Post on 13-Jan-2022
Tuesday, June 22, 2021
The Gamification of Learning; a Certification Course(For Leaders)
Make a Game Workshop(For Beginners)
Game Creator Boot Camp (Prerequisite for Accessibility Workshop)
Instructors: Monica Cornetti, CEO; Jonathan Peters PhD, CMO | Sententia Gamification Consortium
Instructor:Chris (Wombat) Crowell | Game Design FacultySheridan College | Woodbridge, Ontario, Canada
Instructor: Dr. Paul Pivec, Director | CranberryBlue R&D | Austria:
10 a.m. - 4 p.m.
$3506 hours
10 a.m. - 3 p.m.
$3505 hours
10 a.m. - 1 p.m.
$2003 hours
8-8:45 a.m.ET
Wednesday, June 23, 2021Check with a Tech Support if you need help: Volunteers available from 8 a.m. Eastern: https://seriousplayconf.com/tech-support/
8:45 - 9 a.m. Welcome, Announcements: Sue Bohle, Executive Director, Serious Play Conference
9 - 10 a.m.
Keynote Panel: The Future of LearningModerator: James Piechocki, Lightvalve Learning
Panelists: Daniel Eckert, Managing Director, Emerging Technologies, Price Waterhouse Cooper; Christopher Earle, Senior Lead Engineer, Augmented and Virtual Reality, Booz Allen Hamilton;Belinda Lange, Research Lead (Technology), Caring Futures Institute at Flinders University;
Penn Arthur, CEO, Immersicom; Mitch Weisburgh, Founding Partner, Academic Business Advisors
CORP/NP/MIL/GOVT:Leadership, Collaboration, Employee a Development
HEALTHCARE:Staff/Patient Training in
Medicine, Nursing, Pharma
HIGHER ED:Running Game Programs;Game-Based HE Courses
GAMES IN K-6, 7-12Teachers Share How to Do It;
Apps You can Use
GAME/INSTRU DESIGN: Design Tips, Curriculum;
Technology, Best Practices
VIRTUAL REALITY/MOBILE: Cutting Edge Apps
For Training, Education
DEVELOPER/TECH ENTREPRENEUR CONFERENCE:
SBIR ED, NSF, NIH, DOD Funding, Advice
10 - 10:45 a.m.
Why They Don't Play: Designing for Personas
Jonathan PetersChief Motivation Officer
Sententia
AR Tools for Surgical Navigation and Training
Dmitryl BabichenkClinical Associate ProfUniversity of Pittsburgh
PANEL: Top Ten Research Findings on the
Effectiveness of Games
Clint Bowers, Pegasus Prof, UCF; Alicia Sanchez, DAU,
Games Czar
Harnessing the Full Potential of Games to Spur Learning
for Kids
Abby JenkinsSr. Dir, Content
PBS Kids Digital
Play to Build: Using Your Own Experience to Create
Training
Juston EspinozaeLearning, Media Production
Spectrum Health
Virtual Reality Training for Operational and Equipment
Training
Paul ThurkettleNATO Training Technologies
Section Head
Federal Grant Programs for Mental Health Games
Rhonda MooreProgram Officer
NIMH
10:45 - 11 a.m. Break Break
11 - 11:45 a.m.
Gamifying Conventional eLearning Modules for Employee or Workforce
Training
Enrique CachafeiroEducation & Training
CoordinatorDuke Health
Developing VR Medical Simulations for USAF: The
VALOR Program
Karthik SarmaCTO
SimX, Inc.
Interdisciplinary Research Mentorship in Serious Play
Elizabeth Swensen, Nicole Feldl, Assistant Professors
University of Santa Cruz
Designing Narrative-based Escape Games for Education
Scott NicholsonProfessor
Wilfrid Laurier University
Zero to Playable in 45 Minutes. Make Your Game
Now
Dov JacobsonCreative DirectorGamesThatWork
Educational VR for K-6: Water Treatment Simulation
Richard BoydPresident
Ultisim Inc.
Funding Opportunities for Serious STEM Games from the Science Education
Partnership Award (SEPA) Program at the National Institutes of Health
Tony BeckNational Institute of Health/SBIR Programs
11:45 - 12 p.m. Break Break
12 - 12:45 p.m.
Group Dynamics for a Gamified Collaboration
Mindset
Ronald DyerSenior Lecturer
Sheffield University
Simulated Case-Based Learning, COVID-Style
Tracy Mendolia-MooreLead Instructional Designer
Western University of Health Sciences
Using Drawing as a Thinking Tool
Ashton RodenhiserGraphic Recorder
Mind's Eye Creative Consulting
How to Get American Rescue Plan Funding (ARP) for Your
K12 Program
Michael CampbellPresident
Advancing Global EDU, inc.
