Cover blown

Post on 13-Jan-2015

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Transcript of Cover blown

Mario Botero

COVER BLOWN

Story

• U.S. Secret Agent in Japan gets caught taking pictures of Top Secret documents and now must escape alive.

Characters

• Spark – Secret Agent

• Crash – Fighter Pilot

• Enemies – Japanese military

Mechanics

• Jumping

• Sliding

• Freefalling

• Wall jumping

• Shooting

Controls

• Jumping – W/Arrow key Up• Sliding – S/Arrow Key Down• Freefalling – A&D/Arrow Keys Left and Right• Wall jumping – W/Arrow Key Up• Shooting – Mouse & Mouse Left Click

Jumping

• Jump over obstacles

• Jump over enemies

• Jump to rooftops/Buildings

Sliding

• Slide under obstacles

• Slide into enemies

Freefalling

• Quick escape

• Dodge obstacles

• Shoot obstacles/Key Events

Wall Jumping

• Timing is everything

• Get up sides of buildings

Shooting

• Shoot enemies

• Shoot obstacles

• Key Events

Key Events

• Crash needs to clear a path for Spark• Time slows• Targets displayed on screen• Fun and exciting for player

HUD/GUI

• No health bar/Ammo

• No clutter on screen

• Sparks speed is a • measure of health

• Fishbowl Effect

Visuals

• Colorful

• Rooftops and Buildings

Audio

• Exciting

• Lots of dialogue

• Story told through gameplay

Technical

• Reuse old code

Feel of the Game