CAVE 2 - NVIDIA · 06.04.2016  · Alain Gonzalez Matthieu Mika Benoit Bastien . PSA PEUGEOT...

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Transcript of CAVE 2 - NVIDIA · 06.04.2016  · Alain Gonzalez Matthieu Mika Benoit Bastien . PSA PEUGEOT...

CAVE 2.0 THE WORLD’S LARGEST VIRTUAL REALITY CLUSTER

April 6th, 2016 | San Jose

Alain Gonzalez Matthieu Mika Benoit Bastien

PSA PEUGEOT CITROËN GROUP

R&D AND IT DEPARTMENTS

VIRTUAL REALITY CENTER

LOOKING FOR THE IDEAL CAVE

CAVE 2.0 CONCLUSION Q&A

Agenda

3 BRANDS

PSA Group

2015

184 107 EMPLOYEES

2 972 791 VEHICLES SOLD IN 2015

OPERATIONS IN

160 COUNTRIES 62.5 $

BILLIONS IN REVENUE

2ND

LARGEST EUROPEAN

AUTOMAKER

T H R E E B R A N D S

A STRATEGY BASED ON CLEAR DIFFERENTIATION TO

BROADEN THE CUSTOMER BASE FOR ALL THREE

BRANDS:

PEUGEOT, CITROËN AND DS

PEUGEOT: the most German of Latin brands in terms of

elegance and road holding

CITROËN: bringing customers more of what really counts

at an affordable price

DS: embodying French know-how and luxury

MOTION & EMOTION CREATIVE TECHNOLOGY SPIRIT OF AVANT-GARDE

PSA PEUGEOT CITROËN R&D

MANUFACTURING

MARKETING FIELD

PROGRAMS

LOGISTICS

PURCHASE

FINANCE

R&D

SKILLS

PROJECTS (units, bases, body

type, system, industrial)

1 R&D Center based

in Sao Paulo

Expertise:

• Green Materials

• Bio-fuels

630 employees

3 R&D Centers Shanghaï

Wuhan

Shenzen

Expertise: Chinese

MMI

2 700

employees (Included 2000

in Join Venture)

3 Technical Centers

Vélizy

Sochaux

La Garenne

3 Test Centers Belchamp

La Ferté -Vidame

Carrière sous Poissy

10 200 employees

A GLOBAL R&D

Clean Technologies

Technologies

Attractiveness

Autonomous Driving

2015 – PSA: EUROPEAN LEADER IN CO2 EMISSIONS WITH 104.4 G/KM

The 3 R&D strategic axes for the next decade

SAFER GET YOUR TIME BACK

SIMPLIFY EVERYDAY LIFE

CONNECTIVITY: CAR TO INFRASTRUCTURE

& CAR TO CAR

Motion & Emotion

Excellence Allure

Emotion

OPTIMISTIC HUMAN SMART

Créative Technologie Avant-garde Refinement Technology

Spirit of Avant Garde

1

BUILD AND CARRY OUT THE IT STRATEGY FOR OVERALL BUSINESS DIVISIONS OF THE PSA GROUP

MAINTAIN IN GOOD OPERATING CONDITIONS THE SYSTEMS ALL ALONG THEIR LIFE CYCLE FITTED TO « JUST NECESSARY »

ITS MISSIONS:

Keep the systems in phase with the objectives of the Group and business priorities

Guarantee the global consistency of the functional and technical architectural framework

Ensure continued efficiency and availability of the applications and their distribution to the workstations

To make the Group benefit from the new information and communication technologies in order to optimize the ratio efficiency/cost.

IT Department Missions

1

CAVE

SINCE 2004

SCALE 1:1 STEREOSCOPIC SCREEN

SINCE 2004

3 SCREEN-SYSTEM « HOLOSPACE »

SINCE 2012

Virtual Reality Center 3 Immersive Systems

Style / Perceived Quality Cockpit Architecture Human Machine Interfaces

Pro

du

ct D

esi

gn

Virtual Reality Center Main Uses

Painting Assembly

Pro

cess

De

sign

Ergonomics

Painting Assembly

Pro

cess

des

ign

Ergonomics

Style / perceived quality Cockpit architecture Human Machine Interfaces

Pro

du

ct d

esig

n

11

1

410

Project

reviews

in 2015 100

Reviews

for each

car project

Virtual Reality Center Key Figures

CAVE 1.0 CAVE 2.0 Proof Of Concept

(MOVE) CAVE 1.1 CAVE 1.2

Cave 4 walls Reconfigurable Ensam university Partnership Barco system SGI ONYX 3 with 4 graphic Pipes

FX3000 & FX300G cluster based 16 Nodes cluster 16 Quadros Hardware image compositing

FX5500 SLI Cluster based G-sync module version 1 16 Nodes cluster 26 Quadros Workstations Upgrade Hardware image compositing

FX5800 Cluster based G-sync module version 1 16 Nodes cluster 16 Quadros Software Image compositing Infiniband QDR Network