How to Turn Games/Activities into Tools
of Evaluation and Assessment
Marcia DowningCEO
Marciaz Consulting
Virtual Labs, Simulation and HE Training from Virtually
Anywhere
William BalloFaculty Academic
TechnologyMadison College
National Science Foundation America's Seed Fund: Investing in High-Risk, High-Impact Tech
Diane HickeySBIR/STTR Program Dir
America's Seed FundNational Science Foundation
12:45 - 1 p.m. Break Break
1 - 1:45 p.m.
Ethics and Tech leadership
Phaedra BoinodirisAcademy of Technology
MemberIBM
Serious Game Development in University Settings
(Starting with Healthcare)
Joshua PeeryLead Instructional Game
DesignerEast Carolina University
PANEL:Using Digital Games in
Higher Education
Dan Norton, Filament; Eric Brown, Director, Carnegie Mellon University; Cheryl
Bodnar, Rowan Univ; Sarah M. Cavanaugh, Cardiology,
Ross Univ
INTERACTIVE SESSION:
Guidelines for Using Board Games for SEL
Matthew PinchukCEO
All Aboard Games
Everyone Can Build an Online Business Game; I´ll
Show You How
Leif SorensenCEOActee
From Script to Headset: VR Training for Government
Programs
Khaled ShariffCEO
Project Whitecard. Inc
Federal Funding for Game-Based Educational Activities in Museums
Helen J. Wechsler, Institute of Museum and Library Services
Free Education Resources from the National Archives
Carl Rauscher, Interactive Products Designer, Museum Programs, National Archives and
Records Administration
1:45 - 2 p.m. Break Break
2 - 3:15 p.m.
Stress Storm/New Norm: How Role-Playing Sims Can
Help
Susan RiversExecutive Director,
Nicole Taylor, Dir of CommiThrive Games
The Card Game Used by the Army for its COVID
Response
David Metcalf, Michael Eakins, Devon Veller;
METIL, UCF Institute for Simulation and Training
WORKSHOP:
5 Steps for a Gamified Learning Experience
Rob AlvarezProfessor Game
IE UniversitySpain
WORKSHOP:
Practical Ideas for Enhancing Your Classroom Games
Andrew EastonDigital Learning Coordinator
Nebraska ESU
WORKSHOP:
Making Well-Designed, Meaningful, Intrinsic Reward
Structures
Kevin MiklaszSenior Director, Learning
AnalyticsNoggin
INTERACTIVE SESSION
Best Practices for VR Training Programs.
Session also to Allow for Networking for Virtual Reality
Developers. Field Any Questions
Bernard Francois, CEO, Preview Labs
Play and Technology for Lifelong Learning
Nicole CarneyDirector of Engagement
mEducation Alliance
3:15 - 3:30 p.m. Break Break
3:30- 5 p.m.
WORKSHOP:
How Scenario-Based Games Can Enliven Your Existing
Learning Content
John ShulmanPresidentAlignor
INTERACTIVE SESSION:
Business Models for Healthcare and Education
Training
Doug WhatleyCEO
BreakAway
PANEL:Spice up Your Online
Teaching: GBL for Higher Education
A Discussion with 5 Faculty Members at the University of
Ottawa, Canada: Mish Boutet, Digital Literacy
Librarian; Colin Montpetit, Assistant Professor; Elaine
Beaulieu, Assistant Professor; Jackie Carnegie,
Associate Professor
PANEL:
The Esports Experience: Empowering Every Learner Through Inclusive Gaming
Steve Isaacs, Epic Games; Jesse Lubinsky and
Christine Lion-Bailey, Ready Learner One; Chris Aviles,
Garden State Esports
Lifelong Learning Games for 100 Million 50+ Year Olds
Bob De SchutterProfessor, Northeastern
University; Game Designer, Lifelong
Games
INTERACTIVE SESSION:
Creating Immersive Augmented Reality
Applications for Learning
Maria HarringtonAssistant Professor
University of Central Florida
DEVELOPER PANEL:
Finding Funding for Your Serious Game Idea
Dana Lombardy, Lombardy Studios; CK, KooApps; Maureen Powers, Eyes in Sync
5 - 5:15 p.m. Break Break
5:15 - 6:30 p.m.
