage- lights#ell #ower and critical chance$;< o summoner
)scendanc8 (1 )*+M, 2;- !; )/
02 Charisma- 02 Di#lomac8-=eal- ",): Cure ,ight >ounds; " +"overeign =ost/
02 Charisma- 02 ntimidate-=eal- ",): "earing ,ight ; "+"ilver &lame/
02 Charisma- 02 ntimidate-Re#air- ",): "hield ; " +,ordo lades/
02 Charisma- 02 =ide- Move"ilentl8- ",): nvisi4ilit8 ; "
+Iul%oor/
02 Charisma- 02 "#ot- "earch-",): Command Hndead ; "+Hnd8ing Court/
)nimus '3 (1 )*+M, 1- 1 )/
On damaged: 2;< chance gain 1"courge
$;< chance gain 1 "courge +ier 1/
1;;< chance gain 1 "courge +ier 2/
"miting (2 )*+M, 1- 1 )/
02< Critical: &ire- &orce- ,ight- h8sical
)ngelic Resistance '3 (1 )*+M, 1- 1 )/
01 )ll "aves vs Magic
n5uisition '3 (1 )*+M, 1- 1 )/
01 Concentration- ntimidate- >ill "avesvs &ear
"#ell ower oost '3 (1 )*+M, 2- $ )/
)ction oost: 01; Hniversal "#ellower
9ust Rewards '3 (1 )*+M, 2- $ )/
On s#ell critical: &ire- &orce- ,ight-h8sical- 03 tem# "
06 tem# " +ier 1/
01; tem# " +ier 2/
"miting (2 )*+M, 2- $ )/
02< Critical: &ire- &orce- ,ight-h8sical
"miting (2 )*+M, 3- 1; )/
02< Critical: &ire- &orce- ,ight-h8sical
Hnsto##a4le Magic '3 (1 )*+M, $- Char 12- 3; )- )ura oMenace/
)ura o Menace: A1 "R to enemies
"miting (2 )*+M, !- 2; )/
02< Critical: &ire- &orce- ,ight-h8sical
Eicient Metamagic '3 (2 )*+M, 2- $ )/ JJ missing &E)
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/ +&E):Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%en A1 " A! " 3/ +&E):uic%en/
ntense &aith '3 (2 )*+M, !- 2; )/
01 C, to &ire- &orce- ,ight-h8sical "#ells
Uealous &aith '3 (1 )*+M, $- Char 12- 3; )/
01 Ma' C, to &ire- &orce- ,ight-h8sical "#ells
Charisma or >isdom (2 )*+M, 3- 1; )/
01 >"
01 C=R
Charisma or >isdom (2 )*+M, !- 2; )/
01 >"
01 C=R
"courge '3 (1 )*+M, 1- 1 )/
03 &ire- &orce- ,ight- h8sical "#ellower or 6 sec when cast &ire- &orce-,ight- h8sical s#ell- stac%s u# to 3 times
"tac%s u# to 6 times +ier 1/
"tac%s u# to 1; times +ier 2/
Eicient Metamagic '3 (2 )*+M, 2- $ )/ JJ missing &E)
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/ +&E):Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%en A1 " A! " 3/+&E): uic%en/
Eicient =eighten '2 (2 )*+M, !- 2; )- =eighten/ JJmissing &E)
=eighten A1 " #er levelheightened
>and and "croll Master8 '3 (1 )*+M, 2- $)/
02$< s#ell casting items 01 DC ooensive wands
Crown o Retri4ution (2 )*+M, !- 2; )/
oggle: ranser "hield oCondemnation to all8 whenwithin )ura o menace- grants,ight guard: 1d01
Evocation &ocus (2 )*+M, $- Char 12- 3; )/
01 Evocation DC
)rticles o &aith (2 )*+M, 2- $ )/
Deit8 avoured wea#ons 4ecomes#ell casting m#lements whenwielded
"#ell enetration (2 )*+M, 3- 1; )/
01 "#ell enetration
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"mite &oe (1 )*+M, 1/
Melee attac%: 02(>*assive: 02 )C- 0$ &ire- ,ight "#ellower
"anctuar8 (1 )*+M, 6- 1; )/
"anctuar8: 02; sacred 4onus toRR or 2; sec- 1 ; "- 1 minassive: 02 )C- 0$ &ire- ,ight"#ell ower
>ar Domain: lur (1 )*+M, 1- 3; )/
"el: ermanentl8 4lur lur s#ell added as level 2 s#ell.assive: 02 )C- 0$ &ire- ,ight "#ellower
Resilience o attle (1 )*+M, 3- $)/
assive: 0DR $PA- 02 )C- 0$ &ire-,ight "#ell ower
>ar Domain: =aste(1 )*+M, 12- 2; )/
=aste s#ell added as level 3s#ellassive: 02 )C- 0$ &ire- ,ight"#ell ower
m#laca4le &oe (1 )*+M, 2;- !; )/
)ctivate: "el and allies gain1;; em# =- 01;< damage.&or ne't 1 secs- will rereshever8 3 secs when in range ocaster- e'#ires $ secs when outo range. Cooldown $ min.assive: 02 >"- 02 )C- 0$&ire- ,ight "#ell ower Divine Might '3 (1 )*
+M, 1- 1 )/
)dd C=) modiier to "R or 3; sec- 21"- 2; sec
Duration 6; sec- 1 "- 2; sec +ier 1/
Duration 12; sec- 1$ "- 2; sec +ier 2/
oughness '3 (1 )*+M, 1- 1 )/
0$ =
Righteous >ea#ons (2 )*
+M, 1- 1 )/
01 Enhancement 4onus to aith wea#ons
"acred ouch '3 (1 )*+M, 1- 1 )/
On heal: 01 )C- 01 RR or 12 secs
02 )C- 02 RR or 12 secs +ier 1/
03 )C- 03 RR or 12 secs +ier 2/
)wareness '3 (1 )*+M, 1- 1 )/
01 ,isten- "earch- "#ot
02 ,isten- "earch- "#ot +ier 1/
03 ,isten- "earch- "#ot - 01 "ave vs ra#s+ier 2/
nlame: "aving hrows '3 (1 )*+M, 2- $ )/
02 all "aves to nlame
03 all "aves to nlame +ier 1/
0! all "aves to nlame +ier 2/
"mite >ea%ness (2 )*+M, 2- $ )/
On "mite: target gains 1d!03 stac%so Iulnera4le
>all o "teel '3 (1 )*+M, 2- $ )/
03 RR
06 RR +ier 1/
01; RR +ier 2/
Righteous >ea#ons (2 )*
+M, 2- $ )/
01 Enhancement 4onus to aithwea#ons
Righteous >ea#ons (2 )*
+M, 3- 1; )/
01 Enhancement 4onus to aithwea#ons
urden o "in '3 (1 )*+M, 3- 1; )/
>hen hit: $< chance attac%ergains 1 stac% o urdened- A1"R- A1 DE. "tac%s u# to 1;times
,ight Kuard '3 (1 )*+M, !- 2; )/
,ight Kuard: 1d!
