Post on 24-Feb-2016
description
BTEC SportPractical Unit:
Basketballand
Badminton
Aim...
• The aim of this unit is to develop learner knowledge of the rules, skills and techniques for one team and one individual sport through practical application.
Outcomes...
1. Be able to demonstrate a range of skills, techniques and tactics in selected sports
2. Know the rules, regulations and scoring systems of selected sports
3. Know the roles and responsibilities of officials in selected sports
4. Be able to review sports performance.
Basketball• Skills (passing and receiving, shooting, dribbling, footwork – pivoting, blocking
out and rebounding)• Tactics (zone defence, fast break, man to man marking – full and half court)• Rules (or laws applied by the sports NGB)• Regulations (players, participants, equipment, H&S, time, officials, facilities )• Scoring systems (methods of scoring points/goals, and methods/scoring
needed to win)• Role of officials - Lead official, trail official (known as game officials). Time
keeper, scorer (known as table officials)• Responsibilities of referee/officials (appearance, fitness, qualifications,
interpretation and application of the rules, H&S, equipment, use of tech, communication)
• Review a performance (perform, analyse, review, improve)
Skill/tactic Teaching coaching points
Dribbling and footwork
Bounce waist high Use finger tips to push ball downKeep head upBend knees
Jump stop – bounce ball, catch with 2 hands and land on both feet 1-2 stop – bounce ball catch with both hands and take 2 stepsPivot – jump stop = either foot, 1-2 stop = back footPivot – nail through big toe, cant move off/over ground, only round like the hand of a clock from the centreDOUBLE DRIBBLE RULE
Drill/Practice Organisation/set up
Paired dribbling (truck and trailer and ball out)
1. In pairs, one dribbles, one follows in a given area marked with cones. Listen for whistle (1 = jump stop, 2 = 1-2 stop) give ball to partner and swap roles
2. Ball out – everyone with a ball, have to dribble and knock other peoples ball out – CONTACT RULE! Make area smaller as people drop out.
WEEK 1
Skill/tactic Teaching coaching points
Passing:BounceOver head/javelinChest
CHESTHands behind ball, in front of chestExtend arms and pass ball with short sharp movement to players chest, step into pass
BOUNCEHands behind ball out in frontStep into pass and extend arms towards floorAim to bounce 2/3 of way to player
JAVELINBall in one handWeight on back footTransfer weight forward and snap elbow/wrist through ball
OVERHEADStart with ball at head height in both handsSnap wrists and fingersShort and sharp to same height at other player
Drill/Practice Organisation/set up
Paired work and 3 man weave
In pairs, practice individual passes across court, feeding back on accuracy and speed of pass, players stand on cones 5m apart.
Teams of 3, ball starts in middle, first pass left, follow ball and round to half way, then pass across right, follow ball and down to the edge of the 3 point line, pass across the half way line man who then runs off to end line, pass across to man outside 3 point line, who then passes under the basket to final player coming in.
