Corporate E-Learning Trends 2017

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Transcript of Corporate E-Learning Trends 2017

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Corporate E-Learning in 2017: Five trends you don't want to miss!

A Webinar byAswani K. Kota

Mobile

Social

Gamify

Let’s begin!

EngageAswani K. Kota

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A brief introduction

+XLPro Training Solutions Pvt. Ltd. Founded in 2005 as “Cynosure Consulting”

Became “XLPro Training Solutions Pvt. Ltd.” in 2011

Core Competency: Corporate E-Learning

Based at Mumbai & Bengaluru (India)

Delivering E-Learning solutions to clients globally

+Our Capabilities

End-to-end “Turnkey Solutions” in E-Learning Gamified E-Learning Solutions E-Learning Games & Assessments M-Learning Solutions Interactive Animation Wide array of e-learning courses developed

for every context

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Corporate E-Learning in 2017: Five trends you don't want to miss!

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Why do we need to know the trends in “Corporate E-

Learning”?

+TrendA general direction in which something

is developing or changing.Best Practices“Next” PracticesShorten your learning curveBuild on others’ experiences

+Trends in Corporate E-Learning

Positive TrendsPotential TrendsNegative Trends

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I. Gamification

+What is Gamification?

The use of game mechanics and game design in non-game constructs.

-Wikipedia

+The Need for GamificationWhat you enjoy doing; you learn faster

and better“Peer” work

Collaboration Competition

“Hands-On”Better retention and applicationMotivation and sense of achievement

+Popular Applications of Gamification

Employee InductionProduct TrainingProcess Training

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II.Microlearning:

Games and Animation

+Microlearning

Microlearning deals with relatively small learning units and short-term learning activities.AnimationsGames

+Advantages of Microlearning

Easier retention and faster recallConsistency of engagement : spread over

timeBetter data for analysis and “live” course

correctionEffective use of mobile devises- “anytime

anywhere”

+Popular Applications

Post-training interventionsCompliance trainingFrontline sales-force training

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III.Personalized Learning

+Personalization of E-LearningMy DeviseMy Time (and duration)My Place & My PaceMy “Learning Capability”

Courses with built-in mechanisms for SuperstarsAverage LearnersLaggards

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IV.Rising Star: Social Learning

+Make it social Popular social options

Blogs Whatsapp groups Discussion forums LinkedIn groups Facebook Google Hangouts

+ Advantage - Social“Social” ensures voluntary

collaborative learning through experiences and opinion sharing

Helps in keeping the context practical and live-beyond the “module”

Caution: Don’t forget to moderate it!

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V.Oops! MOOCs

+MOOCs: High Potential; Low Traction

Massive Open Online CourseA MOOC is an online course aimed at

unlimited participation and open access via the web.

MOOCs were first introduced in 2008 and and emerged as a popular mode of learning in 2012.

-Wikipedia

+Resources @ MOOCs

Live online sessions Traditional course materials Filmed lectures Readings, and problem sets (Exercises)Interactive user forums to support community interactions among students and teachers.

+Potential of MOOCs Very high potential due to quality of

content, faculty and no/low costExcellent exposure through international

peer groupsProven to be ideal for Distance Learning Require a lot of “Self Motivation” and

“Personal Practice” Uncanny “push” in an organization can

lead to “theory overload”

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Summary

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Corporate E-Learning in 2017 Five trends you don't want to miss!

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I. Gamification

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II.Microlearning:

Games and Animation

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III.Personalized Learning

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IV.Rising Star: Social Learning

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V.Oops! MOOCs

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Thank you!