Augmented reality and Game Technology af Georgios N. Yannakakis, ITU

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Oplægget blev holdt ved InfinIT-arrangementet "Centimeterpræcis sporings- og positioneringsteknologi", der blev afholdt den 20. juni 2011. Læs mere og se videoer fra arrangementet her: http://www.infinit.dk/dk/hvad_kan_vi_goere_for_dig/viden/reportager/centimeterpraecis_sporings-_og_positioneringsteknologi.htm

Transcript of Augmented reality and Game Technology af Georgios N. Yannakakis, ITU

Augmented reality and Game Technology

IT UNIVERSITY OF COPENHAGEN

Georgios N. Yannakakis Center for Computer Games Research IT University of Copenhagen

• Specialization in game AI, game technology, game design and HCI

• Games and Entertainment • Personalization, Adaptation, Procedural

Content Generation (PCG) • Games and HealthCare

• Physical and mental rehabilitation, Wiihabilitation

• Games and Education • Serious games for conflict resolution

Technology User/Player Modeling, Real-Time Adaptation, Multimodal Interaction, Experience-driven PCG

Game Technology @ CCGR, ITU

What is Augmented Reality ? • Somewhere between physical and virtual • Where exactly? No one really knows • Usually: augment the physical world via

projections/cameras/AR goggles

Real Environment

Augmented Reality

Augmented Virtuality

Virtual Environment

Some AR examples

Why is AR useful ?

• New design perspectives • Opens up interaction

space/possibilities • For games: it brings play in

everyday life • Gamification: enhances boring

tasks (e.g. work)

What is Game Technology ? • Games are SoA arenas for technology • Too much to do in limited time • Challenges for hardware

• Interaction devices, Consoles etc. • …and Software

• Graphics, Physics, Artificial Intelligence, Player Experience

Bringing Game Technology and AR together

• Rich virtual worlds • Intelligent Physical – Virtual

interplay • Digital Content Creation • Interaction devices as

positioning tools

AR

Interaction Devices

AI (NPC, Content

Creation)

Graphics

Positioning – role of • Positioning of physical objects (incl. humans) wrt digital

framework • Accuracy dependent on application (from AR books to Kinect)

and speed! • Boost AR: Cheap and accurate positioning solutions

• Camera • GPS • Infrared • Ultrasound • …

• Combinations are possible and powerful (Wii + Kinect)

AR Games

Physical Interactive Games

Physical Interactive Games

AR Game Demo

Try it out!

The road ahead – Some ideas • Multi-player (Social AR Games) • Dynamic Content Creation (User-Driven) • Racing game example:

• Race tracks are generated based on your toys and your skill! • You play the tracks of your friends (vice versa) • Progress in virtual space access to physical space • Good game progress access to new physical components

(new cars/engines) • …

The Road Ahead – Evolving Racing Tracks

More info

game.itu.dk