TRAVELLING RULE
WEEK 2
Skill/tactic Teaching coaching points
Shooting – set shot
B – body towards basketE – eyes fixed on back of basketE – elbow at 90degrees level to shoulderF – follow through by flicking wrist for backspin
RULE - 3 second key violation
Drill/Practice Organisation/set up
Rebound shooting In pairs, A and B, A lines up in front of basket, B to the side, a steps up and shoots, b rebounds the ball. A joins the rebound line and B hands ball back to next shooter and joins shooting line
Swap the lines, rebound in front of the basket, shoot from the side
WEEK 3
Skill/tactic Teaching coaching points
Shooting - Lay up Receive the ball from a pass/dribble into 2 handsRH - Land on right foot, step onto left and jump off left foot to basketLH - Land on left foot, step onto right and jump off right foot to basketIn at 45degrees to basketShoot ball above headKiss onto backboard – top corner of small square
BACK COURT RULEDrill/Practice Organisation/set up
Rebound shooting 1 foot off bench, partner rebounds1 step lay up, partner rebounds2 step lay up, partner reboundsBounce lay up, partner reboundsDribble lay up, partner rebounds3 point line lay up with dribble, partner reboundsHalf way sprint lay up, partner rebounds
WEEK 4
Skill/tactic Teaching coaching points
Rebounding and blocking
BLOCKINGGet between opponent and basket as shot is takenWatch opponentPivot into line of playerKeep wide stance
REBOUNDINGA jump to gather the ball from a missed shotTiming is crucialWatch ball and jump off 2 feet Lift arms high towards ballPull back into you ready to play on
Drill/Practice Organisation/set up
Rebound catching
TGFU
Line up in front of basketFirst person throws ball up to side of netSecond jumps and in mid air catches the ball and returns to back board,
next person repeats and so onIn games, ensure every ball is challenged for and if ball is won, a free throw
is awarded as an incentive to rebound
WEEK 5
Skill/tactic Teaching coaching points
Defence – man to man (full and half court)
Man-to-man is what it says, one man marks anotherYou follow your opposite player wherever they go.Used half court and full courtCLOSE (SMELL CHEWING GUM), 1 HAND HIGH, 1 LOW, BENT KNEES, HEAD UP
Drill/Practice Organisation/set up
Zig zag lines
TGFU
Stay with your partner wherever they go, defender must stay between ball and basket
Use different forms of defence in game situations
WEEK 6
Skill/tactic Teaching coaching points
Zone defence You guard the man who is in your zone (a specific area of the court which you mark). If he leaves your zone then you pass him on to somebody else’s zone. The three basic types of zone defense:1-3-12-1-21-2-2 2-3High levels of communication needed
Drill/Practice Organisation/set up
Move with the ball
TGFU
Wherever the ball goes, the defence moves with it and sets us accordingly Use zone defence in a game to defend the basket
WEEK 7
Skill/tactic Teaching coaching points
Fast break Push the ball up court before the defense has a chance to set up Get the ball to the middle of the court as gives options either sideUse one player who pushes forward towards half way to break away
Drill/Practice Organisation/set up
TGFU In games, as soon as basket scored or ball out inside own half, use fast break to create a chance to the basket.
WEEK 8
Referee signals
• These are to communicate the scores and fouls of the players on the court with the table officials
RULE EG CONSEQUENCE
Travelling Moving with the ball in 2 hands Side line ball, opposite team
Double dribble Ball into 2 hands after dribbling, then dribbles again
Side line ball, opposite team
Contact foul – defender Defender makes contact when challenging for the ball
Side line ball, opposite team
Contact foul – attacker Attacker makes contact when moving forward with the ball
Side line ball, opposite team
Contact foul – whilst in the act of shooting
After the gather, but before release of a shot
If basket scored, 1 free throw, if missed 2 free throws, 3 if a 3 point shot
3 second key violation Attacking player is in the key for longer than 3 seconds
Side line ball, opposite team
Back court Ball is moved back across the half way line after it has been brought over
Side line ball on half way line, opposite team
Technical foul When bad/offensive language is used 2 free throws awarded
24 second shot clock A shot must be made at the attacking basket within 24 seconds
Turnover ball
8 second rule ball must be brought into opponents half within 8 seconds
Turn over ball
5 second rule Ball must be passed in within 5 seconds of play continuing
Turnover ball
REGULATION EXPLANATION
Court Outside or inside, on a hard surface. Basket placed 10 feet above the court.
Ball 29.5 inches in circumference
Officials Lead official and trail official (known as game officials). Time keeper, scorer (known as table officials)
Timings 10 min quarters, 15 min break at half time, 2 min intervals between 1st & 2nd and 3rd & 4th quarters. If tied, game continues in 5 min rounds until a team wins.
H&S No contact, listen to the referee at all times, wear correct clothing and footwear, sideline people to be away from the edge of the court.
