CSE554Fairing and simplificationSlide 1 CSE 554 Lecture 6: Fairing and Simplification Fall 2012.

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CSE554 Fairing and simplification Slide 1

CSE 554

Lecture 6: Fairing and Simplification

CSE 554

Lecture 6: Fairing and Simplification

Fall 2012

CSE554 Fairing and simplification Slide 2

ReviewReview

• Iso-contours in grayscale images and volumes

– Piece-wise linear representations

• Polylines (2D) and meshes (3D)

– Primal and dual methods

• Marching Squares (2D) and Cubes (3D)

• Dual Contouring (2D,3D)

– Acceleration using trees

• Quadtree (2D), Octree (3D)

• Interval trees

CSE554 Fairing and simplification Slide 3

Geometry ProcessingGeometry Processing

• Fairing (smoothing)

– Relocating vertices to achieve a smoother appearance

• Simplification

– Reducing vertex count

• Deformation

– Relocating vertices guided by user interaction or to fit onto a target

CSE554 Fairing and simplification Slide 4

• Same representation

• Different meaning:

– Point: a fixed location (relative to {0,0} or {0,0,0})

– Vector: a direction and magnitude

• No location (any location is possible)

Points and VectorsPoints and Vectors

x

Y

1

2

2

x, y or x, y, z p 1, 2 p 2, 2

v

1, 2v

1, 2

CSE554 Fairing and simplification Slide 5

• Subtraction

– Result is a vector

• Addition with a vector

– Result is a point

• Can points add?

– Not yet…

Point OperationsPoint Operations

p1

p2

vp2 p1 v p2x p1x, p2y p1yp1 v p2 p1x vx, p1y vy

CSE554 Fairing and simplification Slide 6

• Addition/Subtraction

– Result is a vector

• Scaling by a scalar

– Result is a vector

• Magnitude

– Result is a scalar

• A unit vector:

• To make a unit vector (normalization):

Vector OperationsVector Operations

v1

v2

v 1v 2 v1

v2

v1 v

2

vsv

v1 v2 v1x v2x, v1y v2ys v s vx, s vyv vx

2 vy2

v 1v

v

CSE554 Fairing and simplification Slide 7

Adding PointsAdding Points

• Affine combinations

– Weighted addition of points where all weights sum to 1

– Result is another point

• Same as adding scaled vectors to a point

ni1

wi pi p, where ni1

wi 1 p1

p2

p3p4

p

ni1

wi pi ni1

wi pi p1 ni1

wi p1

ni1

wi vi p1

v2

v3 v4

CSE554 Fairing and simplification Slide 8

Adding PointsAdding Points

• Affine combinations: examples

– Mid-point of two points

– Linear interpolation of two points

– Centroid of multiple points

p p1 p2

2

p 1 p1 p2

p ni1

pi

n

p

p1

p2

pp1

p2

1

p1p2

p3 p4

p

CSE554 Fairing and simplification Slide 9

Geometry ProcessingGeometry Processing

• Fairing (smoothing)

– Relocating vertices to achieve a smoother appearance

• Simplification

– Reducing vertex count

CSE554 Fairing and simplification Slide 10

Fairing (2D) Fairing (2D)

• Reducing “bumpiness” by changing the vertex locations

CSE554 Fairing and simplification Slide 11

Fairing (2D)Fairing (2D)

• What is a bump?

– A vertex far from the mid-point of its two neighbors

A big bump A small bump

CSE554 Fairing and simplification Slide 12

Fairing (2D)Fairing (2D)

• Fairing by mid-point averaging

– Moving each vertex towards the mid-point of its two neighbors

• Using linear interpolation

• : some value between 0 and 1

– Controls how far p’ moves away from p

– Iterative fairing

• At each iteration, update all vertices using locations in the previous iteration

• A close to 1 will create oscillation

– Typically

p

p1p2

p1 p2

2

p'

p' 1 p p1 p2

2

1

0.5

CSE554 Fairing and simplification Slide 13

Fairing (2D)Fairing (2D)

• Drawback

– The initial shape is shrunk!

