Post on 02-Jan-2016
Computer ArchitectureChapter 4
Assessing and Understanding
PerformanceYu-Lun Kuo 郭育倫
Department of Computer Science and Information Engineering
Tunghai University, Taichung, Taiwan R.O.C.
sscc6991@gmail.com http://www.csie.ntu.edu.tw/~d95037/
Opening
Indeed, the cost-performance ratio of the product will depend most heavily on the implementer, just as ease of use depends most heavily on the architect.
The Mythical Man-Month, Brooks
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Introduction
• Measure, Report, and Summarize• Make intelligent choices• See through the marketing hype• Key to understanding underlying
organizational motivation– Why is some hardware better than others for
different programs?– What factors of system performance are hardware
related? (e.g., Do we need a new machine, or a new operating system?)
– How does the machine’s instruction set affect performance?
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Best Performance
• How much faster is the Concorde compared to the 747?
• How much bigger is the 747 than the Douglas DC-8?
Response Time
Throughput
Performance Metrics
• Purchasing perspective – given a collection of machines, which has the
• best performance ?• least cost ?• best cost/performance?
• Design perspective– faced with design options, which has the
• best performance improvement ?• least cost ?• best cost/performance?
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Performance Metrics
• Both require– Basis for comparison– Metric for evaluation
• Our goal is to understand what factors in the architecture – Contribute to overall system performance– The relative importance (and cost) of these factors
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• Response Time (latency)(execution time)– The total time required for the computer to compute
a task, including disk access, memory access, I/O activities, OS overhead, CPU execution time, and so on.
• How long does it take for my job to run?• How long does it take to execute a job?• How long must I wait for the database query?
• Throughput ( 生產量 )– How many jobs can the machine run at once?– What is the average execution rate?– How much work is getting done?
Computer Performance
Computer Performance
• If we upgrade a machine with a new processor what
do we increase?
• If we add a new machine to the lab what do we
increase?
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• Elapsed Time – Counts everything (disk and memory accesses, I/O,
etc.)– A useful number, but often not good for comparison
purposes
• CPU time– Doesn’t count I/O or time spent running other
programs– Can be broken up into system time, and user time
• Our focus: user CPU time – Time spent executing the lines of code that are “in”
our program
Measuring Performance
Example (Linux instruction)
• Time instruction: “time”• > 90.7u 12.9s 2:39 65%
• CPU time ratio: (90.7+12.9) / 159 = 65%– I/O time more than 1/3
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Book’s Definition of Performance
• Normally interested in reducing– Response time (aka execution time) – the time
between the start and the completion of a task• Important to individual users
– Thus, to maximize performance, need to minimize execution time
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performanceX = 1 / execution_timeX
If X is n times faster than Y, then
performanceX execution_timeY -------------------- = --------------------- = nperformanceY execution_timeX
Book’s Definition of Performance
• Throughput– The total amount of work done in a given time
• Important to data center managers
• Decreasing response time almost always improves throughput
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• Problem: – Machine X runs a program in 10 seconds– Machine Y runs the same program in 15 seconds
Book’s Definition of Performance
Performance Factors
• Want to distinguish elapsed time and the time spent on our task
• CPU execution time (CPU time) – time the CPU spends working on a task– Does not include time waiting for I/O or running
other programs
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Performance Factors
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CPU execution time # CPU clock cycles for a program for a program clock rate = -------------------------------------------
Can improve performance by reducing either the length of the clock cycle or the number of clock cycles required for a program
or
CPU execution time # CPU clock cycles for a program for a program = x clock cycle
time
Clock Cycles• Instead of reporting execution time in seconds,
we often use cycles– Clock “ticks” indicate when to start activities– Cycle time = time between ticks = seconds per cycle– Clock rate (frequency) = cycles per second (1Hz = 1
cycle/sec)– A 4GHz clock has a cycle time
)( sec 250)sec(25.0910 9104
1 pspiconsnano
Review: Machine Clock Rate
• Clock rate (MHz, GHz) is inverse of clock cycle time (clock period)
CC = 1 / CR
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one clock period
10 nsec clock cycle => 100 MHz clock rate 5 nsec clock cycle => 200 MHz clock rate 2 nsec clock cycle => 500 MHz clock rate 1 nsec clock cycle => 1 GHz clock rate500 psec clock cycle => 2 GHz clock rate250 psec clock cycle => 4 GHz clock rate200 psec clock cycle => 5 GHz clock rate
• So, to improve performance (everything else being equal) you can either (increase or decrease?)_decrease_ the # of required cycles for a program, or_decrease_ the clock cycle time or, said another way, _increase_ the clock rate.