WORKSHOP:
Creation vs Consumption: How to Really Engage
Learners
Melanie MartinelliL&D Coach, Co-Founder
The Learning Gym
INTERACTIVE SESSION:
Immersive VR Trainings for Medical Education
Michael Barrie Emergency Physician,
Medical Oversight Board, SimX; Tyler Andre, Director Of Business Development,
SimX
PANEL:
Global School Partnerships Through Role-Playing Games
Lev HorodyskyjScience Voices / University of the Virgin Islands; Tara Lennon, Senior Lecturer, Arizona State University
WORKSHOP:
Teaching Games as Literature and Literary
Games
Robbie BoerthEnglish Teacher
Trinity Preparatory School
INTERACTIVE SESSION:
WORKSHOP:
Immersive Learning Experience Production
Jim KiggensCEO
inciteVR
INTERACTIVE SESSION:
WORKSHOP:
Immersive Learning Experience Production
Jim KiggensCEO
inciteVR
PANEL:
Should I Apply for an SBIR Grant? Why Did You?
Diane Hickey, Program Manager, SBIR Funding, NSF. moderator
Anurupa Ganguly, CEO, PrismsKristen Moisio, CEO, DIsect360
6:30 - 7 p.m. Break
7 - 10 p.m.
Game NightJoin us to play casual games online with other attendees. We'll start with a social gathering where our Game Night Host Steve Isaacs will explain
game play. You will then be assigned to a room to play the first game with 4-6 other attendees, play for 45 minutes and then rejoin the social discussion. Then be assigned to another group for another 45 minutes. At the end of the evening, return to see who won prizes for game play or good
behavior. Game Night Sponsored by Board Game Arena
Conference Sponsors
Thursday, June 24, 2021 - Tech Volunteers Available from 8 a.m. EST here: https://seriousplayconf.com/tech-support/
8:45- 9 a.m. EDT
Announcements: Sue Bohle, Executive Director
CORP/NP/GOVT/MIL:Simulation & VR Trainings
HEALTHCARE:Staff/Patient Training in
Medicine, Nursing, Pharma
HIGHER ED:Game-Based HE Courses, Running Game Programs
GAMES IN K-6, 7-12Teachers Share How to Do It;
Info You Can Use
GAME/INSTRU DESIGN: Design Tips, Curriculum;
Technology, Best Practices
VR/AR/MOBILE/ROBOTICS: Cutting Edge Apps
For Training, Education
DEVELOPER/TECH ENTREPRENEUR CONFERENCE:
SBIR ED, NSF, NIH, DOD Funding, Business Advice
9 -9:45 a.m.
Teamwork Meets Science: How Group Behavior Makes
Better Games
John Kolm, CEO Amanda Biller, Operations
ManagerTeam Results USA
Mobile Medical Education: A Journey to Create 1 Million
Smiles
Aaron OlikerBio Digital
Performance-Based Content Generation for Language
Learning
Kostas KarpouzisResearch Director
Inst of Comm and Computer Systems, AI, Learning Systems Lab, Greece
Empowering Kids K-8 to Become Active Learners
Using Low Cost Tools
Shalini ChauhanEducator
Indirapuram Public SchoolIndia
How Games Change Your Brain
Stephen BaerManaging Partner, Head of
Creative The Game Agency
Leveraging VR for Behaviour Training: Tokyo 2020
Olympic Games
Matteo BottiniManaging Director
Ikosaeder BV, Netherlands
How Canada is Getting Serious About Gaming in Education
Bob MartellacciPresident
Mindshare Learning Technology
9:45 - 10 a.m. Break Break
10 - 10:45 a.m.
Developing a Learning Game
with Non-linear Dialogues: “Now We're Talking”
(Developed for Vets But Applicable for Many Uses)
Peter Leveille, Software Systems Engineer
Tony Donadio, Data Scientist, MITRE
Burn Injury Training on Mobile Platforms
Austin BairdSenior Producer,
Virtual Heroes Division of Applied Research Associates
(ARA)
Using MinecraftEdu to Create Interdisciplinary Curricula for
Higher Ed
Jami WoychesinInstructional Designer
UNT Health Center
A DIY Game that Saved a School from COVID Ennui
Paul DarvasiEducator
Royal St. George's College/Univ of Toronto
Canada
What Serious Game
Designers Can Learn from the World of Espionage
Leslie Gruis Author, Privacy: Past,
Present and Future
Developing a Mobile Training Game for Professional
Education
Vasco Torres, Co-Founder, CTO, inciteVR
Angie Brown, Senior Director of Product Management,
Becker
GRANT WRITING WORKSHOP: Filling Out and Submitting for Grant and
Federal SBIR Funding
Alicia Sanchez, Director of Innovation, DAU Jennifer Murphy, Quantum Improvements
Consulting
10:45 - 11 a.m. Break Break
11 - 11:45 a.m.