100 iterations 200 iterations 400 iterations

CSE554 Fairing and simplification Slide 14

Fairing (2D)Fairing (2D)

• Non-shrinking mid-point averaging [Taubin 1995]

– Alternate between two kinds of iterations with different

• Odd iterations: (positive)

– Shrinking the shape

• Even iterations: (negative)

– : typically 0.1

– Expanding the shape

Odd 0.5

Even 1 1

Odd

CSE554 Fairing and simplification Slide 15

Fairing (2D)Fairing (2D)

• The initial shape is no longer shrunk

– The result converges with increasing iterations

100 iterations 200 iterations 400 iterations

CSE554 Fairing and simplification Slide 16

Fairing (3D)Fairing (3D)

• Fairing by centroid averaging

– Moving each vertex towards the centroid of its edge-adjacent neighbors (called the 1-ring neighbors)

• Linear interpolation

– Iterative, non-shrinking fairing

• Alternate between shrinking and expanding

– Same choices of as in 2D

• Each iteration updates all vertices using locations in the previous iteration

p

p1

p2

p3

p4

p5

p' 1 p mi1

pi

m centroid

CSE554 Fairing and simplification Slide 17

Fairing (3D)Fairing (3D)

• Example: fairing iso-surface of a binary volume

CSE554 Fairing and simplification Slide 18

FairingFairing

• Implementation Tips

– At each iteration, keep two copies of locations of all vertices

• Store the smoothed location of each vertex in another list separate from the current locations

– Building an adjacency table storing the neighbors of each vertex would be helpful, but not necessary

• Initialize the centroid as {0,0,0} at each vertex, and its neighbor count as 0.

• For each triangle, add the coordinates of each vertex to the centroids stored at the other two vertices and increment their neighbor count.

– The neighbor count is twice the actual # of edge neighbors

• For each vertex, divide the centroid by its neighbor count.

CSE554 Fairing and simplification Slide 19

• Dot product (in both 2D and 3D)

– Result is a scalar

– In coordinates (simple!)

• 2D:

• 3D:

• Matrix product between a row and a column vector

More Vector OperationsMore Vector Operations

v1

v2

v1 v2 v1x v2x v1y v2y v1z v2z

v1 v2 v1 v2 Cosv1 v2 v1x v2x v1y v2y

CSE554 Fairing and simplification Slide 20

• Uses of dot products

– Angle between vectors:

• Orthogonal:

– Projected length of onto :

More Vector OperationsMore Vector Operations

v1

v2

v1

v2h

v1 v2

ArcCos v1 v2

v1 v2

v1 v2 0

h v1 v2

v2

CSE554 Fairing and simplification Slide 21

• Cross product (only in 3D)

– Result is another 3D vector

• Direction: Normal to the plane where both vectors lie (right-hand rule)

• Magnitude:

– In coordinates:

More Vector OperationsMore Vector Operations

v1

v2

v1 v2 v1 v2 Sinv1 v2

v1y v2z v1z v2y, v1z v2x v1x v2z, v1x v2y v1y v2x v1v2

CSE554 Fairing and simplification Slide 22

More Vector OperationsMore Vector Operations

• Uses of cross products

– Getting the normal vector of the plane

• E.g., the normal of a triangle formed by

– Computing area of the triangle formed by

• Testing if vectors are parallel:

v1v2

v1v2

v1

v2Area v1 v2

2

v1 v2 0

v1v2

CSE554 Fairing and simplification Slide 23

More Vector OperationsMore Vector Operations

Dot Product Cross Product

Distributive?

Commutative?

Associative?

(Sign change!)

v v1 v2 v v1 v v2

v v1 v2 v v1 v v2

v1 v2 v2 v1 v1 v2 v2 v1

v1 v2 v3 v1 v2 v3v1 v2 v3

CSE554 Fairing and simplification Slide 24

Geometry ProcessingGeometry Processing

• Fairing (smoothing)

– Relocating vertices to achieve a smoother appearance

• Simplification

– Reducing vertex count

CSE554 Fairing and simplification Slide 25

Simplification (2D)Simplification (2D)

• Representing the shape with fewer vertices (and edges)

200 vertices 50 vertices

CSE554 Fairing and simplification Slide 26

Simplification (2D)Simplification (2D)

• If I want to replace two vertices with one, where should it be?

CSE554 Fairing and simplification Slide 27

Simplification (2D)Simplification (2D)

• If I want to replace two vertices with one, where should it be?

