Post on 24-Aug-2020
Brochure for schools
APRIL 14-17th, 2020
TO PROMOTE THE CREATION OF VIDEO GAMES AND THE ACQUISITION OF PERSONAL AND PROFESSIONAL
SKILLS IN VUCA ENVIRONMENTS (Volatility, Uncertainty, Complexity, Ambiguity)
AN EDUCATIONAL EXPERIENCE
www.gamejamsummit.com
OBJECTIVES
TO ENCOURAGEThe creation of video games (serious games) beyond therecreational format, focusing in different areas such as education, training and health.
TO CONNECTStudents, teachers, parents, and professionals from differentareas to co-create projects with a high social impact.
TO MAKE AWAREAbout game-based educational methodologies to increasemotivation and facilitate the transfer of knowledge and theacquisition of transversal skills.
TO PROMOTEThe acquisition of different skills within VUCA environments (volatility, uncertainty, complexity, ambiguity).
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The world is becoming a volatile, uncertain, complex andambiguous environment.
This type of situation forces us to develop a series of skillsthat will help us balance and minimize the effects they canproduce.
We can face, for example, volatility by developing intuition; combat uncertainty through acceptance, knowledge and empathy; counteract complexity with clarity, simplicity, and simplicity of execution, and manage ambiguity through agilityand responsiveness.
From April 14-17th we will accompany students fromdifferent educational centers to develop as a team a videogame on a specific topic related to the acquisition of skills inVUCA environments.
GAME JAM SUMMIT
MULTIDISCIPLINARY TEAMS OF 4 - 5 STUDENTS:• Psychology.• Story.• Programming.• Design.• Sound.
STRUCTURE
APRIL 14-17thCreation of a video game to develop different skill in VUCA environments.
GAME DESIGN training capsules
LINK
Skills development tools in VUCA environments
LINK
Mentoring(experts)
LINK
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STRUCTURE
DATE
• APRIL 14th (10 hrs) to APRIL 17th (18 hrs.
TARGET MARKET
• Primary: students from 10 to 18 yearsold:
Kids 1: from 10 to 13 yearsold.
Kids 2: from 14 to 18 yearsold.
• Secondary: teachers, parents.
THEME
• To develop a video game and nurture the acquisition of skills in VUCA environments.
• On APRIL 14th at 10 hrs we will announce the Game Jam theme.
MEDIA
LINK
LINK
UPLOAD (VIDEO GAME/VIDEO)
• Upload to Google Drive:
Video Game. A video explaining the
developed video game (maximum 1 minute, MP4 format)
LINK
#gamejamsummit
WINNERS
• One winner in each category.
• Both the video game and the creativityof the video presentation will be valued.
ENROLL
ENTER
SHARE #gamejamsummit
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TOOLS
SOFTWARE PROGRAMING
SOFTWAREDESIGN
SOFTWARESOUND
SOFTWARECOMMUNICATION
• SCRATCH• STENCYL• APPINVENTOR• SNAP• KODU• UNITY
• SKYPE• HANGOUTS• ZOOM• WHEREBY
• PISKEL• PIXLR• OPENCLIPART• OPENGAMEART• SCRATCH
• FREESOUND• NOISEFORFUN• OPENGAMEART• SCRATCH• AUDACITY• PLAYOONLOP
GAMES TOPRACTICE
• PONG• GYM
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TIPS
IMPORTANT
• Good strategy and planning• Clear roles within the team.• Create a spectacular storytelling.• Make it easy and step by step.• Enjoy a lot.
TEST
INTEGRACIÓN
¿DOES IT WORK?
VIDEO GAME SUBMISSION/
PRESENTATIION
PROGRAMMING(VIDEO GAME)
PROGRAMMING(ANIMATION) SOUND EDITING DESIGN
START(STORYTELLING)
ROLES AND TASKS
GAME JAMFINALS
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YESNO
MENTORS
SERIOUS GAMES AND GAME DESIGN
OSCAR GARCÍAAcademic Director ENTI-UB
TOOLSVUCA
MAITE DURÁNTeacher, trainer,
psychotherapist and coach
JAY NEBHWANIEnginner RV.
Founder of Agama Interactive
ADRIÀ ALTARRIBAInteraction Engineer
and Designeren Jocs al Segon
ALBA FERRETÉMindfulness consultant,
life coach and transpersonal therapist
SU ALINSPedagogue and chef at Su
Espai de Cuina
SERGI ROVIRANutritionist abd
Founder of Biufood
MÓNICA MENDOZAPsychologist.
Top 100 Speaker
ALBA INIESTAUX game designer en
Scopely
Ma MERCÈ ROVIRAClinical psychologist,
psychoanalyst.AdvisorTeacher
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OSCAR CUMÍInfluencer Marketing
IKER BURGUERACEO Educa Reality
Multidisciplinary teamTechnology and gamification experts, teachers and experts in educational events.
PassionateAbout video games, technology and gamification.
CommittedTo help people to improve thier quiality of live throughinnovative methodologies and technologies.
ORGANISED BY
The School of New Interactive Technologies - University of Barcelona (ENTITY-UB) was created to contribute to the growth and consolidation of the video game and serious games cluster. It extends throughout Barcelona and other cities in Catalonia via training cycles, university degrees, masters as well as continuous training courses.
https://enti.cat/es
MindFoodTech is a company specialized in organizing events to promotethe use of video games, virtual reality and augmented reality technologiesin education, training and health.
https://mindfoodtech.com/
http://singularityfoundation.es/
The Singurality Foundation was born to design and execute projects to train students in four key areas: critical thinking, language and communication, technology and internationalization.
Cookie Box is a consulting firm specialized in the design of experiencesbased on gamification and storytelling for HR, health, education, sports, leisure and tourism.
https://cookiebox.es/
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https://www.youtube.com/watch?v=JEqhHfjAXWw&feature=youtu.be
GAME JAM 2019
PARTNERS
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IF YOU ARE EXCITED TO THINK ABOUT IT,IMAGINE DOING IT
QUESTIONS?. ¡CONTACT US!Joan Rovira Sanzjrovira@singularityfoundation.es
650.36.57.32
Frank del Aguila Espejodelaguilaespejo@gmail.com
609.72.74.38
www.gamejamsummit.com