Post on 16-Apr-2017
Collaborative Design for Enterprise TeamsBy Daniel Castro, Director, User Experience | August 17th, 2016
2000 ‘dotcom’ Self taught UI Software Engineer Studied @ Academy of Art
Rational, Proofpoint, Verizon,
Co-founded GlobworldGame Studio WishB
Walmart, LG, Sephora, Tibco
Currently @Sumo LogicDirector of Design
About Me
UX Palooza Daily StructureDay 1
Define Goals, Objectives, and Discovery QuestionsCommit to deliverablesGo!
Day 2Design (Get hands dirty!)Break (move!)Test (EOD)
Day 3Reach the finish line
UX Palooza Schedule
10am - 4pm is ideal time1:00pm - Check-in with SME’s3:30pm - Check-in (final day is a Show and Tell)
Avoid starting on a Monday (unless it’s a five day Palooza, otherwise use Monday for final prepping)
UX Palooza Planning Checklist❏ Define the problem
❏ List SME’s❏ Find and lockdown a venue (e.g. Breather or highjack a conference room)❏ Notify Facilities❏ Schedule all invites
❏ Invite appropriate people❏ Assign the team
❏ Notify Managers if time needs to be requested❏ Notify everyone involved (incl. SME)
❏ Ensure everyone clears out calendars❏ If they can’t clear out calendar ask if they can be “on call” on Slack
❏ Assign a DJ❏ Plan a break to move (walk, lawn game, ping pong, etc)
Ripple Effect
Check-ins
Swarms
Worksessions
Show and Tells
Paloozas
Happy HoursOrg
Product
UX
Project
Stakeholders
Vested
Thank You! Questions?Daniel CastroDirector, User Experiencedcastro@sumologic.comLinkedIn.com/in/dcastroWebsite: www.sumologic.com