Chapter 6 Conditions. This chapter discusses n Conditions and conditional statements. n...

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Transcript of Chapter 6 Conditions. This chapter discusses n Conditions and conditional statements. n...

Chapter 6Conditions

This chapter discusses Conditions and conditional

statements. Preconditions, postconditions, and

class invariants. Boolean expressions.

Conditions postcondition: a condition the

implementor (server) guarantees will hold when a method completes execution.

invariant: a condition that always holds true.

class invariant: an invariant regarding properties of class instances: that is, a condition that will always be true for all instances of a class.

Counter class class invariant: component variable tally will always be greater than or equal to zero.

This holds true with the methods currently defined.

postcondition: the method count must make sure that tally is greater or equal to zero when the method completes execution.

Counter class (cont.) Adding a method decrementCount

threatens the class invariant constraint that tally be greater than or equal to zero.

public void decrementCount () {

tally = tally - 1;

} We must guard the assignment

statement with a condition statement.

Specifications

Postconditions and class invariants are part of class specification but not the implementation. Therefore they should be included in comments but not in the implementation.

/**

* Current count;the number of items

* counted.

* ensure:

* count >= 0

*/

public int count () { … }

Specifications (cont.)

private int tally; //current count

//invariant:

// tally >= 0

if-then statement Syntax: if (condition)

statement

A composite statement.

Counter class/**

*Decrement positive count by 1

*/

public void decrementCount () {

if (tally > 0)

tally = tally - 1;

}

Explorer Class

/**

* Damage (hit points) required to defeat

* this Explorer.

* ensure:

* stamina >= 0

*/

public int stamina () {

return staminaPoints;

}

private int staminaPoints;//current stamina

//invariant: //staminaPoints >= 0

Explorer Class If stamina reaches 0, an explorer

is defeated. One possible solution:public void takeHit (int hitStrength){

if (hitStrength <= staminaPoints)

staminaPoints = staminaPoints - hitStrength;

}

But this rarely lets the staminaPoints reach zero.

Another possible approachpublic void takeHit (int hitStrength){

if (hitStrength <= staminPoint)

staminaPoints = staminaPoints - hitStrength;

if (hitstrength > staminaPoints)

staminaPoints = 0;

} What is wrong with this approach?

Another possible approach (cont.) It may meet the first condition and

then in its changed state, meet the second condition as well.

If-then-else statement Syntax: if (condition)

statement1

else statement2

Explorer class public Explorer(… , int stamina, …) { …

if (stamina >=0)

staminaPoints = stamina;

else

staminaPoints = 0; …

}

public void takeHit (int hitStrength){

if (hitStrength <= staminaPoints)

staminaPoints = staminaPoints - hitStrength;

else

staminaPoints = 0;

}

Explorer constructor

What should we do if the constructor is called with a negative value for the parameter stamina?

public Explorer (String name, rooms.Room location, int hitStrength,

int stamina) { …

if (stamina >= 0)

staminaPoints = stamina;

else

staminaPoints = 0; …

}

Compound statements

Syntax: { statement1 statement2 … }

In this statement,

if (hitStrength <= staminaPoints)

staminaPoints = staminaPoints - hitStrength;

else

staminaPoints = 0;

strengthPoints = 0;

The last statement is not part of the else condition.

Compound statements (cont.)

Compound statements (cont.) Braces are used to create a block or

compound statement, which is a single composite statement.

if (condition) { if (condition) {

statement1 statement1

… …

statementn statementn

} } else {

statement1

statementn

}

Compound statements (cont.)if (hitStrength <= staminaPoints)

staminaPoints = staminaPoints - hitStrength;

else {

staminaPoints = 0;

strengthPoints = 0;

}

Relational expressions

Relational operators: < less than <= less than or equal > greater than >= greater than or equal == equal (A single ‘=‘ denotes assignment.)

!= not equal A relational expression consists of two

expressions joined with a relational operator.

Relational expressions (cont.) Let i1=10, i2=-20, i3=30.

i1 < 12 -> true

i1 <= 10 -> true

i3 == i1 -> false

i1 != 2 -> true

i1 < 10 -> false

i2 > 0 -> false

2*i1 == i2+40 -> true

i2*(-1) != i1+i1 -> false

Relational expressions (cont.) An expression like a<b<c is illegal. If one operand is an int and the other is

a double, the int is first converted to a double. 10 > 2.5 10.0 > 2.5

Since floating point values are approximations for real numbers, we should avoid using equality or inequality operators with them.

(1.0/6.0+1.0/6.0+1.0/6.0+

1.0/6.0+1.0/6.0+1.0/6.0) == 1.0 false

Boolean variables

Booleans can be stored as variables.

private boolean tooBig;

tooBig = true;

tooBig = i1 > 10;

Boolean operators

! not

&& and

|| or! booleanExpression

booleanExpression && booleanExpression

booleanExpression || booleanExpression

A boolean expression evaluates to either true or false.

The “not” operator

“Not” reverses boolean values. i.e. !true false !false true

i1=10

!( i1 > 9) !(true) false “Not” has high precedence. ! i1 > 9 (!i1) > 9 illegal Generally avoid the “not” operator.

“And” and “or”

(i1>10)||(i1==10)false||truetrue(i1>10)||(i1<0)false||falsefalse(i1>0)&&(i1<5)true&&falsefalse(i1>0)&&(i1<20)true&&truetrue

“And” and “or” (cont.)

The && and || have lower precedence than the relational operators, but parentheses are still useful because they enhance readability.

