A Picture is Worth 1024 Words

Post on 14-Jun-2015

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This lecture was part of the "Level Design in a Day" workshop at GDC 2012. It lays out the premise that all game and level designers be comfortable doodling, sketching and drawing to facilitate better problem solving, communication and production skills through visual literacy and fluency. The slides are also completely drawn by me, to emphasis that point :).

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