0-34 - Freechoisey.free.fr/WOD/Wtf/WtF - Storyline - Parlor Games.pdf · 2007. 7. 19. · 2 PARLOR...

Post on 09-Mar-2021

4 views 0 download

Transcript of 0-34 - Freechoisey.free.fr/WOD/Wtf/WtF - Storyline - Parlor Games.pdf · 2007. 7. 19. · 2 PARLOR...

Written by: Ethan Skemp Layout: matt milberger Art: James Ryman World of Darkness created by Mark Rein•Hagen

MENTAL OOOOOPHYSICAL OOOOOSOCIAL OOOOO

STORYTELLING ADVENTURE SYSTEMSCENES

8XP LEVEL

0-34

Written by: Ethan Skemp Layout: matt milberger Art: James Ryman World of Darkness created by Mark Rein•Hagen

© 2007 CCP, Inc. All rights reserved. Reproduc ion without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire and World of Darkness are registered trademarks of CCP, Inc. A l rights reserved. Vampire the Requiem, Werewo f the Forsaken, Mage the Awakening, Promethean the Created, Storytelling System and Parlor Games are trademarks of CCP, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by CCP, Inc. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for set ings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. This book contains mature content. Reader discretion is advised.

Check out Wh te Wolf online at h tp://www.white-wolf.com

MENTAL OOOOOPHYSICAL OOOOOSOCIAL OOOOO

STORYTELLING ADVENTURE SYSTEMSCENES

8XP LEVEL

0-34

1

PAR

LOR

GA

MES

INT

ROD

UC

TIO

N

2

PAR

LOR

GA

MES

BA

CK

GRO

UN

D & SETU

P

3

PAR

LOR

GA

MES

BA

CK

GRO

UN

D & SETU

P

4

PAR

LOR

GA

MES

BA

CK

GRO

UN

D & SETU

P

5

PAR

LOR

GA

MES

RUMOR

RUMOR

BA

CK

GRO

UN

D & SETU

P

RUMOR

RUMOR

RUMOR

RUMOR

6

PAR

LOR

GA

MES

RUMOR

BA

CK

GRO

UN

D & SETU

P

RUMOR

7

PAR

LOR

GA

MES

CA

ST OF PLA

YERS

8

PAR

LOR

GA

MES

CA

ST OF PLA

YERS

9

PAR

LOR

GA

MES

CA

ST OF PLA

YERS

10

PAR

LOR

GA

MES

i u Intelligence 2, Wits 3, Resolve 2y i i u Strength 4, Dexterity 3, Stamina 3

Presence 3, Manipulation 1, Composure 3 S Investigation 1, Medicine (First Aid) 1, Occult (The Shadow) 2,

Politics (Azlu) 1i S i Athletics 3, Brawl (Grapple) 3, Drive 1, Firearms 1, Larceny

(B&E) 1, Stealth (Stalk) 3, Survival (Tracking) 2, Weaponry (Stake) 2a k s Empathy (Azlu) 1, Intimidation (Coldly Cruel) 3, Socialize (Lady-

bird Room) 1, Streetwise (Former Life) 2, Subterfuge (Pass as Human) 2i Iron Stomach, Language: English, Strong Back, Toxin Resistance

8Wi 5

n 3i Faith. Kusthuthun is a wise master. He knows what needs to be done.i Wrath. How dare they endanger the den?

6f s 3

12at a an 1

s ts Toxic Bite, Wall Climbs tta ks a

Punch 1(B) Bite 2(L) 9Grapple special 8

m r None

t tt t Intelligence 3, Wits 4, Resolve 4ys a tt t s Strength 5, Dexterity 3, Stamina 6

a tt t s Presence 4, Manipulation 3, Composure 4ta Sk s Academics 1, Crafts (Skin-Curing, Leatherworking) 4, Investiga-

tion 2, Medicine 1, Occult (Azlu, the Shadow) 3, Politics 1i Ski Athletics (Web Movement) 3, Brawl (Grapple) 4, Larceny

(Windows) 2, Stealth (Lurk) 4, Survival (Urban) 2S a k s Empathy (Understanding Humans) 2, Expression (1), Intimida-tion (True Form) 4, Persuasion (Gentle) 2, Socialize (Making the Rounds) 3, Streetwise (Dangerous People) 2, Subterfuge (Playing Human) 3

ts Brawling Dodge, Fast Refl exes 2, Giant, Iron Stomach, Language: English, Resources 4, Strong Back, Toxin Resistance, Retainer 5+ (the Jacks)

Punch 1(B)

Grapple special 8

CA

ST OF PLA

YERS

11

PAR

LOR

GA

MES

8Wi 8

n 7 Prudence. Waste not, want not.