,ight Kuard: 2d! +ier 1/
,ight Kuard: 3d! +ier 2/
)meliorating "tri%e (2 )*+M, !- 2; )/
On "mite critical: "el and allieshealed or 1d! #er characterlevel #lus ,esser Restoration
Divine ower (2 )*+M, $- Char 12- 3; )/
assive: 06 Enhancement to "R-) e5ual to a ighter
Divine Iessel '3 (1 )*+M, $- Char 12- 3; )/
oggle: Kain Divine Conduit onattac% once ever8 3 sec. )t 2$stac%s- enemies ta%e 1d! &ire- 1d!,ight damage
Once ever8 2 sec +ier 1/
Once ever8 1 sec +ier 2/
Righteous >ea#ons (2 )*
+M, !- 2; )/
01 Enhancement 4onus to aithwea#ons
nlame '3 (1 )*+M, 2- $ )/
)ction oost: "el and allies 02 )C-02 =it- 02 Damage or 3; sec-cooldown 6; sec
03 )C- 03 =it- 03 Damage +ier 1/
0! )C- 0! =it- 0! Damage +ier 2/
nlame: Energ8 )4sor#tion '3 (1 )*+M, 3- 1; )/
0$< elemental a4so#rtion to nlame
Magic ac%lash '3 (1 )*+M, $- Char 12- 3; )/
>hen damaged 48 s#ell: 1;<%noc%down caster
>hen damaged 48 s#ell: 2;<%noc%down caster +ier 1/
>hen damaged 48 s#ell: 3;<%noc%down caster +ier 2/
"trength- >isdom orCharisma (2 )*+M, 3- 1; )/
01 "R
01 >"
01 C=R
"trength- >isdom orCharisma (2 )*+M, !- 2; )/
01 "R
01 >"
01 C=R >ar#riest
>rathul >ea#ons (2 )*
+M, $- Char 12- 3; )/
01 Enhancement 4onus to aithwea#ons. On vor#al: gain 3d! ,ightdamage or 6 sec
Divine ntervention (2 )*+M, $- Char 12- 3; )/
",): Divine ntervention
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"eason?s =erald
"easoned (1 )*+M, 1/
01 Hniversal "#ell ower #er #oint s#entin ree"ummer: &ire- ,ight- "onic- ositive>inter: Cold- >ater- )cid- Earth- Electric0$ seasonal s#ell #ower #er core a4ilit8
ide (1 )*+M, 6- 1; )/
01 Ma' C, to "easonal "#ellsA #lus A0$ "easonal "#ell ower
"torm o Iengeance (1 )*+M, 1- 3; )/
",): "torm o Iengeance- 2; "-12; secA #lus A0$ "easonal "#ell ower
ime (1 )*+M, 3- $)/
01 C, to "easonal "#ellsA #lus A0$ "easonal "#ell ower
"un4urst (1 )*+M, 12- 2; )/
",): "un4urst- ! "- 26 secA #lus A0$ "easonal "#ell ower
=iero#hant (1 )*+M, 2;- !; )/
02 >"- Con@uration andransmutation: 02 DC- 02 C,-02 Ma' C,On season change: ne't s#ell1;;< critical chance- A$;< "cost o s#ellA #lus A0$ "easonal "#ell ower
"easons Kreetings '3 (1 )*+M, 1- 1 )/
"ummer: "#eed season to "ummer
>inter: "#eed season to >inter
Reduce cooldown rom 22.$ mins to 1$mins +ier 1/
Reduce cooldown rom 1$ mins to B.$mins +ier 2/
eguile '3 (1 )*+M, 1- 1 )/ JJ ier 2 and 3 descri#tions
On attac% or s#ell: $;< chance 01eguile or 3 sec. eguile: A2< attac%s#eed- A2 "#ell#ower- stac%s u# to 2$times- ma' 1 enem8 #er sec
$;< Chance o ;A2 eguile or ;A6 sec+ier 1/ JJ $;< chance 02 eguile
$;< Chance o ;A3 eguile or ;AS sec+ier 2/ JJ $;< chance 03 eguile
>a' and >ane (2 )*+M, 1- 1 )/
02< Critical: "easonal "#ells
Negotiator '3 (1 )*+M, 1- 1 )/
01 lu- Di#lomac8- erorm- =aggle
02 lu- Di#lomac8- erorm- =aggle +ier1/
03 lu- Di#lomac8- erorm- =aggle- 0$Hniversal "#ell ower +ier 2/
)ction oost: "#ell ower '3 (1 )*+M, 2- $ )/
)ction oost: 01; Hniversal "#ellower
roduce &lame '3 (1 )*+M, 2- $ )/
",): roduce &lame- 6 "- 12 sec
$ "- 1; sec +ier 1/
3 "- sec +ier 2/
Cree#ing Cold '3 (1 )*+M, 3- 1; )/
",): Cree#ing Cold- 6 "- 12 sec
$ "- 1; sec +ier 1/
3 "- sec +ier 2/
)utumnal "usurrus '3 (1 )*+M, !- 2; )/
)cid- Negative and Electric"#ells: 1;< chance o "ha%en
2;< chance o "ha%en +ier 1/
!;< chance o "ha%en +ier 2/
Nature?s >arden '3 (1 )*+M, 3- 1; )/
"#ells: 01d6 4ane damage toa4errations and undead- ma' 1enem8 #er sec
02d6 4ane damage +ier 1/
0!d6 4ane damage +ier 2/
>ord o alance '3 (1 )*+M, $- Char 12- 3; )/
",): >ord o alance: 12 "- 2$ sec
S "- 2; sec +ier 1/
6 "- 1$ sec +ier 2/
Call ,ightning '3 (1 )*+M, !- 2; )/
",): Call ,ightning- 1; "- 12 sec
"- 1; sec +ier 1/
6 "- sec +ier 2/
>inter?s =eart (2 )*+M, $- Char 12- 3; )/
Cold s#ells: $< chance 1d1;03;cold 4urst
>isdom (2 )*+M, 3- 1; )/
01 >"
>isdom (2 )*+M, !- 2; )/
01 >"
>and and "croll Master8 '3 (1 )*+M, 1- 1 )/
02$< s#ell casting items- 01 DC ooensive wands
>a' and >ane (2 )*+M, 2- $ )/
02< Critical: "easonal "#ells
>a' and >ane (2 )*+M, 3- 1; )/
02< Critical: "easonal "#ells
>a' and >ane (2 )*+M, !- 2; )/
02< Critical: "easonal "#ells
ime and ide (2 )*+M, $- Char 12- 3; )/
01 C, to "easonal "#ells01 Ma' C, to "easonal "#ells
Crown o "ummer (2 )*+M, $- Char 12- 3; )/
A1 "- arget: 01$< healing am#-02d6 light damage to wea#on
m#roved Metamagics '3 (2 )*+M, 2- $ )/
Em#ower A2 " +&E): Em#ower/
Enlarge A1 " A! " 3/ +&E):Enlarge/
Ma'imise A3 " +&E): Ma'imise/
uic%e n A1 " A! " 3/ +&E):uic%en/
"#ring Resurgence '3 (1 )*+M, !- 2; )/
)ll8: >hen 4elow $;< =-02;d6 #ositive healing and 02attac%- "- sec
6 "- 6 sec +ier 1/
! "- ! sec +ier 2/
Eicient =eighten '2 (2 )*+M, 3- 1; )- &E): =eighten/
=eighten A1 " #er levelheightened
"#ell enetration '3 (2 )*+M, 2- $ )/
01 "#ell enetration
"trength o the "olstice (2 )*+M, $- Char 12- 3; )/
01 Evocation- ransmutation DC
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)rcane )rcher (1 )*+M, 1/
01 ow Enhancement #er core a4i lit8. )ll4ows 4ecome s#ell casting m#lements
Metalline )rrows (1 )*+M, 6- 1; )/
oggle: )rrows 48#assmetalline damage reductionA #lus A01 ow Enhancement
"hadow )rrows (1 )*+M, 1- 3; )/
oggle: 0$< Dou4leshotA #lus A01 ow Enhancement
Mor#hic )rrows (1 )*+M, 3- $)/
oggle: )rrows do 4ludgeoning-#iercing and slashing damageA #lus A01 ow Enhancement
)ligned )rrows (1 )*+M, 12- 2; )/
oggle: )rrows 48#ass alignmentdamage reductionA #lus A01 ow Enhancement
Master o m4uement (1 )*+M, 2;- !; )/
02 DE- 01;< Dou4leshot. )rcher stance lingers or 3;secs when changed.A #lus A01 ow Enhancement
Con@ure )rrows (2 )*+M, 1- 1 )/
Con@ure stac% o 01 returning arrows
rue "tri%e '3 (1 )*+M, 1- 1 )/
Ranged attac%: 02; )ttac%
Ranged attac%: 02; )ttac%- 02 nsight )ttac% or 6 secs +ier 1/
Ranged attac%: 02; )ttac%- 0! nsight )ttac% or 12 secs +ier 2/
Energ8 o the >ild '3 (1 )*+M, 1- 1 )/
03; "
06; "
01;; "- &E): Magical raining- Echoeso ower
Elemental )rrows (2 )*+M, 1- 1 )/
oggle: 01d6 acid
oggle: 01d6 ire
oggle: 01d6 cold