PANEL:Achieving Immersion in
Military Maintenance Training
Randy Brown VP, Div Mgr, Virtual Heroes, ARA; John
Hayward, CEO, Disti; James Cooper, XR Div Head, Design
Interactive
Serious But Not Tedious: Blending Fun and Science
Effectively
Noah FalsteinPresident
The Inspiracy
Serious Games and Society: A Free Honors Course
Ryan SchaafAssoc Prof, Ed Tech
Notre Dame of Maryland University
Teaching Historical Empathy with Serious Games
Shawn ClyborHistory Teacher
Dwight-Englewood School
Hour of Code with Fortnite Creative and Unreal Engine
Description
Steve Isaacs, Education Program Mgr, Epic Games; Brian Dickman, President
and Ian Southwell, Creative Director, Cleverlike Studios
Post-Pandemic Learning with VR, Simulations and Mobile
Games
Anders Gronstedt, CEO; Brian Foss, CTOGronstedt Group
How to Achieve Successful International Business Expansion
Diane GlassCommercial Director
ISC Research
11:45 a.m. - 12 p.m.
Break Break
12 - 12:45 p.m.
Changing/Innovating Approaches to Serious
Games for Military Training
Wesley WilliamsDirector of Serious Games
Microsoft Federal
The Patient’s Role in Successful Game-Based
Care Services
Lucia PanneseImaginaryMilan, Italy
Partnerships with Public Universities:The Interplay of Law, Compliance, Processes
and Culture
Jonathan WadeSenior Ed Technologist
Western Carolina University
Fake News Fibbage
Andrew MenfiSocial Studies Teacher: 11th Grade Advanced Placement
United States HistoryNew Visions Charter High
School for Advanced Math & Science, NY
Accessible and Universal Design for Games
Bill FischerProf, Digital Art & Design
Kendall College of Art and Design of Ferris State
University
Changing/Innovating Approaches to Serious
Games for Military Training
Wesley WilliamsDirector of Serious Games
Microsoft Federal
Opportunities for Your Education Games Business in the Middle East, Overseas
George DeBakeyDeBakey International
12:45 - 1 p.m. Break Break
1 - 1:45 p.m.
Game-Based Learning: No Gamification Gimmicks
Aisling O'ConnellAcademy Manager
GameLearnMadrid, Spain
Revolutionizing the
Anesthesia Learning Process through Virtual Reality
Peter Stallo
Torch TechnologiesSébastien Lozé
Industry Manager, Simulations, Epic Games
Level Up Your Learning! 10 Ways to Incorporate
Gamification Into Classes
Robin BagentProfessor, Business
Management
Learning in Lockdown: Educators Discover Virtual
Game Play
Bron StuckeyInnovative Educational Ideas
Australia
Fewer Papercuts: Digitizing the In-Class Game
Ashley ParkerContent Development Manager, Simulations
Harvard Business School Publishing
Revolutionizing the Anesthesia Learning Process
through Virtual Reality
Peter StalloTorch Technologies
Sébastien LozéIndustry Manager,
Simulations, Epic Games
Why We Pursue Serious Games and How We've Done It
Noah Falstein, President, The Inspiracy; Attila Szantner, CEO, Massively Multiplayer Online Science; Matthew Lee, Chair, IGDA Serious
Games SIG, Moderator; Kelli Dunlap, Psychologist and Game Designer,
Independent; Community Manager, Take This
1:45 - 2 p.m. Break Break
2 - 2:45 p.m.
Leveraging xR in Solving Gnarly DoD Challenges
Katie Blyth, Sr. Artist, and Emily Mintman, Assistant
Program Mgr, Tactical Advancements for the Next Generation Program (TANG)
at JHU APL
Designing Effective Games for the Pharmaceutical
Industry
Kevin MillarSr VP
INVIVO Communications Inc.
Using an LMS to Create
Game-Based Courses
Janna KellingerAssociate Professor
UMass Boston
Reading Video Games and
Playing Books in K-12 Education
Leslie HaasAsst Prof, Literary Education
Buena Vista University
Leveraging xR in Solving Gnarly DoD Challenges
Katie Blyth, Sr. Artist, and Emily Mintman, Assistant
Program Mgr, Tactical Advancements for the Next Generation Program (TANG)
at JHU APL
Leveraging xR in Solving Gnarly DoD Challenges
Katie Blyth, Sr. Artist, and Emily Mintman, Assistant
Program Mgr, Tactical Advancements for the Next Generation Program (TANG)
at JHU APL
A Grantee's Perspective on How to Apply for and Win Funding
Jasmika and Stuart CrileyIndelible Learning, Inc.