Players Squad of 12, 5 on court at any time, unlimited substitutions
Clothing Basketball vests or jerseys
Scoring• Field goal 2 points if within 3 point line, 3
points if outside 3 point line• Free throw, 1 point• If game is drawn at full time, 5 minutes
periods will be played until a team wins
GREEN – 2 POINT RED 2 POINT
FREE THROW - 1 POINT PER SHOT
Roles of the Officials
Game officials• Lead official – at the baseline of the attacking play,
main official• Trail official – level with the free throw line along the
side line
Table officials• Time keeper – keep account of the timings of the game• Scorer – keeps a running record of the game known as
the score
Responsibilities of the OfficialsRESPONSIBILITY EXPLANATION
Appearance Smart dress, wear black bottoms, white and black striped shirt and Non marking court shoes
Fitness A good level of fitness is required in order to keep up with the speed of the game
Qualifications Referees need to have obtained the most up to date and appropriate qualifications
Interpretation and application of the rules
Be able to know, interpret and apply the rules of the game with accuracy and precision.
H&S Ensure the safety of themselves, players, other officials and spectators is paramount
Equipment Ensure the equipment used is safe and appropriate to the game being played
Communication Ensure effective communication, through speech, signals and use of a whistle, between players, other officials and other relevant persons to the game.
Review of a performanceWhat to look for:- Number of passes completed - How many interceptions made- Number of turnovers conceded- Total number of successful shots (1 point, 2
point, 3 point goals scored)- Total number of unsuccessful shots- Number of fouls committed- What else...your ideas please...
Analyse the PerformanceCompile a check list of what you have observed on the previous slide
e.g.
• Did the team use a variety of passes? YES / NO• If so, which ones? _________________• Was dribbling executed effectively and under control YES / NO
by the team?• Was the correct shooting technique executed by players? YES / NO• Number of successful 3 point shots? ______• Number of successful 2 point shots? ______• Number of successful 1 point shots/free throws? ______• Did the team loose possession of the ball? YES / NO• If yes, how many times? ______• Were rules applied correctly throughout the match? YES / NO• Number of violations occurred? ______• Was respect shown to the referee/umpire at all times? YES / NO • Did players communicate effectively for the ball? YES / NO• Did the team work together in order to develop the play? YES / NO• Did players show knowledge of health and safety? YES / NO
Review the performance• Note down:Areas of strengthAreas for improvement
This comes from the analysis part - what the team did well and what the team need to improve.
Improvement ProcessThis is the “how to improve” part.• Set short term goals e.g. Use a wider variety of
passes to move the ball. This can be put into practise immediately
• Set long term goals e.g. Improve aerobic fitness. This is a specific thing to work on over a period of time in order to improve fitness for games
Potential things to work on/improve
• Individual skills – shooting/dribbling/rebounding• Tactics and teamwork - fast break, boxing in,
creating space for the ball• Devise training programmes to aid improvement
over a course of sessions/weeks• Use of technology - video recording of games, use
of data analysis• Courses - to improve own knowledge of game• Where to seek help and advice – NGB or coaches
BTEC FIRSTPractical Sport: Badminton
Skill/tactic Teaching coaching points
Grip Forehand BackhandRacket in non playing handShake hands with racket hold as if doing forehandThumb/index finger V turn racket so V moves leftHandle rests loosely in hand place thumb against back side of gripShorten grip to control Racket rests loosely in fingers accuracy
Drill/Practice Organisation/set upIn pairs check each others grip
Check partners grip
Partner serves shuttle to either side then player has to return over thenet using the correct shot – focus on correct grip –forehand/backhand
WEEK 1
WEEK 1On balls of feet - ready to move and meet shuttleMovement types - shuffle, step, lunge, glide, skipBend knees, feet shoulder width apart, head over hips over feet, ready to move from centre courtNormal step, 1/ step, extension of non/racket leg to shuttle
Cone calling Set out a number of cones round centre of the court - number or colour themOn command, player has to lunge/strike to the cone from the centre and get back to the centre of the court Return to ready position and await next callWork on quick foot work - short and sharp movements for speed and use over long periods of time to increase fitness
Footwork
WEEK 2Serving (High)
High serve - forehand underarm Relax body and bend knees slightly Lead with non-racket leg and place your racket leg behind Bring your racket back to shoulder level then swing it forward following the rhythm of the stroke Hold the shuttle by the feathers and let it drop slightly in front of you. Hit it with the flat face of your racket and follow through until your racket reaches the non-racket side of your head.