oggle: 01d6 electric
m#roved Elemental )rrows (1 )*+M, $- Char 12- 3;)/
On critical: 1d1; to 3d1; 4ased oncritical multi#lier #lus additionaleect:Corrosive: m#roved Destruction&laming: On critical: 01d6 ire ever82 secs or 6 secs- stac%s u# to 2;times&rost:On critical: A1 "aves- nonA4osses $< slow- stac%s u# to $times"hoc%: 2< e'tra damage- stac%s u#to 1; times
Elemental )rrows (2 )*+M, 2- $ )/
oggle: 01d6 acid
oggle: 01d6 ire
oggle: 01d6 cold
oggle: 01d6 electric
Elemental )rrows (2 )*+M, 3- 1; )/
oggle: 01d6 acid
oggle: 01d6 ire
oggle: 01d6 cold
oggle: 01d6 electric
Elemental )rrows (2 )*+M, !- 2; )/
oggle: 01d6 acid
oggle: 01d6 ire
oggle: 01d6 cold
oggle: 01d6 electric
)wareness '3 (1 )*+M, 1- 1 )/
01 ,isten- "earch- "#ot- 01 )ttac%
)ction oost '3 (2 )*+M, 2- $ )/
)ction oost: 0$ Energ8 Resistance
)ction oost: 0! )ttac%
)ction oost: 06 )ttac% +ier 1/
)ction oost: 0 )ttac% +ier 2/
De'terit8 or >isdom (2 )*+M, 3- 1; )/
01 DE
01 >"
De'terit8 or >isdom (2 )*+M, !- 2; )/
01 DE
01 >"
Rune4ow (2 )*+M, $- Char 12- 3; )/
02 ow Enhancement
Dis#elling "hot '3 (2 )*+M, 2- $ )/
Ranged attac%: 01(>*- dis#els 14eneicial eect on hit
"hattermantle "hot '3 (2 )*+M, 3- 1; )/ JJ t8#o e'tra s#ace
Ranged attac%: 01(>*- target A1"R- stac%s u# to 1;; timesOn Ior#al: A1;; "R- 1; secs- >illDC 1; 0 >" modiier 0 hal rangerlevel JJ t8#o 01 (>*
DC 1! 0 >" modiier 0 hal rangerlevel +ier 1/ JJ t8#o 02 (>*
DC 1 0 >" modiier 0 hal rangerlevel +ier 2/ JJ t8#o 03 (>*
&orce )rrows '3 (2 )*+M, 2- $ )/
oggle: 01d! orce #lus Khost ouch
oggle: 01d6 orce #lus Khost ouch+ier 1/
oggle: 01d6 orce #lus Khostouch- On critical: 1d1; to 3d1;4ased on critical multi#lier +ier 2/
nerno "hot '3 (2 )*+M, 2- $ )/ JJ t8#o G e'tra s#aces
Ranged attac%: 01d6 ire ever8 2secs or 6 secs- stac%s u# to 2; times
Ranged attac%: 01(>*- 01d6 ireever8 2 secs or 6 secs- stac%s u# to2; times +ier 1/ JJ t8#o: 01 (>*
Ranged attac%: 02(>*- 01d6 ireever8 2 secs or 6 secs- stac%s u# to2; times +ier 2/ JJ t8#o: 02 (>*
error )rrows '3 (2 )*+M, 3- 1; )/
oggle: On =it: &eared- >ill DC1B. On Ior#al: hantasmalLiller
DC 21. +ier 1/
DC 2$. +ier 2/
aral8Qing )rrows '3 (1 )*+M, !- 2; )/
oggle: On =it: aral8Qed- >illDC 1
DC 22 +ier 1/
DC 26 +ier 2/
anishing )rrows (1 )*+M, !- 2; )/
oggle: On Ior#al: E'tra#lanar4anished or 1;; damage
"miting )rrows (1 )*+M, !- 2; )/
oggle: On Ior#al: Constructdestro8ed or 1;; damage
)rrow o "la8ing (2 )*+M, $- Char 12- 3; )/
Ranged attac%: 02$; damage 4eorecritical multi#liers
Moon4ow (2 )*+M, $- Char 12- 3; )/
>ielding 4ow: 02; tem#orar8 " or1; sec ever8 3; secs01; Hniversal "#ell ower
"oul Magic (1 )*+M, 3- 1; )/
On hit: 01 tem#orar8 "- stac%su# to 1; times01; Hniversal "#ell ower
)rcane )rcher
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&ar "hot (1 )*+M, 1/
01 "nea% )ttac% Die. 01; ositive "#ellower- 0$m oint lan% "hot- 0$mRanged "nea% )ttac% #er Core )4ilit8
Called "hot (1 )*+M, 6- 1; )/
Melee: 02(>*- 0! )ttac%- 01Critical hreat Range- 01Critical Damage Multi#lier On Damage: lued or ! secs-01; ositive "#ell ower
Ranged: 02(>*- 0! )ttac%- 02Critical hreat Range- 02Critical Damage Multi#lier On Damage: lued or ! secs-01; ositive "#ell ower A #lus A0$m oint lan% "hot- 0$mRanged "nea% )ttac%
Mar% o the =unted (1 )*+M, 1- 3; )/
A1 )nimal Em#ath8- target: A1;<&ortiication- A1; )C- A1; "R- A! all )4ilities or 3 minutes- 01; ositive"#ell ower A #lus A0$m oint lan% "hot- 0$m Ranged"nea% )ttac%
"nea% )ttac% (1 )*+M, 3- $)/
01 "nea% )ttac% Die- 01; ositive"#ell ower A #lus A0$m oint lan% "hot- 0$m Ranged"nea% )ttac%
"nea% )ttac% (1 )*+M, 12- 2; )/
01 "nea% )ttac% Die- 01;ositive "#ell ower A #lus A0$m oint lan% "hot- 0$mRanged "nea% )ttac%
=oriQon "hot (1 )*+M, 2;- !; )/
02 DE- 01 "nea% )ttac% Die. )lwa8s in oint lan% "hot andRanged "nea% )ttac% range-02; ositive "#ell ower A #lus A0$m oint lan% "hot- 0$mRanged "nea% )ttac%
&avored Deence '3 (1 )P2 )*+M, 1- 1 )/ JJ )C G 1 )- "ave G 2 )
02 )C vs &avored Enem8
01 "ave vs &avored Enem8
"tealth8 '3 (2 )*+M, 1- 1 )/
01 =ide- Move "ilentl8
02 =ide- Move "ilentl8 +ier 1/
03 =ide- Move "ilentl8- 01 "nea% )ttac%Die +ier 2/
ncreased Em#ath8 '3 (1 )*+M, 1- 1 )/
01 Di#lomac8- 01 )nimal Em#ath8- 0!ositive "#ell ower
endon Cut '3 (1 )*+M, 1- 1 )/
0;.$(>*- On "nea%: "low movement 48$;< or 1; secs
&avored Deence '3 (1 )P2 )*+M, 2- $ )/ JJ )C G 1 )- "ave G 2 )
02 )C vs &avored Enem8
01 "ave vs &avored Enem8
&avored )ccurac8 '3 (2 )*+M, 3- 1; )/
01 )ttac% vs &avored Enem8
&avored Damage '3 (1 )*+M, !- 2; )/
01 Damage vs &avored Enem8
E'tra &avored Enem8 (2 )*+M, $- Char 12- 3; )/
01 E'tra &avored Enem8. 02Damage verses all &avoredEnemies
Liller '3 (1 )*+M, !- 2; )/ JJ E'tra "hot re
On Lill: 0$< Dou4lestri%e- 0$<Dou4leshot or 1$ secs. Canstac% 2 times
Can stac% 3 times +ier 1/
Can stac% ! times +ier 2/
=unters Merc8 (2 )*+M, !- 2; )/
Melee: 03(>*.On "nea% damage: $;; damagei target 4elow 2;< =
Ranged: 03(>*.On "nea% damage: $;; damagei target 4elow 2;< =
&aster "nea%ing '3 (2 )*+M, 2- $ )/
02;< "nea% "#eed
03$< "nea% "#eed +ier 1/
0$;< "nea% "#eed +ier 2/
hrill o the =unt '3 (2 )*+M, 3- 1; )/
01 damage or 6 secs i target4elow 2$< =
02 damage or 6 secs i target4elow 2$< = +ier 1/
03 damage or 6 secs i target4elow 3$< = +ier 2/
=eav8 Draw (2 )*+M, $- Char 12- 3; )/
oggle: 0$ Damage- A$ )ttac% witharcher8 and thrown attac%s.ncreased 48 ower )ttac% eects
Iersatile Em#ath8 '2 (1 )*+M, 1- 1 )/
Em#ath8 #aciies Iermin- 01$ ositive"#ell ower
Em#ath8 #aciies Iermin and Elementals-0! ositive "#ell ower +ier 1/
Em#athic =ealing '2 (2 )*+M, 2- $ )/
A1 )nimal Em#ath8- ",): ,esserIigor
",): Mass ,esser Iigor +ier 1/
m#roved >ea#on &inesse (1 )*+M, 2- $ )/
DE to damage on melee inessewea#on
)ction oost '3 (2 )*+M, 2- $ )/
)ction oost: 01;< Damage
)ction oost: 02 )ll "%ills
De'terit8 or >isdom (2 )*+M, 3- 1; )/
01 DE
01 >"
De'terit8 or >isdom (2 )*+M, !- 2; )/
01 DE
01 >"
)imed "hot (2 )*+M, 3- 1; )/
Ranged: 01; )ttac%- 01 CriticalDamage Multi#lier.
