Chapter 1: Evaluating Performance Problems · Unity Unity Unity Unity Unity Unity Unity Unity...

Post on 05-Jun-2020

124 views 1 download

Transcript of Chapter 1: Evaluating Performance Problems · Unity Unity Unity Unity Unity Unity Unity Unity...

Chapter 1: Evaluating PerformanceProblems

[ 2 ]

[ 3 ]

[ 4 ]

[ 5 ]

[ 6 ]

[ 7 ]

Chapter 2: Scripting Strategies

[ 8 ]

[ 9 ]

[ 10 ]

Chapter 3: The Benefits of Batching

[ 11 ]

[ 12 ]

[ 13 ]

[ 14 ]

Chapter 4: Optimizing Your Art Assets

[ 15 ]

[ 16 ]

[ 17 ]

[ 18 ]

Chapter 5: Faster Physics

[ 19 ]

[ 20 ]

[ 21 ]

[ 22 ]

Chapter 6: Dynamic Graphics

[ 23 ]

[ 24 ]

[ 25 ]

[ 26 ]

[ 27 ]

Chapter 7: Optimizations for Virtual andAugmented Reality

[ 28 ]

[ 29 ]

Chapter 8: Masterful Memory Management

[ 30 ]

[ 31 ]

[ 32 ]

[ 33 ]

Chapter 9: The Data-Oriented TechnologyStack

[ 34 ]

[ 35 ]

[ 36 ]

[ 37 ]

[ 38 ]

Chapter 10: Tactical Tips and Tricks

[ 39 ]

[ 40 ]

[ 41 ]

[ 42 ]