How to Improve Performance
• Could assume that number of cycles equals number of instructions
– This assumption is incorrect, different instructions take different amounts of time on different machines.Why? hint: remember that these are machine instructions, not lines of C code
time
1st
inst
ruct
ion
2nd
inst
ruct
ion
3rd
inst
ruct
ion
4th
5th
6th ...
How many cycles are required for a program?
Different Numbers of Cycles for Different Instructions
• Multiplication takes more time than addition• Floating point operations take longer than
integer ones• Accessing memory takes more time than
accessing registers• Important point: changing the cycle time often
changes the number of cycles required for various instructions (more later)
time
• Our favorite program runs in 10 seconds on computer A, which has a 4GHz clock.
• We are trying to help a computer designer build a new machine B, that will run this program in 6 seconds. – The designer can use new (or perhaps more
expensive) technology to substantially increase the clock rate, but has informed us that this increase will affect the rest of the CPU design, causing machine B to require 1.2 times as many clock cycles as machine A for the same program. What clock rate should we tell the designer to target?
Improving Performance
Clock Cycles per Instruction (CPI)
• Not all instructions take the same amount of time to execute– One way to think about execution time is that it
equals the number of instructions executed multiplied by the average time per instruction
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# CPU clock cycles # Instructions Average clock cycles
for a program for a program per instruction = x
Clock Cycles per Instruction (CPI)
• Clock cycles per instruction (CPI) – The average number of clock cycles each
instruction takes to execute– A way to compare two different implementations of
the same ISA
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CPI for this instruction class
A B C
CPI 1 2 3
Effective CPI
• Computing the overall effective CPI is done by looking at the different types of instructions and their individual cycle counts and averaging
Where ICi is the count (percentage) of the number of instructions of class i executed
CPIi is the (average) number of clock cycles per instruction for that instruction class
n is the number of instruction classes
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Overall effective CPI = (CPIi x ICi)i = 1
n
Performance Equation
• Our basic performance equation is then
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CPU time = Instruction_count x CPI x clock_cycle
or
Instruction_count x CPI
clock_rate CPU time = -----------------------------------------------
Determinates of CPU Performance
• CPU time = Instruction_count x CPI x clock_cycle
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Instruction_count
CPI clock_cycle
Algorithm
Programming language
Compiler
ISA
Processor organization
Technology
Determinates of CPU Performance
• CPU time = Instruction_count x CPI x clock_cycle
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Instruction_count
CPI clock_cycle
Algorithm
Programming language
Compiler
ISA
Processor organization
TechnologyX
XX
XX
X X
X
X
X
X
X
• Suppose we have two implementations of the same instruction set architecture (ISA). – For some program, Machine A has a clock cycle
time of 250 ps and a CPI of 2.0 – Machine B has a clock cycle time of 500 ps and a
CPI of 1.2 – What machine is faster for this program, and by
how much?
• If two machines have the same ISA which of our quantities (e.g., clock rate, CPI, execution time, # of instructions, MIPS) will always be identical?
CPI Example
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• 假設相同指令集架構 (ISA) 下的兩種機器設計 • 對某一個程式的執行
– Machine A has a clock cycle time of 10 ns. and a CPI of 2.0
– Machine B has a clock cycle time of 20 ns. and a CPI of 1.2
• 那一台機器比較快 , 而且快多少 ?• 假使有兩台機器有相同的 ISA, 下面的那個計算效
能值不變 (e.g., clock rate, CPI, execution time, # of instructions, MIPS:million instructions per second)?