2:45 - 3 p.m. Break Break
3 - 3:45 p.m.
How to Avoid “Shiny Thing” Syndrome and Achieve
Success in Military or Any Simulation
Tom ConstableVP Innovation,SimCentric
Sebastien LozeIndustry Mgr, UnReal Engine,
Epic Games
GBL Training For Clinical Staff
Robert Baum, Tammy Salewsky, eLearning
Division, Veterans Health Administration, Employee
Education System
What to Have in a College Serious Game Design
Curriculum
Roger PedersenPsi Software Inc.
Education Consultant
Create a Mobile Game to Teach Solar System in
Middle School
Sa Liu, Assist Prof; Brian Grey, Lecturer, Software
Engineer, Harrisburg University
PANEL:From Classroom to Studio:
How Teachers Are Partnering with Game Developers.
Paul Darvasi, Gold Bug Interactive ;Shawn Clybor, Dwight-Englewood School;
Elisa Navarro Chinchilla, Gold Bug Interactive; Vit
Sisler, Charles Games
From Flash to Bang, First Class Military Simulation Training for Governments
Around the World
Tom ConstantableVP Innovation,SimCentric
Sebastien LozeIndustry Mgr, UnReal Engine,
Epic Games
PANEL:From Classroom to Studio: How Teachers Are
Partnering with Game Developers
Paul Darvasi, Gold Bug Interactive; Shawn Clybor, Dwight-Englewood School; Elisa
Navarro Chinchilla, Gold Bug Interactive; Vit Sisler, Charles Games
3:45 - 4p.m. Break Break
4 - 5p.m.
Going in Circles: The
Iterative Process of Game Design
Jennifer McNamaraVice President Serious Games and Strategic
PartnershipsBreakAway Games
Mainstreaming Adult Learning Principles in
Simulation Training
Amelia GearyAdult Learning SpecialistIndependent Consultant
Playful Design Is Serious
Business
Monica CornettiCEO
Sententia Games
Game Based Learning Across the Curriculum
and Across a State
Tammie Schrader, Science Computer Coordin; Dave Gamon, Teacher; Mead
School DistrictState of Washington
Moving Educational Tabletop Design into the Digital Realm
Michelle Goodridge, Liaison Librarian, Jacqueline Reid-
Walsh, Associte Prof, Wilfrid Laurier University
Panel: A Distracted Navigator VR Game for Teens - Preventing Injuries
Andy Hashikawa, J.J. Bouchard, C.S. Mott
Children's Hospital, U of Mich; Will Gribbin, U of Mich
MedSchool; Bernard Francois, Chris Janocha,
Jerry van den Heuvel, Preview Labs
PANEL: Developers Talk about How They Won
a Dept of Ed Grant
Josh Chan, CEO; Light Up Chris Whitmer, CEO, Parametric StudioGreg Trefry, Partner & Game Designer
Gigantic Mechanic
5 - 5:15 p.m. Break Break
5:15- 6 p.m.
Developing Serious Games on Little (to No) Budget
Michael DiPonio, Instructional Designer, AmeriSave Mortgage
Corporation
How Virtual Reality Is Driving Higher Levels of Thinking in
Surgical Education
Danny GoelOrthopedic Surgeon, CEO
PrecisionOSSebastian Loze
Industry Mgr, UnReal Engine, Epic Games
PANEL:Building an Online Library
Orientation Game
Jacquelyn D'Eall Sundberg, McGill Univ; Elisa Navarro
Chinchilla, Gargamel Estudio, Mexico; Nicholas Vassos, NJAV Productions
PANEL:Teacher Tales: Experiences
with Board Games in the Classroom
Catherine Croft, Catlilli Games; Kathleen Mercury,
American International School of Bucharest;
Nigel Scarfe, Imagination Gaming
Using "Values at Play" in Undergraduate Analog Game
Design
Matthew MosherAssistant Professor, UCF
Rachel Donley, Georgia Tech
How Virtual Reality Is Driving Higher Levels of Thinking in
Surgical Education
Danny GoelOrthopedic Surgeon, CEO
PrecisionOSSebastian Loze
Industry Mgr, UnReal Engine, Epic Games
How ARP/ESSER Funding Can Be Used by Schools To Purchase Education Products
from Developers
Michael CampbellPresident
Advancing Global EDU
6 - 6:15 p.m. Break
6:15 - 7:30 p.m.
