Post on 26-Jun-2015
description
BACK TO THE DRAWING BOARD
again and again
and again
Luke Walter
Kevin Schumacher
UX of Yesteryear(way back in 2005)
.PHP.ASPC++ UX?
2005
Point of Friction:
[we recommend...] working software over comprehensive
documentation and responding to change over following a plan
The Agile Manifesto
“ “
FINISHEDPROTOTYPE
DEVELOPMENT
FINALPRODUCT
UX?
Gull-Wing Doors
UX practitioners would often mistake their complete vision through their
prototype as being - 'all the developer would need'
Unforeseen edge cases can kill final
development
What we did before:
We would design the moving car and then panic about how to change the
tires while it was moving.
We want the result to be this:
Scene from ‘Tucker’
not this:
Scene from ‘Gung Ho’
That won’t be edged-out
by edge casesUSER EXPERIENCE
Sprint
SCOPE
CREEP
DesignDetails
Design
EDGE CASE
CREEP
EdgeCases
When to pay attentionto edge cases
Design
EdgeCases
New design!
Either the world adopts and changes to your
design
or the world rejects your design and it fails
Find where your design fails...
before the world does.
we need to get over ourselves
Typical Designer
the reality
You’re all equally worthless!
Alone, you’re all equally worthless!
Agile is not a fad
and Design is behind the
curve
UX of the future
TRUST
Getting beyond the old ‘ Design vs. Programming’
antagonism
DesignerEngineer
Manager
Shared commitments, Shared successes, and perhaps most importantly, Shared failures build trust.
Who is the biggest influence on your work?
let’s examine this:
YOU
We must overcome our inflated sense of what
we know
BECOME A UX LEADER FIRST
UX leadership starts with understandingwhat questions to ask in order to understand
what the problems really are
The first step in learning to be a great teammate is to earn your teams’ mutual respect and acceptance.
““
Johnny Holland
RESPECT = SINE QUA NON
The five values of Scrum:
•Courage
•Transparency
•Commitment
•Respect
•Focus
TEAM CROSS-FUNCTIONALITY
INDIVIDUAL CROSS-FUNCTIONALITY
T-SHAPED PERSON
deep understanding
subject mattersubject matter
project
work
work
workwork
Shared ‘swarming’ and collaboration lead to shared knowledge and breadth of skill
problem
project
work
work
work
work
M-SHAPED PERSON
subject matter
deep understanding
subject matter
SERVE THE VISION BYSERVING THE TEAM
The key is to approach each interaction with a servant’s heart. When you truly focus on contributing more than receiving you will have accomplished the goal. Even though this may seem counter-intuitive,
by intensely focusing on the other party’s wants, needs & desires, you’ll learn far more than you ever would by
focusing on your agenda.
Mike Myatt
““
how?
JUMPING INTO THE MOVING CAR
UX MOCKUPS
SPRINTS
sprint 1 sprint 2 sprint 3
sprint 2 mockups sprint 3 mockups sprint 4 mockups
One of the common patterns you’ll see in successful agile/UX combinations is having the UX designer embedded with the rest
of the product development team.
“ “- Janet M. Six
UX Matters
UX MOCKUPS
SPRINTS
sprint 1 sprint 2 sprint 3
UX MOCKUPS
SPRINTS
sprint 1 sprint 2 sprint 3
sprint 2 mockups sprint 3 mockups sprint 4 mockups
?? ????? A
When to Design:Pre-Sprint or In-Sprint?
Phased(AKA Pipelined,AKA Waterfall)
Emergent(AKA Piecemeal?)
Large, Encompassing, Amorphous (Epic)
Small, Discrete,Resolved (Story)
Building great stuff is a team effort that’s hard...
and possibly dangerous!
Climb down from your towers and get into the mud with everybody else.
It’s gonna be dirty good fun.
BE CAREFUL OUT THERE!
it’s gonna get dange
rous