On damage: 03 )rchers &ocus inot in Man8shot
,eg "hot (2 )*+M, !- 2; )/
Ranged: On damage: "lowed$;< or 1; secs
=ead "hot (2 )*+M, $- Char 12- 3; )/
Ranged: )uto criticalOn Ior#al: $;; damage
Dee#wood "tal%er
m#roved )rcher?s &ocus (2 )*+M, $- Char 12- 3; )/
)rcher?s &ocus ma'imum increasedrom 1$ to 2$
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"hield o >hirling "teel (1 )*+M, 1/
02 "hield 4onus to )C when dualwielding. 01 "hield 4onus to )C or eachCore a4ilit8
Kraceul Death (1 )*+M, 6- 1; )/
DE to damage o lightwea#ons when dual wieldingA #lus A01 "hield 4onus to )C
>hirlwind (1 )*+M, 1- 3; )/
0$< dou4lestri%e chance when dualwieldingA #lus A01 "hield 4onus to )C
em#est (1 )*+M, 3- $)/
01;< chance oAhand attac%s. DEto hit with light wea#ons. "cimitartreated as light wea#on.A #lus A01 "hield 4onus to )C
Delect )rrows (1 )*+M, 12- 2; )/
Delect arrows when dualwielding. 01;< chance oAhandattac%A #lus A01 "hield 4onus to )C
Dervish (1 )*+M, 2;- !; )/
02 DE- 02$< dou4lestri%echance with oAhand wea#onA #lus A01 "hield 4onus to )C
tem Deense '3 (1 )*+M, 1-1 )/
Negate item wear 2$<
m#roved arr8 '3 (2 )*+M, 2- $ )/
03 RR when dual wielding
06 RR when dual wielding +ier 1/
01; RR when dual wielding +ier 2/
Critical )ccurac8 '3 (1 )*+M, 3- 1; )/
01 Conirm Critical =its
Critical Damage '3 (2 )*+M, !- 2; )/
01 Critical damage 4eoremulti#liers
m#roved Dodge '3 (1 )*+M, 2- $ )- &E): Dodge/
01< Dodge in light or no armor
m#roved Mo4ilit8 '3 (1 )*+M, 3- 1; )- &E): Mo4ilit8/
01 )rmor Ma' DE onus-01 Ma' Dodge- A1 )rmor Chec%enalt8 in light armor
m#roved Reaction '3 (1 )*+M, 1-1 )/
01 Rele' "ave- 01 "ave Is ra#s
Ela4orate arr8 '3 (1 )*+M, !- 2; )/
Dual wield attac%: On damage:02< dodge or $ secs- stac%s u#to 1$ times
02< dodge or 1; secs +ier 1/
02< dodge or 1$ secs +ier 2/
Evasive Dance '3 (1 )*+M, $- Char 12- 3; )- &E): Evasion/
Reduce damage on ailed Evasion rollto $<
Reduce damage on ailed Evasion rollto B;< +ier 1/
Reduce damage on ailed Evasion rollto $;< +ier 2/
he Krowing "torm '3 (1 )*+M, !- 2; )/
Dual wield attac%: On damage:
01 damage- A2 )C or $ secs-stac%s u# to 1; times
01 damage- A2 )C or 1; secs+ier 1/
01 damage- A2 )C or 1$ secs+ier 2/
) housand Cuts '3 (1 )*+M, $- Char 12- 3; )/
Dual wield attac%: 01(>*. 03;<Dou4lestri%e chance or 6 secs
Dual wield attac%: 03(>*. 06;<Dou4lestri%e chance or 6 secs +ier 1/
Dual wield attac%: 0$(>*. 0S;<Dou4lestri%e chance or 6 secs +ier 2/
m#roved Deence '3 (2 )*+M, 1-1 )/
01 "hield )C- Delect arrows reduced rom
6 secs to ! secs
02 "hield )C- Delect arrows reduced to 3secs +ier 1/
03 "hield )C- Delect arrows reduced to 2secs +ier 2/
leed hem Out '3 (1 )*+M, 2- $ )/
Dual wield attac%: 01(>*. On
damage: leed or 6 secs- can stac%$ times
02(>* +ier 1/
03(>* +ier 2/
>hirling lades (2 )*+M, 1-1 )/
01 )ttac%- 01 Damage when dual wielding
>hirling lades (2 )*+M, 2- $ )/
01 )ttac%- 01 Damage when dualwielding
>hirling lades (2 )*+M, 3- 1; )/
01 )ttac%- 01 Damage whendual wielding
>hirling lades (2 )*+M, !- 2; )/
01 )ttac%- 01 Damage when dualwielding
Dance o Death '3 (2 )*+M, $-Char 12- 3; )/
Dual wield attac%: 01(>*. "tri%e twotargets #er swing
Dual wield attac%: 03(>*. "tri%e threetargets #er swing +ier 1/
Dual wield attac%: 0$(>*. "tri%e ourtargets #er swing +ier 2/
)wareness '3 (1 )*+M, 1-1 )/
01 alance- 9um#- um4le. 02 )C whiletum4ling
)ction oost '3 (2 )*+M, 2- $ )/
)ction oost: 01;< )ttac% "#eed
)ction oost: 03;< Movement"#eed
0!;< Movement "#eed +ier 1/
0$;< Movement "#eed +ier 2/
"trength or De'terit8 (2 )*+M, 3- 1; )/
01 "R
01 DE
"trength or De'terit8 (2 )*+M, !- 2; )/
01 "R
01 DE em#est
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)ssassin
Lnie in the Dar%ness (1 )*+M, 1/
roicienc8 with Lu%ris. Can use DEmodiier to hit with Daggers and Lu%ris
)ssassin?s ric% (1 )*+M, 6- 1; )/
ntelligent target loses 2$<ortiication and immunit8 tosnea% or 12 sec- >ill DC 1; 0N modiier 0 Rogue level
,ethalit8 (1 )*+M, 1- 3; )/
"nea% attac%: on vor#al: Lill target
Dagger in the ac% (1 )*+M, 3- $)/
DE to damage with Daggers andLu%ris. &inesse eat now adds DEto damage with all &inesse wea#ons
Nim4leness (1 )*+M, 12- 2; )/
On snea% attac%: ever8 2 sec-01< dodge or 6 sec- stac%s u#to 1; times
Deadl8 "hadow (1 )*+M, 2;- !; )/
02 N- 0! "nea% )ttac% dice
oison "tri%es (2 )*+M, 1- 1 )/
On hit: A1 &ortitude "ave- stac%s u# to $times. On critical: 1d6 CON damage. Onvor#al: A$< =- &ortitude DC 1; 0 Nmodiier 0 hal Rogue level
On hit: A1 Rele' "ave- stac%s u# to $times. On critical: 1d6 DE damage. Onvor#al: aral8sis- &ortitude DC 1; 0 Nmodiier 0 hal Rogue level
On hit: A1 >ill "ave- stac%s u# to $ times.On critical: 1d6 >" damage. On vor#al:"hattermantle- >ill DC 1; 0 N modiier0 hal Rogue level
o'in )init8 '3 (1 )*+M, 1- 1 )/
01 "ave vs oison- 01 DC o oison )ttac%
"hiv '3 (1 )*+M, 1- 1 )/
01(>* damage- On damage: A1;; hreat.On snea%: A2 &ortitude vs oison or 2;sec- stac%s u# to $ times
02(>* damage- On damage: A2;; hreat.+ier 1/
03(>* damage- On damage: A3;; hreat.+ier 2/
"nea% )ttac% raining (2 )*+M, 1- 1 )/
01 "nea% )ttac% =it- 01 "nea% )ttac% Dice
Lnie "#ecialiQation (2 )*+M, $- Char 12- 3;)/