CPI Example (2)
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Improving Performance
• 因為是同樣的程式在不同的機器上執行 , 所以執行的指令數相同 , 但執行時間不同
• 假設這個程式有 I 個指令數• CPU clock cyclesA=I*2.0
• CPU clock cyclesB=I*1.2
• CPU time = CPU clocks cycles * clock cycle time
• CPU performanceA/CPU performanceB = ExecutionB / ExecutionA = (1.2*20)/(2*10)=1.2
• A given program will require– some number of instructions (machine instructions)– some number of cycles– some number of seconds
• We have a vocabulary that relates these quantities:– cycle time (seconds per cycle)– clock rate (cycles per second)– CPI (cycles per instruction)
a floating point intensive application might have a higher CPI
– MIPS (millions of instructions per second)this would be higher for a program using simple instructions
Now that We Understand Cycles
Performance
• Performance is determined by execution time
• Do any of the other variables equal performance?– # of cycles to execute program?– # of instructions in program?– # of cycles per second?– average # of cycles per instruction?– average # of instructions per second?
時脈週期秒
指令數時脈週期
程式數指令
程式秒
)()(
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Performance - Time
Cycle Clock
Seconds
nInstructio
Cycles Clock
Program
nsInstructioTime
rateClock
CPI count n Instructio timeCPU
timecycleClock CPI count
nInstructiotimeCPU
Performance: What to measure
• Usually rely on benchmarks vs. real workloads• To increase predictability, collections of
benchmark applications-- benchmark suites -- are popular
• SPECCPU: popular desktop benchmark suite– CPU only, split between integer and floating point programs
– SPECint2000 has 12 integer, SPECfp2000 has 14 integer pgms
– SPECCPU2006 to be announced Spring 2006
– SPECSFS (NFS file server) and SPECWeb (WebServer) added as server benchmarks
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Performance: What to measure
• Transaction Processing Council measures server performance and cost-performance for databases– TPC-C Complex query for Online Transaction Processing
– TPC-H models ad hoc decision support
– TPC-W a transactional web benchmark
– TPC-App application server and web services benchmark
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• Performance best determined by running a real application– Use programs typical of expected workload– Or, typical of expected class of applications
e.g., compilers/editors, scientific applications, graphics, etc.
• Small benchmarks– nice for architects and designers– easy to standardize– can be abused
Benchmarks
Benchmarks
• SPEC (System Performance Evaluation Cooperative)– companies have agreed on a set of real program
and inputs– valuable indicator of performance (and compiler
technology)– can still be abused
SPEC Benchmarks www.spec.org
Integer benchmarks FP benchmarks
gzip compression wupwise Quantum chromodynamics
vpr FPGA place & route swim Shallow water model
gcc GNU C compiler mgrid Multigrid solver in 3D fields
mcf Combinatorial optimization applu Parabolic/elliptic pde
crafty Chess program mesa 3D graphics library
parser Word processing program galgel Computational fluid dynamics
eon Computer visualization art Image recognition (NN)
perlbmk perl application equake Seismic wave propagation simulation
gap Group theory interpreter facerec Facial image recognition
vortex Object oriented database ammp Computational chemistry
bzip2 compression lucas Primality testing
twolf Circuit place & route fma3d Crash simulation fem
sixtrack Nuclear physics accel
apsi Pollutant distribution
Amdahl’s Law
• Execution Time After Improvement = – Execution Time Unaffected +( Execution Time Affected /
Amount of Improvement )
• Example:"Suppose a program runs in 100 seconds on a
machine, with multiply responsible for 80 seconds of this time. How much do we have to improve the speed of multiplication if we want the program to run 4 times faster?"
How about making it 5 times faster???!!
• Principle: Make the common case fast54
• Performance is specific to a particular program– Total execution time is a consistent summary of
performance
• For a given architecture performance increases come from– Increases in clock rate (without adverse CPI affects)– Improvements in processor organization that lower
CPI– Compiler enhancements that lower CPI and/or
instruction count– Algorithm/Language choices that affect instruction
count
Remember
Textbook Contents
• 1: Computer Abstractions and Technology• 2: Instructions: Language of the Computer• 3: Arithmetic for Computers• 4: Assessing and Understanding Performance• 5: The Processor: Datapath and Control• 6: Enhancing Performance with Pipelining• 7: Large and Fast: Exploiting Memory Hierarchy• 8: Storage, Networks, and Other Peripherals• 9: Multiprocessors and Clusters
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