Hit the cones/ land the shuttle
Use cones to mark area on court and practice serving the shuttle using a specific serve. Aim to land the shuttle with accuracy, concentrate on flight of shuttle. Add a player – aim to catch the shuttle, if catches it they get a point, if you beat them you get one
WEEK 2Serving (Low)
Low serve – forehand Relax body and bend knees slightly Lead with your non-racket leg and place your racket leg behind Bring your racket back to your waist level then start your forward swing Hold the shuttle by the feathers and bring it closer to meet the racket instead of dropping it in front Contact the shuttle at a higher point but still below your waist line Push the shuttle with the racket face and try to make the shuttle skim the tape of the net
Hit the cones/ land the shuttle
Use cones to mark area on court and practice serving the shuttle using a specific serve. Aim to land the shuttle with accuracy, concentrate on flight of shuttle. Add a player – aim to catch the shuttle, if catches it they get a point, if you beat them you get one
WEEK 2Serving (Low) Low serve – backhand
Stand in a comfortable and balanced position with racket hand in front Lead with racket leg and place non-racket leg behind, feet point towards your opponent Carry out a short back swing then bring the racket forward Hold the shuttle at waist level Push the shuttle with the racket face and try to make the shuttle skim the tape of the net Try to shorten the grip for a better control of the racket
Hit the cones/ land the shuttle
Use cones to mark area on court and practice serving the shuttle using a specific serve. Aim to land the shuttle with accuracy, concentrate on flight of shuttle. Add a player – aim to catch the shuttle, if catches it they get a point, if you beat them you get one
Clear (over head)
Turn body sideways to net with non-racket shoulder facing net. Shift weight onto rear foot. Bend elbow and lock your wrist preparing to swing forward. Raise non-racket hand and point at the shuttle to improve timing and balance. Contact the shuttle as high as possible in front of body throwing your racket high and forward through the air. Straighten elbow as you hit the shuttle. Let wrist unlock with a whip action as you hit the shuttle. Follow through racket and shifting weight from your rear to front foot. Move back to your ready
Partner serves shuttle to mid court Step to under shuttle, strike and clear Return to base position ready to move again
Step and strike
WEEK 3
Drop shot - slow and fast
Adopt the forehand grip. Turn body sideways with non-racket shoulder facing the net. Shift weight on to your rear foot. Bend elbow and lock wrist preparing to swing forward. Raise non-racket hand and point at shuttle Contact the shuttle as high as possible out in front of your body. Straighten your elbow as you hit the shuttle. Slice or tap the shuttle as you hit it, reducing the speed of the racket head. The angle of the racket face will determine the direction of your shot. Follow through with your racket and shift your weight from your rear foot to your front foot.
Partner serves shuttle to mid court Step to under shuttle, strike and drop just over the net Return to base position ready to move again
Serve and drop
WEEK 4
Stand sideways to the net, non-racket shoulder facing the net. Weight on to your rear foot. Bend your elbow and lock your wrist Raise non-racket hand and point at the shuttle to improve timing and balance. Contact shuttle as high as possible in front of body using a strong throwing action Straighten elbow as you hit the shuttle. Snap wrist giving extra power and angle down towards court. Follow through with racket shifting weight from rear to front foot. Move back to your ready position.
