1 Darmstadt, October 02, 2007 Amalia Ortiz aortiz@vicomtech.es Asociación VICOMTech Mikeletegi...

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Transcript of 1 Darmstadt, October 02, 2007 Amalia Ortiz aortiz@vicomtech.es Asociación VICOMTech Mikeletegi...

11Darmstadt, October 02, 2007Darmstadt, October 02, 2007

Amalia Ortiz

aortiz@vicomtech.es

Asociación VICOMTechMikeletegi Pasealekua 57

20.009 Donostia - San Sebastián (Gipuzkoa)

Visual Visual Communication and Communication and Interaction Interaction Technologies CentreTechnologies Centre

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Institute profile

Aim of Interaction for Education, Leisure and e-inclusion department

Related technologies

• Avatars• Agents• Speech• Natural language processing• Virtual environments

Applications

IndexIndex

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Institute Profile (1)Institute Profile (1)

Applied Research Technology Centre Applied Research Technology Centre in Computer Graphics, in Computer Graphics, Multimedia and Telecommunications Multimedia and Telecommunications (non for profit Association)(non for profit Association)

Founded by:

Located in the San Sebastian Technology Park

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Institute Profile (2)Institute Profile (2)Alliances / MembershipAlliances / Membership

Member of INI-GraphicsNetMember of INI-GraphicsNet

Member of IK4 Research Member of IK4 Research AllianceAlliance

Basque R&D and Innovation Basque R&D and Innovation Network Network International R&D CentreInternational R&D CentreSpanish Federation of Innovation Spanish Federation of Innovation and Technology Organisations and Technology Organisations (known by its Spanish initials, (known by its Spanish initials, FEDIT)FEDIT)

ISO 9001:2000ISO 9001:2000 certified certified

UNE 166002:2006UNE 166002:2006 certified in I+D+i System Managment certified in I+D+i System Managment

50 researchers50 researchers (8 Ph.D., Engineers, Computer Scientists, ...) (8 Ph.D., Engineers, Computer Scientists, ...)

Innovation and Technology Centre Innovation and Technology Centre (CIT-88)(CIT-88)

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Application AreasApplication Areas

Digital TV & Multimedia Services(DVB-MHP standard, new interfaces, TV & Internet, …)

Biomedical Applications (Telemedicine, simulation, Mixed Reality, 3D representation …)

Tourism, Cultural Heritage & Creativity(Heritage value, Tourism Applications, virtual enviroments…)

Interaction for Education, Leisure and e-inclusion (Multimodal – multilingual interfaces, Avatars, e-Learning …)

Industrial Applications(e-Commerce, 3D Product Configuration, CSCW, Geometry Compression, Digital Security)

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Institute profile

Aim of Interaction for Education, Leisure and e-inclusion department

Related technologies

• Avatars• Agents• Speech• Natural language processing• Virtual environments

Applications

IndexIndex

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Interaction for Education, Leisure and Interaction for Education, Leisure and eInclusion eInclusion

Aim: Technologies related to multimodal interaction

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Institute profile

Aim of Interaction for Education, Leisure and e-inclusion department

Related technologies

• Avatars• Agents• Speech• Natural language processing• Virtual environments

Applications

IndexIndex

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Avatars Virtual characters

Designed for• Looking and moving as real people

Lip-Synch: Synchronization of lips and audio High level of facial expression and emotional

capacity

• Using on multimedia applications

Multimodal interaction for• User motivation• Catch the user attention• Create the illusion of being communicating

with a person

Avatar CharacteristicsAvatar Characteristics

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Avatars Body: Real time Animation

• Defined: Facial expressions

EmotionsGestures

LipsynchSynchronization

Corporal animationNon predefined animation (Pointing)Prerecording animations (walk)

• Animation techniques: Morphing Inverse kinematics

Related technologiesRelated technologies

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Authoring tools

• Appearance and behavior Authoring tools

TechnologiesTechnologies

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Institute profile

Aim of Interaction for Education, Leisure and e-inclusion department

Related technologies

• Avatars• Agents• Speech• Natural language processing• Virtual environments

Applications

IndexIndex

1313

Intelligent agents

• Able to having decisions• Expert Systems

• E-Learning• E-Commerce

• Emotional interaction

TechnologiesTechnologies

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Institute profile

Aim of Interaction for Education, Leisure and e-inclusion department

Related technologies

• Avatars• Agents• Speech• Natural language processing• Virtual environments

Applications

IndexIndex

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Speech technologies• Multiplatform TTS and ASR integration • Voice transformation • Facial animation through audio analysis• Automatic subtitling

TechnologiesTechnologies

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Institute profile

Aim of Interaction for Education, Leisure and e-inclusion department

Related technologies

• Avatars• Agents• Speech• Natural language processing• Virtual environments

Applications

IndexIndex

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Natural Language Processing• Natural language lexicon• Morphology• Semantics • Syntax

TechnologiesTechnologies

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Institute profile

Aim of Interaction for Education, Leisure and e-inclusion department

Related technologies

• Avatars• Agents• Speech• Natural language processing• Virtual environments

Applications

IndexIndex

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Interaction in virtual environments• Acting as virtual guides• Advanced interaction devices. • Dynamic and static collisions. • Interaction between several objects and avatars. • Shadows

TechnologiesTechnologies

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Multiplatform interfaces• PC• PDA• Cellular• Digital TV• Web Browser

TechnologiesTechnologies

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Institute profile

Aim of Interaction for Education, Leisure and e-inclusion department

Related technologies

Applications

Future lines

IndexIndex

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ApplicationsApplications

Web• e-Learning: Intelligent tutors• e-Commerce: Virtual Assistants

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Leisure• High level of interactivity: Multimedia technologies + 3D Animation

Virtual presenters

Virtual Communities, 3D Chat

Museums

ApplicationsApplications

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CompaniesCompanies

Companies

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Thank you!!!