Daggers: 01 Critical hreat Range-01 Critical Damage Multi#lier Lu%ri: 01 Critical Damage Multi#lier
"nea% )ttac% raining (2 )*+M, 2- $ )/
01 "nea% )ttac% =it- 01 "nea% )ttac%Dice
"nea% )ttac% raining (2 )*+M, 3- 1; )/
01 "nea% )ttac% =it- 01 "nea% )ttac% Dice
"nea% )ttac% raining (2 )*+M, !- 2; )/
01 "nea% )ttac% =it- 01 "nea% )ttac% Dice
"tealth8 '3 (1 )*+M, 1- 1 )/
01 =ide- Move "ilentl8
Damage oost '3 (2 )*+M, 2- $ )/
)ction oost: 01;< damage
De'terit8 or ntelligence (2 )*+M, 3- 1; )/
01 DE
01 N
De'terit8 or ntelligence (2 )*+M, !- 2; )/
01 DE
01 N
Ienomed lades '3 (2 )*+M, 2- $ )/
"tance: 01d! oison damage
01d6 oison damage +ier 1/
01d oison damage +ier 2/
Critical accurac8 '3 (1 )*+M, 3- 1; )/
01 Conirm critical hits
Critical damage '3 (1 )*+M, !- 2; )/
01 Critical damage 4eoremulti#liers
E'ecute (2 )*+M, !- 2; )/
03(>* damage. On snea%: $;;damage i 4elow 2;< health
Liller '3 (1 )*+M, !- 2; )/
On Lill: 0$< Dou4lestri%e- 0$<Dou4leshot or 1$ secs. Canstac% 2 times
Can stac% 3 times +ier 1/
Can stac% ! times +ier 2/
Measure the &oe '3 (1 )*+M, $- Char 12- 3; )/
01 to hit and assassinate DC ever8 6sec while stealthed- stac%s u# to $times
Ever8 ! sec while stealthed +ier 1/
Ever8 2 sec while stealthed +ier 2/
)ssassinate (1 )*+M, $- Char 12- 3; )/
On snea%: &ortitude DC 1; 0 Nmodiier 0 rogue level. On ail- %illliving- on save 1;d6 snea% damage
"hadow Dagger '3 (1 )*+M, 3- 1; )/
!d unhol8 damage- 4linds&ortitude DC 1; 0 N modiier0 hal Rogue level
6d- lind DC 1! 0 N modiier0 hal rogue level +ier 1/
d- lind DC 1 0 N modiier0 hal rogue level +ier 1/
oison "tri%es (2 )*+M, 2- $ )/
On hit: A1 &ortitude "ave- stac%s u#to $ times. On critical: 1d6 CONdamage. On vor#al: A$< =-&ortitude DC 1; 0 N modiier 0 halRogue level
On hit: A1 Rele' "ave- stac%s u# to$ times. On critical: 1d6 DEdamage. On vor#al: aral8sis-&ortitude DC 1; 0 N modiier 0 halRogue level
On hit: A1 >ill "ave- stac%s u# to $times. On critical: 1d6 >" damage.On vor#al: "hattermantle- >ill DC1; 0 N modiier 0 hal Rogue level
oison "tri%es (2 )*+M, 3- 1; )/
On hit: A1 &ortitude "ave-stac%s u# to $ times. On critical:1d6 CON damage. On vor#al:A$< =- &ortitude DC 1; 0 Nmodiier 0 hal Rogue level
On hit: A1 Rele' "ave- stac%su# to $ times. On critical: 1d6DE damage. On vor#al:aral8sis- &ortitude DC 1; 0N modiier 0 hal Rogue level
On hit: A1 >ill "ave- stac%s u#to $ times. On critical: 1d6 >"damage. On vor#al:"hattermantle- >ill DC 1; 0 Nmodiier 0 hal Rogue level
leed hem Out '3 (1 )*+M, 2- $ )/
01(>*. On damage: leed or 6secs- can stac% $ times
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Mechanic
)r4alester (1 )*+M, 1/
ncrease ranged and #oint 4lan% shotrange 48 $m. Kain #roicienc8 with greatcross4ows
argeting "ights (1 )*+M, 6- 1; )/
N modiier to damage- allcross4ows and thrownwea#ons. Kain #roicienc8 withlight re#eating cross4ows
E'#ert uilder (1 )*+M, 1- 3; )/
01 Critical Multi#lier with Kreatcross4ows- )lchemical ra#cooldown A2;<
angleoot (1 )*+M, 3- $)/
)lchemical ra#: !d6 acid damageever8 2 sec- "lowed. Rele' DC 1; 0N modiier 0 hal Rogue level
m#roved Detection (1 )*+M, 12- 2; )/
ncrease detect tra# and searchrange 48 0$;<. Kain #roicienc8with heav8 re#eating cross4ows
=i# &las% (1 )*+M, 2;- !; )/
02 DE- 02 N. )ction 4oost: 01d6 all a4ilities-02d6 attac% and damage or 6;sec
Cross4ow raining (2 )*+M, 1- 1 )/
01 attac% all cross4ows- 01 damage nonAre#eating cross4ows
,acerating "hots '3 (1 )*+M, 1- 1 )/
33< chance o Kreat cross4ow leed
66< chance o leed +ier 1/
1;;< chance o leed +ier 2/
hunderstone '3 (1 )*
+M, 1- 1 )/
)lchemical ra#: !d6 sonic damage-DaQed- &ortitude DC 12 0 N modiier 0hal rogue level
6d6 damage- DC 1! 0 N modiier 0 halrogue level +ier 1/
d6 damage- DC 16 0 N modiier 0 halrogue level +ier 2/
Mechanics '3 (1 )*+M, 1- 1 )/
01 Disa4le Device- O#en ,oc%- Re#air- 01
"ave vs ra#s
ime om4 '3 (2 )*+M, $- Char 12- 3;)/
)lchemical ra#: 01; sonic- 01; ire#er Rogue level ater 1; secs- #lusLnoc%down. Rele' DC 1; 0 Nmodiier 0 hal rogue level or haldamage- alance DC 1; 0 Nmodiier 0 hal rogue level or%noc%down
02$ sonic- 02$ ire #er Rogue level+ier 1/
0$; sonic- 0$; ire #er Rogue level+ier 2/
,eg "hot (2 )*+M, !- 2; )/
Ranged on damage: "low
movement 48 $;< or 1; sec
)wareness '3 (1 )*+M, 1- 1 )/
01 ,isten- "earch- "#ot
"%ill oost '3 (2 )*+M, 2- $ )/
)ction oost: 02 )ll "%ills
De'terit8 or ntelligence (2 )*+M, 3- 1; )/
01 DE
01 N
De'terit8 or ntelligence (2 )*+M, !- 2; )/
01 DE
01 N
Cross4ow raining (2 )*+M, 2- $ )/
01 attac% all cross4ows- 01 damagere#eating cross4ows- 02 damagenonAre#eating cross4ows
Cross4ow raining (2 )*+M, 3- 1; )/
01 attac% all cross4ows- 01damage nonAre#eatingcross4ows
m#roved ra#s '3 (1 )*+M, 2- $ )/
01 DC )lchemical and Magicalra#s. Elemental ra#s DC 6$<Disa4le Device
Elemental ra#s DC ;< Disa4leDevice +ier 1/
Elemental ra#s DC 1;;< Disa4leDevice+ier 2/
>rac% Construct '3 (1 )*+M, 3- 1; )/
Ranged: 01d6 damage toconstruct- A1;< ortiication-lose snea% immunit8- stac%s u#to $ times
Melee: 01d6 damage toconstruct- A1;< ortiication-lose snea% immunit8- stac%s u#to $ times
03d6 damage +ier 1/
0$d6 damage +ier 2/
Disa4le Construct '3 (1 )*+M, !- 2; )/
DaQe construct or 1; sec
DaQe construct or 2; sec +ier 1/