Smash
Partner serves shuttle high over the net Player steps into position and smashes shuttle, aiming to hit cone on floor away from player
Serve and smash
WEEK 5
Net play - lift Adopt correct grip (fore/back hand) for shot Extend/put racket up when you go for the shot. The point of impact shall be well out in front and as high as possible with racket leg leading in a lunge position. Swing racket upwards as the shuttle drops in the hitting area. Unlock your wrist as you contact shuttle, producing a whip action. Follow through with racket in the direction of the shuttle's trajectory. Push with both legs and move back to base position.
Partner work
WEEK 6
Partner A serves shuttle just over the netPartner B lunges in, plays shot and then returns to ready position to go againRepeat 6 times then swap
Net play - kill Adopt correct grip (fore/back hand) for shot Keep racket in front of body. Lunge forward aggressively with racket leg. Extend racket arm and keep the racket high to ensure the shuttle is hit as early as possible over the net. Use wrist with little or no racket arm movement to tap shuttle down Lunge movement/parallel racket face will cause shuttle to tumble over net. Push back to your base position ensuring racket is still up
Partner work
WEEK 6
Partner A serves shuttle just over the netPartner B lunges in, plays shot and then returns to ready position to go againRepeat 6 times then swap
High Serve (forehand) moves opponent as far back in court as possible, thus opening up their court. Low Serve (fore/backhand) gets opponent to lift the shuttle and puts them under pressure. Used in singles if your opponent's attack is too strong.
Serving tactics
TGFU Using a game situation, start the game with a specific serve getting your opponent into a weaker position on court from the start.This will give the advantage to the serving player in order to score the point from the serve.
WEEK 7
Movement pressure
Force opponent to cover distance rapidly and change direction creating situations where they will reach the shuttle late and have difficulty playing an effective shot. Once they play a weak shot, you have the choice between pushing them even farther out of position, or attempting to win the rally immediately.
TGFU You play a clear. Your opponent is forced to move into the rearcourt.Your opponent plays a drop shot.You play a net shot. Your opponent is forced to move into the forecourt.You play a smash or drive
WEEK 8
Hitting to thecorners
By playing shots to the corners, you maximise the distance your opponent must cover. This is a matter of simple geometry, ie they have to move over a further distance in order to play a returning shot.
TGFU You can choose to play a lift towards the middle line, or towards a corner. Calculate the distances, from the centre of the court to the back line:3.35 m if you lift to the middle4.23 m if you lift to a corner
So the distance to the corner is 26% farther than the distance to the middle line, giving your opponent more distance in to cover.
WEEK 8
Rules - Singles A game starts with a coin toss. Whoever wins the toss gets to decide whether they would serve or
receive first OR what side of the court they want to be on. The side losing the toss shall then exercise the remaining choice.
At no time during the game should the player touch the net, with his racquet or body.
The shuttlecock should not be carried on or come to rest on the racquet.
A player should not reach over the net to hit the shuttlecock.A serve must carry cross court (diagonally) to be valid.During the serve, a player should not touch any of the lines of the court, until the server strikes
the shuttlecock. During the serve the shuttlecock should always be hit from below the waist.
A point is added to a player's score as and when he wins a rally.
A player wins a rally when he strikes the shuttlecock and it touches the floor of the opponent's side of the court or when the opponent commits a fault. The most common type of fault is when a player fails to hit the shuttlecock over the net or it lands outside the boundary of the court.
Each side can strike the shuttlecock only once before it passes over the net. Once hit, a player can't strike the shuttlecock in a new movement or shot.
The shuttlecock hitting the ceiling is counted as a fault.
Regulations Court (playing surface)Singles court 17 ft. x 44 ft. (skinny and long) The net shall be 5 ft. high at the center
EquipmentShuttles - made of a rounded cork base covered with either leather or plastic, with 16 overlapping goose feathers embedded into the cork. Modern racquets are made of ultra-strong titanium, which gives the racquet strength, but makes it extremely lightweight.
