Post on 17-Aug-2015
Classroom Game MasterTips, Tricks, and Tools to Help Busy Educators Create Game-Inspired
Learning Experiences
To Play:
1. Go to: http://tinyurl.com/nccatgame 2. Go to File —> Make A Copy! 3. When you have completed a quest, put an X in the cell. 4. There are hints on slides that connect to specific quests! 5. If you don’t have Twitter, use the backchannel:
https://todaysmeet.com/nccatgame
Common Elements of Games
Goals
Rules
Artificial Barriers
Voluntary Participation
Feedback SystemStory
Win-LossChallenge
InteractionCompetition
Chance
Conflict/Cooperation
Fun
10
“A game is a system in which players engage in an artificial conflict, defined by rules, that
results in a quantifiable outcome.”
- Salen and Zimmerman
Story Elements and Role-play
Identify your learning goals in the context of a real/fictional story world.
If this lesson/unit were a movie or fictional novel, what would it involve?
Plot? Theme?What roles will/can my learners play?
How can I guide and move the story forward?
Questions to help:
23
Chance and Uncertainty
Incorporate elements of uncertainty, novelty, mystery, and surprise into the lesson/unit.
What aspects of the lesson are non-negotiable? What aspects can be randomized?
What actions will trigger chance events?
Questions to help:
Are there opportunities for elements that are simply fun or silly?
29
Choice and Pathways
Design in such a way that learners have multiple pathways that lead to the same learning outcomes.
How can I design the lesson in such a way that learners can customize their own experience?
Does the experience have to be the same for every learner?
Questions to help:
Can I incorporate bonus/side options for
learners who wish to go deeper?
Rewards and Feedback
Provide feedback early and often. Rethink failure.
If a student fails can they re-try?
How can I help student-players gain a vision/desire for how to “win the class?”
Questions to help:
Is progress toward goals visible/tangible?
Do rewards impact the experience?
Paul Darvasi (@pauldarvasi)
English Teacher in Toronto, Canada
Created The Ward Game based on Kasey’s One Flew
Over The Cuckoo’s Nest
“I saw an incredible level of engagement. Some of my
students became obsessed by the game.”
18