Keynote: Catalysts, Purchase Trends, Best Opportunities for Investors and Developers in the 2021-2026 U.S. Game-Based Learning Market
Sam Adkins, Principal Analyst, Metaari
Industry Partners
Conference Sponsors
Friday, June 25, 2021 - Tech Vounteers Available from 8 a.m. Eastern LINK
8:45 - 9 a.m. EDT
Announcements: Sue Bohle, Executive Director, Serious Play Conference
CORP/NP/MIL/GOVT:Leadership, Collaboration,
Employee Development
HEALTHCARE:Staff/Patient Training in
Medicine, Nursing, Pharma
HIGHER ED:Game-Based Curriculum; Running Game Programs
GAMES IN K-6, 7-12:Teachers Share How to Do It;
Apps You can Use
GAME/INSTRUCT DESIGN: Design Tips, Curriculum;
Technology, Best Practices
VR/AR/MOBILE/ROBOTICS:Cutting Edge Apps
For Training, Education
DEVELOPER/TECH ENTREPRENEUR CONFERENCE:
SBIR ED, NSF, NIH, DOD Funding, Business Advice
9 - 9:45 a.m.
Is Gamification Keeping Up with Reality?
Vineet KapoorDean
Chitkara University
Empowering Black Teen Girls Regarding Sexual
Health
Veronica Weser, Associate Research Scientist,
play4REAL XR Lab at the Yale School of Medicine
An Alternate Reality Game Useful for a 1st Year Game
Design Course
Colleen Stieler-HuntLecturer, Game Design
University of the Sunshine Coast
Worst Practices for Learning
Mitch Weisburgh, Founding Partner, Academic Advisors;
Kat Schrier, Director of Games/Associate Prof,
Marist College
Play at Home: Starting a Children's Museum in
Quarantine
Chris McEachronProgram Manager
Children's Museum in Minnesota
Games, Including VR, for K-6 Education
Deepti ChopraIndia
What the Military Needs Now from Game Developers
Frank KelleyCEO
Defense Acquisition University
9:45 - 10 a.m. Break Break
10 - 10:45 a.m.
From Fighter Pilot to Factory Floor: Data Driven VR
Training
Niall CampionManaging Director
VRAI
Scalable Voice, AI and AR Solutions Rolled Out for the
Army During COVID
David Metcalf, Michael Eakins, Devon Veller; Jordan
Stebbins; METIL at UCF Institute for Simulation &
Training (IST)
Creating a Service Learning Model with Serious Games
Anthony EllertsonProfessor
Director of Games ProgramBoise State University
Edible Gamification of STEM
Ashie BhandiwadCEO
StemChef
Teaching Emergent Technologies:
Photogrammetry for Games
Amber JohnsonAssistant Professor
Wake Technical Community College
From Fighter Pilot to Factory Floor: Data Driven VR
Training
Niall CampionManaging Director
VRAI
Finding Funding from the Navy
Diana TeelCentral Florida Tech Bridge Director
Leslie FairclothDeputy for Small Business Programs, Naval Air
Warfare Center Training Systems Division
10:45 - 11 a.m. Break Break
11 - 11:45 a.m.
How Serious Games Can Help Companies Create Sustainable Business
Growth
Raphael Heereman von Zuydtwyck & Ningna Xie
Research Institute GEMIT, Univ of Applied Sciences,
Netherland
Lessons from Developing a Geriatrics Population Health
Game for Physicians
Richard Van Eck, Associate Dean, University of North Dakota; Scott Brewster,
Founder, Triad Interactive
GameLab: Training Game Developers to Work in
Modeling, Simulation, & Training
Erik Sand, Business Development; Tom Carbone, Technical Director, UCF FIEA
Game Lab
Design Principles for Early Education Apps
Sande ChenWriter, Game Designer
Independent
Assuring Your Game Design Will Have Impact
Rosemary LokhorstProducer
The Deep Digging Project
Digital Robotics and the Future of Remote Learning
Brandon PittserMarketing, Outreach
Filament Games
Winning Contracts in the DOD
JJ WalcuttCEO
Clay Strategic Designs
11:45 - 12 p.m. Break Break
12 - 1 p.m.