– Shortest distances to the supporting lines of involved edges

After replacement:

CSE554 Fairing and simplification Slide 28

Simplification (2D)Simplification (2D)

• Distance to a line

– Line represented as a point q on the line, and a perpendicular unit vector (the normal) n

• To get n: take a vector {x,y} along the line, n is {-y,x} followed by normalization

– Distance from any point p to the line:

• Projection of vector (p-q) onto n

– This distance has a sign

• “Above” or “under” of the line

• We will use the distance squared

p q n

q

n p

Line

CSE554 Fairing and simplification Slide 29

Simplification (2D)Simplification (2D)

• Closed point to multiple lines

– Sum of squared distances from p to all lines (Quadratic Error Metric, QEM)

• Input lines:

– We want to find the p with the minimum QEM

• Since QEM is a convex quadratic function of p, the minimizing p is where the derivative of QEM is zero, which is a linear equation

QEMp i1

m p qi ni 2 q1, n1, ..., qm, nm

QEMp p

0

CSE554 Fairing and simplification Slide 30

Simplification (2D)Simplification (2D)

• Minimizing QEM

– Writing QEM in matrix form

2x2 matrix 1x2 column vector Scalar

a

mi1

nix nix mi1

nix niy mi1

nix niy mi1

niy niyb

mi1

nix ni qi mi1

niy ni qi c mi1

ni qi2

p px py QEMp p a pT 2 p b c [Eq. 1]

Matrix (dot) product

Row vectorMatrix transpose

QEMp i1

m p qi ni 2QEMp i1

m p qi ni 2

CSE554 Fairing and simplification Slide 31

Simplification (2D)Simplification (2D)

• Minimizing QEM

– Solving the zero-derivative equation:

– A linear system with 2 equations and 2 unknowns (px,py)

• Using Gaussian elimination, or matrix inversion:

QEMp p

2 a pT 2 b 0

a pT b m

i1nix nix m

i1nix niy m

i1nix niy m

i1niy niy

pxpy

m

i1nix ni qi m

i1niy ni qi

[Eq. 2]

pT a1 b

QEMp p a pT 2 p b cQEMp p a pT 2 p b c

CSE554 Fairing and simplification Slide 32

Simplification (2D)Simplification (2D)

• What vertices to merge first?

– Pick the ones that lie on “flat” regions, or whose replacing vertex introduces least QEM error.

CSE554 Fairing and simplification Slide 33

Simplification (2D)Simplification (2D)

• The algorithm

– Step 1: For each edge, compute the best vertex location to replace that edge, and the QEM at that location.

• Store that location (called minimizer) and its QEM with the edge.

CSE554 Fairing and simplification Slide 34

Simplification (2D)Simplification (2D)

• The algorithm

– Step 1: For each edge, compute the best vertex location to replace that edge, and the QEM at that location.

• Store that location (called minimizer) and its QEM with the edge.

– Step 2: Pick the edge with the lowest QEM and collapse it to its minimizer.

• Update the minimizers and QEMs of the re-connected edges.

CSE554 Fairing and simplification Slide 35

Simplification (2D)Simplification (2D)

• The algorithm

– Step 1: For each edge, compute the best vertex location to replace that edge, and the QEM at that location.

• Store that location (called minimizer) and its QEM with the edge.

– Step 2: Pick the edge with the lowest QEM and collapse it to its minimizer.

• Update the minimizers and QEMs of the re-connected edges.

CSE554 Fairing and simplification Slide 36

Simplification (2D)Simplification (2D)

• The algorithm

– Step 1: For each edge, compute the best vertex location to replace that edge, and the QEM at that location.

• Store that location (called minimizer) and its QEM with the edge.

– Step 2: Pick the edge with the lowest QEM and collapse it to its minimizer.

• Update the minimizers and QEMs of the re-connected edges.

– Step 3: Repeat step 2, until a desired number of vertices is left.

CSE554 Fairing and simplification Slide 37

Simplification (2D)Simplification (2D)

• The algorithm

– Step 1: For each edge, compute the best vertex location to replace that edge, and the QEM at that location.

• Store that location (called minimizer) and its QEM with the edge.

– Step 2: Pick the edge with the lowest QEM and collapse it to its minimizer.

