Bartgerard presentation 01 v0.4

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Transcript of Bartgerard presentation 01 v0.4

A multi-user augemented reality board game

Bart Gerard

Mentor: Sten GovaertsPromotor: Prof. Erik Duval

Overview

• Why board games?• Goals• Paper prototype 1• Statistics• Schedule

• Questions?

Why board games?

• Initial ideas:A multi-user augmented reality…– … reality game– … guided tour (nature/city/museum)– … board game

Why board games?

• Reason– BoardGameGeek (http://boardgamegeek.com/user/bartg12345)

– Setup time– Automatic rule checking– Tutorial– Player aid during game– Total immersion– Complexity

Mansions of Madness

• 2-5 players• Semi-cooperative– 1 keeper– 1-4 investigators

Why Mansions of Madness?

• Story driven– H.P. Lovecraft

• Long setup time• Huge rulebook• Complex• Unknown

Goals

• Research– Bring people together– Immersive experience– Expandable

Goals

• Practical– Support for beginners, …– Complete– Limit setup time– Limit learning curve– Simultaneous play– Secret information / actions

Examples

Smallworld

Examples

Smallworld (http://itunes.apple.com/us/app/small-world-for-ipad/id364165557?mt=8)

Examples

Puerto Rico

Examples

STARS - A Ubiquitous Computing Platform for Computer Augmented Tabletop Games(http://www.ipsi.fraunhofer.de/ambiente/paper/2003/magerkurth_stars_ubicomp03_new.pdf)

Solution? AR!

• Every user 1 iPad• Real board tiles• Real pawns (?)• No 3D -> 2D

Paper prototype 1

• Focus– Gameplay / interaction

• Not yet– Completeness– Player aid

Paper prototype 1

• 4 parts1. Setup2. Investigator turn3. Keeper turn4. Bonus

Setup

• Objective– Start the game on two iPads.

1 iPad has to run an investigator application1 iPad has to run the keeper application

Setup

Setup

Setup

Setup

Investigator turn

• Objective– Find first clue card.

Investigator turn

Target

Info: Stats, skills, …

Cards

Explore

Keeper turn

• Objective– Use mythos card to annoy investigator– Use keeper action card to summon cultists

Keeper turn

Bonus

• Objective– Find information of other investigators– Find information about the keeper

Bonus

Paper prototype 1

• Evaluation– Record– Think aloud– Questionnaire

Paper prototype 1

Paper prototype 1

Paper prototype 1

Paper prototype 1

• Average SUS score: 75

Paper prototype 1

Paper prototype 1

• Problems– Mix traditional UI en tangible UI– No support yet– Unclear transitions– Information and action buttons all together

Solution?

Solution?

Solution?

Statistics

• Total: 290u30m• Literature: 115u25m• Implementation: 71u• Design: 40u• Evaluation: 18u30m• Report: 15u• Meetings: 5u• Rest (blogging, tweeting, …): 25u25m

Statistics

Statistics

• # Blogposts: 18• # Tweets: 23• # Comments: 11

Schedule

• 2 jan - 6 feb: Implementation• 10 feb - 20 feb: Finish literature study• 21 feb - 26 feb: Scientific article• 27 feb - 18 mar: Test and evaluation application v1.0• 19 mar - 1 apr: Report and presentation• 2 apr - 10 apr: Finish text about prototypes and

application v1.0• 16 apr - 22 apr: Create poster• 23 apr - 13 may: Adapt, test and evaluate application v2.0• 14 may - 8 jun: Write, write, ...

Questions?