The && and || are lazy operators that evaluate only the left operand only when that suffices.

“And” and “or” (cont.)

Consider:

(5 == 4) && ????

(5 != 4) || ???? Does it matter what the second operands

are? This can protect against runtime errors

such as an attempt to divide by zero. Example: (x == 0) || (y/x < 10)

(x != 0) && (y/x < 10)

DeMorgan’s laws

Useful for simplifying expressions.

!(b1 && b2) !b1 || !b2!(b1 || b2) !b1 && !b2

!(i1>5 && i1<8) !(i1>5) || !(i1<8)

Operation precedence

Handling multiple cases

Consider a method that determines if a year is a leap year.

The Gregorian calendar stipulates that a year is a leap year if it is divisible by 4, unless it is also divisible by 100, in which case it is a leap year if and only if it is divisible by 400. For example, 1900 is not a leap year, but 2000 is.

(year % 100 != 0 && year % 4 == 0) ||

(year % 100 == 0 && year % 400 == 0)

LeapYear method

Another way of representing these rules uses cases and nested conditional statements.

public boolean isLeapYear (int year) {

boolean aLeapYear;

if (year % 4 == 0)

if (year % 100 == 0)

aLeapYear = (year % 400 == 0);

else

aLeapYear = true;

else

aLeapYear = false;

return aLeapYear;

}

LeapYear method (cont.)

TrafficSignal class

The traffic signal class cycles through 4 states: LEFT (left turn arrow) GO (green light) CAUTION (yellow light) STOP (red light)

The component variable currentState will hold one of these states.

TrafficSignal class (cont.) advance moves currentState to the next

state.public void advance () {

private int currentState;

if (currentState == LEFT)

currentState = GO;

else if (currentState == GO)

currentState = CAUTION;

else if (currentState == CAUTION)

currentState = STOP;

else //currentState == STOP

currentState = LEFT;

}

TrafficSignal class (cont.)

Dangling else

Which if statement is this else statement associated with?

if (condition1)if (condition2)

statement1else

statement2

Dangling else (cont.)

It is associated with the second if (B).

To associate it with the first, add braces around everything contained between the first if and the else.

if (condition1) {

if (condition2)

statement1

} else

statement2

Example: combination lock Responsibilities:

Know: The combination whether unlocked or locked

Do: lock unlock

CombinationLock class

Class: CombinationLock Queries:

is open Commands:

lock unlock

Class CombinationLock specificationspublic class CombinationLock Contructor:public CombinationLock (int

combination)

Queries:public boolean isOpen()

Commands:public void close ()

public void open(int combination)

Class CombinationLock implementation Component variables:private int combination;

private boolean isOpen;

Class CombinationLock implementation (cont.) The straightforward implementations:

public boolean isOpen () {

return isOpen;

}

public void close () {

isOpen = false;

}

Class CombinationLock implementation (cont.) When the constructor is being executed,

there are two distinct variables with the same name. (Component variable and local variable combination).

The keyword this refers to the “current object.” Therefore this.combination refers to the component variable.

If the variable does not include the object reference this in front of it, it is a reference to the local variable.

Class CombinationLock implementation (cont.)

Class CombinationLock implementation (cont.)public CombinationLock (int

combination) {

this.combination = combination;

isOpen = false;

} We could write the second assignment

asthis.isOpen = false;

But there is no ambiguity, so it is not needed.

Class CombinationLock implementation (cont.) A final method:

public void open (int combination) {

if (this.combination == combination)

isOpen = true;

}

Digit by digit lock:

This lock has a 3 digit combination. To open the lock, the client provides the

digits one at a time. If the client enters the three digits of the

combination in order, the lock opens. It doesn’t matter how many digits the

client provides, as long as the combination is given.

Digit by digit lock: (cont.)

Digit Entered41243123

Digit Entered12347

Lock Statusclosedclosedclosedclosedclosedclosedclosedopen

Lock Statusclosedclosedopenopenopen

Class CombinationLock

public class CombinationLock Constructor:public CombinationLock (int combination)

require: combination >= 0 && combination <=999

Queries:public boolean isOpen () Commands:public void close ()

public void enter (int digit)

require: digit >=0 && digit <=9

Precondition

A condition the client of a method must make sure holds when the method is invoked.

The constructor and method enter have certain requirements that must be met for them to execute properly. These are the “require:”s found it the definition on the previous slide.

Somewhat like the “unleaded gas only” sign near the gas cap on an automobile.

CombinationLock responsibilities Know:

the 3-digit combination. whether locked or unlocked. the last three digits entered.

Do: lock. unlock, when given the proper

combination. accept a digit.

Getting digits from integers. Using the % and / operator, we can

extract each digit. Suppose a combination 123.

123 % 10 -> 3123 / 10 -> 12

12 % 10 -> 2

12 / 10 -> 1 % 10 gets the last digit and / 10

get the remaining digits.

CombinationLock implementation // entered1, entered2, entered3 are the last three

// digits entered, with entered3 the most recent.

// a value of -1 indicates the digit has not been

// entered.

private int entered1;

private int entered2;

private int entered3;

// invariant:

// entered1 >= -1 && entered1 <= 9 &&

// entered2 >= -1 && entered2 <= 9 &&

// entered3 >= -1 && entered3 <= 9

We’ve covered

Boolean expressions. Conditional statements.

if (condition)

statement if (condition)

statement1

else

statement2

Compound statements {statement1

statement2 … statementn}. Preconditions, postconditions, invariants.

Glossary

Glossary (cont.)