• Update the minimizers and QEMs of the re-connected edges.

– Step 3: Repeat step 2, until a desired number of vertices is left.

CSE554 Fairing and simplification Slide 38

Simplification (2D)Simplification (2D)

• Step 1: Computing minimizer and QEM on an edge

– Consider supporting lines of this edge and adjacent edges

– Compute and store at the edge:

• The minimizing location p (Eq. 2)

• QEM (substitute p into Eq. 1)

– Used for edge selection in Step 2

• QEM coefficients (a, b, c)

– Used for fast update in Step 2Stored at the edge:

p

a, b, c, p, QEMp

CSE554 Fairing and simplification Slide 39

Simplification (2D)Simplification (2D)

• Step 2: Collapsing an edge

– Remove the edge and its vertices

– Re-connect two neighbor edges to the minimizer of the removed edge

– For each re-connected edge:

• Increment its coefficients by that of the removed edge

– The coefficients are additive!

• Re-compute its minimizer and QEM

a, b, c,

p, QEMp a1, b1, c1,

p1, QEMp1 a2, b2, c2,

p2, QEMp2

p

a a1,b b1,c c1,p1, QEMp1

a a2,b b2,c c2,p2, QEMp2

Collapse

: new minimizer locations computed from the updated coefficients

p1, p2

CSE554 Fairing and simplification Slide 40

Simplification (3D)Simplification (3D)

• The algorithm is similar to 2D

– Replace two edge-adjacent vertices by one vertex

• Placing new vertices closest to supporting planes of adjacent triangles

– Prioritize collapses based on QEM

CSE554 Fairing and simplification Slide 41

Simplification (3D)Simplification (3D)

• Distance to a plane (similar to the line case)

– Plane represented as a point q on the plane, and a unit normal vector n

• For a triangle: n is the cross-product of two edge vectors

– Distance from any point p to the plane:

• Projection of vector (p-q) onto n

– This distance has a sign

• “above” or “below” the plane

• We use its square

p q n

q

np

CSE554 Fairing and simplification Slide 42

Simplification (3D)Simplification (3D)

• Closest point to multiple planes

– Input planes:

– QEM (same as in 2D)

• In matrix form:

– Find p that minimizes QEM:

• A linear system with 3 equations and 3 unknowns (px,py,pz)

QEMp p a pT 2 p b c

p px py pz q1, n1, ..., qm, nm

3x3 matrix

1x3 column vector

Scalar

a

m

i1nix nix m

i1nix niy m

i1nix niz m

i1niy nix m

i1niy niy m

i1niy niz m

i1niz nix m

i1niz niy m

i1niz niz

b

m

i1nix ni qi m

i1niy ni qi m

i1niz ni qi

c mi1

ni qi2a pT b

QEMp i1

m p qi ni 2

CSE554 Fairing and simplification Slide 43

Simplification (3D)Simplification (3D)

• Step 1: Computing minimizer and QEM on an edge

– Consider supporting planes of all triangles adjacent to the edge

– Compute and store at the edge:

• The minimizing location p

• QEM[p]

• QEM coefficients (a, b, c)

The supporting planes for all shaded triangles should be considered when computing the minimizer of the middle edge.

CSE554 Fairing and simplification Slide 44

Simplification (3D)Simplification (3D)

• Step 2: Collapsing an edge

– Remove the edge with least QEM

– Re-connect neighbor triangles and edges to the minimizer of the removed edge

• Remove “degenerate” triangles

• Remove “duplicate” edges

– For each re-connected edge:

• Increment its coefficients by that of the removed edge

• Re-compute its minimizer and QEM

Collapse

Degenerate triangles after collapse

Duplicate edges after collapse

CSE554 Fairing and simplification Slide 45

Simplification (3D)Simplification (3D)

• Example:

5600 vertices 500 vertices

CSE554 Fairing and simplification Slide 46

Further ReadingsFurther Readings

• Fairing:

– “A signal processing approach to fair surface design”, by G. Taubin (1995)

• No-shrinking centroid-averaging

• Google citations > 1000

• Simplification:

– “Surface simplification using quadric error metrics”, by M. Garland and P. Heckbert (1997)

• Edge-collapse simplification

• Google citations > 2000