DaQe construct or 3; sec +ier 2/
Cross4ow raining (2 )*+M, !- 2; )/
01 attac% all cross4ows- 01damage re#eating cross4ows-02 damage nonAre#eatingcross4ows
Ra#id &ire '3 (1 )*+M, $- Char 12- 3; )/
03< Dou4leshot
06< Dou4leshot +ier 1/
01;< Dou4leshot +ier 2/
OoQe &las% '3 (2 )*
+M, 3- 1; )/
)lchemical ra#: !d aciddamage- A2 )C or 3; sec&ortitude DC 1; 0 N modiier0 hal rogue level
d damage- A! )C or 3; sec+ier 1/
12d damage-A )C or 3; sec+ier 1/
>and and "croll Master8 '3 (2 )*+M, 2- $ )/
02$< s#ell casting items- 01 DC o
oensive wands
Hse Magical Device '3 (1 )*+M, 3- 1; )/
01 HMD
" i % &i h i (1 )*
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hie )cro4at
)cro4at (1 )*+M, 1/
Hse DE modiier to hit with 5uartersta
um4ler (1 )*+M, 6- 1; )/
Can #ass through enemieswhen tum4ling
Cartwheel Charge (1 )*+M, 1- 3; )/
)ter tum4ling- 02 "R- 02 DE or 6secs
"tic% &ighting (1 )*+M, 3- $)/
Hse DE modiier to damage with5uartersta
Li# H# (1 )*+M, 12- 2; )/
mmune to most %noc%downeects and sli##er8 suraces
&ollowthrough (1 )*+M, 2;- !; )/
02 "R- 02 DE. )tertum4ling- twoAhanded wea#onsstri%e two targets instead oone #er swing. On vor#al:Lnoc%down. ,asts 6 secs
)cro4atic '3 (1 )*+M, 1- 1 )/
01 alance- 9um#- um4le- 0$< attac%s#eed with 5uartersta
Charming '3 (1 )*+M, 1- 1 )/
01 lu- Di#lomac8- =aggle- ntimidate
"l8 lourish '3 (1 )*+M, 1- 1 )/
0;.$(>*- 01 critical threat range- A1;;hreat. On snea%: ntelligent target A1alance- Rele'- >ill "aves or 2; secs-stac%s u# to $ times
01(>*- 02 critical threat range- A2;;hreat +ier 1/
01.$(>*- 03 critical threat range- A3;;hreat +ier 2/
Iault (2 )*+M, $- Char 12- 3;)/
)4undant ste# when wielding5uartersta
uic% "tri%e '3 (2 )*+M, 2- $ )/
01(>* damage- 0$< dou4lestri%e or1; sec with 5uartersta
02(>* damage- 01$< dou4lestri%e+ier 1/
03(>* damage- 02$< dou4lestri%e+ier 2/
"wee#ing stri%es '3 (2 )*+M, 3- 1; )/
01(>* area damage and tri#.alance DC 1; 0 DE modiier0 hal rogue
02(>* damage +ier 1/
03(>* damage +ier 2/
"ta ,unge '3 (2 )*+M, !- 2; )/
02(>* damage line o enemies
03(>* damage +ier 1/
0!(>* damage +ier 1/
&aster "nea%ing '3 (1 )*+M, 1- 1 )/
02;< "nea% s#eed
03$< "nea% s#eed +ier 1/
0$;< "nea% s#eed +ier 2/
=aste oost '3 (2 )*+M, 2- $ )/
)ction oost: 01;< )ttac% "#eed
"trength or De'terit8 (2 )*+M, 3- 1; )/
01 "R
01 DE
"trength or De'terit8 (2 )*+M, !- 2; )/
01 "R
01 DE
ri# &ocus '3 (1 )*+M, 2- $ )/
01 ri# DC
"u4tlet8 '3 (1 )*+M, 2- $ )/
A2;< hreat
A3;< hreat +ier 1/
A!;< hreat +ier 2/
m#roved Klancing lows '3 (1 )*+M, 3- 1; )/
02< chance glancing 4low #roc
m#roved Deensive Roll '3 (1 )*+M, !- 2; )- &E): DeensiveRoll/ &eat G M, 1;
riggers 3;< =
riggers !;< = +ier 1/
riggers $;< = +ier 2/
No Merc8 '3 (1 )*+M, !- 2; )/
01;< damage to hel#lessenem8
"hadow Dodge '3 (1 )*+M, 3- 1; )/
oggle: 01< Dodge- 01 DE-A1;< &ortiication
"ta raining (2 )*+M, 1- 1 )/
01 attac%- 01 damage with 5uartersta
"ta raining (2 )*+M, 2- $ )/
01 attac%- 02 damage with5uartersta
"ta raining (2 )*+M, 3- 1; )/
01 attac%- 01 damage with5uartersta
"ta raining (2 )*+M, !- 2; )/
01 attac%- 02 damage with5uartersta
"ta "#ecialisation (2 )*+M, $- Char 12- 3; )/
01 Critical Damage Multi#lier- 01Critical hreat Range with5uartersta
" ll i (1 )* M i th D d (1 )* Ii t (1 )*M i th " (1 )* M i th M % (1 )* M t ,i d D th (1
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"#ellsinger
"#ellsinger (1 )*+M, 1/ JJ no 4eneit rom this core a4ilit8
01 Hniversal "#ell ower #er #oint s#entin the ree. 01 Di#lomac8- ,isten-erorm- HMD- 2< Critical: "onic-ositive #er core a4ilit8
Music o the Dead (1 )*+M, 6- 1; )/
&ascinate aects undeadA #lus A01 Di#lomac8- ,isten- erorm-HMD- 2< Critical: "onic-ositive
Iirtuoso (1 )*+M, 1- 3; )/
02 "ongs- 02;< song duration-songs regenerate 1 ever8 $ minsA #lus A01 Di#lomac8- ,isten- erorm- HMD-2< Critical: "onic- ositive
Music o the "ewers (1 )*+M, 3- $)/
&ascinate aects ooQesA #lus A01 Di#lomac8- ,isten- erorm-HMD- 2< Critical: "onic- ositive
Music o the Ma%ers (1 )*+M, 12- 2; )/
&ascinate aects constructsA #lus A01 Di#lomac8- ,isten- erorm-HMD- 2< Critical: "onic-ositive
Maestro o ,ie and Death (1 )*+M, 2;- !; )/
02 Charisma- 01; Hniversal"#ell ower- gain =eal and>ail o the anshee as level 6ard s#ellA #lus A01 Di#lomac8- ,isten- erorm-HMD- 2< Critical: "onic-ositive
=aunting Melod8 (1 )*+M, 1- 1 )/
&ascinate adds =aunted or 2; sec.=aunted: A2 all saves- s%ills- attac%
=aunted or !; sec +ier 1/
=aunted or 6; sec +ier 2/
Magical "tudies '3 (1 )*+M, 1- 1 )/
03; "
06; "
01;; "- &E): Magical raining- Echoeso ower
"#ell "ong Iigor (2 )*+M, $- Char 12- 3;)/
A1 ardic music: Restore " totarget over time
"#ell "ong rance (2 )*+M, 3- 1; )/
ardic music: 01 s#ell DC?s-A1;< " cost or 2! sec #lus 6sec #er 4ard level
"ong o )rcane Might (2 )*+M, !- 2; )/
ardic music: 01 C, all s#ells or2! sec #lus 6 sec #er 4ard level
Charlatan '3 (1 )*+M, 1- 1 )/
01 Concentration- erorm
Marigold Crown (2 )*+M, 2- $ )/
01 DC llusion
01 DC Evocation
01 DC Enchantment
Charisma (2 )*+M, 3- 1; )/
01 C=)
Charisma (2 )*+M, !- 2; )/
01 C=)
&rolic (2 )*+M, $- Char 12- 3; )/
"ong o &reedom grants &reedom oMovement or 3 minutes
"har# Note '3 (1 )*+M, 2- $ )/