OfficialsThere are 4 officials in badminton, they are the Referee, Umpire, Service judge and Line judge. They all have specific jobs and responsibilities in the game.Game formatSingles or double H&SWarm up and cool down correctly to avoid injury, ensure equipment is safe and in correct working order before use, ensure playing surface is free from litter or damage, take regular breaks when playing for long periods of time, ensure correct clothing and footwear is worn by playersClothingNo jeans, no black-soled shoes, and no baseball caps or hats of any kind. Clean non marking court trainers, shorts and a plain non marked shirt are preferred.
BreaksWhen one side reaches 11 points, both players get a 60 second break.Both sides get a 2-minute break between first and second games, and another 2-minute break between second and third game.
Scoring system• The side that first scored 21 points shall win.
• The side winning a rally shall add 1 point to its score.
• If the score becomes 20-20, the side which gains a two point lead first, shall win that game.
• If the score becomes 29-29, the side that scores the 30th point shall win that game.
• The side winning a game serves first in the next game.
Roles of the official
Service judge
UmpireReferee
Line Judge
Referee RefereeIs in total charge of the event and has the final say on any matter and may be called onto court by an Umpire to resolve an issue. Referee cannot change a decision already made by the Umpire, Service Judge or Line Judge.
RefereeCalls the decisions –points / letsKeeps the scoreChecks the equipmentEnforces fair playDress appropriatelyUpdate knowledge Produce a match reportTimekeeper for intervals
Umpire UmpireKeeps the score of the game, calls faults and is on hand to assist with any issues during the game. They also act as service judges ad report any issues to the match referee. Umpire
Calls illegal servesDress appropriatelyUpdate knowledge of the rules of serviceUse appropriate hand signals
Service Judge
Service JudgeCall if the shuttle lands outUse appropriate hand signalsDress appropriately
Service judgeAnother umpire who is trained to identify illegal serves. The service judge watches all the servers and calls “fault” upon seeing an illegal serve.
Line Judge Line judgeA line judge is there to watch a particular line during a match and indicate whether the shuttle landed IN or Out at the end of a rally.
Line JudgeDeal with player behaviourDeal with team officialsSuspend play in required situationsRemain neutral
Responsibilities of the officials…research and explain each of these points
Appearance
Fitness
Qualifications
Interpretation and application of the rules
Health & Safety
Equipment
Communication
Skill Analysis – back hand serve (Low)
Look at these 2 pictures of a low backhand serve…
Use your coaching points from week 2 and compare them…
Firstly on their own (V the coaching points for their technique), then compare them together…
Which one is technically better?Which one has a better head position?Which one has a better foot position?Which one is more stable and ready to hit the shuttle?Which one has the correct grip?
Think of your own questions to ask…
Game analysis
Watch this game…
Use your coaching diary to list the skills, technique’s and tactics the players use…concentrate on 1 player ONLY
What shots do they play?How do they serve?Do they adhere to the regulations correctly?Do they apply the correct rules?How many faults does the player commit?What data can you obtain? E.g. points scoredHow will you record this information? Tick list, smile faces sheet, data table?
Think of your own questions to ask…
Identification of Strengths and weaknesses
• Having observed the game…• You now need to make a list of the strengths
of the performer and weaknesses of the performer…
• It is the weaknesses which you will work on in order to improve the players performance
What and How to improve upon weaknesses
• Skills – serving, clearing, net shots, back court shots, footwork
• Tactics and teamwork –hitting to corners, using a clear to open space and smash,
• Devise training programmes to aid improvement over a course of sessions/weeks
• Use of technology - video recording of games, use of data analysis
• Courses - to improve own knowledge of game• Where to seek help and advice – NGB or coaches
Improvement ProcessThis is the “how to improve” part.• Set short term goals e.g. Work on footwork,
be on the balls of your feet more and return to ready position after you have played your shot
• Set long term goals e.g. Improve aerobic fitness. This is a specific thing to work on over a period of time in order to improve fitness for games