Chapter 1: Introduction to LibGDX and Project Setup< Back Next > Android SDK Tools Setu Java SE...

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Transcript of Chapter 1: Introduction to LibGDX and Project Setup< Back Next > Android SDK Tools Setu Java SE...

Chapter 1: Introduction to LibGDX and Project Setup

2 Cross-platform Development – Build Once, Deploy Anywhere

3 Confiuring the Game

4 Gathering Resources

5 Making a Scene

6 Adding the Actors

7 Menus and Options

8 Special Effects

9 Screen Transitions

10 Managing the Music and Sound Effects

11 Advanced Programming Techniques

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12 Animations

13 Basic 3D Programming

14 Bullet Physics