&ascinate: allies gain 01 damage or3; sec
Enthrallment (2 )*+M, 3- 1; )/
&ascinate: A2 attac%- A2 >illsaves or 2! sec #lus 6 sec #er4ard level. >ill DC erorm s%ill
&lic%er '3 (1 )*+M, 2- $ )/
>hen damaged: $< chance oinvisi4ilit8 or 2 sec
&or ! sec +ier 1/
&or 6 sec +ier 2/
ns#ired &lic%er '3 (1 )*+M, 2- $ )/
ns#ire Com#etence: &lic%er or !minutes: $< chance o invis or 2 sec
&or ! sec +ier 1/
&or 6 sec +ier 2/
Reviving Ierse '3 (1 )*+M, 3- 1; )/
01 "ave vs "lee#- aral8sis-E'haustion- Energ8 Drain
02 "aves +ier 1/
03 "aves +ier 2/
"#ell enetration '3 (1 )*+M, !- 2; )/
01 "#ell enetration
"ustaining "ong (2 )*+M, !- 2; )/
A1 "ong- &ast healing to alliesor 2! sec #lus 6 sec #er 4ardlevel
)rcane )id '3 (1 )*+M, !- 2; )/
ns#ire Com#etence: 01 "#ellenetration or ! mins
02 "#ell enetration +ier 1/
03 "#ell enetration +ier 2/
)dvanced Magical "tudies '3 (1 )*+M, $- Char 12- 3; )/
01 ard "ong er Rest +Musical"tudies/
06$ "
013; " +ier 1/
02;; " +ier 2/
"ong o Ca#ering (2 )*+M, $- Char 12- 3; )/
A1 "ong- dance enem8 or 6 secs#lus 2 sec #er 4ard level. >ill DCerorm s%ill
Raucous Rerain (2 )*+M, 3- 1; )/
ns#ire Courage: 01 "ave vs"lee#- aral8sis- E'haustion-Energ8 Drain or ! mins
02 "aves +ier 1/
03 "aves +ier 2/
,ingering "ongs '3 (1 )*+M, 1- 1 )/
"ongs last 2;< longer
>and =eightening '3 (1 )*+M, 1- 1 )/
01 DC o oensive wands
>and and "croll Master8 '3 (1 )*+M, 2- $)/
02$< s#ell casting items- 01 DC ooensive wands
rodig8 '3 (1 )*+M, $- Char 12- 3; )/
01 Concentration- erorm- 01 "#ellenetration- 01 DC Enchantment
02 Concentration- erorm- 02 "#ellenetration- 02 DC Enchantment+ier 1/
03 Concentration- erorm- 03 "#ellenetration- 03 DC Enchantment.em#orar8 " to allies at end o an8ard "ong +ier 2/
"%aldic Rage (1 )* "ong o =eroism (1 )* Ii t " (1 )*&ighting "#irit (1 )* &i hti " i it (1 )* > t (1 )*
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>archanter
"%aldic Rage (1 )*+M, 1/ JJ descri4ed as 6; sec duration
A1 "ong- Rage or 1; secs- e'tended 48eects that increase song duration
"ong o =eroism (1 )*+M, 6- 1; )/
A1 "ong- Kreater =eroism or 1minute #lus 3; sec #er casterlevel
Iictor8 "ong (1 )*+M, 1- 3; )/
ns#ire Courage: "el: ) e5ual tocharacter level. On Ior#al: Iictor8"ong duration increased 48 2; sec
&ighting "#irit (1 )*+M, 3- $)/
01; =- ns#ire Courage: 01damage
&ighting "#irit (1 )*+M, 12- 2; )/
01; =- ns#ire Courage: 01damage
>armaster (1 )*+M, 2;- !; )/
02 "R- 02 CON- 01; =-ns#ire Courage: 01 damage-ns#ire =eroics: 0$ attac%- 0$damage- 02$ RR- 0$; acid-cold- electric- ire resist or 12sec
ns#ired raver8 '3 (1 )*+M, 1- 1 )/
01 )ttac%- 01 "ave vs &ear
he oetic Edda '3 (1 )*+M, 1- 1 )/
01 )ttac%- 01 "ong
Enchant >ea#on (2 )*+M, 1- 1 )/
Kain Enchant >ea#on as level 1 ards#ell
Rough and Read8 '3 (1 )*+M, 1- 1 )/
02 )C- 02 RR
=owl o the North (2 )*+M, $- Char 12- 3;)/
oggle: A$ )ttac%- 01 CriticalDamage Multi#lier on 1SA2; withrained >ea#on while "%aldicRage
Kathering Cold '3 (1 )*+M, 2- $ )/
oggle: 01 Cold resistance- >hencold damaged: 2;< )rmor o &rost:01 cold resistance- 01 )C or 12 sec-
stac%s u# to $ times
3$< )rmor o &rost +ier 1/
$;< )rmor o &rost +ier 2/
Northwind '3 (2 )*+M, 3- 1; )/
Kathering Cold during "%aldicRage: On vor#al: 02d colddamage
&ocused '3 (1 )*+M, 1- 1 )/
01 Concentration- ntimidate
02 Concentration- ntimidate +ier 1/
03 Concentration- ntimidate- 01 "ong+ier 2/
"#rint oost '3 (1 )*+M, 2- $ )/
)ction oost: 03$< movement s#eed
0!;< movement s#eed +ier 1/
0$;< movement s#eed +ier 2/
"trength or Charisma (2 )*+M, 3- 1; )/
01 "R
01 C=)
"trength or Charisma (2 )*+M, !- 2; )/
01 "R
01 C=)
>ea#on raining (2 )*+M, $- Char 12- 3; )/
Kain Martial >ea#on roicienc8.02 =it and Damage with all martialwea#ons and Dwarven a'es ordwarves
oast '3 (1 )*+M, 2- $ )/
oast: 01; tem#orar8 =. 01(>*damage- 0$;< hreat while = last
02; tem# = +ier 1/
03; tem# =- 01 Rage +ier 2/
rons%in Chant '3 (1 )*+M, 3- 1; )/
DR 2PA- cooldown 3; sec
DR !PA- cooldown 2; sec +ier 1/
DR 6PA- cooldown 1; sec +ier 2/
>ords o Encouragement '3 (1 )*+M, 2- $ )/ JJ t8#o ns#sire
0! ositive "#ell ower- ns#ireCourage: 01; tem# = or 6; sec
0 ositive "#ell ower- 02; tem#= +ier 1/
012 ositive "#ell ower- 03; tem#= +ier 2/
ced Edges (2 )*+M, 2- $ )/
Kathering Cold during "%aldic Rage:On critical: 01d6 cold damage or 3sec
O4stinance '3 (1 )*+M, 3- 1; )/
0! ositive "#ell ower- 01"aves 4elow ;< health
0 ositive "#ell ower- )dditional 01 "ave 4elow 6;<health +ier 1/
012 ositive "#ell ower- )dditional 01 "ave 4elow !;<health +ier 2/
=igh "#irits '3 (1 )*+M, !- 2; )/
0! ositive "#ell ower-mmune to crushing des#air-waves o atigue- waves oe'haustion
0 ositive "#ell ower-mmune to crushing des#air-waves o atigue- waves oe'haustion and slee# +ier 1/
012 ositive "#ell ower-mmune to crushing des#air-waves o atigue- waves oe'haustion- slee# and atigue+ier 2/
ns#ire Rec%lessness '3 (1 )*+M, !- 2; )/
02< dou4lestri%e- A1;<ortiication or 1$ sec #lus 6 sec#er level
0!< dou4lestri%e- A1;<ortiication or 3; sec #lus 6 #erlevel +ier 1/
06< dou4lestri%e- A1;<ortiication or 6; sec #lus 6 #erlevel +ier 2/
Rall8ing Cr8 '3 (1 )*+M, $- Char 12- 3; )/
)ction oost: )ll allies 01;<movement s#eed- 01 "avinghrows- Dis#els &ear.