Sloth. Things have been going fi ne for a while; why bother with every little detail?

i i iv 9f 3

14 n 4

Eviscerating Bone-Scythes*, Gauntlet Webs, Pedipalps*, Retractable Chelicerae*, Skin-Worker*, Swarm Discorporation, Toxic Bite, Wall Climb

tt s m

Bite 2(L) 11Body slam 3(B) 12Bone scythe 3(L) 13Grapple special 10

m 2/2 (Chitin)• i i i Kusthuthun gains extra balance and grappling ability from its surfeit of limbs. The Azlu gains a +1 modifi er to all rolls involving arm strength (including brawling and lifting objects), and a +2 modifi er to all rolls involving balance and running. These bonuses are lost if the excess limbs are removed. • i i B h Kusthuthun’s outsized limb can be used as a single gruesome attack. If the Azlu spends one Essence prior to making an at-tack, the damage infl icted by a successful hit that turn becomes aggravated. If the Azlu misses with this attack, the Essence is wasted.• a s In its natural form, the Leatherworker has two large pedipalps fl anking its mouth that can be used to fasten onto prey and draw them in. These pedipalps add a bonus of +1 to Bite and Grapple rolls when used. In ad-dition, they can be used to inject a Toxicity 7 venom with a successful Bite at-tack; the Azlu has enough venom for three doses before it must rest and feed to generate more. The pedipalps cannot be used (either to modify attack rolls or as an attack on their own) without tearing the Azlu’s stolen human skin. • R t a t c a The interior of Kusthuthun’s mouth is a grinding collection of spider mouthparts, giving it a vicious bite attack. These chelic-erae can fold back into the inside of the Azlu’s head, however, allowing him to speak English without distortion. • i k Unlike most Azlu, Kusthuthun can use its silk and delicate “fi ngers” to mend a torn and discarded skin, allowing it to pose as a single hu-man almost indefi nitely. Its skill also keeps the skin perfectly preserved and immune to decay.

Bite 2(L) 11

Bone scythe 3(L) 13

SCEN

ES

PARLOR GAMES SCENE FLOW

THE JACKS

MENTAL PHYSICAL SOCIAL

MEETING MR. GUSTAVUS

MENTAL PHYSICAL SOCIAL

BEHIND THE TRAPDOOR

MENTAL PHYSICAL SOCIAL

THE UNFORTUNATE MR. ROSETTI

MENTAL PHYSICAL SOCIAL

THE FRONT DOOR

MENTAL PHYSICAL SOCIAL

THE LADYBIRD ROOM

MENTAL PHYSICAL SOCIAL

CATCHING THE SCENT

MENTAL PHYSICAL SOCIAL

DIALING THE NUMBER

MENTAL PHYSICAL SOCIAL

13

PAR

LOR

GA

MES

MENTAL PHYSICAL SOCIAL

CA

TCH

ING

THE SC

ENT

14

PAR

LOR

GA

MES

CA

TCH

ING

THE SC

ENT

15

PAR

LOR

GA

MES

MENTAL PHYSICAL SOCIAL

DIA

LING

THE N

UM

BER

16

PAR

LOR

GA

MES

MENTAL PHYSICAL SOCIAL

THE UNFORTUNATE MR. ROSETTI

17

PAR

LOR

GA

MES

THE UNFORTUNATE MR. ROSETTI

18

PAR

LOR

GA

MES

19

PAR

LOR

GA

MES

MENTAL PHYSICAL SOCIAL

THE JA

CK

S

20

PAR

LOR

GA

MES TH

E JAC

KS

21

PAR

LOR

GA

MES

MENTAL PHYSICAL SOCIAL

THE GAUNTLET

The wall between worlds is very thick around the Ladybird Room. Although the place-that-isn’t is a supernatural location, which normally implies a weaker Gauntlet, it is its own pocket realm with near-impenetrable walls. In addition, the Azlu in residence has spun its Gauntlet webs to keep unwanted pests from discovering its secret parlor. As a result, the Gauntlet imposes a –4 penalty to all appropriate rolls.

THE FRO

NT D

OO

R

22

PAR

LOR

GA

MES

MENTAL PHYSICAL SOCIAL

THE LA

DYBI

RD RO

OM

23

PAR

LOR

GA

MES

THE LA

DYBI

RD RO

OM

24

PAR

LOR

GA

MES

THE LA

DYBI

RD RO

OM

THE LADYBIRD ROOMNORTH

26

PAR

LOR

GA

MES

MENTAL PHYSICAL SOCIAL

MEET

ING

MR

. GU

STAV

US

27

PAR

LOR

GA

MES

28

PAR

LOR

GA

MES

MENTAL PHYSICAL SOCIAL

BEH

IND

THE TR

APD

OO

R

29

PAR

LOR

GA

MES A

FTER

MA

TH

SCENE:

PCS

H I N D R A N C E S H E L P

STS

SCENE:MENTAL PHYSICAL SOCIAL

H I N D R A N C E S H E L P

PCS

STS

MENTAL PHYSICAL SOCIAL

SCENE:

H I N D R A N C E S H E L P

PCS

STS

SCENE:MENTAL PHYSICAL SOCIAL

H I N D R A N C E S H E L P

PCS

STS

MENTAL PHYSICAL SOCIAL

SCENE:MENTAL PHYSICAL SOCIAL

H I N D R A N C E S H E L P

PCS

STS

SCENE:MENTAL PHYSICAL SOCIAL

H I N D R A N C E S H E L P

PCS

STS

SCENE:MENTAL PHYSICAL SOCIAL

H I N D R A N C E S H E L P

PCS

STS

SCENE:MENTAL PHYSICAL SOCIAL

H I N D R A N C E S H E L P

PCS

STS