By James Sheets, Dan Hojnacki, Dan Korycinski. Jarvis is captured Captain/First Officer of the...

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Transcript of By James Sheets, Dan Hojnacki, Dan Korycinski. Jarvis is captured Captain/First Officer of the...

By James Sheets,Dan Hojnacki, Dan Korycinski

Jarvis is capturedCaptain/First Officer of the Serra are

deadHe wants revenge for his fallen allies

Break out from the brig Find a weapon (or two) Get to the bridge, taking out any threats Kill the enemy officers

While his friends are dead, revenge will give closure

Two warring factions in the Naboth system wishing for peace Endoo vs. Havin G.S.S. Serra sent to Havin to start peace

talksSerra ambushed en route to Havin

planet Ship commandeered by Havin

extremists Captain and first officer assassinated

Lt. Jarvis Peterson, weapons officer on-board the Serra, revolts against captors. Unsuccessful; thrown into brig and is

awaiting execution Escapes the brig Must get to weapons locker unseen so

he can arm himself and regain control of the ship

Setting: G.S.S. Serra starship Mission: Respond to a request for peace

talks by the Havin faction.

General Interior Mostly white/gray, lined with futuristic

panels Multiple areas connected by long

corridors

Brig Basic, plain. Locked by a force field. Small bed, bench, and table in the cell.

Weapons Locker Same deck as brig. Must be unlocked to access the

weapons; encased in space-aged plastic!

Bridge Havin commander is waiting there Bridge computers

Junctions Found at intersections in corridors Miini-lounges Some corridors lead to dead ends

Escape Stage Must get out of the brig

Arm Stage Must get a weapon before attempting to

regain control of the shipVengeance Stage

Classic shooter gameplay where Jarvis takes down his Havin captors and attempts to regain control of the ship

Boss battle vs. Havin commander

Windows XP

Torque Game Engine

DirectX 9.0

User Interface Description Health Chat/Command Box Key Inventory Lives Remaining

Use Case

Story Telling Intro▪ Back-story of game will be displayed during

the introduction.

Game Play▪ Current time

End▪ Congratulations screen.

Level Summary Exit holding cell Make way to weapons locker▪ Retrieve all weapons

Eliminate as many enemies as possible Make way to Bridge▪ Eliminate all personnel

Key Screen Image

Screen Image

Control Summary WASD – Movement Space – Jump Left Mouse – Fire Weapon Walk Over – Pick up item Mouse Wheel – Change weapon Enter – Interact with game objects

State Transition Diagram

Design Rules Keep interface uncluttered and simple All information kept on sides of screen Important warnings displayed in middle

of screen Minimize number of control keys Make all interactions as intuitive as

possible

Non-Player Characters Havin Commander – Commander of

enemy invaders Havin Guards – Guard different areas of

the ship

Opponent AI Havin Guards▪ Light armor▪ Standing around▪ Pistol weapons▪ Attack on sight

Opponent AI (Cont.) Havin Commander▪ Strong armor▪ Rocket Launcher weapon▪ Has the computer access key

Reactive Items Prison Doors – need a key to open them.

Don’t touch or you’ll get hurt! Other doors – get close and they’ll open Keys – pick them up! They’ll give you

access to various things Weapons locker – holds our weapons Bridge access key – need it to get onto the

bridge Bridge computer key – use it to win

Player starts under lock & key

Rewire lock to escape the jail cell

Once outside, proceed to weapons locker

Need a key to open the locker

Kill any guards in your way

Get to the bridge and take revenge to win

Jarvis Peterson—Endoo Lieutenant stationed on the GSS Serra; main character

Jan Brehner—Captain of the Serra; deadLau Zaskommel—First Officer of the Serra;

deadPrice McGrenk—Commander of the Havin

extremists; main enemyUnnamed guards and soldiers around the

ship

Flowchart

Level & Scene Details Futuristic look; very metallic Sliding doors Prison Block▪ A few prisoners and guards

Weapons Locker▪ Various weapons we can use to eliminate the soldiers

Bridge▪ Havin Commander & ship controls

Lessons Learned

We should have used interior models instead of trying to hand-place the walls

We should have use the torque 1.5.2 AIPlayer instead of the AIGuard for NPC’s