M6000 Cluster based G-sync module version 2 26 Nodes cluster 70 Quadros Software Image compositing Infiniband FDR Network

Virtual Reality Center CAVE Deployment & Update Strategy

1

Interior Perceived

Quality & Style, HMI

Process

Architecture CAVE 1.0

Functional covering

« too small, too dark, too slow … »

Exterior Perceived

Quality & Style

Looking For The Ideal Cave CAVE 1.0 Functional Covering

1

… brighter … with more pixels … bigger

… more powerfull … with bigger haptic displacement

Looking For The Ideal Cave We need a CAVE …

1

16x 4K Projectors Pixel size: 0.7 mm CAVE Size: 6 m x 3 m High Level Brightness About 50 cluster nodes

OK… But…

Looking For The Ideal Cave CAVE Design Fitting with End-User Needs

1

Investments & Controlled

Operating Costs

Availability

Maximized

Investments, Operating Costs & unavailability is proportional to

the number of projectors

Looking For The Ideal Cave CAVE Design Fitting Operator Constraints

Size: 4.5 m x 3.5 m x 2.4 m Resolution: 1.1 mm (0.7 mm for a front screen local area)

BARCO 4K X6 Projectors

Volfoni Active Stereoscopy

Acrylic & Glass BARCO Screens

23 000 Lumens / Screen

ART Tracking System

HAPTION Scale 1 Haptic System

CAVE 2.0 Projection System Architecture

Infiniband Network

1

Master Node

X1

Render Nodes

X20

Display Nodes

X6

Projectors X6

Control

Software Stack

CAVE 2.0 Overall IT Architecture

1

Infiniband Network Infiniband FDR 56 Gbit/s 2 x 36 ports

Software Stack

Process & VR advanced scenarios

Windows Cluster OS

Process

Design, Style & Perceived Quality

Style

Display Compositing & Cluster management

Immersive Middleware

Projectors

. Barco Galaxy 4K – 23 HFR

. 3-DLP

. Stereoscopy 3D

. 23000 Lumens

X6

CAVE 2.0 Detailed IT Architecture

Render Nodes

. Dell T630

. 3 X Nvidia Quadro M6000 Pro GPUs

. Infiniband FDR Connectivity

X20

Master

. Dell T630

. 3 X Nvidia Quadro M6000 Pro GPUs

. Infiniband FDR Connectivity

Display Nodes

. Dell T7910

. 1 X Nvidia Quadro M6000 Pro GPUs

. 1 X Nvidia Quadro G-Sync II

. Infiniband FDR Connectivity X6

Control

Scalable Graphics RDX

1

100% focused on PSA business requirements (Performances, InfiniBand, Scalability…)

Within DELL’s highest reliability standards

The Dell Approach Performance / Reliability / Customization

1

DISPLAY Nodes: DELL Precision Tower 7910

The Dell Approach Technical Choices

• NVIDIA Quadro M6000 • Dual Intel Xeon E5 v3 • 64GB DDR4 ECC • 56Gb InfiniBand • 1300W PSU

RENDER Nodes: DELL PowerEdge T630 • Triple NVIDIA Quadro M6000

• Dual Intel Xeon E5 v3 • 128GB DDR4 ECC • 56Gb InfiniBand • Redondant 1600W PSUs

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Cave 1.1 FX 5500 SLI

Cave 2.0 M6000

Cave 1.2 FX 5800

Cave 1.0 FX3000G

X500

CAVE 2.0 Overall Cluster Performance

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Process

CAVE 2.0

Functional covering

CAVE 1.0

Functional covering Architecture

Interior Perceived

Quality & Style, HMI

Exterior Perceived

Quality & Style

CAVE 2.0 Functional Covering

1

CAVE 2.0 Image Quality Illustration

CAVE 1.0 CAVE 2.0

1

CAVE 2.0 Immersive Global Illumination Rendering Performances

HOLOSPACE (3 screens immersive system) 1920x1200 x3 screens (7M px)

CAVE 2.0 4096x2160 x5 screens (44M px)

After 6 GI passes: 40 s After 6 GI passes: 20 s

CAVE 2.0: 6x more pixels – 2x faster

1

Conclusion

Breakthrough vs CAVE 1.x Display Quality & Overall perfomance

CAVE 2.0 Fits all Needs Architecture, HMI, Perceived Quality, Style & Process

All the costs has been optimized Reliability Flexibility High Level User Acceptance 200 Project Reviews in the past 6 months Tremendous Increase in number of Style & Perceived Quality Project

Reviews …..

Next Step: Cave 2.x Realtime Global Illumination

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Nvidia Europe Nvidia US GTC Team Details: Alain Gonzalez Expert Workstations, Graphics Technologies & 3D Imagery Smart Devices Strategy

Contact e-mail: alain.gonzalez@mpsa.com fr.linkedin.com/in/gonzalezalain Matthieu Mika Virtual Reality Engineer Specialist

Contact e-mail: matthieu.mika@mpsa.com fr.linkedin.com/in/matthieumika

Acknowledgements & Contacts

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Q&A