Innovating Training through Gaming: Platform Demo
Trgina R. HunterCustomer Success Manager
Rigil
Invite Only VR: A Vaping Prevention Game for Teens
Kimberly HieftjeResearch Scientist
Yale School of Medicine
Integrating iVR in Higher Education
Rob TheriaultImmersive Technology Lead
Georgian CollegeCanada
Virtual Learning Environments for
Social/Emotional Learning (Adapted Curriculum)
Michele McCarthy Teacher of Exceptional Children
Cardinal Charter
Innovating Training through Gaming: Platform Demo
Trgina R. HunterCustomer Success Manager
Rigil
How Can We Make VR STEM Lessons Accessible to
Everybody?
Khurra PirovXReady Lab Corp
Russia
Funding Opportunities with UCF
Carol Ann LogueDirector, Programs & Operations
Innovation Districts & Incubation ProgramUniversity of Central Florida
1 - 1:45 p.m. Break Break
1:45 - 2:30 p.m.
WORKSHOP:Gamification on a
Shoestring: No Budget, No Problem
Valary OleinikConsultant
Training and Simulation for Rapid COVID Response: Numbers, Results and
Evidence
David Metcalf, Eric Kant, Michael Eakins
METIL at UCF IST
Modernizing Learning: Building a National
Ecosystem
JJ WalcuttCEO
Clay Straegic Designs
Bringing Walden, a Game to Online and Hybrid
Classrooms
Tracy FullertonDirector
USC Game Innovation Lab
Exploring Accessible Game Design for All Children
Wendy Sapp, Director of Research, Michelle Chen,
WNET/THIRTEEN;Bridge Multimedia; Mylo
Lam, PBSKIDS; Loren Lee-Flynn, FableVision
VR Applied to Training: Beyond the Technology
Mikel CalvoLead VR Designer
Ludus Global
How You can Enable Innovation in the Air Force and DoD
Dylan BrownKessel Run; Ryan Connell
Defense Contract Management Association
2:30 - 2:45 p.m. Break Break
2:45 - 3:45 p.m.
WORKSHOP:Rethinking Team
Collaboration: Playful Interaction Can Improve
Outcomes
Krasi BozhinkovaFounder, Strategy Director
Owtcome
PANEL:
How Games Can Improve Mental Health, Post Covid 19
Rhonda Moore, Program Officer, NIMH; Noah Falstein,
President, The Inspiracy; Miriam Nusrat, Director,
GRID, Andrew Grnt Thomas
Gamifying a Semester Long Course in Higher Education
Thomas Burelli, Alexandre Lillo, Professors of Law
University of Ottawa
WORKSHOP:Fostering CT in Middle
Schools Through Empathic Gameplay
Dorothy Bennett, Director of Creative Pedagogy;Nicholas Hartmann, Research Assistant
New York Hall of Science
Making Games: A Game Production Crash Course
Christopher SpiveyProducer
Consultant
Designing Virtual Nature Evironments for Restorative
VR Games
Justin JohnsonAssist Prof, Art & Design
North Carolina State University
Military Organizations that Counsel Entrepreneurs
Matt Denny, NAVLXChris Benson, AFWERX
3:45 - 4 p.m. Break Break
4 - 5:15 p.m.
INTERACTIVE SESSION:
Creating Genuine Engagement: From Zoom to
Playful Interaction
Pablo SuarezAssociate Director for
Research and Innovation, Red Cross Red Crescent
Climate Centre
INTERACTIVE SESSION:
Developing Training for Healthcare: A Cautionary
Tale
Jasminka and Stuart Criley Indelible Learning, Inc.
WORKSHOP:
Microlearning Apps in 45 Minutes
Dennis GlennPresident,
Dennis Glenn LLC
WORKSHOP:Collaborative Digital
Makerspace and Portfolio
Daniel Miller, Classroom Teacher, Marianne
Malmstrom, Digital Design Teacher, Newlands Intermt.
School; Jim Taylor, Emerging Tech. Architect, Ryan Sumner, Dev., Theta;
MiniDevs, Newlands Intermt. /College Students
INTERACTIVE SESSION:
Creating Genuine Engagement: From Zoom to
Playful Interaction
Pablo SuarezAssociate Director for
Research and Innovation, Red Cross Red Crescent
Climate Centre
WORKSHOP:
Collaborative Digital Makerspace and Portfolio
Daniel Miller, Classroom Teacher, Marianne
Malmstrom, Digital Design Teacher, Newlands Intermt.
School; Jim Taylor, Emerging Tech. Architect, Ryan Sumner, Dev., Theta;
MiniDevs, Newlands Intermt. /College Students
Creating a Culture of Innovation for National Security
Michael Madrid, CEO, Daniel Manning,Trish Martinelli, Michael Pecota, Defense
Entrepreneurs Forum (DEF); Zachary Baumann, Univ of Colorado; Alicia Sanchez,
DAU
5:15 - 5:30 p.m. Break
5:30 - 6 p.m.
