Chapter 11 Game Theory and the Tools of Strategic Business Analysis.

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Transcript of Chapter 11 Game Theory and the Tools of Strategic Business Analysis.

Chapter 11

Game Theory and the Tools of Strategic Business Analysis

Game Theory

0 Game theory applied to economics by John Von Neuman and Oskar Morgenstern

0 Game theory allows us to analyze different social and economic situations

Games of Strategy Defined

0 Interaction between agents can be represented by a game, when the rewards to each depends on his actions as well as those of the other player

0 A game is comprised of 0 Number of players0 Order to play0 Choices0 Chance 0 Information 0 Utility

3

Representing Games

0 Game tree0 Visual depiction0 Extensive form game0 Rules0 Payoffs

4

Game Types

0 Game of perfect information0 Player – knows prior choices

0All other players

0 Game of imperfect information0 Player – doesn’t know prior choices

5

Strategy

0 A player’s strategy is a plan of action for each of the other player’s possible actions

Game of perfect information

7Player 2 (Toshiba) knows whether player 1 (IBM) moved to the left or to the right. Therefore, player 2 knows at which of two nodes it is located

1

2 3

IBM

ToshibaToshiba

UNIXDOS

UNIXDOS UNIXDOS

600200

100100

100100

200600

In extensive form

Strategies

0 IBM: 0 DOS or UNIX

0 Toshiba0 DOS if DOS and UNIX if UNIX0 UNIX if DOS and DOS if UNIX0 DOS if DOS and DOS if UNIX0 UNIX if DOS and UNIX if UNIX

9

Toshiba

(DOS | DOS,DOS | UNIX)

(DOS | DOS,UNIX | UNIX)

(UNIX | DOS,UNIX | UNIX)

(UNIX | DOS,DOS | UNIX)

IBMDOS 600, 200 600, 200 100, 100 100, 100

UNIX 100, 100 200, 600 200, 600 100, 100

Game of perfect informationIn normal form

Game of imperfect information

0 Assume instead Toshiba doesn’t know what IBM chooses0 The two firms move at the same time

0 Imperfect information0 Need to modify the game accordingly

Game of imperfect information

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Toshiba does not know whether IBM moved to the left or to the right, i.e., whether it is located at node 2 or node 3.

1

2 3

IBM

ToshibaToshiba

UNIXDOS

UNIXDOS UNIXDOS

600200

100100

100100

200600

In extensive form

Information set

Toshiba’s strategies:• DOS• UNIX

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Toshiba

DOS UNIX

IBMDOS 600, 200 100, 100

UNIX 100, 100 200, 600

Game of imperfect informationIn normal form

Another example: Matching Pennies

13

Player 2

Heads Tails

Player 1Heads - 1, +1 +1 - 1

Tails +1 - 1 - 1, +1

Extensive form of the game of matching pennies

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Child 2 does not know whether child 1 chose heads or tails. Therefore, child 2’s information set contains two nodes.

Child 1

Child 2Child 2

Tails Heads

TailsHeads TailsHeads

- 1+1

+1- 1

+1- 1

-1+1

Equilibrium for GamesNash Equilibrium

0 Equilibrium 0 state/ outcome0 Set of strategies0 Players – don’t want to change behavior 0 Given - behavior of other players

0 Noncooperative games0 No possibility of communication or binding

commitments

15

Nash Equilibria

chosen is *s when i player to payoff

i player of choicestrategy

choicesstrategy ofarray -

i

),...,(

),...,(*

**1

**1

n

*i

n

ss

s

sss

16

ii

nini

n

Ss

ssssss

sss

in all for

If

mequilibriu Nash a is -

ii

ˆ

),...,ˆ,...,(),...,,...,(

),...,(***

1***

1

**1

17

Toshiba

DOS UNIX

IBMDOS 600, 200 100, 100

UNIX 100, 100 200, 600

Nash Equilibrium: Toshiba-IBMimperfect Info game

The strategy pair DOS DOS is a Nash equilibrium. Are there any other equilibria?

Dominant Strategy Equilibria

0 Strategy A dominates strategy B if0 A gives a higher payoff than B 0 No matter what opposing players do

0 Dominant strategy0 Best for a player0 No matter what opposing players do

0 Dominant-strategy equilibrium0 All players - dominant strategies

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Oligopoly Game

19

General Motors

High price Low price

FordHigh price 500, 500 100, 700

Low price 700, 100 300, 300

0 Ford has a dominant strategy to price low 0 If GM prices high, Ford is better of pricing low0 If GM prices low, Ford is better of pricing low

Oligopoly Game

20

General Motors

High price Low price

FordHigh price 500, 500 100, 700

Low price 700, 100 300, 300

0 Similarly for GM0 The Nash equilibrium is Price low, Price low

The Prisoners’ Dilemma0 Two people committed a crime and are being interrogated

separately.0 The are offered the following terms:

0 If both confessed, each spends 8 years in jail.0 If both remained silent, each spends 1 year in jail.0 If only one confessed, he will be set free while the other spends

20 years in jail.