01$< movement s#eed +ier 1/
02;< movement s#eed +ier 2/
)rmorer (2 )*+M, $- Char 12- 3; )/
&E): Medium )rmor roicienc8- no )"& in medium armor
&roQen &ur8 '3 (2 )*+M, 3- 1; )/ JJ t8#o 1w G 1(>*
0;.$(>*. Rele' DC 1; 0 C=)modiier to reeQe
01(>*. Rele' DC 12 0 C=)modiier to reeQe +ier 1/
01.$(>*. Rele' DC 1! 0 C=)modiier to reeQe +ier 1/
)rcanotechnician (1 )* haumaturgical atter8 (1 )* Critical )dmi'ture (1 )*alliative )dmi'ture (1 )* ,ightning olt (1 )* )rcane Em#owerment (1 )*
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)rcanotechnician (1 )*+M, 1/
01 Hniversal "#ell ower #er #oint s#entin ree
haumaturgical atter8 (1 )*+M, 6- 1; )/
01 em# " when "#ell ornusion
Critical )dmi'ture (1 )*+M, 1- 3; )/
",): Critical )dmi'ture- $ "- 12 sec
alliative )dmi'ture (1 )*+M, 3- $)/
",): alliative )dmi'ture- $ "- 3;sec
,ightning olt (1 )*+M, 12- 2; )/
)dd ,ightning olt as level 3artiicer s#ell
"tatic "hoc% '3 (1 )*+M, 1- 1 )/
",): "tatic "hoc%: ! "- 12 sec
3 "- sec +ier 1/
2 "- ! sec +ier 2/
,ightning Motes '3 (2 )*+M, $- Char 12- 3; )/
",): ,ightning Motes: 12 "- 1 sec
"- 12 sec +ier 1/
6 "- 6 sec +ier 2/
last Road '3 (1 )*+M, !- 2; )/
",): last Rod: 12 "- 1 sec
"- 12 sec +ier 1/
6 "- 6 sec +ier 2/
Eicient Metamagic '3 (2 )*+M, 2- $ )/
Em#ower A2 "
uic%en A1 " A! " 3/
Hncaring Master (2 )*+M, 1- 1 )/
No = or " loss on death o #et
m4ued Deender '3 (1 )*+M, 2- $ )/
et: 0$ RR- 0$< Dou4lestri%e
)rcane Engine '3 (1 )*+M, !- 2; )/
"el: 03 Hniversal "#ell ower
"el: 06 Hniversal "#ell ower+ier 1/
"el: 01; Hniversal "#ell ower+ier 2/
)utomated Re#airs '3 (1 )*+M, 3- 1; )/
et: 0!d!01 = ever8 1 sec
et: 0!d!01 = ever8 12 sec- 0re#air sel ever8 6 sec +ier 1/
et: 0!d!01 = ever8 6 sec- 0re#air #art8 ever8 6 sec + ier 2/
>and and "croll Master8 '3 (1 )*+M, 1- 1 )/
02$< s#ell casting items- 01 DC ooensive wands
Eicient Metamagic '3 (2 )*+M, 3- 1; )/
Em#ower A2 "
uic%en A1 " A! " 3/
Eicient =eighten '2 (2 )*+M, !- 2; )- &E): =eighten/
=eighten A1 " #er levelheightened
)rcane Em#owerment (1 )*+M, 2;- !; )/
02 N- 0$ "#ellcrat- nonAscrolls#ell casting devices used atcharacter level- increase DC to1; 0 N modiier 0 s#ell level
Energ8 o Creator '3 (1 )*+M, 1- 1 )/
03; "
Master Deender '3 (1 )*+M, $- Char 12- 3; )/
et: 02 "R- 02 DE- 02 CON"el: 01< Dodge
Evocation &ocus (2 )*+M, $- Char 12- 3; )/
01 Evocation DC
ntelligence (2 )*+M, 3- 1; )/
01 N
ntelligence (2 )*+M, !- 2; )/
01 N
"#ell Critical (2 )*+M, 1- 1 )/
01< Critical: Electric- &ire- &orce
"#ell Critical (2 )*+M, 3- 1; )/
01< Critical: Electric- &ire-&orce
"#ell Critical (2 )*+M, 2- $ )/
01< Critical: Electric- &ire- &orce
"#ell Critical (2 )*+M, !- 2; )/
01< Critical: Electric- &ire-&orce
)rchanotechnician
"hoc%ing Iulnera4ilit8 '3 (2 )*+M, 2- $ )/ JJ ier 2- 3 descri#tion
Electric s#ell: $< chance 01Iulnera4le. Iulnera4le: 02< damageor 6 secs- stac%s u# to 1; times
$< chance 02 Iulnera4le +ier 1/
$< chance 03 Iulnera4le +ier 2/
,ightning "#here '3 (1 )*+M, 3- 1; )/
",): ,ightning "#here: "-1$ sec
6 "- 1; sec +ier 1/
! "- $ sec +ier 2/
attle Engineer (1 )* nused )rmor (1 )* nused )rmor (1 )*nused >ea#ons (1 )* nused >ea#ons (1 )* Master Engineer (1 )*
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attle Engineer (1 )*+M, 1/
0 Hniversal "#ell ower when rune armcharged to ier 1
nused )rmor (1 )*+M, 6- 1; )/
)rmor 01 enhancement- 0$RR- A1;< )"&- 0 Hniversal"#ell ower when rune armcharged to ier 3
nused )rmor (1 )*+M, 1- 3; )/
)rmor 01 enhancement- 0$ RR-A1;< )"&- 0 Hniversal "#ell owerwhen rune arm charged toPadviceier $
nused >ea#ons (1 )*+M, 3- $ )/
>ea#ons 01 enhancement- 01conirm critical- 01 critical damage4eore multi#liers- 0 Hniversal "#ellower when rune arm charged toier 2
nused >ea#ons (1 )*+M, 12- 2; )/
>ea#ons 01 enhancement- 01conirm critical- 01 criticaldamage 4eore multi#liers- 0Hniversal "#ell ower whenrune arm charged to ier !
>ea#on raining (2 )*+M, 1- 1 )/
01 )ttac% Cross4ows- 01 Damage nonAre#eating Cross4ows
01 )ttac% and Damage- astard "wordand Dwarven )'es- 02< glancing 4low#roc chance
Master Engineer (1 )*+M, 2;- !; )/
02 N- 01 >ea#on and )rmorEnhancement- 03 m#lementonus to Hniversal "#ell ower#er >ea#on Enhancement,evel
&ield Engineer '3 (1 )*+M, 1- 1 )/
01 Concentration- Disa4le Device- O#en,oc%s
02 Concentration- Disa4le Device- O#en,oc%s +ier 1/
03 Concentration- Disa4le Device- O#en,oc%s- 01 "ave vs ra#s +ier 2/
>ea#on raining (2 )*+M, 2- $ )/
01 )ttac% Cross4ows- 01 Damagere#eating cross4ows- 02 DamagenonAre#eating Cross4ows
01 )ttac% and Damage- astard"word and Dwarven )'es- 0!<glancing 4low #roc chance
>ea#on raining (2 )*+M, 3- 1; )/
01 )ttac% Cross4ows- 01Damage nonAre#eatingCross4ows
01 )ttac% and Damage- astard"word and Dwarven )'es- 06<glancing 4low #roc chance
>ea#on raining (2 )*+M, !- 2; )/
01 )ttac% Cross4ows- 01Damage re#eating cross4ows-02 Damage nonAre#eatingCross4ows
01 )ttac% and Damage- astard"word and Dwarven )'es- 0<glancing 4low #roc chance
attle Master8 (2 )*+M, !- 2; )/
)ction oost: Endless &usillade
)ction oost: 3;< )ttac% "#eed
>ea#on )ttachment (1 )*+M, $- Char 12- 3; )- ConstructEssence or >arorged raits/
0;.$(>* damage until une5ui##ed orrest
>rac% Construct '3 (1 )*+M, 2- $ )/
Melee )ttac%: 01d6 damage- A1;<&ortiication- stac%s to $
Ranged )ttac%: 01d6 damage- A1;<&ortiication- stac%s to $
03d6 damage +ier 1/
0$d6 damage +ier 2/
Disa4le Construct '3 (2 )*+M, 3- 1; )/
Construct daQed: 1; secs
)ttac% oost '3 (2 )*+M, 1- 1 )/
)ction oost: 0! )ttac%
)ction oost: 06 )ttac% +ier 1/
)ction oost: 0 )ttac% +ier 2/
Damage oost '3 (2 )*+M, 2- $ )/
)ction oost: Damage 01;<
E'tra )ction oost '3 (2 )*+M, 3- 1; )/
01 )ction oost #er rest
Rune )rm Overcharge (2 )*+M, !- 2; )/
Rune arm sta4le Charge ier 2
Rune )rm Overcharge (2 )*+M, $- Char 12- 3; )/
Rune arm sta4le Charge ier 3
actical Mo4ilit8 (1 )*+M, $- Char 12- 3; )/
No movement #enalt8 whilecharging rune arm
hermal Ienting '3 (1 )*+M, 1- 1 )/
Rune arm cooldown s#eed 01;<
haumaturgical Conduits '3 (1 )*+M, 2- $ )/
Rune arm charge s#eed 01;<
Rune arm charge s#eed 02;< +ier1/
Rune arm charge s#eed 033< +ier2/
)rcane Ca#acitors (2 )*+M, 3- 1; )/
Rune arm deca8 s#eed A2$<
)rcane Ca#acitors (2 )*+M, !- 2; )/
Rune arm deca8 s#eed A2$<
tem Deense '3 (1 )*+M, 1- 1 )/
Negate item wear 2$<
"trength- De'terit8- ntelligence(2 )*+M, 3- 1; )/
01 "R
01 DE
01 N
"trength- De'terit8- ntelligence(2 )*+M, !- 2; )/
01 "R
01 DE
01 N
attle Engineer