International Serious Play Award Program Gold Medal Winner ShowcaseRon Hansen, Award Program Manager, 2021 Judges Susan Bonner, Ferris State Univ;; Kay Christy, Concept Girl; Keysha Gamor, KG2 Consulting; Dov Gacobson, Games That Work
Overview of Program; This year's Gold Winners will demo their games
Digital Tabletop
6 - 6:30 p.m.
Higher Education:
Leadership Simulation: Patient Zero
Ashley ParkerContent Development
Manager, Simulations, Harvard Business School Publishing
K12 Game
Mission U.S.: Prisoner in my Homeland
Michelle ChenSenior Producer, Kids Media
and Education at WNET
Healthcare
Ready Teddy
Max OrozcoProduct Development
Co-Founder at Lumeum
K12
Vet Veilig (Super Safe)
GAF van BaalenCEO
&ranj b.v.
Non-Profit
Buddi Bot
Ivan OlinStudent
University of Texas
Healthcare
The Run Around
Susan RiversExecutive Director
iThrive Games FoundationTransition HOPE, AGNCY, Lesley University
William T. Grant FoundationDN Batten Foundation
6:30 - 7:15 p.m.
Open Mic: Using Games in K-6 and K-12
Open Mic: eSports
Steve Isaacs, Moderator
Open Mic:How Can We Do Better
Sue Bohle
Open Mic:Pick Your Topic, Network
Conference Sponsors
Saturday, June 26, 2021
Workshop: Create a 3D Interactive Environment for Self-Directed Learning Using Unity
Adding Accessibility to SeriousGames
(Bootcamp Required)
FREE SESSION: Learn AboutEditor: The Real Game-based Learning Authoring Tool
Honoring Innovation in the Classroom
8:45 a.m.
Welcome: Sue Bohle, Executive Director
Serious Play Conference
9 - 10 a.m.
Keynote: Staying Playful in a Serious WorldKevin Honeycutt
Former Teacher, Consultant, ESSDACK
Instructor: Dennis Glenn | Dennis Glenn LLC
Instructor: Dr. Paul Pivec, Director | CranberryBlue R&D | Austria
Instructor: Fanny Sieminski | Technology Evangelist | GameLearn
Break
10:15 - 11 a.m.
Game On: Design a Video Game Controller and Start
Gaming
Nathan SekingerLibrarian
T Benton Gayle Middle School
How to Help Your Students Prepare for a Career in Modeling, Simulation &
Technology
Lindsey SpaldingDirector of STEM Programs
The National Center for Simulation (NCS)
Break
11:30 - 12:15 p.
m.
Teacher and Student Perspective on Engagement
Tim GamwellTeacher
Immaculata-La Salle High School
The Great Phlogiston Debate
Aaron VanekRole-Playing Game Design
instructorCreative Learning Place
(homeschool institution)
STEM/Jr/High
10 a.m. - 4 p.m.
$3506 hours
Scroll Down for More Details
10 a.m. - 2 p.m.
$3504 hours
Scroll Down for More Details
TWO SESSIONS:
10 a.m. - 11 a.m.Noon - 1 p.m.
No ChargeBreak
12:45 - 1:30 p.
m
Using Eco for Community Building and SEL in Middle
School
Tim HandleyGame Designer, Educator
Mindful Mammouth
Teaching History Concepts through Game Play
Tom YoungTeacher
Park Place Christian Academy
Humanities
Break
You can design 100% customizable and engaging courses using the Editor. Build courses from scratch or use our tried-and-true templates, which can be modified at any time. Manage every aspect of your clients' training needs directly from the platform and access analytics to accurately measure the impact of your training.
All attendees will receive a discount code giving them access to our Masterclass run by Gamelearn Academy (normally valued at €595) for just €199
2 - 2:45 p.m.
The Majesti
Ivan KaltmanOccupational Therapist,
Grade K-5Stony Brook School. NJ
Literacy, K-6
Break
3:15 - 4 p.m.
Converging Motivation & Career Guidance
Ariel DaganLibrary Media Specialist
Tri County Regional Vocational Technical High
School
Career Exploratory/ High School
Mathemagician's Duel: How I Created a Match Game that
Students Enjoy
Scott KellyTeacher, grade 8, math and
scienceThe Valleys Sr. Public School
STEM Middle School
Break
4:30 - 5:30 p.m.
Interactive 3D in the Classroom: Bringing Out the Creator in All Students
Steve IsaacsEducation Program Manager
Epic Games