Prisoners’ Dilemma

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Prisoner 2

confess silent

Prisoner 1Confess 8, 8 0, 20

Silent 20, 0 1, 1

0 Numbers represent years in jail0 Each has a dominant strategy to confess0 Silent is a dominated strategy0 Nash equilibrium: Confess Confess

Prisoners’ Dilemma

0 Each player has a dominant strategy0 Equilibrium is Pareto dominated

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Elimination of Dominated Strategies

0 Dominated strategy0 Strategy dominated by another strategy

0 We can solve games by eliminating dominated strategies

0 If elimination of dominated strategies results in a unique outcome, the game is said to be dominance solvable

24

25

(a) Eliminating dominated strategies

Player 2

1 2 3

Player 11 2, 0 2, 4 0, 2

2 0, 6 0, 2 4, 0

(b) One step of elimination

Player 2

1 2

Player 11 2, 0 2, 4

2 0, 6 0, 2

(c ) Two steps of elimination

Player 2

1 2

Player 1 1 2, 0 2, 4

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(a) Eliminated dominated strategies

Player 2

1 2 3

Player 11 20, 0 10, 1 4, -4

2 20, 2 10, 0 2, -2

(b) Reduced game eliminating column 3 first

Player 2

1 2

Player 11 20, 0 10, 1

2 20, 2 10, 0

Games with Many Equilibria

0 Coordination game0 Players - common interest: equilibrium0 For multiple equilibria

0Preferences - differ 0 At equilibrium: players - no change

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Toshiba

DOS UNIX

IBMDOS 600, 200 100, 100

UNIX 100, 100 200, 600

Games with Many Equilibria

The strategy pair DOS DOS is a Nash equilibrium as well as UNIX, UNIX

Normal Form of Matching Numbers: coordination game with ten Nash equilibria

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Player 2

1 2 3 4 5 6 7 8 9 10

Player 1

1 1, 1 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0

2 0, 0 2, 2 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0

3 0, 0 0, 0 3, 3 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0

4 0, 0 0, 0 0, 0 4, 4 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0

5 0, 0 0, 0 0, 0 0, 0 5, 5 0, 0 0, 0 0, 0 0, 0 0, 0

6 0, 0 0, 0 0, 0 0, 0 0, 0 6, 6 0, 0 0, 0 0, 0 0, 0

7 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 7, 7 0, 0 0, 0 0, 0

8 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 8, 8 0, 0 0, 0

9 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 9, 9 0, 0

10 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 10, 10

Table 11.12

A game with no equilibria in pure strategies

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General 2

Retreat Attack

General 1 Retreat 5, 8 6, 6

Attack 8, 0 2, 3

The “I Want to Be Like Mike” Game

31

Dave

Wear red Wear blue

Michael Wear red (-1, 2) (2, -2)

Wear blue (1, -1) (-2, 1)

Credible Threats

0 An equilibrium refinement:0 Analyzing games in normal form may result in equilibria

that are less satisfactory0 These equilibria are supported by a non credible threat0 They can be eliminated by solving the game in extensive

form using backward induction0 This approach gives us an equilibrium that involve a

credible threat0 We refer to this equilibrium as a sub-game perfect Nash

equilibrium.

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33

Toshiba

(DOS | DOS,DOS | UNIX)

(DOS | DOS,UNIX | UNIX)

(UNIX | DOS,UNIX | UNIX)

(UNIX | DOS,DOS | UNIX)

IBMDOS 600, 200 600, 200 100, 100 100, 100

UNIX 100, 100 200, 600 200, 600 100, 100

Non credible threats: IBM-ToshibaIn normal form

0 Three Nash equilibria0 Some involve non credible threats.0 Example IBM playing UNIX and Toshiba playing UNIX

regardless:0 Toshiba’s threat is non credible

Backward induction

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1

2 3

IBM

ToshibaToshiba

UNIXDOS

UNIXDOS UNIXDOS

600200

100100

100100

200600

Subgame perfect Nash Equilibrium

0 Subgame perfect Nash equilibrium is0 IBM: DOS0 Toshiba: if DOS play DOS and if UNIX play UNIX

0 Toshiba’s threat is credible0 In the interest of Toshiba to execute its threat

Rotten kid game

0 The kid either goes to Aunt Sophie’s house or refuses to go

0 If the kid refuses, the parent has to decide whether to punish him or relent

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Player 2 (a parent)

(punish if the kid refuses)

(relent if the kid refuses)

Player 1(a difficult

child)

Left(go to Aunt Sophie’s House)

1, 1 1, 1

Right(refuse to go to Aunt Sophie’s House)

-1, -1 2, 0

Rotten kid game in extensive form

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• The sub game perfect Nash equilibrium is: Refuse and Relent if refuse• The other Nash equilibrium, Go and Punish if refuse, relies on a non

credible threat by the parent

Kid

Parent

RefuseGo to Aunt Sophie’s House

Relent if refuse

Punish if refuse

-1-1

20

11

1

2